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Nereid
2004-04-29, 08:51 AM
*Beats the dead horse into a million pieces with meat clever* Ok now that thats over with Let me share an idea. I dont think the deci needs to have its damaged nerfed or anything like that but I have an idea on how it can be made more usefull against vehicles and not so over powered versus maxs. As it is the projectile is dumb fire and moves too slow to be used effectively outside against vehicles at range IMO. Inside its no prob cause you can pop a slow max thats in a confined space and it overkills them. I was thinking that they refire rate could be reduced by a good degree. This would reduce its effectiveness against MAXs indoors. The person would get the first shot off but wouldnt be able to live through the maxs fire long enough to get the second off. Ive seen people shoot an anchored DC max with deci while it was firing at them in close range and they still lived long enough to fire the 2nd round and kill the max and walk away. With the slower rate of fire they would have to either fire the first round and try to run, switch to a backup weapon, or get cut down cause they have to wait too long get that 2nd round off. Now to improve its performance outside I sudjest its projectile speed be upped greatly. Make it as fast or faster then a striker or pheonix. This would make it more viable weapon at range outside against vehicles and would still deliver a very strong punch. People might say well that makes the projectile move too fast indoors and hit maxes, well if your indoors in a max chances are your gonna get hit by the deci shot weither its slow or fast. A slight blast radius reduction could do but im not gonna stress on it. This is my thoughts anyway. This would prolly take a lot less coding for the devs then making MAXs their own armor class and it would give the MAXs a fighting chance against deci users.

Lartnev
2004-04-29, 09:17 AM
To be honest all that change is going to do is make the decimator more useful against MAXs and Vehicles outside. Most people use the decimator by jumping from behind cover and then retreating back behind cover before a MAX has had the opportunity to fire back. They'll then wait however long they need to to jump back out again and fire the next round.

Nereid
2004-04-29, 09:36 AM
Outside at range a MAX is a much smaller target then a vehicle especally if its in run mode and would be a challege to hit since its dumb fire. The refire rate change would get the max a much better chance at dealing with the grunt. Say if your guarding the CC and they run in and you surprize them. They fire off the first round and try to run backwards out of the room waiting for the 2nd round you could take them out before they where able to do that. Or if a grunt pops out around the corner and hits you at close range you have a chance to get around that corner and kill him before the next shot.

Lartnev
2004-04-29, 10:09 AM
Not if you're anchored in a TR MAX.

TheN00b
2004-04-29, 10:13 AM
I personally like this idea. It would, in my opinion, greatly nerf the players who now are able to simple run screaming towards a MAX indoors and get off the two shots easily, while significantly buffing the rocket's anti-vehicular powers.

Nereid
2004-04-29, 10:19 AM
That is why the DC needs is beta killing power back. But thats for another thread.

Dizik
2004-04-29, 10:30 AM
Why do people always suggest nerfing common pool weapons? If you're getting killed too much by a decimator when you're in a MAX suit, maybe you should rethink the way you play.

Nereid
2004-04-29, 10:44 AM
Well lets see your vanu right? If your in a quasar or a comet and we start fighting at the same time indoors "where jumpjets wont help you". I dont even have to move I can stand there and take your fire and fire off 2 decimators before your guns can cut me down and your dead simple as that. Isnt much playing style to that. Unless your in a Scattmax even if all your shots are landing your gonna get killed by the deci before you can kill them.

Desperado
2004-04-29, 12:23 PM
MAX suits are shock troops that NEED the help of infantry to be at their best, you people think MAXes need to be walking tanks or something, they can only function if they have a guy with a bank standing next to them.

Lartnev
2004-04-29, 12:26 PM
They walk slower than tanks :(

Without doubt a MAX with the assitance of an engineer is awesome, but you just sometimes feel you're being victimised by someone running round a corner, with a decimator out, ignoring everyone else and going straight for you. It just gets tedious after a while. :p

Nereid
2004-04-29, 12:37 PM
Whats up with people thinking MAXs are support units. Maybe if you mean as support as in killing and covering valnurable troops such as hackers. No maxs are meant for one main purpose. Walking weapons platforms. An AI max should be able to take down infantry better then infantry armed with HA. Same with AV max. Problem with AV maxes are their not modeled like AV weaponry "I think AV MAXs should be able to lock on to vehicles and that the pounder should have a accerlation increase". A MAX can only kill and its limited to be specific with what it kills so it should be really good at killing it. Support units are engineers, medics, and hackers not MAXs. If they were support units they'd be called Mechanized Support Exo suit (MSX) instead of Mechanized ASSUALT Exo Suit (MAX).

Dizik
2004-04-29, 01:47 PM
Yes I am a Vanu. But when I attack a base in a Quasar, I don�t go in there thinking that I�m going to mow every troop down, I depend on engineers and medics to keep me alive.But get this�.I�m there to support the other troops by taking down as many infantry as possible, thus keeping them alive. Yes, a Quasar is built to take down infantry. But that is exactly why the decimator was built, to negate the use of a MAX that would easily kill everything in site.Let me get this straight: An AI MAX mows down troops, the deci is used to take down said MAX. You want the refire rate of the deci to be to slower, thus giving the MAX a better chance at killing the troops? Why even have the decimator in the game at all? Hell�let�s all throw water balloons at each other. If somebody in a MAX is hit by a decimator shot and actually stupid enough to stick around for a possible second hit, they�re retarded. Plain and simple. And you want to increase the projectile speed of the hardest hitting AV weapon in the game? The fact that it is so slow is because it is so damn powerful. It�s common pool and completely balanced. Before you start bitching about getting killed too much by a decimator, learn how to play the game; and learn to depend on others. And don�t stick around for the second shot.

==Edit==
Even if your changes to the weapon did happen, don't forget that some troops like to carry multiple decimators. Rather than firing the first shot and waiting for the second to load, we all know that it�s faster to switch to a second holster. Are you going to complain about that too?

Lartnev
2004-04-29, 01:52 PM
And don�t stick around for the second shot.

Pretty much means you're running all the time tbh. The decimator is a powerful Anti-vehicle weapon. But people use them against MAXs because it gets results very easily. Too easily some might say. Personally I think that's a problem on the MAX side as opposed to the decimator side.

Nereid
2004-04-29, 03:38 PM
You really dont have a choice but to stick around for the 2nd shot. A MAX is far too slow to run from a grunt in normal travel mode plus it takes about 5 seconds to charge up run mode which cant really be utilized indoors anyhow. Maybe if your in the court yard you can use jumpjets but inside those wont help you either. Also if you think im bitching maybe you should read the orginal post which was a simple idea post at which point at no time did I cry ohhhh this totally sucks this shit is so gimped boo hoo. Im TR and when im locked down in a DC and someone comes in the door I open up on them, landing every shot they still pull out the deci fire once then fire twice and boom dead DC so if I need to learn to play how would you go about avoiding death in that situation.

TheN00b
2004-04-29, 03:55 PM
I reiterate that I like the idea: here's why. As of now, all MAXes (excluding the incredible ScatMAX), get utterly slaughtered indoors. They are lucky to get a few kills before they get Decimatored twice, and with the sheer weight of fire that is usually thrown at them, engineers are reluctant to come to repair them. I think that that is a problem, and I think that the Decimator should be AV, not AM. Thus, this idea seems good to me.

EarlyDawn
2004-04-29, 04:26 PM
I say (not having really read anything in this thread) make it one shot with all three missle's power in one, but have to be crouching for 4 or so seconds before you can fire.

Lartnev
2004-04-29, 05:18 PM
So it'd volley fire with a chargeup time? I like it :)

TheN00b
2004-04-29, 06:10 PM
If we go the way of Earlydawn, we'd most definitely need a COF shrinkage. I do not want my three-shot, unreloadable weapon wasted utterly because all three rocket's destinations ended up being miles apart :( .

HawkEye
2004-04-29, 06:12 PM
i think the refire rate on a deci is already slow enough.

EarlyDawn
2004-04-29, 06:17 PM
I'm not suggesting a volley fire. I'm suggesting it fires one rocket with the power of all three, but you need to be stationary and wait a time to fire.

TheN00b
2004-04-29, 06:26 PM
Ah. In that case, I'm not sure that I agree with you. It really wouldn't be that good at all. Picture this:
"HFS, a Quasar coming towards me!" *Pulls Decimator, crouches* "One one thousand; two one thousand; three one thousand... AaaargHHH!!!!!!"

TheRegurgitator
2004-04-29, 06:30 PM
To be honest all that change is going to do is make the decimator more useful against MAXs and Vehicles outside. Most people use the decimator by jumping from behind cover and then retreating back behind cover before a MAX has had the opportunity to fire back. They'll then wait however long they need to to jump back out again and fire the next round.
actually there is no way to make it better with that kind of change

Lartnev
2004-04-29, 06:46 PM
I'm sure speeding up the projectile speed will increase the chances of success of hitting a target at range, even if it's slim :)

Bashere
2004-04-30, 09:26 PM
I don't like this idea, it would give the NC an advantage indoors if you nerf deci refil rate. I don't feel like having NC having a moderate firing pheonix indoors if the deci gets fucked.

Mag-Mower
2004-04-30, 11:46 PM
I hate the decimator! it is kind of akward in a way..
1)3 missles fired the get a new deci!
2)whats the camera for? its not like the pheonix
The only reason i got the AV cert i because of the Pheonix :love: :love: