View Full Version : Targeting system
Kyonye
2003-02-03, 01:09 PM
If you've ever played BF42, you know the targeting system. when you're running, your target widens to a larger range making it harder to shoot and get a direct hit. If you stop, the targeting lessens so that it makes it easier. will it be like that?
Zatrais
2003-02-03, 01:12 PM
Yup.
It also expands when you get shot
Kyonye
2003-02-03, 01:13 PM
ok, thanks
Saint
2003-02-03, 01:57 PM
If you are completly still and you crouch down you will be the most accurate. Probably getting shot at while running and holding the trigger down, now that is probably least accurate.
Sputty
2003-02-03, 02:39 PM
Don't forget jumping while shoointg. I love when idiots in BF1942 think that'll work.
ZeroMasters
2003-02-03, 03:45 PM
it works in quake >.>
NC will own all!
SpazMonkey
2003-02-03, 05:26 PM
counter strike is the same way with the crosshairs...
Fire_Monkey
2003-02-03, 05:35 PM
Yeah, the devs said it was a cone firing system, like in all the tom clancy games... Ghost Recon ownz ... would roxxorz your boxxorz be appropriate, I still don't get that shit.
Fire_Monkey
2003-02-03, 05:36 PM
Hell Yeah I'm a soldier now, whoo hoo this calls for a new avatar
Doobz
2003-02-03, 09:21 PM
you have a long way to go my friend...
Bighoss
2003-02-03, 09:23 PM
MONKIES ARE HAIRY:eek:
I hate when people do the jump and shoot thing. Its one thing that drives me insane about tribes 2. If you don't jump and jetpack and shoot a disk like everyone esle you die:(
Kyonye
2003-02-03, 09:30 PM
yes monkeys are hairy
Duritz
2003-02-03, 09:56 PM
Wow, all of this Bloodhound Gangness is blinding..........
LesserShade
2003-02-03, 10:01 PM
Originally posted by Sputty
Don't forget jumping while shoointg. I love when idiots in BF1942 think that'll work.
bunny hoppers will pay the ultimate price
Doobz
2003-02-03, 10:13 PM
yes! DIE BUNNYHOPPERS! DIEEEEEEEEEEE!!!!!!!!!!!!!!!!!!:mad:
Kyonye
2003-02-03, 10:43 PM
bunny hoppers do get annoying
Fire_Monkey
2003-02-03, 10:50 PM
Sadly all the UT games are pure hopping, you don't jump like a monkey... you die, yes i agree, I hate "bunny hoppers"
err all the UT Tournament/Championship games
Moloch
2003-02-03, 10:52 PM
yo, firemonkey, did you get that name from Dogs of War? Everyone hates that game, but I :love: it.
LesserShade
2003-02-03, 10:52 PM
the only thing i hate more than bunny hopping is that mohaa juking crap
Fire_Monkey
2003-02-03, 10:55 PM
Originally posted by Moloch
yo, firemonkey, did you get that name from Dogs of War? Everyone hates that game, but I :love: it.
No Moloch, I just chose an element and added monkey to it... never played dogs of war, how does my name relate to it?
Moloch
2003-02-04, 04:07 PM
the Firemonkey is a dump truck which has been converted to combat use by adding huge-ass flamethrowers to it.
Fire_Monkey
2003-02-05, 09:32 PM
I see sounds tight
Sigurd
2003-02-05, 09:37 PM
I hate when people do the jump and shoot thing. Its one thing that drives me insane about tribes 2. If you don't jump and jetpack and shoot a disk like everyone esle you die
Yeah thats cause T2 is more aerially based, hence the jet pack. Also when you get l33t skillz you can fight almost exclusively in the air with chaingun and spinfuser, yeah nuttin like MA'in your enemies to get the blood up.
Kyonye
2003-02-05, 10:45 PM
first thing i do in PS is kill the first hopper i see from another empire.
Sputty
2003-02-06, 04:17 AM
I think you'll have an easy time killing that hopper too.
Kyonye
2003-02-06, 11:29 AM
I don't care if the hopper is good or not. i will gut him live. MUAHAHAHAHAHA!!
Originally posted by Bighoss
MONKIES ARE HAIRY:eek:
I hate when people do the jump and shoot thing. Its one thing that drives me insane about tribes 2. If you don't jump and jetpack and shoot a disk like everyone esle you die:(
That's how the game is played dumbass.
