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Madcow
2004-04-24, 05:50 AM
My subscription had lapsed but I re-upped it because of the infil friendly patch. Infil friendly? I'm finally convinced that the devs either have no idea what playing an infil entails or they're just too amazingly incompetent to actually know how to fix things. For every issue they fix, they put another one in the game just as bad or worse. I just spent hours being sniped, shot, missiled, etc. by people/vehicles who never would have seen me before the patch. I actually had people who would message me after killing me to give me such wonderful information as "Just so you know, you glow white in my sniper scope" or "I could see you from way out there, you have ridiculous visibility from a distance". I also got to come across enemy infil who were stunningly visible in our battles. There is, quite literally, no reason for dark light in the game any longer. I'm angry they somehow suckered another 13 bucks out of me. They've finally put the game past the point of no return for my playstyle. Nice patch, guys.

Lartnev
2004-04-24, 08:38 AM
I've just been looking over the test server feedback forums. The earliest reference to this bug seems to be the 17th of April (last saturday). Now, technically that's too late, since 2.6 was released on the Tuesday and was only recalled due to lag issues, not that the infiltrators had been shot in the foot (almost literally) by a bug such as this.

You may blame the devs, but if nobody says there's a problem on the test server feedback forums, then how are they supposed to know there's a problem? Internal testing cannot cover the variances of graphics settings, cards and drivers to make sure that everyone sees the same thing. That's why there's a playtest, that's why there's a test server. Hell there's 3 QA staff at every playtest, right there, begging you to send them tells if you notice bugs, especially ones as significant as this.

Now people may have /bugged it, in which case great but I find it suprising that all hell didn't break loose because of the ease at which snipers were showing up on the test server.

I'm not having a go at you personally, just trying to point out that if a bug gets introduced because a patch, and nobody reports it then the dev team can assume that there's nothing severely wrong with the patch, and we had enough playtests for 2.6.

Unless of course, it was a bug introduced by a hotfix or the 2.6 lag issue fix, in which case I hope it gets fixed in 2.7.

Madcow
2004-04-24, 11:51 AM
A bunch of playtests at 3 in the afternoon doesn't really constitute due diligence. Again, there was no reason for these bugs to pop up unless the devs just tried to do too much. They fix a bug, then go out of their way to tweak something else. Even pieces that are intentional are horrible to infil in this patch. They messed up, again.

MrCovertMan
2004-04-24, 12:24 PM
Indeed it's a sad state of affairs for the infil
wonder what they were thinking
"Hey this sensor shield will make the infil invisable to radar"
"You mean like they usually are?"
"Yeah, but now they can infiltrate interlink facilities!"
"Omg they'll be uber!!!!!!!!"
"We better counter act this by strapping some christmas lights and glowsticks to the infil suit!"
"So they glow even without darklight be activated?"
"Precisely! I am a genious!"

Really it's wonderful being able to enter interlink facilities but unless your going into an abandoned base your lucky if you can make it inside without being shot

ZionsFire
2004-04-24, 12:44 PM
I was playing my NC infiltrator yesterday and even when crouch walking I lit up like a fucking candle.

Madcow
2004-04-24, 03:34 PM
Obviously the infil has been their lowest priority. It took them a full year from launch to even look at the bugs that have plagued us, and then when they finally do take a long look they make us worse off than we were previously. Again, they either don't get it or they're completely incompetent. Whichever it is at this point isn't even relevant. They've ruined my main joy in the game.

HawkEye
2004-04-24, 03:49 PM
well fucking unlearn infil and change ur role. dont bitch about it.

MrCovertMan
2004-04-24, 04:29 PM
well fucking unlearn infil and change ur role. dont bitch about it.
this is the mentality of the empire jumpers
some shit gets nerfed, another empire gets a buff, don't bitch about it just change empires
the last thing we need is an entire caste of players to change their roles
if the infil is sucky as hell it should be fixed, not eliminated via the steady decline of it's usage

ZionsFire
2004-04-24, 04:36 PM
HawkEye tends to post before processing it through his mind first...

JakeLogan
2004-04-24, 04:56 PM
HawkEye tends to post before processing it through his mind first...
:nod:

HawkEye
2004-04-24, 04:58 PM
too bad ive been NC since beta so its not mentality of empire jumper.

TheN00b
2004-04-24, 05:04 PM
HawkEye tends to post before processing it through his mind first...

Mind? Do you know something I don't?

Onizuka-GTO
2004-04-24, 07:16 PM
Mind? Do you know something I don't?

Nope
This has nothing to do with your short term memory problems.
:rolleyes:

pardon. who are you again? :lol:

ZionsFire
2004-04-25, 12:21 AM
Erm...should I say skull then?:p

HawkEye
2004-04-25, 04:04 AM
so now i can really post stupid stuff and not try to act smart?

Lartnev
2004-04-25, 08:33 AM
Obviously the infil has been their lowest priority.

I don't think this is the case, it's just the most difficult to fix.

TheN00b
2004-04-25, 10:41 AM
Ya' know, I really dunno' about what Madcow said. My brother, who's played an Inf for quite a while, had an absolute field day yesterday against the NC. All he had to do was crouch-walk up a ridge, then pop about 10 Pheonix/Bolt Driver people with his Knife.

Dizik
2004-04-25, 12:28 PM
It's weird....I keep hearing people talking about infiltrators being way too visible, but I've been lucky enough to not experience this. I was playing yesterday and I didn't die any more than I usually would have pre-patch. I even asked some of my outfit members if I was more visible than I should be and they all said no.

Weird...

Onizuka-GTO
2004-04-25, 01:19 PM
Maybe the patch has some unexpected side effects for inflit when viewed by some people with a certain graphic card? or something like that?

JetRaiden
2004-04-25, 01:32 PM
Maybe the patch has some unexpected side effects for inflit when viewed by some people with a certain graphic card? or something like that?
theres alot of issues like that. some graphics cards allow you to disable transparency, which makes infils completely invisible, also newly spawned players can see infiltrators. I dont know if they fixed either of them yet.

Madcow
2004-04-26, 12:15 AM
Ya' know, I really dunno' about what Madcow said. My brother, who's played an Inf for quite a while, had an absolute field day yesterday against the NC. All he had to do was crouch-walk up a ridge, then pop about 10 Pheonix/Bolt Driver people with his Knife.

Again, it's not just my experience. People actually went out of their way after killing me to tell me I was impossible to miss. That's a bug, it's not just a one off thing. Getting sniped from 200 plus yards, each time while crouch walking, with a sniper telling you that you're basically a glowing target. Fun.

BrikHous
2004-04-27, 02:06 PM
I unfortunately have to concur with Madcow on the visibility issue. I'm a TR inf and I have experienced all of these:
* I can spot nme infs much better.
* I have been sniped while running out in the clear. This happened twice in a two day period, while it happened maybe once every two months prior to the patch. I didnt consider a visibility issue until Madcow mentioned it, but now it makes sense.
* The most blatant...I snuck into an interlink base with sensor shield on (WooHoo!). I crouched against a wall to let stamina recharge, with sensor shield still active. A NC grunt comes out of the main door across the CY and starts for the main gate. Then he stops, pulls out is weapon and smokes me. Whaaa?!? I would normally assume he checked DL and the "no nametag bug" made me miss the DL icon. But I could see his name the whole time...no DL! So I asked him about it. He did not have DL, but he could see me easily. His quote was "there was a red glow around your head". :doh:

The devs giveth, and the devs taketh away. So now I can actually operate in an interlink SOI, but I'm a fucking nuclear glow everywhere on the map. Terrific.

I'm moving over to City of Heroes for a couple of months anyway. I suspect CoH wont have the long term fun of PS. Maybe SOE will get the infs back under control before I return...

Wraithlord
2004-04-27, 02:12 PM
hawkeye you piece of shit, people should be able to do what they want to in a game like this without being gimped because of crappy coding, nobody is going to listen to a ***-ass child like yourself who probably has never had a tactical thought beyond "oh if I get surgile+a jackhammer+jump around I will be good" you have obviously never played infil in your life, and probably never will, you lack the proper skill and have no understanding of what it means to be CAREFULL, you are one of those guys who has had the same weapons, and armor since BETA, you are just another idiot who is content to die endlesslly in zerg after zerg, racking up pointless kills with his jackhammer being a mindless grunt in an even more mindless rush of newbs.

so STFU

Manitou
2004-04-27, 02:19 PM
:eek:
Wraithlord, stop beating around the bush and tell us how you really feel.

Wraithlord
2004-04-27, 02:56 PM
:rolleyes:

Lartnev
2004-04-27, 07:49 PM
Sporkfire posted this on the official forums (http://psforums.station.sony.com/ps/board/message?board.id=psdevdiscussion&message.id=14620#M14620)

We are sorting out our options for the Infiltrators under far zoom levels right now. When we have a solution that we are going to run with, I'll post details.

