View Full Version : Version 2.6.5 Patch
Diddy Mao
2004-04-21, 12:35 PM
2.6 is live and stable as far as I can see, 1 step closer to new AMS and Deliverer's
Marsman
2004-04-21, 12:58 PM
http://www.planetside-universe.com/index.php#861
Biohazzard56
2004-04-21, 01:27 PM
1st Glad, they fixed it!
FireWolf22
2004-04-21, 01:54 PM
EDIT: REMOVE MY ENTIRE POST, I need to click on the patch link. By the way MARS, thanks for linking it to the PSU web page. I can't get to the OF from work.
When can we expect it to be out?
Have been waiting for them to fix the patch and get it out there(not rushing, know it takes a while). Keep telling my girlfriend to expect some NC cloaker love in the next patch. She's always like when, when, when.
Lartnev
2004-04-21, 02:29 PM
When can we expect it to be out?
It's out now :)
Electrofreak
2004-04-21, 03:05 PM
sweet! OMG <3 the armor bars. I use enhanced targeting, and now I can tell how much armor nmes have left during combat. Helps me decide whether to go after that AI MAX or back off, etc.
Majik
2004-04-21, 03:17 PM
sweet! OMG <3 the armor bars. I use enhanced targeting, and now I can tell how much armor nmes have left during combat. Helps me decide whether to go after that AI MAX or back off, etc.
And here the engineers were thinking it would just finally be nice to know when to repair the maxes.
Jaged
2004-04-21, 04:06 PM
OMG, l337. This pach sounds bad ass. I never got to play it when it orignaly came out. I cant wait to get home now. :D
Jaged
2004-04-21, 04:07 PM
New AMS's? When was that announced? Link me!
FireWolf22
2004-04-21, 04:07 PM
Don't know if they should have let the adv target implant allow you to see the armor bar. I (just guessing here, have not tried out the new patch) think it should have been left as a friendlies only thing for engs. We really need some one on one loven'.
Jaged
2004-04-21, 04:08 PM
Whats wrong with being able to see enemy armor status?
FireWolf22
2004-04-21, 04:11 PM
You don't know about the new vehicles. Check the earlier posts on the main page. Down a few. Hamma posted it, think it says something about patch 2.8 and beyond. They are talking about changing vehicle weapon load outs. Like the Deliv for the tr would have 4 20 mm recoiless, each person getting to gun. They have a pic of the Del on the main site in new vehicles in consept. should check it out.
Marsman
2004-04-21, 04:11 PM
Yes, enhanced targeting does let you see both enemy health and armor bars. Very nice! :D :love:
Marsman
2004-04-21, 04:15 PM
... Like the Deliv for the tr would have 4 20 mm recoiless, each person getting to gun...Ah, make that 4 15 mm. :D
The new AMS is supposed to have the spawn tube removed (don't need them now that we spawn within the cloak bubble) and is to have 2 equipment terminals, a matrixing panel (for binding) and a Deconstruct Panel (so you can deconstruct as before when you entered a spawn tube.) This is to relieve some of the congestion around the equipment terminal we currently have now. The new system will have 2 terminals so half as much problem as we have now.
TheN00b
2004-04-21, 06:08 PM
Ah, this is going to be beautiful :angel:. Armor bars, no Surge, infiltrator changes... It just doesn't get much better than this.
HawkEye
2004-04-21, 06:50 PM
AMS change sounds cool. no more having like 10 peeps trying to get loadout.
scarpas
2004-04-21, 07:04 PM
woot.
EDIT: aww, i cant connect... they messed it up again... :sighs:
I Hate Pants
2004-04-21, 08:14 PM
servers are down for matainance.
TheN00b
2004-04-21, 08:56 PM
Aaarghh! Goddamn maintenance :mad: !
EarlyDawn
2004-04-21, 09:00 PM
It's worth noting for all you infiltrators that the devs listened to reason and made sensor shield passive. It drains no energy, and dosen't need to be activated. Hell, you can't even put the icon on your hotbar, although I think you should be able to attach one that goes from greyed out to white just so you can see when the implant initializes.
Real Mulambo
2004-04-22, 06:01 AM
New patch also has autoreload.
I have mixed feelings about this.
It makes sniping and the phoenix a helluva lot easier.
Still I do use both of these tools. :sniper:
drsomewhere
2004-04-22, 06:38 AM
Pwnzorr
TheN00b
2004-04-22, 10:09 AM
Wow, playing last night was some of the best fun I've had in Planetside for a while. As long as you can keep a Striker lock while reloading (I'm fairly good at it), you can sometimes have more than 10 missiles in the air at once:).
Madcow
2004-04-22, 10:26 AM
Wow, playing last night was some of the best fun I've had in Planetside for a while. As long as you can keep a Striker lock while reloading (I'm fairly good at it), you can sometimes have more than 10 missiles in the air at once:).
???
They had changed that months ago so that lock was permanently lost if you reloaded while missiles were in the air, was that changed back?
TheN00b
2004-04-22, 10:28 AM
???
They had changed that months ago so that lock was permanently lost if you reloaded while missiles were in the air, was that changed back?
You misunderstand. What I mean is that autoreload really helps with keeping that many missiles in the air:).
Red October
2004-04-22, 12:48 PM
I'd have to say, I like the auto reload as well. In a small fire fight I usually reload anyway in mid-stream and hence no reason to need it. But when the fights are heavy and your just trying lay down as much lead as possible, one of my biggest flaws is A) Forgetting to hit "R" B) Missing "R" C) Not reloading because I think I still have ammo for second (due to the sound of other weapons fire).
For the first time I noticed a little bit of lag in the HUGE battles, wasn't really anything to complain about (probally due to the increased res). But I lowered the Vis down in big fights and brought it back up in smaller fights. No problems.
BadAsh
2004-04-22, 02:13 PM
It's worth noting for all you infiltrators that the devs listened to reason and made sensor shield passive. It drains no energy, and dosen't need to be activated. Hell, you can't even put the icon on your hotbar, although I think you should be able to attach one that goes from greyed out to white just so you can see when the implant initializes.
Um... does this implant work differently for infiltrators? I tried it out last night with my heavy infantry character and noticed no difference as far as functionality goes? In other words it has an icon that indicates when it's charged, it's not passive as in I had to activate it, and it drans energy as fast as surge does.
The only difference I noticed was the name changed and it's supposed to help better against mossy radar (detecting you in buildings and such) and other "sensors" which I'm assuming to mean amp hearing and LL Radar...
EarlyDawn
2004-04-22, 04:34 PM
That's interesting. As far as I observed, it was passive and did not drain energy for my infil..
OH, you know what it probably is? It still works on the Silent Run Principle, the heavier the armor you're wearing, the more stamnia is needs to run. In the case of the infiltration suit, it seems that cost is zero.
BadAsh
2004-04-22, 07:27 PM
That's interesting. As far as I observed, it was passive and did not drain energy for my infil..
OH, you know what it probably is? It still works on the Silent Run Principle, the heavier the armor you're wearing, the more stamnia is needs to run. In the case of the infiltration suit, it seems that cost is zero.
I just tested this and it still works as before. If you install the implant you get an Icon on one of the bindable "F" keys. You have to activate/deactivate the implant and it drains stamina at the same rate as surge... slower drain the lighter the armor.
Phaden
2004-04-23, 12:16 AM
Is anyone else getting really pervasive lag?? It just wont stop and as soon as someone comes on my screen i stop and just watch the individual frames slide show past as my armor and health go down. I have not changed anything on my system and already play with alot of the settings way down. I have a 2.8 P4 FSB800 and 128 ati9600 pro vid card, and i know i should not be having all these problems. Any ideas?
Ait'al
2004-04-23, 02:20 AM
I just need to know one thing. As a transporter can i hack the enemy specific deliverers etc and load them up to use them. :D
if so that gives transporters one hell of a fun new thing to do. :bouncy: Itll be like the land of theives. :doh:
And noone needs to worry about the sniping reload thing. Any sniper worth his weight reloads that fast already. <--- And every other sniper thats ever around me on all empires.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.