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View Full Version : Punisher Variant


Majik
2004-07-02, 11:32 AM
After reading a discussion on the OF about combining support tools to save inventory space, I came up with an idea I thought might merit some discussion.

What about a variant on the Punisher, which instead of having a grenade launcher on the bottom, had a Nano Dispenser. This would obviously require the user to have both the MA and Eng certs.

I can't tell you the number of times I have been trying to get tubes or a turret up and come under fire, only to die because I couldn't get a weapon out fast enough. With this idea, it would just be a matter of switching from the alternate fire mode while fixing something, back into the primary fire to defend yourself.

Idea, comments, flamers?

DeepStrikeck
2004-07-02, 11:55 AM
I like it

TheN00b
2004-07-02, 12:05 PM
Hey, even better, we could do an even more drastic modification. The Punisher would become a standard machinegun with a nine-millimeter. As soon as you get it at an EQ terminal, you get a pop-up bar that gives you a choice between adding a grenade launcher, a nano-dispenser/BANK, a MedApp, or a REK. You can only get the last three mods if you have the appropriate basic certification. Thoughts?

Manitou
2004-07-02, 12:15 PM
:thumbsup:

Incompetent
2004-07-02, 12:21 PM
Sounds like a decent enough idea, but I think accidental TKs might spike without some sort of warning feature to keep people from accidently shooting there own wounded. Like if you have your reticle on a target close enough to heal, but you've got your primary fire selected, it'll display a warning in big red letters or something.

TheN00b
2004-07-02, 12:28 PM
Well, I don't think that TKing would be much of a problem: Once you realize that you're firing bullets at a friendly, you'll stop, and since you were gong to repair them anyway, it just takes longer. One addendum, though, to my idea: The ammo packs for the support-attachments of the Punisher would the size of normal pistol ammunition. I don't want to completely supplant the BANK, MedApp and REK.

Incompetent
2004-07-02, 12:34 PM
Thats assuming they aren't already heavily damaged, to the point where one or two bullets could put them down, which is typically when you need healing (not to mention alot of stupid people would shoot you if they survive, thinking you did it on purpose), but it's not that important. I just think it would be really, really embarrassing to run someone down to heal them, then kill them.

TheN00b
2004-07-02, 12:38 PM
Thats assuming they aren't already heavily damaged, to the point where one or two bullets could put them down, which is typically when you need healing (not to mention alot of stupid people would shoot you if they survive, thinking you did it on purpose), but it's not that important. I just think it would be really, really embarrassing to run someone down to heal them, then kill them.

You're right, it would be pretty damn embarrassing. But all you'd really have to do is look at the mode you're in before you pressed the mouse button...

Incompetent
2004-07-02, 01:15 PM
Obviously, but the most easily avoidable mistakes are the ones that are made most often. I'm not in favor of idiot proofing all equipment, if you drop a thumper round on a friendlies head if your fault and you deserve your grief, but this is the sort of thing where a quick flash of red text would prevent alot of stupid misunderstandings (on both sides of the applicator,) especially among newer players.

I think it's a good idea and it would be very nice to see it implemented, but I also think that if they don't include some sort of warning, alot of people (myself included) would rather hang onto our normal applicators rather then opt for the underbarrel ones just to prevent any mistakes, and might be just a bit more wary about being healed by other people.

Edit: Let me put it this way. Auto-reload is stupid, if you forget to reload and you get yourself killed, its your fault, pay attention next time. If someone else gets killed because of that, so be it, you can't blame the enemy for taking advantage of your mistake. However, if some careless person TKs you because he wasn't paying attention to his fire mode, it wasn't your fault, you didn't get outplayed, you didn't do anything wrong, the enemy didn't do anything right, someone else just made a stupid mistake and you have to pay for it (or vice versa.)

Majik
2004-07-02, 01:29 PM
Just imagining the look on a badly damaged noobs face the first time a friendly unit comes running at him pointing his punisher :lol:

xenoputtss
2004-07-02, 01:42 PM
Maybe different sights (i think thats how it is spelled) could be used for the different modes. Have the regular cross hairs for the primary attack, and for the secondary, switch to something like a circle or a triangle in green.

But also, if you are dumb enough to not pay attention to the fireing modes (which I am) then you should not use this weapon mod.

EarlyDawn
2004-07-02, 01:44 PM
I'd rather see the supressor be the modifiable gun.

Majik
2004-07-02, 02:11 PM
I'd rather see the supressor be the modifiable gun.

I only used the Punisher as an example since the artwork and functionability of secondary mode are already there. The suppressor would be good since it wouldn't require the MA cert, just the support certs. I just think the Punisher would be easier for them to implement.

Lartnev
2004-07-02, 02:40 PM
Including a Nano dispenser with a Punisher is an awesome idea, but it'd have to have less capacity than a standard nano dispenser (just like it has less capacity than a thumper for example).

I'm not so sure about REKs BANKs and MAs.

TheN00b
2004-07-02, 02:56 PM
I only used the Punisher as an example since the artwork and functionability of secondary mode are already there. The suppressor would be good since it wouldn't require the MA cert, just the support certs. I just think the Punisher would be easier for them to implement.

Yes, the Punisher would not only be easier to implement, but it would actually be useful as a combat-effective weapon, something the Suppressor really isn't. This would give Agile support-characters with Medium Assault an effective, highly versatile, and inventory-efficient gun, something I think is worth doing.

Destroyeron
2004-07-02, 04:36 PM
I like the idea. I'm not really with the rek idea, but I also think it'd be awesome if we could say, launch ace's and have them automatically turn into a whatever you selected before you shot it. :D that'd be helpful.

DeltaForceAlpha
2004-07-02, 05:11 PM
*imagines being able to shoot boomers onto a guy knowing he can't do anything but accept inevitable death*

*drools*

I like the idea but I think it should only work with the glue gun and maybe the MA and handheld armor replenisher(forgot the name lol), REk would be weird because what would be the use of it if you could get a weapon with it attached.

BUGGER
2004-07-02, 10:02 PM
I agree and disagree with some of this.

Putting a REK into a Punisher would be all that good/apealing.... Its a smaller weapon and doesn't really take up nothing put a handgun slot (and the only people who would use a handgun would be a cloaker and if we use 2 slots, the other is for a grenade). Therefore, I wouldn't want to see the REK in the Punisher. Yet that would also include the BANK and the medical thingy (and REK if you will). Those would have to be a new hand held weapon.


Though notice once these are implemented, there is barely any use for the actual repairing/hacking weapons. Who would still use those, especally the gluegun when you can use the punisher and just right click back to a gun? It would jsut be another useless thing on the menu.

Lartnev
2004-07-03, 10:55 AM
Not everyone wants to use the punisher for a start. And if it has a very limited capacity then I can see the glue gun being far more appealing to repair vehicles and turrets.

ChewyLSB
2004-07-03, 11:39 AM
I know that, even though I'm a huge punisher fan (before I get HA on my characters), I would still use the BANK and Med app, because I like to use my rifle slots on other things.

Cauldron Borne
2004-07-03, 04:08 PM
Umm... how would you repair/heal, yourself?


*slams Punisher down on own leg to inject healing juice into his own body

* turns punisher around so he stares it in the face, forgets to swich modes and shoots himself

* Swiches modes, and hits himself with a Plasma 'Nade.

BUGGER
2004-07-04, 02:39 AM
:lol:

StrangeFellow
2004-07-04, 04:03 AM
Umm... how would you repair/heal, yourself?


*slams Punisher down on own leg to inject healing juice into his own body

* turns punisher around so he stares it in the face, forgets to swich modes and shoots himself

* Swiches modes, and hits himself with a Plasma 'Nade.
:rofl:

Lartnev
2004-07-04, 09:51 AM
:rofl:

Shalashaska
2004-07-04, 06:18 PM
:rolleyes:

Cauldron Borne
2004-07-04, 11:07 PM
It could happen to anyone, not just the unstable and perpetually curious.

JetRaiden
2004-07-04, 11:32 PM
:thumbsup: