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Real Mulambo
2004-04-28, 09:51 AM
What planetside needs is a true day and night cycle.

That would change play styles totally.

Also compulsory weather but I have mentioned this before.

Night scope cert anyone?
Searchlight for CEs?
Fixed searchights on Towers/Bases?
Headlights?
Landing lights?
Tracer Bullets?
Flares?
Tripwire Thunderflashes?
Night bombing raids with bomber having thermal imaging?
Pretty sunrises/sunsets?
Thunder & Lightning?

Thoughts anyone.
I would love this to happen.

drsomewhere
2004-04-28, 10:23 AM
What planetside needs is a true day and night cycle.

That would change play styles totally.

Also compulsory weather but I have mentioned this before.

Night scope cert anyone?
Searchlight for CEs?
Fixed searchights on Towers/Bases?
Headlights?
Landing lights?
Tracer Bullets?

Thoughts anyone.
I would love this to happen.

We already have tracers and i believe it is why the game is so taxing on your video card. Everything else though would be awesome.

WolfA4
2004-04-28, 10:51 AM
yeah i was thinking that when i noticed that all the vehicles have headlights. kinda useless to have headlights on a world with perpetual sunlight.

easypickings
2004-04-28, 10:57 AM
would be good, nut doubt it will ever happen.
didnt beta have a kind of night cycle, or more of a night cycle than now ??

Cryptica
2004-04-28, 11:00 AM
Hell yeah, man. These are all good ideas. And as for a vid card...well...get more money and buy the new 256 cards, lol. If they make day/night, however, it can't be a switchable option. And it shouldn't be an issue. I've been looking all around online and such, and you can find a "decent" computer (2.8 Ghz proc, 512 RAM, 128-bit card) for under $700. I know its not great, but you can always upgrade to 1 gig of RAM as soon as you get $150, and you can play in the meanwhile. I think they should use day/night cycles!

hazzer2007
2004-04-28, 11:03 AM
With had threads on "day and night" many times but no reply from planetside.

+

No complosiary weather, alot of gamers computers out there carn't handle all the info = LAG

Hezzy
2004-04-28, 11:27 AM
Weather = FPS dip

Onizuka-GTO
2004-04-28, 11:36 AM
How can just turning the sky black, and shorting viewing distance be taxing on your computer?

Real Mulambo
2004-04-28, 12:01 PM
Cos it has crap coding

Lartnev
2004-04-28, 12:56 PM
Either ATD 5 or ATD 6 has SmokeJumper commenting on the fact that until they could make night fun for everyone then they won't implement it. The reason that it wouldn't be fun for everyone because if you can't see anyone, you can't shoot them and can't have fun.

It's something everyone wants but the devs don't have the means to implement it yet.

hazzer2007
2004-04-28, 02:26 PM
How can just turning the sky black, and shorting viewing distance be taxing on your computer?

its not that, weather inclueds noise of rain/etc, the images it self, etc, that does lag alot of computers, and at present times with server problems, we dont need more lag.

Dharkbayne
2004-04-28, 04:01 PM
Uh... It would tax your PC no more than daytime, and with a shorter viewing distance, it would probably be BETTER, also, it wouldn't lag the server.

:doh:

I'd like it though, it would be a nice change.

Lartnev
2004-04-28, 04:11 PM
If you wanted true night it would tax systems a lot more since you'd need to step dynamic lighting up several notches.

Dunno how taxing thermal/night vision would be, but my laptop doesn't like me playing Splinter Cell with Night/Thermal vision, thermal vision especially. Possibly because of the dymanic lighting :)

Onizuka-GTO
2004-04-28, 04:39 PM
Why do you need to put dynamic lighting? And we don't need any new thermal or night vision. We already got Darklight, that can function perfectly in low light visibility...

Rbstr
2004-04-28, 04:55 PM
The solution for Madatory Weather is simple, if the com has waether set to off, his viewing distance is automaticaly turned down to that of a pearson that has it on, when that weather comes

Yeha Dhark is right about the day/night, is would only be taxing if you put dynamic lighting in, and if it was it could only be put in for client side, becasue keeping trak of everyons lights would be near impossible, we don't need dynamic lighting

We alread have slight day night cycles but they are hardly noticed (they acctualy do effect visibility too)

Also the amount of Videe memory is NOT what matters what buying a video card, its the GPU that the memory is hooked too

Lartnev
2004-04-28, 05:15 PM
The solution for Madatory Weather is simple, if the com has waether set to off, his viewing distance is automaticaly turned down to that of a pearson that has it on, when that weather comes I think this is the case now.

