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View Full Version : Repair Silos on Watch Towers?


WritheNC
2004-03-29, 02:45 PM
I think it kinda stinks that aircraft are the only ones that can benefit from towers. Since watch towers have no built in defenses of their own, what do you think about a repair silo on the side of it for ground vehicles?

This would add a slight tactical element to the game, making the capture of errant towers more important.

JakeLogan
2004-03-29, 04:20 PM
sure sounds good.

BigFreak
2004-03-29, 04:32 PM
I think it'd kind of defeat the point in having them in bases... :\

Baneblade
2004-03-29, 04:36 PM
I think it'd kind of defeat the point in having them in bases... :\
Obviously you arent a pilot...

Without a Dropship center, pilots need Air Towers (since landing and getting out is so hard)...:evil:

Lartnev
2004-03-29, 04:59 PM
Yeah I think there should be a vehicle version of the air tower. Whether or not it should replace the watch tower I dunno.

EarlyDawn
2004-03-29, 05:00 PM
They really need to buff all the towers. The air tower is good as it is, but could use flak turrets, more fitting to the theme. Watch towers need repair silos, and maybe a limited Interlink radar effect, prehaps equipment and/or medical terminals near the roof doors, working on the concept that it's meant to be defended by people, not turrets. Gun towers need 75mm turrets, and railing mounted machineguns (Pre-roof harasser guns, anybody?) on the roof.

Baneblade
2004-03-29, 05:15 PM
I once posted on the OF what I would do to the towers...

What they do now:

Air Towers: two Phalanx and two airpads that repair
Gun Towers: two Phalanx
Watch Towers: Interlink like benefit in the miniscule SOI

Only changes I think they need:

Air Towers: Be made as tall as Watch Towers, and give it two more Phalanx on the other two corners
Gun Towers: Be made as tall as Watch Towers, give it 75mm guns on the lower balcony on all corners, and four Phalanx on the top balcony corners
Watch Towers: Bigger SOI, tunnel to base (door can only be hacked from inside base), and gun portals to shoot out of (very small)

Each would have its advantages and none will be useless...

321
2004-03-29, 05:56 PM
I think it'd kind of defeat the point in having them in bases... :\

But you don't always have time to go to a base and I mean this about thoes far off towers away from bases.

HawkEye
2004-03-29, 06:02 PM
towers are fine as is. just cert in engy and find a safe place and repair.

LimpBIT
2004-03-29, 07:30 PM
Good and bad.

1. Good reason- Its hard for people to defend towers so having that on their would be good for repairing vangaurds then redeploying at optimum speed

2.-Bad reason-Think about when you are attacking a tower. Mags or prowlers everywhere. NEVER ENDING MADNESS.

Just my opinion. Guess it would be worth a try on the test server.

dscytherulez
2004-03-29, 08:13 PM
I can't really decipher if this would be good or bad. I know it would make defending towers much easier, which I can't really determine how that would play out. If you have repair silos, then it will be verrrrry hard for you to get past the vehicles of that tower. AV would be useless there, so you would need a vehicle army of your own just to get the chance at attacking.

TheN00b
2004-03-29, 08:50 PM
I can't really decipher if this would be good or bad. I know it would make defending towers much easier, which I can't really determine how that would play out. If you have repair silos, then it will be verrrrry hard for you to get past the vehicles of that tower. AV would be useless there, so you would need a vehicle army of your own just to get the chance at attacking.

Good point. Maybe you would have a mini-NTU silo in watch towers too, and it would have to be recharged occasionally with an ANT. That way, you'd just have to lay siege to the tower for a bit, and then they'd need more NTU's in order to repair things anymore? You guys like?

BigFreak
2004-03-30, 02:06 AM
Good point. Maybe you would have a mini-NTU silo in watch towers too, and it would have to be recharged occasionally with an ANT. That way, you'd just have to lay siege to the tower for a bit, and then they'd need more NTU's in order to repair things anymore? You guys like?
They were thinking of adding silos to towers months ago. I think just enough people thought it would be a bad idea for them to stop.

flypengy
2004-03-30, 04:03 AM
No. Be tactical and get a lodestar.

Queensidecastle
2004-03-30, 09:37 AM
If its good enough to have Air towers doing this, its good enough for a ground version. pretty simple. I figure the reason we dont have ground tower resupply in the first place is they would have had to change the building.

Lartnev
2004-03-30, 11:02 AM
If its good enough to have Air towers doing this, its good enough for a ground version. pretty simple.

Agreed.

SilverLord
2004-03-30, 11:39 AM
I don't think we should get the ground repair silos just bescause they don't by any means get destroyed as quick as Reavers/Mosquitos.

Doppler
2004-03-30, 12:27 PM
I don't think we should get the ground repair silos just bescause they don't by any means get destroyed as quick as Reavers/Mosquitos.

I dont buy this, at one point the watch towers were going to get ground vehicle reload and ressuply. It still may be coming down the pipe and i think talking about it might speed the process up, but as with any model change the developers are slow to implement it I believe because it whould be a big patch and they like to work those in series. I just also dont buy this thought that reavers and mossyies are easier to destroy then ground vehicles. Yes ground vehicles have more armor, however they cannot disengage from a fight like air vehicles can. Also untill they give the Skyguard more ammo, it is not a feasable vehicle to use without a dropship center in a heavy fight youll be heaving to manualy reload your flak every five minuetes.

Baneblade
2004-03-30, 02:28 PM
No. Be tactical and get a lodestar.
The thing about that is that would make people be team players...:evil:

Electrofreak
2004-03-30, 02:30 PM
I'd like to see Gun towers have 4 Phalanx turrets, and the watch towers have the vehicle repair silo..

edit: I've heard that the devs are working on a new version of the patcher I hear that would allow them to patch building and map elements without requiring us to download a huge file.

Lartnev
2004-03-30, 05:37 PM
Yeah they're working on changing the way information about a map is held so that it can be changed easier and without a massive patch when you change stuff (I believe this was in the last AGN dev chat).

SilverLord
2004-03-30, 10:38 PM
I just also dont buy this thought that reavers and mossyies are easier to destroy then ground vehicles. Yes ground vehicles have more armor, however they cannot disengage from a fight like air vehicles can. Also untill they give the Skyguard more ammo, it is not a feasable vehicle to use without a dropship center in a heavy fight youll be heaving to manualy reload your flak every five minuetes.
I see your point Doppler, but how often do you fly a Reaver or a Mossie? I do ANYTIME I am online PS. Whenever you go against the Starfire or Sparrow, it is complete and total destruction. I die within less than a full clip from either MAXes. I am TR so I cannot comment on the Burster but I'm quite sure it's not such a bitch like the Sparrow and Starfire.

Example: Say a starfire/sparrow is camping a veh pad outside of a base thats being zerged. What usually happens? Just more killspam in the chat window, you don't have much of a chance unlike ground veh's. When they get off the pad, they don't get insta-lock of death on em.

Baneblade
2004-03-31, 03:21 AM
Burster is like a slightly less dangerous Skyguard...