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View Full Version : Another AMS idea


BadAsh
2004-04-26, 09:59 AM
I was thinking about giving the AMS the ability to deploy with the driver in the vehicle. This would allow the AMS driver the option to quickly stop and deploy to hide if he spots an enemy vehicle before that enemy spots him. In this way you could play a cat and mouse game with enemy vehicles and have a chance to hide.

Currently AMS are just free kills for just about any vehicle that happens across them. With this �internal deployment� ability at least you can hide quickly if you see them first. If they are alert and see you first or at the same time, you are still dead.

Finally, I�d consider making the internal deployment more like a stealth option and a full quick deploy. Meaning that when you quick deploy it�s cloaking bubble only with the spawn tubes still shut and equipment terminal tucked in. This way you don�t have people spawning at an AMS trying to evade an enemy. I could see strays showing up at these times and getting stranded in standard armor as the AMS decloaks to resume course. That would suck. Also, I can see some goober spawning while you are trying to evade enemy vehicles and running out of the bubble with a suppressor to attack that Vanguard you DON�T want knowing you are there. That would also suck. LOL

Thoughts?

SilverLord
2004-04-26, 10:13 AM
That would be pretty cool if you could quick deploy the AMS bubble, it would immediaty slow down the AMS and when it comes to a stop, the bubble would come up. Not that it would take a long time for it to stop just not make it see the enemy, bubble up sorta thing, give it a very small penalty.

Lartnev
2004-04-26, 10:29 AM
I'd prefer the ability for the ANT to deploy from the inside over the AMS but I think it makes sense now we have a vehicle special ability button.

SilverLord
2004-04-26, 10:51 AM
Why not just both the ANT and AMS be able to deploy from inside?

Zenora
2004-04-26, 11:40 AM
Another good idea, i must admit...

Lartnev
2004-04-26, 12:38 PM
Why not just both the ANT and AMS be able to deploy from inside?

Yup, I just want the ANT to more.

Napsterr
2004-04-26, 03:15 PM
I think having them both deployable from the inside is an awesome idea especially being a support kind of guy.

Desperado
2004-04-26, 03:41 PM
I wouldn't get as many AMS kills if this were implemented :D

HawkEye
2004-04-26, 06:06 PM
i like that idea. i dont see why u would want a quick deploy for an ANT though.

scarpas
2004-04-26, 06:13 PM
as long as its not a ful deploy, im happy. i dont want to stop killing ams drivers as they get out of thier ams, its just too fun.

Lartnev
2004-04-26, 06:35 PM
i like that idea. i dont see why u would want a quick deploy for an ANT though.

Not a quick deploy, just the ability to deploy it from the inside. Would save a lot of time and make it easier to deploy when you get so much in the tank.

BlackHawk
2004-04-26, 08:18 PM
Tonight I was cheated out of an AMS kill because the driver was able to act fast. I spot the AMS and get a full mag of Reaver rockets into it, draining it's shields. While I'm reloading, the driver hops out and deploys the AMS. I empty another clip just as the cloak bubble forms. As I empty my last clip, I see not only the driver, but also the AMS deconstruct before my I can kill it. No, I don't like your idea :(

drsomewhere
2004-04-26, 09:03 PM
Tonight I was cheated out of an AMS kill because the driver was able to act fast. I spot the AMS and get a full mag of Reaver rockets into it, draining it's shields. While I'm reloading, the driver hops out and deploys the AMS. I empty another clip just as the cloak bubble forms. As I empty my last clip, I see not only the driver, but also the AMS deconstruct before my I can kill it. No, I don't like your idea :(


I'd have used my 20mm. After that wasteful move...youve got no reaver rockets left. Tut Tut

KIAsan
2004-04-26, 10:22 PM
This would be too overpowered. The reason you have to exit an AMS or ANT is to allow the enemy a chance at getting you. If you could deploy this in safety, then all you would need to do is come streaking into a base, hit the brakes, then hit the autodeploy. Bam, instant AMS. Small arms would not have a chance at you. Then, to make it even more powerful, your team could be standing by at a spawn (having already bound) and be ready to spawn at that ams. We have done similar tactics, but they could always be stopped by a couple of ground troops assuming they reacted quickly enough to kill the driver.

The stealth deploy is ok in theory, since you still need to exit the vehicle to fully deploy, but I still see this as overpowered. How many times have you seen an AMS streak by on your mini-map, stop, then disappear. That stopping time allows you to get a good fix on it's location. If you could autocloak, the enemy could easily miss where they stopped, making it much harder to pinpoint the AMS. Now if you put a timer on it (from clicking the internal activation, until the time it deploys), then you may have something there.

LimpBIT
2004-04-26, 11:16 PM
i would rather give that ability to the AMS also

BlackHawk
2004-04-27, 05:20 AM
I'd have used my 20mm. After that wasteful move...youve got no reaver rockets left. Tut Tut
Why would I use 20mm on an AMS? If you don't use the rockets on vehicles, what's the point?

Lartnev
2004-04-27, 06:00 AM
This would be too overpowered. The reason you have to exit an AMS or ANT is to allow the enemy a chance at getting you

Actually in all honesty I think the reason that you can't now is that they didn't have a key binding (or code) to do a special function inside a vehicle, until of course the switchblade and flail.

Personally I feel the enemy has plenty of time to attack an undefended AMS or ANT, especially when they deploy.