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View Full Version : Pop cap too low?


Cadaverous_Fly
2004-07-21, 09:30 PM
I'm a newb who has some questions about the continent pop cap. I know you can only have 166 people from your empire on a cont but how do they prevent you from going on a continent with too many people will your galaxy crash? will the warpgate not work? Also do people frequently hit the pop cap? Does it negatively affect gameplay or is the pop cap right?

pop=population
cap capacity

*gasp*!
:groovy: :groovy: :groovy: :groovy: :groovy: :groovy:

Doppler
2004-07-21, 09:49 PM
The warpgates dont let you in and the drop pods wont drop. A lot of people chill in the warp field waiting.

Eldanesh
2004-07-21, 10:31 PM
It is possible to break the pop cap, people can still decon into the cont and log into the cont. Also a galaxy only needs one spot to get all the people in it into a cont.

Mag-Mower
2004-07-21, 10:51 PM
so, your saying, if there were 5 spots left, and there were 5 galaxies, each filled with 10 people, you could beat the pop lock by 45?

Eldanesh
2004-07-21, 11:50 PM
Well, I would not bet on it because of lag and player reaction times, but theoretically yes, there is nothing stopping that.

With the old hart bug and the more recent one for BWGs it was very easy to beat the poplock and often times the server would just crash because there were way too many people on it.

Meursault00
2004-07-22, 12:03 AM
Lag is a problem with increasing the pop-lock. Think about it, a zerg is likely to hit one base, and hit it hard. Think of all players in that base, all the polygons, all the models, all the blah blah, I can go on forever.

Sploogey
2004-07-22, 05:54 AM
so, your saying, if there were 5 spots left, and there were 5 galaxies, each filled with 10 people, you could beat the pop lock by 45?

with a full sunderer in each (if u can do that never tried) so its more around 80 spots over or something

Lartnev
2004-07-22, 06:11 AM
Lag is a problem with increasing the pop-lock. Think about it, a zerg is likely to hit one base, and hit it hard. Think of all players in that base, all the polygons, all the models, all the blah blah, I can go on forever.

Well actually all the models and all the polygons are more likely to crash your computer than the server :)

However you're right in that the sheer amount of bandwidth and traffic would begin to grind a server to a halt.

Eldanesh
2004-07-22, 09:33 AM
Well actually all the models and all the polygons are more likely to crash your computer than the server :)

However you're right in that the sheer amount of bandwidth and traffic would begin to grind a server to a halt.

I rememebwr on emerald when cyssor was practically poplocked for a week straight, towards the end of the week you could see the server crying.
There would be moments where everything would freeze and then people would reappear where they were 5-10 minutes earlier, people would appear to fly through hills, etc. :lol: