View Full Version : The Real Deal on SWG
TekDragon
2004-05-22, 03:22 PM
This is a summary for everyone who might be thinking of getting into SWG. As some of you may remember i was a HUGE fan-boy of SWG when it first came out, insitigating several flame wars in my defence of this (once) great game. I even met my current fiance on SWG and married her in game. This should convince you that i am not going to give an impartial bashing.
Alas, Sony has RUINED the game. Do NOT get into it. The great reviews you might read are old news. What is left is a empty husk of a game that has been stripped of all virtue by poor designer desicions, power gamers, and l33t tards.
The first thing you need to realize is that SWG is NOT a leveling game like EQ. Due to the the lack of Sony having a backbone, they catered to the losers who wanted everything on a silver plate. Master rifleman (or any proffesion for that matter) used to take 2-3 months of work to master. Now, it takes 3 days.
The second thing you need to realize is that, once upon a time, problem 1 was NOT a problem. The reason is that SWG was fun because of what you did once you hit the top. Mainly, PvP. There were almost infinite varieties of skill combinations you could do to make a fun PvP charachter that acted in combat differently than anyone else.
Alas Sony has ruined this as well, ruining several proffesions and overbalancing several others creating a handful of cookie cutter templates that are either "defence stackers" who are impossible to hit, even with massive range mods and "combat medics" who are extremely unblanced and simply run around diseasing everyone without there being a counter for them (5 doctors can't keep up w 1 combat medic in terms of healing).
The result is that PvP is simply a matter of watching the defence stackers fight for god knows how long, neither doing any damage due to huge defences and extreme armor made from buggy loot drops. That is, until, a combat medic shows up and ruins any "fun" that might be had.
The only other aspect that is (or was) of any interest in SWG is the social aspect. The cantinas and streets used to be filled with fun players. Now, however, EVERYONE is AFK macroing their way to unlocking their "Holocron" and becoming a jedi.
Cantinas are filled with dozens of AFK dancers spitting out canned macroes and begging for money. Markets are flooded with the results of holocroners who worked their way up archetect or tailor. Banks are flooded with people begging for this or that.
The game is simply NO FUN.
The ONLY POSSIBLE WAY for SWG to be saved is if the devs finally balance combat, balance loot drops, do away with "uber armor", get rid of holo grinding, and wipe the servers.
Anything short of that will just allow the downward spiral to continue.
Warborn
2004-05-22, 03:29 PM
I haven't played SW:G in a long, long time, but I will to see what it's turned into. Sounds like it's ass though. You can download the 14 day free trial from Fileplanet to see what it's like for yourself.
TekDragon
2004-05-22, 03:40 PM
No need for me, I played since release and i still have 3 months left on my 6 month payment.
Was fun while it lasted, but Sony bowed to the will of the ignorant masses and forgot their vision (despite the fact that the vision was created by the greatest masterminds of UO and EQ).
Corrosion
2004-05-22, 03:43 PM
I played for 3 months when it was released, was DAMN GOOD FUN. Even made me consider going back at a time. Now thanks to Tek, I'll stay the hell away.
OneManArmy
2004-05-22, 04:16 PM
thanks to tek i think my left nut just fell off and rolled under my desk...
TekDragon
2004-05-22, 04:19 PM
thanks to tek i think my left nut just fell off and rolled under my desk...
Better get if before your kittay eats it.
OneManArmy
2004-05-22, 04:25 PM
:D luckily she's not around right now..
Strygun
2004-05-22, 05:48 PM
And that's why, ladies and gentlemen, I don't play SWG.
Mushnator
2004-05-22, 05:51 PM
Was just about to buy it one day, but then the bad reviews came out. Was set on not buying it after reading a few of those horror stories.
Might try it out now..... it's free. :D
Indecisive
2004-05-22, 07:18 PM
*wookie dance*
Infernus
2004-05-22, 08:09 PM
I was a Jedi... but they tossed me out of the game for killing n00b bounty hunters or some such... ...I liked the power...
Strygun
2004-05-23, 12:54 AM
*wookie dance*
http://staff.planetside-universe.com/strygun/boog.wmv
JetRaiden
2004-05-23, 01:05 AM
I was a Jedi... but they tossed me out of the game for killing n00b bounty hunters or some such... ...I liked the power...
are you serious? I dont believe you. being a jedi takes hundreds of hours of gameplay.
Infernus
2004-05-23, 01:11 AM
are you serious? I dont believe you. being a jedi takes hundreds of hours of gameplay.
And? I played since launch...
Hell the only reason I made it there was becuase I knew the guy in game that made it there first... he helped me with my holocron...
I Hate Pants
2004-05-23, 11:33 AM
They need to get rid of jedis, period!
What also sucks are the empty cities. You could literately stand infront of a starport and level up. No need to go anywhere else really.
JetRaiden
2004-05-23, 11:47 AM
yea, in SWG the cities are relatively lifeless, whether or not theres people there. NPCs are boring and stupid. they would be better off if they had them yell at people who walked by.
