View Full Version : Jammer max
Jaged
2004-05-15, 02:30 PM
I dont know if this has been thrown out their before but i was playing yesterday and i ran into a max with my thumper on jammer mode. It was a VS max and i had a couple of friendlys behind me with thumpers also. So naturally I just shoot at the max hoping that the red flash would scare him a bit cause he wasnt exactly at full armor. But he jump jets up and kills all of us and if he wouldnt have had those jumpjets we would have killed him. When that happened a thought came to my head like why cant jammers disable maxes special abilitys. It wouldnt be overpowered cause your not really hurting them. Most people would probably just use it as a getaway from maxes(especially VS ones). Thats all i would use it for and i wouldnt mind seeing this put into the game
JakeLogan
2004-05-15, 02:31 PM
Because TR MAXes wouldn't be affected then everyone would be yelling NERF TR MAXs
EarlyDawn
2004-05-15, 02:36 PM
I think that would be a fair deal, though. TR MAXes sacrifice all mobility to lock down and fire superfuckin'fast. So it wouldn't be unreasonable to have them unaffected by jammers. However, as a fair compromise, every jammer they get hit by while non-anchored would start a three-second delay where they couldn't.
Jaged
2004-05-15, 03:37 PM
Btw, this thread was started by LimpBIT on my name.
Marsman
2004-05-15, 03:50 PM
why not just force the TR maxs to un-anchor if hit by jammer?
Eldanesh
2004-05-15, 03:50 PM
Seeing this happen would make me very, very sad. and homicidal.
I can't imagine a bigger pain in the ass than constantly getting jammered by random idiots. It already happens like they expect it to do anything. MAXs can be tough to use already without getting nerfed.
Jaged
2004-05-15, 04:30 PM
its not a nerf its an easier way to defend yourself as a foot soldier and the unanchor TR max thing would be cool. But if they were unanchored and got hit by a jammer than they would do something else im not sure what yet but i will think of something.
This is LimpBIT again HIHIHIHI
Eldanesh
2004-05-15, 04:42 PM
Infantry are glass.
They are supposed to be broken.
Aircraft and tanks outdoors, AI maxs indoors.
At least, this is what it is supposed to be in my opinion. AI maxs really don't totally dominate infantry, and in my opinion they should not.
AI maxs and specifically the scattercannon do exactly what they should do. Potentially they could mow through a group of unprepared infanty, however when combined with a force of grunts they tip the scales significantly.
Grunts can do almost everything, that does not mean they should be invulnerable to everything. If you are having such a hard time with killing an AI max, and can't be bothered to try aiming at it with AV, get a rocklet. You practically don't need to aim with one of those to chew up a max anyways.
Or we could just make jammer disable everything. Max weapons, infantry weapons, pistols, we could all just run around with jammer thumpers and knife each other. :rolleyes:
JakeLogan
2004-05-15, 05:02 PM
:Indeed: @Elandesh
Sputty
2004-05-15, 05:43 PM
Infantry is currently the best weapon in PS, and always will be. MAXes don't need a nerf though, if anything I would say increasing their armor would be a good idea at this point perhaps.
Lartnev
2004-05-15, 07:27 PM
I don't think MAXs are strong enough to be able to be neutralised by jammer grenades even if it just removes their special ability.
_-Gunslinger-_
2004-05-15, 10:08 PM
Umm no. Un ancoring a TR max would stop them for firing. While jammering a VS or NC max simply limits thier survivablity. I am still against the idea though.
Honestly maxes need an armor "buff" where thier armor is a seperate armor class that takes 2/3 the damage that they currently do from AV weapons.
WolfA4
2004-05-15, 10:17 PM
instead of an armor buff to increase max survivability, putting the decimator back into special assualt would drastically make it easier to survive as a max. currently theres no way to walk into a fight without being decimated with in 5 seconds of opening fire. i wouldnt even ask for the decimator to be nerfed just not as readily availeble. another thing... *gets decimated by an elmo AGAIN*
JakeLogan
2004-05-15, 10:19 PM
instead of an armor buff to increase max survivability, putting the decimator back into special assualt would drastically make it easier to survive as a max. currently theres no way to walk into a fight without being decimated with in 5 seconds of opening fire. i wouldnt even ask for the decimator to be nerfed just not as readily availeble. another thing... *gets decimated by an elmo AGAIN*
no the deci itself needs have it's damage against Maxs nerfed it should take a full deci to kill a max
WolfA4
2004-05-15, 10:24 PM
no the deci itself needs have it's damage against Maxs nerfed it should take a full deci to kill a max
thats your opinion. i'll agree if it stays where it is it should be nerfed. but if they intend on keeping the damage output they should move it back to special assualt. personally i think nerfing it would be a bandaid on an amputated arm kind of deal. even if it took an extra shot to kill a max whats it matter if you are being fired at by 4 or 5 grunts all carrying decimators?
drsomewhere
2004-05-16, 12:10 AM
MAXes are supposed to be superior to grunts in battle...Espescially AI maxes, you are supposed to run away when they round the corner or what not. One infantryman shouldnt be able to take on a MAX by himself unless he is EXTREMELY skilled or if the MAX is EXTREMELY stupid. This effect has been countered by the allmighty decimator which MAXes look like big XP caches. But does it really bother you that much??? Are you going to cancel your accound because MAXes kill you once or twice? No more buffs/nerfs...I am sick of redoing ingame stuff, besides the lag fixing issues i want new content.
Dharkbayne
2004-05-16, 12:46 AM
Deci should do 1/2 damage to MAX, and they should have 2x health. Those things should be HARD to take down, not the XP boxes they are now.
Warborn
2004-05-16, 01:09 AM
Deci should do 1/2 damage to MAX, and they should have 2x health. Those things should be HARD to take down, not the XP boxes they are now.
The developers apparently are more concerned with cranking out new features than actually making the core gameplay balanced and compelling. Ironic, I think, because if PS actually had balanced gameplay and gameplay which required more than a pulse and knowledge of how to double-click a shortcut I think it would have many more subscribers than it does now. The hilariously poor performance against any MAX when faced with someone armed with a Decimator or any other anti-armor weapon is one of this game's many big flaws.
Also note that I am bitter about this because it's such a goddamn obvious flaw which has existed since the beginning and they've done nothing to address it. Pisses me off to see PS squandered like this.
Doppler
2004-05-16, 02:20 AM
I dont know if this has been thrown out their before but i was playing yesterday and i ran into a max with my thumper on jammer mode. It was a VS max and i had a couple of friendlys behind me with thumpers also. So naturally I just shoot at the max hoping that the red flash would scare him a bit cause he wasnt exactly at full armor. But he jump jets up and kills all of us and if he wouldnt have had those jumpjets we would have killed him. When that happened a thought came to my head like why cant jammers disable maxes special abilitys. It wouldnt be overpowered cause your not really hurting them. Most people would probably just use it as a getaway from maxes(especially VS ones). Thats all i would use it for and i wouldnt mind seeing this put into the game
Because MAX's are supposed to kill infantry. Their special abilities are their trade off for being so limite din other respects, just face it man, if you dont bring some way to counter a max (decimator) dont expect to go toe to toe with a killing machine.
ORANGE
2004-05-16, 11:09 AM
here is a question if a jammer jams the electrical system why should a max be able to move at all if hit by one because you know for sure that a max pilot can't move the suit on his own
Doppler
2004-05-16, 02:30 PM
here is a question if a jammer jams the electrical system why should a max be able to move at all if hit by one because you know for sure that a max pilot can't move the suit on his own
Ok people seem to have this really stupid idea, thanks to this game and holllywood, that EMP balasts fuck up machines. Solid state machines, (engines and what have you) are not affected by emp blasts, electrical controll systems are, but they can be shielded etc. So why with all the emp grenades out there shouldnt max's and tanks be EMP hardened.
EarlyDawn
2004-05-16, 03:52 PM
Infantry is currently the best weapon in PS, and always will be. MAXes don't need a nerf though, if anything I would say increasing their armor would be a good idea at this point perhaps. :nod:
Lartnev
2004-05-16, 04:11 PM
The developers apparently are more concerned with cranking out new features than actually making the core gameplay balanced and compelling.
Many take the opposing view, that they spend too long balancing and buffing/nerfing than bringing out content. Proof if it was needed that we don't really know what goes on inside the SOE buildings in San Diego. It also hasn't existed since the beginning, it's a case of more people carrying AV weaponary as well as anti-infantry weaponary (using REXO armour). In response to WolfA4, if you simply moved decimator to SA again you wouldn't change much. I mean it belongs in AV since it's a powerful AV weapon, some people will drop AV for SA just for the decimator, and plenty of people already have SA for the thumper and rocklet rifle.
Finally, doppler, jammer grenades technically aren't EMP grenades. Whilst their effects seem to heavily hint at it, there's no mention of EMP in the jammer's description. Also when you take into account the whole construct aspect of Planetside's backstory, it's likely that jammer grenades will just jam what is convenient gameplay wise :)
drsomewhere
2004-05-16, 05:03 PM
here is a question if a jammer jams the electrical system why should a max be able to move at all if hit by one because you know for sure that a max pilot can't move the suit on his own
So based on this you think that aircraft should fall out of the sky when hit by a jammer??? HMMM actually, i'd love to see that. jk
Eldanesh
2004-05-16, 06:41 PM
As funny as it would be to hotdrop onto a crowded air tower and use my emp... no.
Real Mulambo
2004-05-17, 05:29 AM
There are a hell of a lot of decimators about these days and it is so soul destroying to get whupped so quickly when in your corned beef can.
If you do kill one they just respawn at nearest AMS and get you anyway whereas MAXES have to wait and cannot respawn at AMSes.
MAXES are NOT at all HARD these days.
UP the armour bigtime.
Also put deci back where it was.
SilverLord
2004-05-17, 10:36 AM
UP the armour bigtime.
Also put deci back where it was.
I agree that the armor needs to be upped to take 4 decis. That means that you would have to switch decis and that makes you more effective, maybe 3.
The deci needs to stay where it is, the Pheonix is way too much fun.
Doppler
2004-05-17, 10:42 PM
Whould the special assault guys quit their whining about the obvious change to the ubercert.
Lartnev
2004-05-18, 08:26 AM
Whould the special assault guys quit their whining about the obvious change to the ubercert.
:huh:
drsomewhere
2004-05-18, 11:36 PM
Whould the special assault guys quit their whining about the obvious change to the ubercert.
HAAWHATTTTT??
Doppler
2004-05-19, 07:38 AM
Also put deci back where it was.
This.
Lartnev
2004-05-19, 07:55 AM
I'm not sure that was his point. I think the general idea around putting decimator back into Special Assault is the assumption that a lot less people have SA than AV and hence you'd reduce the number of decimator carrying people on the battlefield.
Gunslanger
2004-05-19, 08:48 AM
Alot of people have AV mainly for the Deci-mainly the VS. So moving the Deci to SA might hamper the numbers some, but very little. The reason (imo) there are so many Decis nowdays is the increase of MAX units with the new UniMAX cert. I think Deci is good where it is, but i do agree that MAXes should NOT be killed in by one infantry so easily! Up the MAX armor so it takes at least 3 Decis (I opt for 4) to kill a MAX.
Lartnev
2004-05-19, 01:39 PM
Yeah like I said before, some will definately drop AV for SA for the deci but I doubt the shift in numbers would be substantial. I think the decimator is fine and is good for use against light vehicles. But it's also the Infantryman's primary method of neutralising a MAX on his or her own.
ChewyLSB
2004-05-19, 03:19 PM
So you people want Special Assault to have 4 weapons (yes, the Radiator counts) and Anti-Vehicle to have 1, but yet have the same cert point cost.
Vis Armata
2004-05-19, 03:29 PM
All MAX certs are just another form of support. In the same way that advanced medics provide a benefit to a squad, MAX characters support infantry by fielding the armor and punch a squad wouldn't normally have indoors. MAXes are not effective alone, but they shine when part of a squad.
I've been hit by plenty of Decimators myself, but my squad is there to res and repair. I get back into the fight and throw more pellets. When enemy infantry focus on my Scattermax, my troops can make that decisive push.
Lartnev
2004-05-19, 04:42 PM
So you people want Special Assault to have 4 weapons (yes, the Radiator counts) and Anti-Vehicle to have 1, but yet have the same cert point cost.
It was hypothetical and personally I think the decimator should stay where it is.
AltaEgo
2004-05-20, 01:58 PM
Because TR MAXes wouldn't be affected then everyone would be yelling NERF TR MAXs
Its a good idea Jaged, but I'm with Logan on this one. TR MAXes special ability already makes them deci fodder, but being unable to lock down also will make them suck even more. And if they were unaffected by this, people would complain. Its a no win situation for them.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.