View Full Version : PS non combat history
PS is a good game. It has problems mind you, but it's still solid. The one thing that I can't seem to get by is this; where the heck did all the non combat oriented buildings and vehicles go? You need mines to get the raw ore and factories to mold it into steel and yet more factories to assemble the parts. Where does the gas come from? Where are the ammunition factories? Where are the cities where people lived, and for that matter, where are the non soldiers? You need pipelines, tanker trucks, and ocean going tankers for all the supplies, and regular planes to move people. Why isn't the space above the planet used for combat, or to house people and supplies? Where do warp gates get their nanites from? There seems to be absolutely nothing in this game but bases and towers. Do you know how cool it would be to fight in a city? As I have said many times before, SOE just doesn't care about this game enough. There is so much potential. Discuss.
dscytherulez
2004-05-05, 06:11 PM
Planetside = FPS
This is not an RPG. It's a game...you're asking too much :).
EineBeBoP
2004-05-05, 06:15 PM
I wish, but it wont happen. PS lags as it is, this wont help at all.
While I agree, I wish that the story were more active.
Um, no. I'm not. So your saying you wouldn't like fighting in a city in PS? (laughs)
Vis Armata
2004-05-05, 06:15 PM
Nanites. That is all.
drsomewhere
2004-05-05, 06:28 PM
Sounds like SWG to me
JakeLogan
2004-05-05, 06:35 PM
Star Wars Galaxies
I'm not asking for a detailed world, just some different buildings. A city would be awsome to fight in, or mabye some ruins of the ancients above ground.
Glaynor
2004-05-05, 06:58 PM
Planetside = FPS
This is not an RPG. It's a game...you're asking too much :).
People are not asking for 'backstory', just for a little change in the surrounding areas. There should be some towns and randomn stuff like that throughout the game. It would have kept me more involved. All the continents are basically the same.
Yes, and there is room for an 11th cont too. That must have some significants. I also think the frozen conts are worthless because of their mountainous terrain.
OfaLoaf
2004-05-05, 07:12 PM
Yes, and there is room for an 11th cont too. That must have some significants. I also think the frozen conts are worthless because of their mountainous terrain.
Ceryshen and Esamir are where I used to go the most! And I drove!
Whaddya mean there's room for an 11th cont?
Onizuka-GTO
2004-05-05, 07:13 PM
Yes, and there is room for an 11th cont too. That must have some significants. I also think the frozen conts are worthless because of their mountainous terrain.
Not so. Because they are mountainous they can be very valuable real estate. You can tunnel into the mountains, make Mountain Cities! Make Cities on the slopes, on the very top...
It has protential, and just because it cold, doesn't put people off and also mountain regions sometimes have geothermo resources, so you will have heated water, and alot of energy to spare, such as..oh..factories? :groovy:
HawkEye
2004-05-05, 07:45 PM
didnt go anywhere there never was any.
Neon Apocalypse
2004-05-05, 08:04 PM
if you havent noticed facilities are factories and they use nanites
MrCovertMan
2004-05-05, 08:15 PM
Ntu's make everything we need
we just built a simple way to manipulate ntus into whatever the hell we want via consoles
JetRaiden
2004-05-05, 08:19 PM
dude, they cant add every element that makes a game great in every great game. it'll mix genres.
Sputty
2004-05-05, 08:20 PM
nanites have replaced all other materials.
Thats rediculous though, it sounds like an arguement I had as a kid with someone that I knew I was losing to.
Brother-"Hahaha, I beat you!"
Me-"No you don't, I'll use my magical powers to win everything no matter what."
It seems nanites are those magical things. And for the last time I DON'T want a RPG! I want some new places to fight, ie old factories, abandonded cities, mabye even a ship yard where they put the cargo ships they used to travel to through the wormhole.
Yes, and that's just a cheap way for the devs to get out of making new content, such as new places to fight like abandoned cities.
Diddy Mao
2004-05-05, 09:21 PM
Meh
Roswell34
2004-05-05, 11:33 PM
Too much stuff to throw in. game is laggy enuff
KimBauer
2004-05-06, 12:10 AM
I've often thought this, it's like why the hell are we fighting when there's nothing around to fight for :P
Batousai
2004-05-06, 09:01 AM
Were fighting for the right to...................fight :D
SilverLord
2004-05-06, 10:03 AM
I've often thought this, it's like why the hell are we fighting when there's nothing around to fight for :P
I agree somtimes but it's a subject that is far too broad for the devs to get on IMO. If they add one thing for to help the public out, the public will just cry and want more and more new content.
Lartnev
2004-05-06, 11:34 AM
Practical reason: They haven't gotten around to putting any extra urban buildings in yet.
Possible fiction reason: Everyone fights, no-one is a non-com (or they live on orbital stations or something).
SilverLord
2004-05-06, 11:38 AM
Give it some time.. I would love to see factories and maybe NPC workers and such, not to help you or anything, just for it to look real and give you that MMO feeling some of us want.
I agree somtimes but it's a subject that is far too broad for the devs to get on IMO. If they add one thing for to help the public out, the public will just cry and want more and more new content.
That's my point, The devs have gotten lazy. Their JOB is to satisfy us with new material and keep the game innovative.
Duffman
2004-05-06, 05:09 PM
you know how cool it would be to have a somwhat economy... like we still dont have to pay for anything but bases can be won or lost on whether or not we have factory A up and running at full potental. Would give us something real to work for.
Lartnev
2004-05-06, 05:19 PM
That's my point, The devs have gotten lazy. Their JOB is to satisfy us with new material and keep the game innovative.
Their job is to improve the game, be that new content, revision of old content, weapon balance, bug fixing or otherwise.
Yes, that's correct. Guess what though? They ARENT doing that. This game seems like it's still in Beta in so many ways, my head hurts. Not to mention how few ppl acually play out od the registered, and how few play on a server compared to what it was suppose to be (50,000 ppl per server). I just wish they would fix the dam game, meh, my head hurts.
TheRegurgitator
2004-05-06, 06:14 PM
Where are the cities where people lived, and for that matter, where are the non soldiers?
Well other than that its good, and I have suggested the industry stuff before, in more detail, let me find the post
I can understand the Nanite issue, but as I understand it the nanites were not discovered until after they got through the wormhole. So even if the nanites do replace everything, then they would still have had to build industry stuff at first. There were also the orbital gun control centers that were knocked out by the crew of the Vanguard, now those would be a prized target.
I would like that link if you can find it Pattywick.
ChewyLSB
2004-05-06, 07:21 PM
Yes, that's correct. Guess what though? They ARENT doing that. This game seems like it's still in Beta in so many ways, my head hurts. Not to mention how few ppl acually play out od the registered, and how few play on a server compared to what it was suppose to be (50,000 ppl per server). I just wish they would fix the dam game, meh, my head hurts.
Do you have any programming experience? Programming a simple Calculator application in Visual Basics can bring up so many problems, it's not even funny. Complaining about bugs in an MMO game is like complaining about a mentally retarded kid double dribbling in basketball.
Yes, but these people do this for a living. They have DEGREES for god�s sake. There is no excuse that they can say because they do this for a living.
Mr1337Duck
2004-05-06, 07:39 PM
No, no, no. Nanites are atom-sized machines that will be able to take atoms and remake oxygen into carbon, carbon into iron, etc. You get these things together, with the right tech, you could make anything out of the air. And when it's destroyed you can recycle it and turn it back into air. That's why the buildings don't keep those bullet holes, from a story perspective. The nanites routinely sweep in, gather up stary atoms and build it back into the wall.
It's great for the enviroment, too, from a real-life perspective.
BUGGER
2004-05-06, 07:42 PM
Dont double post.
