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Real Mulambo
2004-04-20, 04:32 AM
What a sodding waste of time the advance med terminals are.

They are way way too slow.

Speed the buggers up please devs.
Surely you can do that in a patch without bringing the whole game to its knees and having major downtime and rollbacks.

:jawdrop:

Fragmatic
2004-04-20, 04:45 AM
What a sodding waste of time the advance med terminals are.

They are way way too slow.

Yes, they're of no use at all! :rolleyes: :doh:

Batousai
2004-04-20, 08:56 AM
^^^^^^ Agreed :mad:

flypengy
2004-04-20, 10:03 AM
That... and they need to make one of the biolab link benefits be advanc med terms at all the bases.

Cryptica
2004-04-20, 10:20 AM
While I agree adv. med terms should be faster, I don't think they should be sent to all friendly bases if you own a bio lab. Basically anything hard (like a 2 ton med station) couldn't conceivably get to the base. Software, electronic blueprints (for vehicles), and radar benefits, etc., make sense.
As for the rate of healing, I would say that Adv. terms should heal 10 health/10 armor per second. As it is right now, I believe they heal 5/5 every 1.5 seconds. This way the most time anyone would spend in an adv. term would be 15-20 seconds, as opposed to 45-55 seconds (assuming a rexo with no armor needing to regenerate to 200.)

shorts41
2004-04-20, 10:47 AM
Yah, they should speed up the adv med termnal. I don't know if its just me but the normal ones seem to heal you faster than the adv ones and they are supposed to be advanced! :rolleyes:

SilverLord
2004-04-20, 11:00 AM
Does anyone even use the med terms?

drsomewhere
2004-04-20, 11:07 AM
Does anyone even use the med terms?

Tru dat

Lartnev
2004-04-20, 11:12 AM
I do, they're the only thing that ever wants to heal my MAX armour. People for some reason don't want to waste their nanites on me :(

SilverLord
2004-04-20, 11:19 AM
I do, they're the only thing that ever wants to heal my MAX armour. People for some reason don't want to waste their nanites on me :(I would. Nothing beats maxes.

BlackHawk
2004-04-20, 05:48 PM
Just about anything beats MAXes nowadays :shrug:

Anyway, I think a way of making Adv Med terms actually useful would be to make them heal a percentage of health and armor every second, rather than making it a falt rate. 5 armor per second while in a MAX is torture. I think if they were to set the heal rate at 5-10% of your current maximum health/armor points per second (thus taking 10-20 seconds max to heal to full, regardless of armor), as well as repositioned the terms in bases, they might see a little more use.

EarlyDawn
2004-04-20, 06:17 PM
While I agree adv. med terms should be faster, I don't think they should be sent to all friendly bases if you own a bio lab. Basically anything hard (like a 2 ton med station) couldn't conceivably get to the base. Software, electronic blueprints (for vehicles), and radar benefits, etc., make sense.
As for the rate of healing, I would say that Adv. terms should heal 10 health/10 armor per second. As it is right now, I believe they heal 5/5 every 1.5 seconds. This way the most time anyone would spend in an adv. term would be 15-20 seconds, as opposed to 45-55 seconds (assuming a rexo with no armor needing to regenerate to 200.)Nanotechnology, bro. There's no way a vehicle can be constructed in a little under 3 seconds from a 7 foot deep hole in the ground, nor can a vehicle be repaired by a stream of energy and nanoscopic robots. But yet you have a hard time believing that the computers in a bio lab could analyze armor and repair it?

If you want something to satisfy your issue with the advancement, nanite clusters in the base are being ordered to upgrade energy arrays on the projector of the terminal, while at the same time, all armor damage is forwarded to supercomputers at the bio labs that analyze armor status on the fly, and send the instructions to the terminal detailing how the nanites need to work to fix said armor damage.

TheN00b
2004-04-20, 09:22 PM
I would. Nothing beats maxes.

Not when you're TR :bang:

JetRaiden
2004-04-20, 09:34 PM
it would be cool if you died in an adv med terminal it would revive you. after all it is ADVANCED.