Heavygain
2004-05-23, 11:58 AM
After about 1 month after i quit planetside I went and picked this game up, it was great at first. But I quit a week after the first month because I found that Eq (No flame please, this was a year ago) had more depth, I have long sinced quit Eq tho, everyone is a fucktarded nacho greased, no life, basement gamer (no offense to those who fit into this category). SWG even when it was in its prime was repetitive.
Gigabein
2004-05-23, 12:23 PM
playing SWG is a simple process from my experience
1. everybody in the party goes to the "mission" terminal and gets a "mission" in roughly the same cardinal direction (north, west, etc.)
2. run, run, run, run for about 15 empty, mind-numbing minutes of grasslands
3. kill the stuff that comes out of everyones' pile of crap
4. blow up everyones' pile of crap
5. run back to the "mission" terminal
6. goto 1
if somebody else comes along and blows up the instanced pile of crap that was made for your "mission", you still get credits for it so you just move on to the next person's "mission" or go back to the terminal. There... swg in 6 easy steps.
Madcow
2004-05-24, 03:06 AM
I was playing, and enjoying the game until they announced the Creature Handler nerf. If I remember correctly, I was at 3/2/1/3 on the tree and was just able to have 2 graul maulers out at once when I found out they were getting rid of that. I'm a casual gamer and had spent a LOT of time getting to that point. They made their announcement, I cancelled my subscription. That was right at the time of the beginning of the holocron grind as well. I hoped the developers had some great idea for how to achieve Jedi, and I found out they caved to something only powergamers could truly accomplish. Lame.
TekDragon
2004-05-24, 11:42 AM
Well im glad they nerfed CH. I wish they had deleted the entire proffesion.
God damn kiddies turned that misbalanced proffesion into something that made SWG a fuking Pokemon game. You couldn't go anywhere, into the cantina or hospital or starport, without seeing a fuking ton of 30 foot tall butt ugly creatures named "Shrek" or "Tiny" taking up 90% of the viewing space.
I'm GLAD they got all the dipshits from the game by nerfing CH. They just need to do it again with hologrinders.
I Hate Pants
2004-05-24, 12:10 PM
CH were fucking retarded. They are not Starwars related in anyway. They should just get rid of them.
Dharkbayne
2004-05-24, 01:17 PM
From what I heard, they're changing how you unlock your jedi char, you'll have to do some kind of quest, instead of the holo thing
Madcow
2004-05-24, 02:49 PM
I'm glad that I apparently qualify as a 'dipshit' for enjoying things other than you, somehow that's something I can live with. Being glad about wholesale nerfs to the game is the reason the game is shit right now, interesting that you aren't actually able to see that. When I bailed on the game the 'kiddies' were playing Commandos or Combat Medics (which apparently still haven't gotten fixed), not Creature Handlers. I had spent about 5 consecutive nights wandering the wilderness looking for Graul Maulers with very little luck, and trying to tame them with even less luck. When I was lucky enough to find a baby I'd have to try and fail to tame it usually 20 or so times before I could succeed, and yet I was finding enjoyment in failing and running for my life from the Mauler herds. Then I found out that my precious casual gamer hours were wasted because of people like you bitching about something that I hadn't done or seen. Developers willing to cave so dramatically to whiners that they'd completely ruin somebody else's gaming experience isn't a game I particularly want a part of.
And Pants, CH is a HELL of a lot more SW related than 75% of the professions in that game. Commando? Image Designer? Chef? Teras Kasi (related only by the crap secondary universe stuff)? Polearms? Ranger? Bio-Engineer? At least there is evidence of a creature handler in the films, it's not something completely made up for the game.
TekDragon
2004-05-24, 02:56 PM
Madcow, before combat medics were turned uber with unbalanced CM matieral drops from the Genosea caves it was the CH class that was accomplishing the follwing:
1. Unbalancing PvP
2. Unbalancing PvE
3. Ruining the SWG feel.
4. Ruining the enjoyment of being in any city.
Commandoes had a very SWG feel. They were never extremely unbalanced in PvP and nowhere near unbalanced in PvE. The only proffesion they had an advantage on was riflemen (due to 3x dmg bug).
Combat medics also have a SWG feel, being plausable in the SWG world. Combat medics only unbalance PvP. They do not unbalance PvE or any of the other topics.
Your argument sucks. CH had absolutely no reason to be in SWG. If you want to run around with a 30 foot tall lizard or dinosaur go play fuking Pokemon.
The only thing
Madcow
2004-05-24, 04:37 PM
Madcow, before combat medics were turned uber with unbalanced CM matieral drops from the Genosea caves it was the CH class that was accomplishing the follwing:
1. Unbalancing PvP
2. Unbalancing PvE
3. Ruining the SWG feel.
4. Ruining the enjoyment of being in any city.
Unbalancing PvP? Are you out of your freaking mind? In order to be a decent CH you had to invest way too many resources to be a good fighter, and it didn't take much to take out the person behind the creature. Eye shot, mind poison, tons of other things. You must have been horrible at PvP.
