View Full Version : Ideas for AT Maxes
NinjaBob
2004-06-19, 02:34 PM
Anti-Infantry
Maelstrom Max
Two Whip-Lash Cannons (1 on each Arm)
Maybe even the grenades :D
Anti-Armor
Spiker Max
Two Spiker Cannons (1 on each Arm)
Pretty Much like the spiker but alot stronger against vehicles.
Anti-Air
Dont no what to call it
Four Spiker Cannons (2 on each arm) kinda like TR anti-Air
Shoots Spiker bullets alot faster.
-Not really sure about anti-air
Dunno about the capacitor special thing...any ideas?
scarpas
2004-06-19, 02:38 PM
i like the first two, but they may be a little overpowered, but the third needs something else...
homing scythe?
Sputty
2004-06-19, 03:05 PM
i like the first two, but they may be a little overpowered, but the third needs something else...
homing scythe?
Cryptica
2004-06-19, 03:26 PM
A dual maelstrom MAX would both rock and suck. I hate maelstroms so much....
FatalLight
2004-06-19, 04:55 PM
homing scythe?
Homming scythe is a good idea, and duel mael... maybe jus one and a small buff, remember youve got armor. Would you use normal spec abilities or give at their own? Maybe... right click to shoot an orb that on contact forms a zipline the max follows?
Indecisive
2004-06-19, 05:03 PM
Ugh. To powerfull. The only Idea I like was for the melee max with a short range teleportation capacitor.
Radaeron
2004-06-19, 06:21 PM
I somehow made my DC Max a melee max...
i have it set as 5 in favourites.. an this big streak stayed across my screen, looked like a knife.. but sorta hovering.. when i tried to shoot it did knife damage and sounds.. lol.. funny :D
NoSurrender
2004-06-19, 06:29 PM
no malestrom grenades. Im so tired of that spam.
Ait'al
2004-06-20, 05:23 AM
I think there should be only one AT max. And it should have a cool power up shot ability and be kinda all situational. Though differnt damage to all 3 types of targets. All of which is in a non overpowering sort of way. Of course!
Indecisive
2004-06-20, 10:06 AM
I somehow made my DC Max a melee max...
i have it set as 5 in favourites.. an this big streak stayed across my screen, looked like a knife.. but sorta hovering.. when i tried to shoot it did knife damage and sounds.. lol.. funny :D
I had that once with a comet max. hahah.
Cauldron Borne
2004-06-20, 01:00 PM
Anyone else notice that TR (maybe the other ma's too) MAXs sometimes stop working? They spit out ammo, and waste ammo just as fast, but cant reload and the gun does no damage to the enemy?
THAT needs to be fixed before they ad an AT max. It is so frustrating to hear 'aww crap, my max is useless again' over TS and know that the bullet sponge that is supposed to be guarding my back while I hack is now just a big locked down, defensless wall that will die to 2 deci shots.
Lartnev
2004-06-20, 08:44 PM
That would be lag Cauldron Borne.
Cauldron Borne
2004-06-21, 12:45 AM
Hmmm, well lag at 67.4 FPS w/ everything else in the green is news to me.
And if it IS lag (which i doubt) it is server-side, which means is can be fixed. And if it isn't it is only hurting an already gimped area (among so many others).
Indecisive
2004-06-21, 12:50 AM
Its not just max's. Occassionally all my weapons will do zero damage so I run arround throwing plasma nades at friendlys.
Have seen lots of people in the same situation.
Lartnev
2004-06-21, 09:13 AM
The inability to reload your weapon stands out as lag to me (as reloading has to be confirmed by the server), and of course if you're lagging you can't shoot anyone else. That's my logic anyway.
Never seen this personally :(
FatalLight
2004-06-22, 06:36 PM
Back to at maxs- only cc owners can have them right? Would it be in unimax?
ZionsFire
2004-06-22, 06:48 PM
/me imagines cloaking dual scythe max creeping up on Vanu........
I can dream :p
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