Lartnev
2004-04-21, 03:05 AM
Not when you're TR :bang:

I was going to respond by saying "decimators" since even the TR MAXs can deal a lot of damage provided they don't get decimatored.

martyr
2004-04-21, 04:30 AM
here's what i want to know:


why can't we afford adv med terms in sanctuary!?

as it stands, there's absolutely no way to repair armor in sanc before redeployment.

aircraft can repair at the air towers... no such luck for ground vehs or personal armors.

BlackHawk
2004-04-21, 05:37 AM
Same thing goes for shields in Sanc.

Acaila
2004-04-21, 07:49 PM
I thought they were original meant to be part of FLB. They should be.

drsomewhere
2004-04-25, 10:02 PM
I was going to respond by saying "decimators" since even the TR MAXs can deal a lot of damage provided they don't get decimatored.


Ever tryed them? There's a reason there are barely any on the battlefield.

Seer
2004-04-25, 10:32 PM
Destroy Their Medical Terminals!

BUGGER
2004-04-25, 11:20 PM
Speed the buggers up please devs.
DON'T USE MY NAME IN VIEN!!!!!!!

MAXs suck nowadays. 2 deci or 2 reloiads with a rocklet can blow the shit out of myself. I think they need to be heavier armored, or armored differently. Like infantry should effect the AI MAX more than a anti-vehicle gun.

drsomewhere
2004-04-26, 09:07 AM
I remember in beta the MAXes were supposed to be an unstoppable force. I believe that making the Decimator its own weapon class would reestablish MAX supremecy. 2 certs?? Anyone??

BlackHawk
2004-04-26, 08:12 PM
That, of course, would leave Anti-Vehicular weapons by themselves again at 3 certs. No one will pick them up if they can get Decimators for less. Personally, I'm glad I'm seeing more Strikers and Lancers out there, as they just weren't being used enough for people to really understand how powerful they are. Now maybe if AV were a prerequisite to acquiring the Deci cert, I could see where you're going, but I doubt you'll get much support for that.

If you want to make MAXes more intimidating, make them able to withstand some actual damage before going down. Perhaps 4 decimator shots, so that one agile can't run circles around MAXes and kill them without taking a hit (yes, it can still happen without surge). MAXes definitely need to be able to withstand more than one mine. It's simply ridiculous for them to die from one, considering how many mines there are out there. Finally, they need to rework the AV configs so that MAXes are an actual threat to vehicles. Right now, the Comet can actually be useful as an anti-MAX/anti-infantry support, but the Pounder and Falcon are jokes.

This has been a public service announcement from me. :p

Real Mulambo
2004-04-27, 10:16 AM
I must admit that my falconMAX seems to be about as much use as a walkingstick with a wheel on the end.

GeistX
2004-04-27, 12:22 PM
here's what i want to know:


why can't we afford adv med terms in sanctuary!?

as it stands, there's absolutely no way to repair armor in sanc before redeployment.

aircraft can repair at the air towers... no such luck for ground vehs or personal armors.

I agree, lets get the DEVs working on this.

_-Gunslinger-_
2004-04-27, 12:33 PM
you can repair your own armor through a small "bug". Buy standard and then rebuy your favorite. You armor is repaired. Maxes cannon use this bug without restarting thier timer. I do agree that adv med terms are needed in the sanc.

BlackHawk
2004-04-27, 04:55 PM
I must admit that my falconMAX seems to be about as much use as a walkingstick with a wheel on the end.
:rofl: :rofl: :rofl:

scarpas
2004-04-27, 07:43 PM
Does anyone even use the med terms?

JetRaiden
2004-04-27, 07:43 PM
yes.

BlackHawk
2004-04-27, 07:57 PM
No. It's infinitely faster to use the armor "bug" and health kits. As a side note to the armor bug, MAXes CAN use it to repair their armor, but only if they change weapon configs.

JetRaiden
2004-04-27, 08:03 PM
wait what? :huh: explain

BlackHawk
2004-04-27, 08:50 PM
You go to an equipment term, change armors (which fully restores armor) and use health kits until you are at 100. Then change to the loadout you want. Takes a few seconds, depending on how many health kits you need to use, but still faster than using a med term, plus you can rearm.

JetRaiden
2004-04-27, 08:55 PM
eh its not really a bug, but equipment terminals arent always availible.

BlackHawk
2004-04-27, 08:58 PM
Yeah, I'm just using the term "bug" because Gunslinger used it. If it's a bug, I've been exploiting since the very first time I played :eek: