View Full Version : Stat questions
Nereid
2004-05-03, 10:33 AM
I have some simple stat questions cause im thinking of rearranging my stats to better suit myself and would really appriceate some help. The ROF of the TR DC when unanchored and anchored (already know its 15 dmg per shot). The damage per shot of the 75mm cannon, and the damage per shot of the 35mm gun on the lib. Would much appricate any help that can be given. "wish their was a website that showed all kinds of vehicle and weapon stats like these".
Nereid
2004-05-03, 10:55 AM
hmmm damn found out that the lightnings 75mm does 225 dmg per shot, thats werid cause it gives it a TTk comparable to the MBTs. Fires once a second about while the magrider also fires once a second but only at 200 dmg. Guess it kinda needs that punch since its armor is only at around 1300. 20mm is around 60 dmg per shot so I imagine the 35mm does something like 105 dmg or something per shot, guess thats why it chews vehicles up so good.
SilverLord
2004-05-03, 11:20 AM
Those stats are terribly wrong. If the Lightning did 225...wait a sec... are you talking damage to armor?
Nereid
2004-05-03, 12:26 PM
Yeah I am talking damage to armor. Though 2 or 3 shots from the 75mm smears infantry as well *direct hits*, the 100 and 150mm also seem to do equal damage to soft targets as hard which is why they instagib you. Only thing is the 75mm splash is much smaller and not so usefull against infantry but its 12mm is a single gun instead of dual yet fires at the same rate as dual *which is much better* so all of the rounds can be made to contact infantry for quick dispatchment. The 35mm just shreds everything *vehicles and infantrymen alike* but its designed much like the 20mm which does more damage to armored targets then soft. Not sure on the soft damage of the 35mm. *again wishes their was a web site that shows these stats*.
WolfA4
2004-05-03, 12:38 PM
negative a 100mm and 150mm do not do equal damage. i've felt hits from both and the 150mm does more, i cant give you hard numbers but i just know it does. hell it even fits in with empire concepts. the 150mm does the most damage in a single shot but the duel 100mm does more DOT which makes it more powerfull.
Nereid
2004-05-03, 01:05 PM
I didnt mean that the 100mm and 150mm did the same damage I meant that they did their stated damage the same to both soft and armored targets. 100mm does 300 dmg with 1 second ROF while the 150mm does 450 dmg with 2 second ROF. What I meant is I believe they do their full 300 and 450 damage to both armor and soft targets because both of these guns can instagib REXOs. I also believe the 75mm does full damage to soft and armored because it kills rexos in 2 shots but it just has a smaller splash so it has to hit them directly.
Still have one unanswered question if anyone would be so kind to tell me the ROF stats on the DC MAX anchored and unanchored.
Lartnev
2004-05-03, 02:32 PM
RoF Stats for Dual Cycler (tested in VR just a minute ago)
Unanchored: Emptied 200 rounds in 30.3 seconds, equivalent to 396 rounds per minute.
Anchored: Emptied 200 rounds in 22.19 seconds, equivalent to 540 rounds per minute.
That's a 36% increase (I hope :)).
In terms of damage (assuming 15 damage per round and that all rounds hit their target)
Unanchored: 5940 damage per minute.
Anchored: 8100 damage per minute.
Nereid
2004-05-03, 02:42 PM
So unachored it fires every 0.150 seconds which makes it fire at the same rate as a cycler and when anchored it fires at 0.111 which is even faster then the MCG that fires at 0.115. They really should put its bullet damage to 18 like the cycler and MCG as when unachnored it fires as fast as a cycler and anchored it fires slightly faster then a MCG, I see no reason why they shouldnt as this would make it "ON PAR" with MA infantry *unachnored* and with HA infantry *anchored*. *got stats by taking number of total rounds divided by how long it took to spend those rounds to get the number of rounds it spits out per second then divided the number its pits out a second by 1 to get how fast each round takes to fire*. With 18 damage per round this thing would be a decent force unachored and a beast when achored the way it should be.
Lartnev
2004-05-03, 02:45 PM
I think the cycler is less than 18, I'm pretty sure that's come from looking at the guass rifle and deducing that because the cycler uses the same ammo type it does the same damage :)
Nereid
2004-05-03, 02:47 PM
Gauss damage before degragation is 20, cycler is 18, and DC MAX is 15.
TheN00b
2004-05-03, 06:10 PM
We have to get a website to show all of this stuff.
*Thinks*
Hayoo, get the hell over here!
Lartnev
2004-05-03, 06:15 PM
Well Casters realm used to have all that sort of stuff on their website but seeing as the news page doesn't seem to get updated much (haven't been there at all since discovering PSU ;)) I doubt they will have updated any changes that could have been made.
Hayoo
2004-05-03, 07:34 PM
We have to get a website to show all of this stuff.
*Thinks*
Hayoo, get the hell over here!
I'm around, but I want to get the continent pages up first before equipment and stats.
TheN00b
2004-05-03, 09:59 PM
Roger that, Hayoo. Get cracking on that site: I can't wait until it's up!
BlackHawk
2004-05-03, 10:14 PM
What about FalconFC's stats?
Nereid
2004-05-04, 08:03 AM
Is their a site? Their a URL for that?
BlackHawk
2004-05-04, 03:08 PM
The Thread (http://www.planetside-universe.com/forums/showthread.php?t=20396&page=1&pp=15)
The last post on page two contains FalconFC's Planetside Stats
The Link (http://homepage.ntlworld.com/julie.burchell/Planetside/Planetside%20Stats%20Ver%201.2.zip)
Note that Version 1.2 was released on 3-20-04, about a month and a half ago...
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