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View Full Version : Temporary Personal Shield for Adv Medics?


Marsman
2004-03-27, 05:44 PM
How about giving Medics a temporary Personal Shield while they are rezing someone? Would work off their stamina like the personal shield implant does and only activates when revieving and deactivates when done or releasing the trigger on the medical applicator . Would give them a little more protection since they are hanging their butt out there to help another soldier with no way to defend themselves. As an adv medic myself, it's pretty much accepted you have the life expentency of someone on "point" when playing the support role. Something like this would sure help adv medics do what they were intended for without being sniper bait to the point they are now.

EarlyDawn
2004-03-27, 06:07 PM
Would be a nice Beyond BR 20 upgrade. I also want to see Stim Packs and Regen Patches.

SilverLord
2004-03-27, 06:13 PM
Would be a nice Beyond BR 20 upgrade. I also want to see Stim Packs and Regen Patches.What are regen patchs?

Seer
2004-03-27, 06:17 PM
Regen patches would be, I'm guessing, a device for use by advanced medics not unlike the ACE for CEs. You wield it, click on someone, and they regenerate back to 100 rather than having to stand still for you to heal them.

Edit: in response to the original post, I don't know, but it sure would be nice if personal shield implant activated spontaneously when you were doing tasks that required stillness, like repairing, ressing, healing, or hacking. And deactivated before exhausting your stamina.

BDMJ
2004-03-27, 09:38 PM
This would hurt adv med cloakers. Right now personal shield deactivates the cloak, and that is their only real defense!

SuperSixOne
2004-03-27, 10:09 PM
/me huggles mars man... finaly someones lookin out for the medics. There shuld be an option to turn it on or off but yes this shuld deffinatley be given to adv. medic`s. However i do not want this running off the stamina. It would be nice to have this "personal sheild" while healing run off the medgoo. As it stands now you die way before you ever get to use more than one "medgoo pack" The trade off would be the more ur hurt the more goo you use up.

WritheNC
2004-03-27, 10:46 PM
The best shield for an advanced medic is other soldiers securing the perimeter to give the adv. medic time to work.

Teamwork. That's when Adv. Med is most useful, anyway.

Jaged
2004-03-27, 11:41 PM
One squad of highly coordinated adv med grunts would be deadly. Bring one down, and the rest keep fighting while one guy brings the dead guy back and repairs him.

NoSurrender
2004-03-28, 01:35 AM
i was in a outfit where it was 3 agile n00bhammers all adv meds.But, yea it is scary how effective it can be. and wed res each other.
but those are my NC days. Now im with the republic.

WritheNC
2004-03-28, 04:34 AM
There is a TR outfit on Werner that REQUIRES you to have Adv. Med to be in the outfit.

Needless to say, they do lots of spec ops and work very well.

DeadTeddy
2004-03-28, 05:50 AM
how about giving the medics some sort of cloaking instead? allow him to waste ammo on the air but as long as he holds the trigger he has a small cloke bubble around him? one that would hide his patient too?

SuperSixOne
2004-03-28, 09:15 AM
how about allowing medics to be more useful. Let them initialize one implant instantly for lets say.. 25 med goo. Or after your revive someone let the medic regenerate his stamina so he dosnt hafto wait around.

Doppler
2004-03-29, 02:12 PM
I think the key to fixing advanced medics can e summed up in 2 points.

Allow them to drag corpses to cover.

Give people back their implants instantly when revived.

As it stands now wit a few exceptions you loose nothing by respawning.

Lartnev
2004-03-29, 05:01 PM
Nah I think implants should be reset, but you should respawn with at least half stamina.

It's an interesting idea Mars, not sure on the balance and fiction behind it. I think people would prefer to drag corpses and force people to wait before they can hit the respawn button to allow medics to revive them or only swap to a backpack when the player actually respawns as opposed to when they click the select respawn point.

flypengy
2004-03-30, 04:07 AM
That doesn't make sense... just use personal shield if that's what you want, why would they implement that? If someone attacks you while you're rezing someone, you're pretty much screwed as it is, and if the extra shield lets you rez the person you just gave the guy who killed you one extra kills.

Marsman
2004-03-30, 01:02 PM
Good Discussion Folks. Lots of good pros and cons. I just wish Adv Med would be a little more effective. One of the better ideas I've seen was delaying the change to a backpack until the actualy moment of respawn. In addition, Adv Med can attempt to revieve all the way up to this point also. The respawning player might get a pop up with a "Someone is attempting to revieve you, do you wish to cancel respawn" allowing you to remain for the revieve. So many people are in the habit of clicking - even when you know you are standing next to an adv medic, I've done it myself often enough, that this type of system makes perfect sense. It expands choices for both the respawnee and medic and doesn't change existing gameplay. You can still wait to click if you remember, and you can still have the option of accepting a revieve if one comes along during the respawn process. Seems to be a win-win situation.
In anycase, I hope the devs find a way to make the adv role a little less frustrating and more useful to the gameplay process.

ChewyLSB
2004-03-30, 03:27 PM
I'm an Advanced Medic, and I don't think this change would really work. There isn't a real rational explanation for it. However, drag corpse is probably the best way to go. There have been many times I've thought about dropping Advanced Medic for something... that doesn't suck, but I've stopped myself, because of those rare occasions I do use it.

Lartnev
2004-03-30, 05:30 PM
One of the better ideas I've seen was delaying the change to a backpack until the actualy moment of respawn. In addition, Adv Med can attempt to revieve all the way up to this point also.

That was the plan hehe. The reason you can't revive a player once they've hit the respawn button is because that's when it switches to being a backpack. And you can't revive a backpack now can you? :)

Biohazzard56
2004-03-30, 05:51 PM
Medics put their lives out on the line to save others its a part of war, and Planetside. Its the price medics pay

TheN00b
2004-03-31, 06:30 PM
Medics put their lives out on the line to save others its a part of war, and Planetside. Its the price medics pay

No offense, but that's bullshit. I think that both Hacking and Medic need some lovin'. Big brother Engineering is in every third persons belt, and the REK's and MedApp's out there aer operated by a brave, understaffed group. Let everyone feel the love.

*Note* I apologize for the x-treme hippiness in this statement.

noodles
2004-04-01, 12:09 PM
This would hurt adv med cloakers. Right now personal shield deactivates the cloak, and that is their only real defense!
as soon as u start to revive or heal you are visible anyway. Maybe not completely decloaked but definatly visible. I do, however, agree that a adv med personal sheild should not decloak a cloaker.