View Full Version : Squad Leader Spawn Binds
BadAsh
2004-04-26, 08:30 AM
What do you guys think of a squad leader having the ability to bind his entire squad to a spawn point? I�m thinking this would be in addition to your 1 personal bind. This way when you die you can spawn at your own bind (assuming you made one), the squads bind (assuming the SL made one), and 3 local spawns as determined normally.
This would help SL�s keep their team together by allowing those without transport the ability to keep up more easily.
Would this replace the Galaxy and other transports? Yes and No. Vehicular transports will always be superior in the initial attack on a new spawn. They allow you to show up in force and take the spawn.
If the spawn is lightly defended or not defended at all the squad bind might be better. The SL can go there, bind, and then have the whole squad deconstruct and respawn.
I thought this might be a cool way to help keep squads together. Players without aircraft certifications can get scattered and left behind especially if enemy activity is high.
Finally, I�d add binding points in towers. I�m not sure why there are none now. If you can bind to any old AMS, why not a tower? At first I thought this could help attackers, but this would help defenders just as much.
Lartnev
2004-04-26, 08:47 AM
When I first read this I really didn't like it. "Mass transit" (Gal, Del, Sun) are so rarely used that this is really going to punish them even further. Your problem of keeping squads together wouldn't be a problem if people used mass transit. You really do notice the difference.
However, it would give infiltrators a use if they could creep up to a panel and allow their whole squad to spawn in... dunno if that'd be overpowering and I expect it is.
drsomewhere
2004-04-26, 08:54 AM
This thread sux0r$ :eek:
Incompetent
2004-04-26, 08:56 AM
I'm all for it, mass transit is useful for assaulting positions where you can't spawn, so i don't see any conflict. Binding points in towers would be very nice too.
This thread sux0r$ :eek:
Why don't you go jump off a bridge so you never have to see it again.
BadAsh
2004-04-26, 09:17 AM
However, it would give infiltrators a use if they could creep up to a panel and allow their whole squad to spawn in... dunno if that'd be overpowering and I expect it is.
You would not be able to creep to a panel, you'd have to own the spawn. Currently the only places where you can bind are bases and an AMS. So, you'd have to own the base to spawn there OR drive an AMS and then bind the squad to that.
If added, the tower binding points would be dramatically different. A cloaker could then creep in, hack the tower, bind the squad, and then have them all show up. Powerful? Yes. Overpowering? Maybe. I can see a situation where a ninja hacks a heavily contested tower and then suddenly 9 heavily armed guys/MAX units spawn in the tubes.
So if binds were allowed in towers and this squad bind were implimented I'd add a slight timer in the 3-5 minute range for the hack to go through. Instant has always been rather powerful, this idea might make that worse.
All in all though you just can't beat a good old Gal drop. In fact helping Gal drops is what originally got me thinking of this idea. My outfit would drive an AMS out into the boonies, have everyone bind to it, and make GAL raids from there. Everyone spawns at the AMS, loads into the waiging Gal, repeat until your target is pounded into submission.
The biggest pain in the ass was getting everyone to bind. Always someone forgets or does not bother... grrrr... So I was thinking is the SL can bind... and hence this thread was born.
Lartnev
2004-04-26, 09:38 AM
Well I meant if the spawn tubes were destroyed.... ah you wouldn't be able to spawn there anyway.
I dunno, as long as it couldn't be used to replace mass transport it's a good idea (and yeah, there's always one who forgets to bind :))
Zenora
2004-04-26, 09:42 AM
How about the matrix panel in the tower can be hacked to do so, but it sends up an alert like a CC does and the panel has to be guarded for the limit b 4 it is recovered. Then they can respawn there. Comments?
SilverLord
2004-04-26, 10:19 AM
I really like this idea, it makes alot of sense. I really want this to come true! Would make my SL leadership much better.
Zenora
2004-04-26, 11:37 AM
As it would for everyone :) I can imagine the possibilities... :blowup:
Vis Armata
2004-04-26, 12:26 PM
"Mass transit" (Gal, Del, Sun) are so rarely used that this is really going to punish them even further. Your problem of keeping squads together wouldn't be a problem if people used mass transit. You really do notice the difference.
Even with mass transit, there are good reasons to keep your squad on the same page at all times. I would at least restrict this to work only on the continental level - so a squad leader would have to have all of his/her players on continent for their bind to be effective.
KIAsan
2004-04-26, 10:09 PM
An easier way to do this would be to change the 3 spawns and just add a 4th. The forth spawn is the nearest friendly spawn to your squad leader (tower, ams or base). That way, if your haring off halfway across the continent, you can quickly rejoin the squad by spawning at that nearest point to the SL. It wouldn't be overpowering in the least.
Lartnev
2004-04-27, 06:09 AM
Actually I think there are 4 spawns: nearest base/tower/ams and a matrix binding. But tbh I only ever bind myself to a matrix accidently on the AMS when scrambling for the equipment terminal :D
KIAsan
2004-04-28, 12:23 AM
3 Spawns are automatic (the ones I was refering too), then you have your bindings (AMS/Base). Adding a 4th automatic (closest spawn to SL) would be a great addition.
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