I do actually notice night cycles, but they're not often and it's only at its darkest that I notice it

Onizuka-GTO
2004-04-28, 05:19 PM
i don't know why they can't just turn the sky black. okay it won;'t be true night, everything will be the same, but at leased it'll feel like it's night.

Lartnev
2004-04-28, 05:48 PM
because then you'd have a black skybox and the rest of the world will still look like daytime (or twilight).

apachepilotpat
2004-04-28, 06:27 PM
i support day and night all the way

JetRaiden
2004-04-28, 07:55 PM
i support day and night all the way

Id love night battles. the only problem is infils, but Im sure they can do something thatll make them glow slightly when outside and moving.

UncleDynamite
2004-04-28, 11:23 PM
Actually, I wouldn't mind if Infils were more difficult to detect at night. That seems perfectly reasonable, since you would expect for night to be a better time to be sneaking around than during the day.

CorDharel
2004-04-29, 08:27 AM
i already have to darker my room for the game when the sun is out. So I would hate night in PS :mad:

I already saw dark places on Emerald... they sucked, I couldnt see my enemies! (and all other things)

If I would want to play at night, I would play splinter cell 2 :evil:

/totallyDisagree

Real Mulambo
2004-04-30, 10:42 PM
Off you go then boy

BUGGER
2004-04-30, 11:57 PM
I'd wish for day and night, but since minimum requirements is basicly what half the people have in this game it would just kill them off. Infuls would finally have their specalties at night, so no harm done.

Headlights would have to be ajusted, cause if you notice its headlights are like a part of the vehicle itself so they would have to remodel every vehicle to get rid of that and add a glow at that area instead. And speaking of vehicles, the wraith would be the most seen vehicle out of all its like a freaking lighthouse.

flashlights would have to be a normal part of the body. Night Vision would have to be a implant.

Searchlights would have to implemented everywhere, very sucky job. Lights on bridges (it would seem natural).

What else is there that would have to implemented?



because then you'd have a black skybox and the rest of the world will still look like daytime (or twilight).
Like Tribes2 for instance.

Onizuka-GTO
2004-05-01, 09:12 AM
Night Vision would have to be a implant.


Why? can't we just use Darklight? that semes to work well in low light situations...Maybe they should tweak it so that you can see further at night so that you can see people and vehicles more clearly, but the infli detection range will stay the same.

Don't see whty they should add a new inplant when you can tweak an existing one, to do the same thing.

Firefly
2004-05-01, 09:22 AM
Why? can't we just use Darklight? that semes to work well in low light situations...Maybe they should tweak it so that you can see further at night so that you can see people and vehicles more clearly, but the infli detection range will stay the same.

Don't see whty they should add a new inplant when you can tweak an existing one, to do the same thing.
Darklight isn't like D&D Infravision or Darkvision. It's almost like "negative imaging". Like when you make photographs and they hand you the pictures, and enclosed are negative "proofs". The inverse of what you have. If you notice, when you turn on Darklight, the area surrounding you goes murky-dark. Infiltrators show up as white.

That wouldn't assist in low-light situations. It also limits range. Your field of focus is very very short. Nightvision allows you to see "almost normally" at night. Everything is green, or shades of it. Light is amplified. You can actually supposedly see objects at greater range because they emit some sort of ambient light (ie vehicle instrumentation or soldiers flashlights or reflective surfaces), the lights are visible at magnificently long ranges, to include glows, soft hues, red lights, etc.

It would take a major retool of Darklight... and we know how major retools, let alone simple patches and additions, work with this team. Further, the balancing (another problem they seem to have) of long-range night vision versus murky-up-close Infil hunting is near impossible. It would have to be a separate implant. And since we're limited to three when we generally could do with four or five already... adding another one makes it difficult to get a minimal of what you need.

Of course, reinforced armor could come equipped with a built-in night vision array. After all... all reinforced armors have a faceplate, visor, etc.

Lartnev
2004-05-01, 09:56 AM
Like Tribes2 for instance.

I think T2 had dynamic lighting though :)

Changing darklight just wouldn't work, the point is the ability to detect infils at the expense of not being able to see far ahead. If you can see far ahread AND detect infils, well what's stopping people from using it all the time. I'd like to see a proper nightvision implant, I mean at least it'd be something to rival darklight as a must have implant :)

As for the vehicle headlights it's partly the fact that they're attached to the vehicle and partly because planetside doesn't really support dynamic lighting and hence you can make it glow all you want, but the surrounding area wont.