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View Full Version : New Idea for a New Lancer


Peacemaker
2004-05-25, 02:25 PM
Just discusing on IRC about this when an Idea poped into my head. What if you gave the Lancer a charge up time that based how much damage it did and ammo it uses (same idea as the spiker). You press and hold, the longer you hold the more ammo is consumed. THe more ammo used the stronger the bolt. It would take the same time to charge up a lancer to full as it does for the present one to fire all six shots minus the first charge of the first shot. The lancer can also be fired immediatly (just press the button and with no charge it fires) although there is a waiting period for the next insta shot.

Lartnev
2004-05-25, 02:32 PM
I'm not keen on the idea of getting hit by 6 lancer shots at the same time. I mean yeah the damage over time will remain the same, but the difference will be that you can take a MAX down completely by suprise, and hide until you can pop out and hit something with all 6 shots before going back into hiding.

I'm pretty sure the Vanu would love it though :)

Peacemaker
2004-05-25, 02:34 PM
Thats the point though. The thing would benefit from that. Maybe if you made it so they had to hold still while charging also the bolt is more distinct like that of a bolt driver.

Onizuka-GTO
2004-05-25, 03:10 PM
sounds good to me. I mean i think all Vanu weapons should have an Alternative mode.

That's what Versatility is all about, the ability to change modes to adapt to a given situation.

At the moment the only true versatile weapon that encompass the Vanu philosophy is the Pulsar and Beamer.
The former being a very good example of how it does under combat.

Majik
2004-05-25, 03:35 PM
I'm not keen on the idea of getting hit by 6 lancer shots at the same time. I mean yeah the damage over time will remain the same, but the difference will be that you can take a MAX down completely by suprise, and hide until you can pop out and hit something with all 6 shots before going back into hiding.

Yeah and who would want an empire to have an AV weapon where the infantry unit could hide behind a rock and then fire it.....oh wait, the nc already have that, guess that would just leave the tr to have an AV weapon that would, I don't know, chase a target down by locking in on it and everyone could use their AV from relatively safe cover :p

Rbstr
2004-05-25, 04:22 PM
I don'e see much a a problem with it, if the damage abilitys remainded roughly the same, except for maybee a fully charged 6shot that would insta-gib a max

Radaeron
2004-05-25, 04:32 PM
i suppose its a fairly nice idea...
but maybe you could have it so the more you charge it up the less accurate it becomes... it would be a bit unfair for a long range high charge gun to be able to take out a tank or something.

if you did that.. you should have to improve striker...
the git keeps losing the lock and failing to gain a lock and missiles losing its target when its right in front of it... /end rant before i go on about it.

Lartnev
2004-05-25, 08:12 PM
Yeah and who would want an empire to have an AV weapon where the infantry unit could hide behind a rock and then fire it.....oh wait, the nc already have thatt

1)The power of 6 lancer shots is greater than that of a single pheonix
2)You can't move while guiding your missile making you sniper/infil bait
3)It takes time to reach long distance targets. The lancer, whilst isn't instantaneous, is pretty quick.

I'm just warey about giving such a weapon to anyone.

MYcrimsonTEARS
2004-05-25, 08:14 PM
i would say no, only due to the fact that this still would not give it any AA

Lartnev
2004-05-25, 08:19 PM
Actually, I think it would improve the AA a little bit. Since you could time your single powerful shot rather than keep adjusting for each smaller shot.

If this charge up has no delay between trigger release and the bolt firing, I think it would make quite a good AA weapon.

scarpas
2004-05-25, 08:38 PM
Yeah and who would want an empire to have an AV weapon where the infantry unit could hide behind a rock and then fire it.....oh wait, the nc already have that, guess that would just leave the tr to have an AV weapon that would, I don't know, chase a target down by locking in on it and everyone could use their AV from relatively safe cover :p


:confused:

SilverLord
2004-05-26, 10:24 AM
At the moment the only true versatile weapon that encompass the Vanu philosophy is the Pulsar and Beamer.
This is not true. The Lasher is AV and AI if you didn't know. The Quaser has two firing modes, the Comet is a bitch against infantry and vhel alike and the starfire is rule against aircraft, I don't know about AV.

Warborn
2004-05-26, 02:50 PM
Fully charged shot would instantly kill infantry too. I think I had my fill of lancer snipers already.

ChewyLSB
2004-05-26, 03:11 PM
^^ That's the main problem I was thinking. I believe six Lancer shots kill a Rexo, and right now it can be used as Anti-Infantry (look at that! Vanu versatility!), so a fully charged lancer could one-shot an infantry.

AltaEgo
2004-05-26, 05:35 PM
Yeah and who would want an empire to have an AV weapon where the infantry unit could hide behind a rock and then fire it.....oh wait, the nc already have that, guess that would just leave the tr to have an AV weapon that would, I don't know, chase a target down by locking in on it and everyone could use their AV from relatively safe cover :p

The TR? Not likely. For a start, your damn lucky if it even locks. And secondly, you have to keep your reticule on the target for it to hit, and even then it can mess up. So no, 90% of the time you're always an available target on the field.

ChewyLSB
2004-05-26, 05:37 PM
Er, I've used every AV weapon extensively and I don't mind the Striker that much. In fact, I find it to be quite good.

AltaEgo
2004-05-26, 05:54 PM
Correct myself here. Its a GOOD weapon yes. But in terms of hiding, safety and the "perfect weapon" people say it is, it isnt all happy aim and fire.

Rbstr
2004-05-26, 06:18 PM
yeha i agree, the Weapons are preaty ballenced in the lopsided ballence that PS has, every weapons is effective in its own right.

Sputty
2004-05-26, 06:34 PM
Yeah and who would want an empire to have an AV weapon where the infantry unit could hide behind a rock and then fire it.....oh wait, the nc already have that, guess that would just leave the tr to have an AV weapon that would, I don't know, chase a target down by locking in on it and everyone could use their AV from relatively safe cover :p
Wha? You actually think the Striker can be fired from cover? You must not understand the other weapons at all. Hell, the Lancer has far more range than the striker, and covers the distance far quicker than a Striker. With a Striker I have to sit out in the open running around trying to get a lock and then I have to hold it as the missile travels.

Majik
2004-05-27, 09:38 AM
Wha? You actually think the Striker can be fired from cover? You must not understand the other weapons at all. Hell, the Lancer has far more range than the striker, and covers the distance far quicker than a Striker. With a Striker I have to sit out in the open running around trying to get a lock and then I have to hold it as the missile travels.

When I tried the TR, I used to popup from cover to get a lock, fire, and duck back. When I tried the NC, of course I didn't even have to come out of cover. The VS, however, have to pop out, maintain LOS while they are firing, then they can take cover again. I am just pointing out that a VS AV user spends more time exposed then the others.

AltaEgo
2004-05-28, 02:38 PM
When I tried the TR, I used to popup from cover to get a lock, fire, and duck back. When I tried the NC, of course I didn't even have to come out of cover. The VS, however, have to pop out, maintain LOS while they are firing, then they can take cover again. I am just pointing out that a VS AV user spends more time exposed then the others.

What he means is the time you're stood out on the field acuiring the target, aswell as keeping your cross-hair on while the projectile follows and hits it is time enough for some geezer to waste you. It takes time for the projectile to home in, and then follow that vehicle, waiting for it to hit. We are equally exposed; because aslong as we can SEE the target (cross-hair on) THAT, my friend, is not cover; because they can see us too.

Sputty
2004-05-28, 02:40 PM
When I tried the TR, I used to popup from cover to get a lock, fire, and duck back. When I tried the NC, of course I didn't even have to come out of cover. The VS, however, have to pop out, maintain LOS while they are firing, then they can take cover again. I am just pointing out that a VS AV user spends more time exposed then the others.
One Lancer shot does more damage, travels faster, and is easier to shoot than one Striker shot. The Striker has to maintain LOS on the target until it hits otherwise the lock fails. You really don't understand how the Striker works if you think you can shoot and get cover quickly.

Dharkbayne
2004-05-28, 02:43 PM
I'd like to see these things

1. You CANNOT move, you can rotate and look up/down, but you can't actually walk around while charging it
2. takes 1.5 seconds to charge fully, and afterwards, there's a delay as long as it would take to fire the shots individually (I.e. if you charge it up to 6 shots, there's a delay long enough that someoen could fire 6 individual shots, so don't miss)

This would give a HUUUUUUUUUUUGE punch, but a HUUUUUUUUGE delay afterwards.