Madcow
2004-04-27, 08:04 PM
Again, shoddy and unacceptable. Par for the course for their infil 'fixes'.

Lartnev
2004-04-28, 09:09 AM
Least he's admitted there's a problem, I've known dev teams deny all knowledge until indisputable evidence was shoved down their throats repeatedly.

Madcow
2004-04-28, 10:21 AM
Least he's admitted there's a problem, I've known dev teams deny all knowledge until indisputable evidence was shoved down their throats repeatedly.

True, but they had little choice especially with the pictures that were being posted on the OF. Again, these items pop up because they overextend themselves. They announce what they're fixing, but then they just 'happen' to make infiltrators more visible during every single action (including crouch walking) that they might be doing. Did they ever let us know this was happening? No, they're just incapable of leaving the working items alone. Instead they have to keep massaging things, keep tweaking them until they do break them. It's a horrible way to do business, but it's the way they've chosen.

oddfish
2004-04-28, 10:23 AM
:borg:

Lartnev
2004-04-28, 01:03 PM
Instead they have to keep massaging things, keep tweaking them until they do break them. It's a horrible way to do business, but it's the way they've chosen.

Hehe, I blame the coders. I'm like that when programming, always have to change stuff and tinker with it to make it better. I suppose the phrase "if it ain't broke, don't fix it" comes to mind.

But I don't think they EVER meant infiltrators to be visible when looking through a scope.

Eldanesh
2004-04-28, 01:16 PM
All this bitching about seeing infils at a range, they will fix it, but infils at close range are so much harder to see at close ranges, with darklight on, they are tough to even notice while moving around the interior of a base, let alone with it off.

At a range, that bug will be fixed, its the job of the playtesters to report these things when they notice it, the dev team cannot possibly test every single instance of the game to make sure everything is working prior to release, thus they have public playtests.

Madcow
2004-04-28, 02:34 PM
All this bitching about seeing infils at a range, they will fix it, but infils at close range are so much harder to see at close ranges, with darklight on, they are tough to even notice while moving around the interior of a base, let alone with it off.

At a range, that bug will be fixed, its the job of the playtesters to report these things when they notice it, the dev team cannot possibly test every single instance of the game to make sure everything is working prior to release, thus they have public playtests.

Are you insane? Even at close range infil are much easier to see than they ever were before. The only exception to this is slowly tapping the movement keys so that you don't show up. Crouch walking and running are far more visible than they ever have been. Supposedly infil are harder to see with DL now, but since they're easier to see without it I have a hard time seeing as how that handicaps anybody more than it handicaps the infil. The implant has always been a crutch anyhow. The devs tweaked visibility at all levels/ranges even though it wasn't necessary. From telling us we'd be approximately the visibility of the VS pre-patch to being more visible than the NC pre-patch.
The range bug is just added frustrating, born of incompetence.

Lartnev
2004-04-28, 04:07 PM
The devs tweaked visibility at all levels/ranges even though it wasn't necessary. From telling us we'd be approximately the visibility of the VS pre-patch to being more visible than the NC pre-patch.

I think it was, The VS suit was the best by a long shot, NC wasn't bad but the faceplate was really easy to see, and the TR just stood out a mile off. However I haven't really had the chance to test it since I always got shot by snipers/at range.

Madcow
2004-04-28, 04:15 PM
VS was always the best, nobody even argues that. I always thought NC was easiest to see followed by TR. At any rate, my NC is far more visible than he ever was and my VS is more visible than my NC used to be. They nerfed the infil in the infil friendly patch. Only SOE.

Lartnev
2004-04-28, 04:17 PM
Only SOE.
If only that were true :(

Phaden
2004-04-28, 04:24 PM
As ive spoken before, i now play almost exclusively as an infil, and arent having many of these problems. I can still get the easy sniper kills, plus i held a guy at his AMS for 20 mionutes getting 4 kills and not dying once, and yes he had darklight and a lasher.

I just find ways to make them more useful, but im not gonna rgue with people that have made up there minds. Its a rush playing an infil and knowing death is always there, but its fun as hell when you rack up the kills and the tells saying wow i had no idea.

And also a nice thing before they follow up with a single cert, they should finish tweaking the lag that was introduced in the last patch. Its mostly gone but i have missed a couple gal drops as my computer just sat there. Work for the majority first.