View Full Version : Base NTU usage questions
BadAsh
2004-03-31, 07:20 PM
What causes NTU drain from a base? What effects it to cause it to drain faster or slower?
Theories I�ve heard:
Destroying the Gen drains NTU
Damaging the Gen drains NTU
Destroying Phalanx Turrets drains NTU
Destroying any terminal drains NTU
Destroying the spawn tubes drains NTU
So to turn a base neutral the best thing to do would be to kill the Gen, destroy all of the turrets, and destroy every spawn tube and terminal?
EarlyDawn
2004-03-31, 07:42 PM
Repairing equipment takes NTUs, nothing else if I'm not mistaken. Up to date information should be in the web manual.
Lartnev
2004-03-31, 07:44 PM
In a word: yes.
Although you wouldn't have to destroy all of them, that'd just make it go faster.
Not sure if creating vehicles drains NTUs anymore.
MrCovertMan
2004-03-31, 08:11 PM
people spawning and repairing equipment consumes ntus. that and just the standard cost for maintaining a functional base
Lartnev
2004-03-31, 08:22 PM
I don't know if people spawning effects it anymore. I know it definatly used to.
people spawning
It used to but, it doesn't anymore. That change was put in back in like June or so.
Baneblade
2004-03-31, 09:12 PM
Things that don't consume NTU: Spawning, equipping, med terms, using Phalanx turrets, towers...
Things that consume NTU: All repairs (gen, tubes, terms, and turrets) and spawning vehicles
Im not sure about airpads or vehicle rearm terms...
flypengy
2004-04-01, 06:22 AM
If you completey destroy a gen all ntu's for the base go to repairing the gen and ignore repairing all other functions. So if you kill the gen nothing else in the base will repair till the gen is up. (Unless you repair it yourself). So whenever you are intentionally draining a base it is best to not kill the gen because it not only drains the base faster, but also keeps the enemies from noticing you're draining the base.
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