As for when you stated shipyard, I would assume the ships are still in space. Why you ask? Well before everything, the HART use to go to the orbital station and let people choose where to fall. I would assume that there would be another door somewhere that wouldn't open, and is where the ships that flew from outer space dock.
They already have the caverns, and they stated that that is the urban terrain. They dont look like buildings but just about ever rock there has a door.
And if your asking for another expansion, the next place we will probably go is the ocean. And after that space, maybe one of the moons (because I dont think the physics engine could allow outster space flight).
TheRegurgitator
2004-05-06, 07:49 PM
Industrial sites from when the planet was colonized. There might be just one on a planet. These can create a new concept. Fuel for vehicles, and metals like steel. This might introduce a new tractor like vehicle. Maybe a new cert like Industry. Instead of taking power to make vehicles it would take metal and fuel. Repairs and refueling would be the reason why they aren't combined. Spawning and base repairs would take energy instead. Large trucks could carry metals mined from beneath the suface. Large fuel trucks could carry fuel from oil derricks.
there was my original post
The trucks could be very similar to ants and give points to the player, the steel and oil sound more important so maybe they could be worth 25 exp at a time. Give or take
The thing that bothers me about this is how little effort it would take, think. All they would have to do is make mabye three new buildings, and mabye a couple new vehicles and add them to the parts of the conts that don't really have anything. Make them hackable and bam, new content that's cool!
TheRegurgitator
2004-05-06, 07:55 PM
so, its cool! bam!
hey bam rhymes with kam
lol. This has been my online name for 4 years.
TheRegurgitator
2004-05-06, 08:05 PM
what server do you play on for PS?
Markov, but my name on there is UbelFeuer, which means "Evil Fire" in German.
ChewyLSB
2004-05-06, 09:34 PM
Yes, they do do it for a living, but when you have a massive game like PlanetSide, a lot of factors come into it. You say "well just add new vehicles!" A lot of things come with new vehicles. With every vehicle they add into the game, they have to take into effect every angle that you can see it from. Then there's hitboxes, and all these other problems which come into the game. Have you ever wondered why the PlanetSide world never changes? Things are only added, they are never removed or changed. Do you know why this is? Simply moving a rock 10 meters would mean that everyone would have to re-download the ENTIRE world of PlanetSide, and adding buildings would force this change. Why? Terrain. There is almost no flat terrain, aside from around bases, to put buildings around. Once again, I ask you, do you have any programming experience?
I did not say "just add them." My point was, they do this for a living. Them saying that they don't want to add stuff becasue it's too much work is like going to your boss and saying you don't want to do a project becasue you don't feel like it. Yes, I do indeed have programming experience. That, however, is pointless to this statement. The solution to the updates is simple. Work on a patch until you have eveything in it that you want and then make ppl dl it. Who cares if the dl is an hour long? I would be willing to wait for new content on a large scale. Think man, this isn't that difficult, it's time consuming. If SOE doesn't want to spend the time on the game that's needed, then they will continue to lose patrons. I believe you misinterpreted my entire point.
No, I don't want an expansion. I want a massive update adding many new things. Why did they redo the HART by the way?
scarpas
2004-05-07, 12:50 AM
Um, no. I'm not. So your saying you wouldn't like fighting in a city in PS? (laughs)
no we are not.
WRONG FORUM
hey, did you EVER think how hard it is on the planetside staff to do all that work, and chill dude, i belive you are overreacting, (and i am too a little)
hey, a massive update, wouldnt that be nice, an extra day of dling, plus the monthly fee going to be 37 dollars because of all the extra work
Yes, and there is room for an 11th cont too. That must have some significants. I also think the frozen conts are worthless because of their mountainous terrain. really? they are worthless? in my mind they are the funnest continents on auraxis. they promote different tactics. oh no! they have hills that make the defence have an advantage! this must be stopped!
PS: WRONG FORUM, PUT IN THE GAME DISCCUSSION!
Thats rediculous though, it sounds like an arguement I had as a kid with someone that I knew I was losing to.
Brother-"Hahaha, I beat you!"
Me-"No you don't, I'll use my magical powers to win everything no matter what."
It seems nanites are those magical things. And for the last time I DON'T want a RPG! I want some new places to fight, ie old factories, abandonded cities, mabye even a ship yard where they put the cargo ships they used to travel to through the wormhole.
:rolleyes:
you are the one i dislike. grr.
ChewyLSB
2004-05-07, 02:57 PM
So you're willing to sacrifice two hours to download a file? Good for you. Not everyone else is willing to do that.
Lartnev
2004-05-07, 05:11 PM
Work on a patch until you have eveything in it that you want and then make ppl dl it. Who cares if the dl is an hour long?
I believe that is the case now with a fat wedge of quality assurance stuck between patch completion and the patch hitting the downloads.
I think a lot of people care about large patch downloads, myself for one. I guess people with slower connections or further away from the patcher will also care about large downloads.
Finally let's try and put this in perspective. It's not enough just to code Planetside, you have to code it to be compatible with a very large number of varying PCs, not only ranging from the low to high spec, but from manufacturer to manufacturer. Granted that directx can help and that most games have to deal with this, but it shouldn't be forgotten nonetheless. You then have to make sure that 300+ people on a continent won't break the code and that there's a chance that it's actually playable with the right kit. Because it is possible that every member on a continent is fighting over one base, it's not enough just to code it, but it's got to be highly efficient code. Then you have to make sure that whatever you're putting won't break, whether by accident or by hacking. That means bug testing. Now believe me, if you've ever done programming then you'll know that looking for a bug can sometimes be like looking for a needle in a haystack. What's worse is that sometimes you won't know the needle's missing, even with the help of QA. Add to that the fact that the smallest change can have a large impact on the game (5m restriction on the lasher is a good example) then you have one nasty job, and that's just the programmers.
Put simply, the fact that the PS team do this for a living does not mean that PS code should grow on trees, it shows how difficult this game has been to make and what they have had to have do to make it happen. Remember that the scale of planetside is larger than any other FPS game around and in that it is the first, and so your comments about it still feeling like beta are possibly right, but also possibly forgivable.
I agree with you to some extent. I do know for a fact how frustrating it is to look for one little mistake in thousands of lines of code. But, yet again, my point is proven. It is not hard work, it is tedious work. They need to be willing to work late into the night for this game, because a game such as PS NEEDS that kind of attention. I still would rather wait an hour for an update that fixes everything than continue to play it as is with these tiny changes every once and a while. I think the problem with SOE is that they are releasing too much new content rather than fixing what they already have. A good example is CC, it's still got a lot of problems yet they�ve been taking time to create the new vehicle variants. I think that SOE just needs to prioritize more.
ChewyLSB
2004-05-07, 11:43 PM
Kam, were you not the one a few posts back saying that they should add vehicles and buildings instead of fixing bugs? :rolleyes:
No. I have said that they should fix everything and THEN add new material, instead of releasing CC first.
EarlyDawn
2004-05-08, 05:47 PM
Core Combat was handled by a seperate programming team while the main team was still releasing content like the Liberator, the LLU, and the like. But thanks for playing.
ChewyLSB
2004-05-08, 06:40 PM
The thing that bothers me about this is how little effort it would take, think. All they would have to do is make mabye three new buildings, and mabye a couple new vehicles and add them to the parts of the conts that don't really have anything. Make them hackable and bam, new content that's cool!
Case closed. I see nothing about fixing bugs in that post.
Lartnev
2004-05-08, 08:19 PM
It is not hard work, it is tedious work.
More to the point, it's time consuming.
They need to be willing to work late into the night for this game, because a game such as PS NEEDS that kind of attention.
Would you like to work late into the night, every night. It's bad enough during crunch time (but accepted because it is necessary), but come on, they have families and stuff, it's not fair to work very long hours every day. Not only does it encourage mistakes due to tiredness but I'm pretty sure it's unhealthy too.
