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Dharkbayne
2004-07-21, 07:36 PM
I posted this in a thread, but decided make its own so it could get more discussion, anyways -



I'd like to see one use jetpacks (That don't recharge, you need to get a new one after it runs out) that make you move very fast, and very high, but only last for about 5 seconds, mainly to be used to jet to the top of a tower quickly or hop over walls. They'd also be very hard to control, having alot of kick when taking off, and moving you very fast. Only useable by Agile, require their own cert (Maybe this would be a good 1 cert point cert). Or possibly they'd fit in the "special assault" cert

You wouldn't be able to have a gun out while using it either (Hard to control a jetpack with a rifle in your hand)

It'd be balanced and wouldn't take away from the VS because
A. They're one shot use, so you'd have to get a new one after that one's spent
B. You can't shoot while using them
C. Hard to control, so no "hop fighting"


Flames? Comments? Bacon?


Flames? Questions? Comments?

ICha0sI
2004-07-21, 07:41 PM
no

Batousai
2004-07-21, 09:03 PM
Yea a simple no will do for this thread

JetRaiden
2004-07-21, 09:04 PM
maybe, but I dont want this to be even more like Tribes 2.

maybe like the decimator where it has 3 bursts, and you cant really control it, its only for getting to higher locations for sniping and whatnot.

Sigma
2004-07-21, 09:18 PM
no

Mag-Mower
2004-07-21, 09:19 PM
i like this idea, only because the jumps only last a few seconds, and its obvious no one will get any kills... I like this Idea

Doppler
2004-07-21, 09:43 PM
I dislike this because it weakens defenders further, not cool.

Dharkbayne
2004-07-21, 10:54 PM
maybe, but I dont want this to be even more like Tribes 2.

maybe like the decimator where it has 3 bursts, and you cant really control it, its only for getting to higher locations for sniping and whatnot.

That's what I mean, it would only work for few seconds of continous flight, then you'd need to go get a new one from an equip term, so it would have limited use, and it'd only be useable in agile, so you wouldn't have flying invisible cloakers, or REXOs with PShield.

Incompetent
2004-07-21, 11:02 PM
I like it, i think it would add alot to the game. It would give people a real incentive to use agile even if there rexo certed.

Be nice to finally have a good way to clean those VS maxes and air cav jumpers off the tops of tech plants/amp stations and the like.

Doppler
2004-07-21, 11:19 PM
What more incentive do the HA strafe monkeys need? Defenders are already near completely fucked in this game, no oh dear god no. God forbid you might have to get organized and use a gal drop.

Incompetent
2004-07-21, 11:25 PM
Get organized and do a gal drop, to clean a few guys off the top of our own base... yeah, somethings wrong with that.

Doppler
2004-07-21, 11:28 PM
Ok incomp wasnt addressign your specific issue, because more often then not this is going to be used by enemies to leap over your walls cutting down one more line of defense, what is so obtuse about this?

Incompetent
2004-07-21, 11:43 PM
I just think it's stupid to write off something that would potentially add to the game because the offense has the upper hand right now. If it went live NOW it would suck, but a few months down the line once the defense gets a few buffs it could be alot of fun.

Meursault00
2004-07-21, 11:49 PM
Make it cost cert points to be able to use.

Then make it so you can only get it when you have an equipment mod.

Doppler
2004-07-21, 11:53 PM
Incompetent the developers have shown no sign of any intrest what soever in buffing defense that is evident from nearly every iota of base design.

Incompetent
2004-07-22, 12:06 AM
which is supposedly being updated in the near future.

Warborn
2004-07-22, 01:04 AM
I wouldn't want something as significant as jetpacks to be a 1-shot use. Why not let people decide how many uses it has through fuel canisters carried in their backpack?

Furthermore, allowing anyone to use a jetpack along with HA weapons would suck. It would just make the kind of ejecting from an aircraft onto a tower shit that is so prevalent even more common. Why would anyone go through the front door if they could have a HA and everything and hop over the walls?

Thus I'd personally be more in favor of either only MA weapons being useable while with a jetpack, and of course pistols and other equipment. Regardless, jetpacks are something I think would be really great for PS, and I hope eventually it gets added (all the "omg this isn't Tribes 2" people need to go sit in the corner with the "omg this isn't Mechwarrior" jerkboats).

I Hate Pants
2004-07-22, 01:16 AM
OH BOY! NC jackhammer whores avoiding long rang fire by simply jumping in the air (making it hard to shoot them) and then landing infornt of your face and filling your belly with lead.

No thanks! I hate having to deal with VS maxs as it is.

Plus as stated earlier. It makes defending a base harder and encourges gung ho tactics. Which we see enough of already with HA weapon users and reaver pilots.

Incompetent
2004-07-22, 01:23 AM
OH BOY! NC jackhammer whores avoiding long rang fire by simply jumping in the air (making it hard to shoot them) and then landing infornt of your face and filling your belly with lead. Have a vulnerable period after they hit dirt (having a rocket strapped to your back go off would be disorienting as hell) and a short prep timer. Problem solved. They can jump right up to you and avoid the longe range fire, but they'll get there asses beat before they are able to fire a shot.

Spee
2004-07-22, 01:34 AM
Have a vulnerable period after they hit dirt (having a rocket strapped to your back go off would be disorienting as hell) and a short prep timer. Problem solved. They can jump right up to you and avoid the longe range fire, but they'll get there asses beat before they are able to fire a shot.



Really, that circumvents the whole defender issue, as well. make the person immobile, and unable to fire, for say, 5 seconds. Defense issue solved, jackhammer issue solved.

Dharkbayne
2004-07-22, 02:01 AM
OH BOY! NC jackhammer whores avoiding long rang fire by simply jumping in the air (making it hard to shoot them) and then landing infornt of your face and filling your belly with lead.

No thanks! I hate having to deal with VS maxs as it is.

Plus as stated earlier. It makes defending a base harder and encourges gung ho tactics. Which we see enough of already with HA weapon users and reaver pilots.

It would be for moving vertically more than horizontally, so you couldn't say, jump across a CY and shoot some poor son of a bitch in the face before he saw you coming,

Possibly a cool down time too (kinda like that annoying animation when you drop from a galaxy, except it doesn't go to 3rd person view infront of you, because I fucking hate that.) after you hit the ground.

Indecisive
2004-07-22, 02:13 AM
With some tweaking, yeah, it could work.

Maybe be like some sort of super jump. SUPER SHOES!

One time use shoes that let you have one super jump that you wouldnt be able to adjust your flight pattern once you launch.

Meursault00
2004-07-22, 02:15 AM
As a sniper, I hate them because that means more missed shots for me.

Also as a sniper, I like them because it means I can get into the trees for a better sniping position.

Vis Armata
2004-07-22, 02:26 AM
Create a new hybrid class of armor, the "airframe". It could behave a bit like an aircraft, in that flak and AA MAXes could do serious damage if caught. The airframe might be little more than a modified agile suit that accepts AV ammo-sized fuel canisters. One rifle slot and 2 to 3 pistol slots could round out the deal.

I don't know. I like the idea of a flying infantryman, but they may as well be treated like an aircraft. I also like an extended animation or some timesink that limits attacks upon landing.

Incompetent
2004-07-22, 02:43 AM
I like that idea, make it a seperate armor class for jump-troops, maybe give it the old rexo armor numbers, one rifle slot and an invo that resembles a standards stretched out to rexo length. Can't drive OR gun vehicles that aren't open-topped. Moves like a rexo (after all, i doubt the jetpack would be light.)

Doppler
2004-07-22, 03:30 AM
Look heres the deal, even if they do change defense (unlikely) the galaxy already fills this role and mossy dropping whores are already prevalent enough, i could see this for infiltrators but thats about it.

Incompetent
2004-07-22, 03:59 AM
It is extremely likely that they are changing defense, as they've stated the only reason they haven't changed the basses yet is that they don't want everyone to have to dl all the maps again, and they've changed the code so we don't have to. They've already stated that new caps/subcaps are on the way, new bases overall will probably follow and we can hope that they'll move them into better spots too.

The gal does a decent job, but it isn't really the same one, this would be for a much smaller scale and alot less of a hassle, letting troops (offense AND defense) exploit situations in real time instead of five minutes later. I hate mossy dropping whores as much as anyone, I see this as a counter, they are a pain in the ass because they can get places the rest of us can't, this would kill that advantage.

Doppler
2004-07-22, 04:31 AM
Incomptetent it doesnt matter how much they change defense the primary strength of defenders is going to be physical denial, this is just one more fucking thing that just chips away at that, this doesnt reduce the viability of mossy dropping whores it just creates many many more of them.

Incompetent
2004-07-22, 04:49 AM
Incomptetent it doesnt matter how much they change defense the primary strength of defenders is going to be physical denial, this is just one more fucking thing that just chips away at that, this doesnt reduce the viability of mossy dropping whores it just creates many many more of them. Bullshit, if anything, it adds to it, my biggest with mossy jumpers is they get where defenders CAN'T without incredibly wasteful tactics (buying a reaver on to jump out of it three feet away a second later.) You can't deny anything if you can't even get there. This would let defenders counter those types of tactics and be VERY useful in counterattacks, but if your defending in depth, the relative advantages can be nullified to a large degree (jumping over the wall, alone, into a CY full of spitfires and mines will end badly the vast majority of the time, sure, you bypassed the wall, your still dead.) except when the offense uses, you know, teamwork.

edit: oh, and the inventory size/fuel canister sizes suggested earlier in the thread would prevent a jumper from carrying an AV sized weapon unless it was in holster, so a couple maxes could clean up in the CY. There only option would be the rocklet. Wouldn't be as much of a disadvantage to defenders trying to clean people off the roof because they can just go downstairs and rearm, but attackers would be forced to get back to friendly lines.

PhatBoy
2004-07-22, 06:02 AM
It would be good for agile, but to stop people from shooting and using it at the same time, maybe the controller for jetpack takes up one pistol holster, so you have to draw the controller, fly, then take out your weapon. Also, make fuel canisters big so they take up a lot of inventory space.

Dharkbayne
2004-07-22, 12:31 PM
It would be good for agile, but to stop people from shooting and using it at the same time, maybe the controller for jetpack takes up one pistol holster, so you have to draw the controller, fly, then take out your weapon. Also, make fuel canisters big so they take up a lot of inventory space.

You can't use it with a weapon out, and you have to wait until you hit the ground to get one out.


Since they're doing merit commendations, they could possibly make it available to use after n kills with a Special Assault weapon, which would make it so not everyone has one.

Sputty
2004-07-22, 12:52 PM
Great ideas.

Vis Armata
2004-07-22, 02:30 PM
I like the hybrid concept.

The user might be able to plot their destination, at least on a 2D plane, like CR4s and 5s use their orbital strike: when activated, the pack gives the wearer a map with the range of their suit (I only assume one blast, nothing more - too complicated otherwise); they can input the destination and then wait three seconds for jump (put in a little turbine whine sound effect). Jumping in three dimensions (like onto a tower) would require a three-second dumbfire blast and some skill on the part of the jumper to know where they would land. The suit might be controlled with a pistol-sized unit, which makes three pistol slots advantageous.

Defensively, you could deploy these airmobile troops into rear echelons and remove spawn points, harass incoming vehicles and MAXes, etc. Defense isn't wholly about sitting on the walls.

Warborn
2004-07-22, 02:38 PM
I like the hybrid concept.

The user might be able to plot their destination, at least on a 2D plane, like CR4s and 5s use their orbital strike: when activated, the pack gives the wearer a map with the range of their suit (I only assume one blast, nothing more - too complicated otherwise); they can input the destination and then wait three seconds for jump (put in a little turbine whine sound effect). Jumping in three dimensions (like onto a tower) would require a three-second dumbfire blast and some skill on the part of the jumper to know where they would land. The suit might be controlled with a pistol-sized unit, which makes three pistol slots advantageous.

Defensively, you could deploy these airmobile troops into rear echelons and remove spawn points, harass incoming vehicles and MAXes, etc. Defense isn't wholly about sitting on the walls.

I dislike this idea, simply because using a jetpack should be something you need to get the hang of. Making them imperfect due to your inability to plot your destination perfectly would help separate the good jetpackers from the great ones. Over or underestimate your trajectory and you could miss what might have been a very good jump and instead land up dead.


I also think a lot of the ideas in this thread will make the jetpack merely an extension of existing infantry and not with a specific role in mind. Unless you guys want jetpacks to be everywhere, there have to be restrictions while using it, not just prerequisites for it (as prerequisites merely delay the inevitable). Making it so that jetpack users can carry whatever they want would make them merely a tool that HA Agile whores would use and abuse to their heart's content, rather than something which really has its own role in the game.

That's why I feel it's really necessary to compensate for the admittedly pretty substantial benefit a soldier would have, being able to hop over walls or impassable terrain or simply cover ground toward a target very quickly. If all it takes to get a jetpack is a few certs or a medal for Special Assault, why wouldn't the vast majority of people who prefer Agile to Reinforced use a jetpack? And wouldn't that be a huge problem for defenders, having HA Agiles jumping onto walls and mowing down snipers, rushing the cc and so forth? There needs to be some manner of weapon restriction while using it, not just to prevent the above, but to firmly demonstrate that jetpacks are meant to have their own use aside from standard fare infantry. They wouldn't be for everyone, and thus everyone wouldn't use them.

SkunkPunk
2004-07-22, 08:27 PM
I Like fluffy puppy dogs.

Dharkbayne
2004-07-22, 08:33 PM
how bout no dharkbayne you silly cunt scab


Stop being a spamming troll.

SkunkPunk
2004-07-27, 12:19 AM
im sorry dhark, i love you