View Full Version : armor packs!
NinjaBob
2004-06-18, 11:26 PM
Why can't there be armor packs...like medical packs. i never have any armor it sucks..especially for maxes.
SilverLord
2004-06-18, 11:43 PM
I like that idea but it just seems overboard.
Roswell34
2004-06-19, 01:09 AM
Ive thought have that just earlier
JetRaiden
2004-06-19, 01:13 AM
no, it makes repair guns completely useless. support roles will dwindle into nothingness.
Cryptica
2004-06-19, 03:30 AM
and med packs make medical skills worthless? I think it's a valid idea.
Lartnev
2004-06-19, 09:37 AM
Medical Applicators can revive people, BANKs can only heal armour.
There's no fictional problem with it, I just don't think it's necessary.
Indecisive
2004-06-19, 11:30 AM
Advanced abilitys for engie im guessing.
Lartnev
2004-06-19, 11:51 AM
Yeah I could live with that :)
FatalLight
2004-06-19, 05:00 PM
People run out of med paks all the time, so I spend more time healing than reviving...
Ait'al
2004-06-20, 05:28 AM
But if you made it part of the engie skill everyone would get it and not heal anyone else and we would still end up with some form of dwindling of support skills. The game needs a drastic turn toward support not against it.
Sploogey
2004-06-20, 06:59 AM
no, it makes repair guns completely useless. support roles will dwindle into nothingness.
i agree
though it would be nice to have a pack for MAXs only that took up the same ammount of room as like 2 boxes of ammo which repaired 50 armor or something
Diddy Mao
2004-06-20, 11:49 PM
Let them worry about more important things atm like Battle Islands! Armor Packs aren't that intrigual if you ask me. Half the Planetside pop if not more has Engy, i mean it's armor it's heavy and clanky it should be able to be repaired on teh go like Health would. an Armor mod i wouldn't mind that though :-D
Baneblade
2004-06-21, 12:00 AM
Take off 10 Battle Ranks, viola, support people are needed...
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