I think the problem with SOE is that they are releasing too much new content rather than fixing what they already have.
A U-turn from
That's my point, The devs have gotten lazy. Their JOB is to satisfy us with new material and keep the game innovative.
I actually feel that that's exactly what they are doing, fixing stuff before they add more content.
Finally I forgot to mention earlier in the thread, T_Ray (graphic designer for PS) said that it's easy for them to move small things like rocks. For more complex things like bases and especially their interiors it would require a long download to change even the smallest of details. Well something along those lines. SmokeJumper pointed out in an ATD that they're working on changing the data structures to allow for easy editing and additions.
ChewyLSB
2004-05-08, 10:00 PM
Yeah I read about the new patch flumsy-whahoosit. I always thought the rule was they could add things to the world (like those huge rocks by the West Solsar BWG or random defensive structures) but not change or remove... whatever.
The problem with quoting is that you took all of those out of context. I was responding to other peoples comments in all of those, and further they are not in the order I said them in. Please discuss what the person I am responding to said to if your going to quote. Thanks.
If you want me to explain those to you I would be happy too.
http://www.planetside-universe.com/forums/showthread.php?t=22338&page=3&pp=15
No need for flaming, it's useless. And btw that comment on the frozen conts had nothing to do with tactics. It takes longer to drive everywhere, that's why I don't like it. And that's also my OPINION, you can disagree with it, but you have no right to tell me it's wrong. Thanks.
http://www.planetside-universe.com/forums/showthread.php?t=22338&page=3&pp=15
No need for flaming, it's useless. And btw that comment on the frozen conts had nothing to do with tactics. It takes longer to drive everywhere, that's why I don't like it. And that's also my OPINION, you can disagree with it, but you have no right to tell me it's wrong. Thanks.
Your opinion is WRONG.
ChewyLSB
2004-05-08, 10:37 PM
...why did you remake a thread that was in game discussion in the lounge? Am I the only one not getting this?
Yar! I hereby commandeer this thread in the name of ANAL JIHAD!!!!!!!!!!!!!!!
Infernus
2004-05-08, 11:35 PM
/arabic accent "FOR ANAL! FOR ANAL!
Um, yaaaaa. It was here first, I moved it. Stop posting here now, that's why I gave the link.
scarpas
2004-05-09, 12:21 AM
so why did you just post and revive the thread?
idiot
AVAST! MATEYS!
PREPARE TO BOARD THE POOPDECK! LEAVE NO MAN STANDING, OR ATLEAST WALKING NORMALLY!
Onizuka-GTO
2004-05-09, 01:04 AM
ouchie
:p :lol:
Lartnev
2004-05-09, 08:42 AM
The problem with quoting is that you took all of those out of context.
How can you take an entire post out of context? :p
Anyway, I shall scarpa before SDM brings my ass into disrepute :lol:
Did I say the entire post? NO. It says quote. READ.
Lartnev
2004-05-09, 03:39 PM
But that's what I quoted, the whole post (which was my point).
And I don't think I took any quote out of context either.
drsomewhere
2004-05-09, 07:13 PM
Once again, if you wanted all of the cities and alterior roles in the game, by SWG and get your jollies. Planetside is an FPS with Rpg aspects, yet remains your basic squad based shoot em up. There is no role for shmoes who want to sit and mine all day in this game in my opinion
Kam, i dont think ive ever seen anyone post this much in one thread ever
Wow, your the first person to partially support me in this post. Thanks. Well, anyway, I think it's safe to say this post is done. So stop posting here please.
Lartnev
2004-05-10, 10:24 AM
Kam, your first question was quite a good one, where are all the civilian buildings? And I agree that it would be nice to see some burnt out buildings, or signs of life. It would add a little more depth.
But you then took that a step further and blamed the devs for being lazy, which in my opinion (and others) was unfair on them.
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