The tribes series is built around the jetpack.
You ask a lot of hard core players why they won't play other FPS games (including PS) and they're answer is this: "If there's no jet pack, I'm not playing."
It brings a full 3rd dimension to fighting. Get up in the air, move dodge, shoot. If you can't do that, you've got no reason for playing the game.
MrVulcan
2003-02-06, 12:43 PM
Moloch, man no offence intended at all with this, I just cant stand dogs of war.... lol, come to think of it, I have never seen a fan of that game in my life.... lol
argh Dogs of War???? :huh:
To its credit though, it did have 1 of the best intros i have ever seen in my life, and the idea of switching in and out of 1st person sounded cool.....
BUT: That game was very buggy, nothing and no one i know could run it through a single game man! That game caused much pain and suffering for me....
It looked like it would be a fun game, ill give you that....
But if you like it, more power to ya! to each his own I always say! I just cant stand it ;)
argh Dogs of War.....:huh:
Lexington_Steele
2003-02-06, 01:01 PM
Originally posted by Fire_Monkey
Sadly all the UT games are pure hopping, you don't jump like a monkey... you die, yes i agree, I hate "bunny hoppers"
err all the UT Tournament/Championship games
Would you prefer that all your enemies just lay down and die for you? What is so tough about having to controll your y-axis aiming along with your x-axis?
I think there should be as much dodging as possible and have penalties for dodging (like having your aim go to shite).
If you can't hit me because because I jumped, you just need to work on your aiming a bit more.
LesserShade
2003-02-06, 01:11 PM
Originally posted by Lexington_Steele
Would you prefer that all your enemies just lay down and die for you?
^yes
mistled
2003-02-06, 01:15 PM
My problem is not so much when people jump simply to dodge fire. My problem with jumping is two fold. One, that in most games your aim is not hindered while you are jumping like a madman. Two, that in many games people jump four feet in the air, successfully avoiding shotgun blasts from two feet away.
Venom
2003-02-06, 01:20 PM
Originally posted by {BOHICA}mistled
Two, that in many games people jump four feet in the air, successfully avoiding shotgun blasts from two feet away.
Hehe, i was playing CS yesterday. I have this tendency to aim high. I was running around with the M3 and just about to turn this corner a terrorist decided to jump out. you could say his face met every pellet in the shotgun. after the round was over i was hailed with all the cheat and hacker and aimbot comments i could handle before i burst out laughing.
There is a lesson to be learned here: If you are trying to catch a grasshopper, dont go to where he is, grab where he is gonna be!
I can't play cheaterstrike.
It was fun when it first came out though.
SKAHT
2003-02-06, 04:42 PM
...still a good time on the LAN though
mistled
2003-02-06, 04:49 PM
Originally posted by Venom
Hehe, i was playing CS yesterday. I have this tendency to aim high. I was running around with the M3 and just about to turn this corner a terrorist decided to jump out. you could say his face met every pellet in the shotgun. after the round was over i was hailed with all the cheat and hacker and aimbot comments i could handle before i burst out laughing.
There is a lesson to be learned here: If you are trying to catch a grasshopper, dont go to where he is, grab where he is gonna be! haha... I try not to get into the habit of aiming high though. It seems that anytime I do in SoF, I run across some guys that duck every two seconds. :(
Lexington_Steele
2003-02-06, 05:02 PM
Having no region specific damage will penalize those who are used to aiming for the head.
It is going to be wierd to have to aim for the chest instead of the head (especially in close combat situations).
Originally posted by {BOHICA}mistled
haha... I try not to get into the habit of aiming high though. It seems that anytime I do in SoF, I run across some guys that duck every two seconds. :(
i almost always duck when i confront somebody in sof2
by the time the readjust their aim lower, they're dead. :D
NapalmEnima
2003-02-06, 06:13 PM
Ditto in games that let you lie down... ArmyOps and R6:raven shield.
I've won many a close-encounter because I hit the dirt and they didn't. Their fire hit the wall behind me, while I put a full burst into their chest. Most games won't let you aim too high while laying down.
Oh, and in army ops, if you hit the "lay down" button while running, you'll actuall dive forward. Great for getting away from grenades.
I suspect that the person who holds still, crouches, and shoots (cone of fire more like a line) will be far more deadly than the circle-strafing bunny-hoppers (cone of fire the size of their field of view). Crouchers might get sniped more often though.
I think the best tactic may end up being something like move-crouch-shoot-move-crouch-shoot... You'd still be moving around enough to not let some sniper take their time to line up on you, but you'd still be getting that tighest-possible cone of fire for pumping your target full of holes. Just staying crouched while you move may or may not work, depending on how much slower you move in that position.
SandTrout
2003-02-06, 06:49 PM
My personal prefered fighting tactic is duck and strafe, runners still have to adjust their aim, but I have a decently tight spread.
Headrattle
2003-02-06, 08:07 PM
I think the best tactic may end up being something like move-crouch-shoot-move-crouch-shoot... You'd still be moving around enough to not let some sniper take their time to line up on you, but you'd still be getting that tighest-possible firing ring for pumping your target full of holes.
Is there anyother way to play?
This is the way I play on every game that has a jump stanima/aim penalty. Urban Terror Mod for quake, Tac Ops, CS, DoD, Navy Seals Mod for quake.
It isn't that I don't like bunny hoppers.... wait I don't like bunny hoppers.
I do hop. But it is more like this.
I am sneaking from point A to point B and someone out of my sight shoots me and scares the crap out of me. So, I Jump, turn, find him and crouch while shooting. This makes me a harder target to hitat first. But I crouch in order to improve my aim. There are drawbacks to both crouching, and jumping. Jumping makes you are harder target, but screws up your aim and you can only do it so much. Crouching makes you a slow stationary target but improves your aim. I don't like Jumping that you can constantly do, or doesn't jack your aim.
This is why I don't like to play UT or Quake.
Same with moving, though there are times during close quarter fights where circle strafing is better then jumping and crouching. I only jump when I am surprised. I only crouch when I need to aim. I only strafe when I am close to the guy.
A good player uses all of the possible movements.
A good game balances these movements.
At least thats my opinion.
turqy
2003-02-06, 08:38 PM
Originally posted by Yogi
That's how the game is played dumbass.
The tribes series is built around the jetpack.
You ask a lot of hard core players why they won't play other FPS games (including PS) and they're answer is this: "If there's no jet pack, I'm not playing."
It brings a full 3rd dimension to fighting. Get up in the air, move dodge, shoot. If you can't do that, you've got no reason for playing the game.
most games aren't really 3D, they just use the x and z axis (left, right, front, back). really no different from x/y axis side scrollers from sega and nintendo days (left, right, up, down) but tribes is all 3 axises and it takes skill. i don't know how many crazy good quake players i've met that won't play T2 or T1 b/c they "can't hit anything". if you have the skill to play it you'll never turn back.
btw for you tribers out there, doens't every game you pick up after playing the tribes series come REALLY easy to you? i mean bf1942 sniping was a breeze after Tribes and so was ut2k3.
BLuE_ZeRO
2003-02-06, 08:49 PM
UT2k3 is pretty easy anyways. The learning curve for it is nowhere near Tribes. UT is all about jumping and spraying weapons. I do however like instagib. I've always liked that one shot kill. Played it in q2 and I missed it by playing CS, tribes 2, etc.
mistled
2003-02-06, 08:52 PM
Originally posted by afex
i almost always duck when i confront somebody in sof2
by the time the readjust their aim lower, they're dead. :D Very true. I tend to adjust how much I duck based on who I'm playing against.
... as a side note... I think the coolest shotgun shot I've ever seen was when a guy on my team and an enemy collided with eachother coming around a corner. The other guy started spraying the air. My teammate just ducked, pointed his shotgun almost straight up, and blew the guy's head off in one fluid motion. It was sweet. :)
Sputty
2003-02-06, 08:56 PM
Sinec 1.3 in BF1942 you ahve to prone with the BAR 1918 to hit anything enough to hope to win
LesserShade
2003-02-06, 09:53 PM
Originally posted by BLuE_ZeRO
UT2k3 is pretty easy anyways. The learning curve for it is nowhere near Tribes. UT is all about jumping and spraying weapons. I do however like instagib. I've always liked that one shot kill. Played it in q2 and I missed it by playing CS, tribes 2, etc.
^good call.. i finally removed q2 from my harddrive the first time i played ut2k3 instagib =p I dare someone to try and find a game where getting fragged 20 times per minute is more fun.
Kyonye
2003-02-06, 10:30 PM
[i]
A good player uses all of the possible movements.
[/B]
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