As for unbalancing PvE, I saw a lot of TK Masters who could tank things the way no CH could dream of with his beasties. PvE was never remotely balanced and to pretend CH was the reason for that is laughable. The only point you might have are the 'amateur' CHs who were able to bring sludge panthers along with minimal effort in the CH tree.
Ruining the SWG feel? Again, stupid. The game has freaking COOKS for the love of Pete. At least we saw a Rancor tamer in the films, saw something that let you know it was a part of the universe. Give me a call with the names of the Image Designers you saw in the film when you get a chance.
As for ruining the enjoyment of the cities, I'll give you that. I always thought they should have had strict guidelines that pets would have to be placed in the datapad in the city with an exception being perhaps and area where handlers could sell their beasts a bit away from the populated parts.
Commandoes had a very SWG feel. They were never extremely unbalanced in PvP and nowhere near unbalanced in PvE. The only proffesion they had an advantage on was riflemen (due to 3x dmg bug).
Translation: I played Commando and enjoyed it. A very SWG feel? Never unbalanced? Riiiight. When flamethrowers came out and you and every other bandwagon jumper became a Commando it was totally balanced. When a Commando could singlehandedly destroy an ATST (for some reason you neglect to mention those in your PVP argument even though they were WAY more deadly then any of the tamed creatures), even though the ATST at the time was king of the road that was totally balanced.
Combat medics also have a SWG feel, being plausable in the SWG world. Combat medics only unbalance PvP. They do not unbalance PvE or any of the other topics.
Being 'plausable' (sic) in the SWG world? Holy crap, does it hurt at all when you talk out of your ass like that? So basically the fact that Rancors and tamers existed in the films is not good for being 'plausible' in a Star Wars game, but the fact that Tekdragon thinks Combat Medics sound cool makes them believable? Then you forgive them for 'only' unbalancing PvP? Did that honestly sound intelligent while you were typing it?
Your argument sucks. CH had absolutely no reason to be in SWG. If you want to run around with a 30 foot tall lizard or dinosaur go play fuking Pokemon.
The only thing
My argument sucks? I apologize for littering it with such things as facts and with not leaving it as "CH is teh suxxors!" or whatever you've so eloquently said. Sorry that the game that you were so happy to see ruined for other people suddenly jumped up and bit you in the ass too. It happens.
firecrackerNC
2004-05-24, 07:31 PM
Wow Teks back.......and SW:G sucks.Cant Believe I spent $80 for the freaking *special Edition* which had some shitty artwork books and a figurine in it.I lost intrest in that damn game in less then a week.Takes SOOOO freaking long to get faction points,money and fun.I cant remember a time I actually had fun in that game.
Indecisive
2004-05-24, 09:24 PM
I say this from the heart.
ban.
TekDragon
2004-05-25, 12:25 AM
Madcow, i'll let you go to SWG forums and type in "TekDragon".
You'll quickly find out the truth of who and what I was. You'll find out who was voted best player on Wanderhome, best PvPer on Wanderhome, first rifleman on Wanderhome, and founder of best PvP guild on Wanderhome.
Peacemaker
2004-05-25, 01:10 AM
Owned.
Madcow
2004-05-25, 10:18 AM
Madcow, i'll let you go to SWG forums and type in "TekDragon".
You'll quickly find out the truth of who and what I was. You'll find out who was voted best player on Wanderhome, best PvPer on Wanderhome, first rifleman on Wanderhome, and founder of best PvP guild on Wanderhome.
Wow, you must have a really large penis too. Nicely done.
I don't go to the official SWG forums just like I never did, they were always filled with idiots just like the official Planetside forums. Congratulations on being their king.
TekDragon
2004-05-25, 10:26 AM
Wow, you must have a really large penis too. Nicely done.
I don't go to the official SWG forums just like I never did, they were always filled with idiots just like the official Planetside forums. Congratulations on being their king.
No, ace. The proffesion, GCW, and game guide forums are full of idiots. The server forums are full of regular kids, men, and women who enjoy the game.
For someone who knows absolutely nothing about the PvP, PvE, or even the social aspects of SWG - you sure do run your mouth alot.
Madcow
2004-05-25, 10:34 AM
No, ace. The proffesion, GCW, and game guide forums are full of idiots. The server forums are full of regular kids, men, and women who enjoy the game.
For someone who knows absolutely nothing about the PvP, PvE, or even the social aspects of SWG - you sure do run your mouth alot.
I know nothing about it? I've done nothing but provide cold, hard facts while you've done nothing but bitch that big monsters somehow ruined your gaming experience. The fact that it took you so much longer than everybody else to realize the game was blowing monkeys might tell you something, but then you'd have to actually realize how you sound and I doubt that will be happening.
Honestly, I don't even remember which forums I was going to. It wasn't any of the ones you mention but it was quite mature and had some really good input in it. The official forums were exactly like every Sony official forum. Good for you that you felt happy there. Bad for you if you honestly believe humanity behaves like those morons.
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