ChewyLSB
2004-07-20, 01:28 AM
The FPS genre is extremely popular, and as so, there are several different types of FPS's. Most FPS's can be categorized into three main categories.
Fast Paced, Twich Based FPS's
Examples: Unreal Tournament 2004, Quake 3
These are for the speed demons of the FPS genre. Your reflex time is the most important thing here. These games are incredibly quick, and require fast eye movements to truly excel at them.
Charecteristics:
- Generally no reloads
- Cover is virtually non-existant
- Incorporates things like double jumping
- CoF bloom is not very important
- Fast Character Movement
- Weapon switching is near instantaneous
Medium Paced, Run-of-the-mill FPS's
Examples: Return to Castle Wolfenstein, Call of Duty
These are the median between fast and slow paced FPS's. Cover is emphasized as in slow paced FPS's, but reflex time is also important.
Characteristics:
- Reloads, but are generally "interruptable reloads"
- Cover is emphasized
- Jumping is in the game, but is only mildly punished
- CoF bloom is fairly important
- Average character movement
- Average weapon switching
Slow Paced, Cover Based FPS's
Examples: PlanetSide, Operation: Flashpoint
These are the most realistic of all FPS's. Staying still and firing from cover is generally the most emphasized thing. Reflex time plays the least role in these games. Character movement is also the slowest, however, you can generally holster your weapons to move more quickly.
Characteristics:
- Reloads, but are generally un-interruptable.
- Cover is extremely imporant.
- Jumping is punished severely
- CoF bloom is very important
- Slow character movement
- Slow weapon switching
Hard to Categorize games
Of course, every once in awhile, a developer likes to throw a monkey wrench into the formula and make it hard to categorize.
Battlefield 1942, Battlefield: Vietnam
These two games are fairly tough to categorize. The character movement speed suggests that it is a slow paced game, and the addition of the high emphasis on cover furthers that, however, it takes elements from other speeds. It has interruptable reloads, which suggests a medium paced FPS, but it also has near instantaneous weapon switching.
The Verdict: Slow Paced, Cover Based FPS
Halo: Combat Evolved
Another hard to categorize game. The general character speed, once again, suggests a medium paced fps. Interruptable reloads also help suggest this. However, the general lack of cover in the maps deter me from classifying it as a medium paced FPS. Also, the weapon switching is faster than of a normal medium paced FPS, which suggests a fast paced FPS.
The Verdict: Medium Paced, Run-of-the-mill FPS
Fast Paced, Twich Based FPS's
Examples: Unreal Tournament 2004, Quake 3
These are for the speed demons of the FPS genre. Your reflex time is the most important thing here. These games are incredibly quick, and require fast eye movements to truly excel at them.
Charecteristics:
- Generally no reloads
- Cover is virtually non-existant
- Incorporates things like double jumping
- CoF bloom is not very important
- Fast Character Movement
- Weapon switching is near instantaneous
Medium Paced, Run-of-the-mill FPS's
Examples: Return to Castle Wolfenstein, Call of Duty
These are the median between fast and slow paced FPS's. Cover is emphasized as in slow paced FPS's, but reflex time is also important.
Characteristics:
- Reloads, but are generally "interruptable reloads"
- Cover is emphasized
- Jumping is in the game, but is only mildly punished
- CoF bloom is fairly important
- Average character movement
- Average weapon switching
Slow Paced, Cover Based FPS's
Examples: PlanetSide, Operation: Flashpoint
These are the most realistic of all FPS's. Staying still and firing from cover is generally the most emphasized thing. Reflex time plays the least role in these games. Character movement is also the slowest, however, you can generally holster your weapons to move more quickly.
Characteristics:
- Reloads, but are generally un-interruptable.
- Cover is extremely imporant.
- Jumping is punished severely
- CoF bloom is very important
- Slow character movement
- Slow weapon switching
Hard to Categorize games
Of course, every once in awhile, a developer likes to throw a monkey wrench into the formula and make it hard to categorize.
Battlefield 1942, Battlefield: Vietnam
These two games are fairly tough to categorize. The character movement speed suggests that it is a slow paced game, and the addition of the high emphasis on cover furthers that, however, it takes elements from other speeds. It has interruptable reloads, which suggests a medium paced FPS, but it also has near instantaneous weapon switching.
The Verdict: Slow Paced, Cover Based FPS
Halo: Combat Evolved
Another hard to categorize game. The general character speed, once again, suggests a medium paced fps. Interruptable reloads also help suggest this. However, the general lack of cover in the maps deter me from classifying it as a medium paced FPS. Also, the weapon switching is faster than of a normal medium paced FPS, which suggests a fast paced FPS.
The Verdict: Medium Paced, Run-of-the-mill FPS