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View Full Version : New FPS Feature


Hamma
2004-07-22, 10:24 PM
http://www.planetside-universe.com/index.php?newsid=937

JetRaiden
2004-07-22, 10:26 PM
noticed that on the test server today. purdy cool. :thumbsup:

Mag-Mower
2004-07-22, 10:30 PM
does it work well? i wanna get high FPS for once....

CassH
2004-07-22, 11:00 PM
i would give some grafix up for FPS i hate my lag. sounds cool.

Roswell34
2004-07-23, 12:05 AM
cool hope it works, at least better than the FPS enhancments that made it worse for me :/

Meursault00
2004-07-23, 02:00 AM
Please excuse my ineptitude,

But what does this mean? So you set a target framerate, and whenever you dip below that framerate, your system is forced to reach the target framerate? How is it able to do that?

What sort of effects would it have on your system?

How do we know if we've set the target too high or too low?

What happens when your system cannot reach the target framerate?

Spee
2004-07-23, 02:08 AM
Please excuse my ineptitude,

But what does this mean? So you set a target framerate, and whenever you dip below that framerate, your system is forced to reach the target framerate? How is it able to do that?

What sort of effects would it have on your system?

How do we know if we've set the target too high or too low?

What happens when your system cannot reach the target framerate?


It lowers the amount of detail on objects depending on performance needs.

Say, you wanted a fairly decent FPS (30,) and your computer was complete shite. What ti would do is make the objects that you see appear less pretty. The better your machine, the farther the distance away from you the system starts lowering your detail settings.

There hasnt been an option for this before, and this is one of the many reasons I plan on coming back within the enxt week or so.

Meursault00
2004-07-23, 03:04 AM
So does it take over management of certain options like viewing distance, texture detail, mesh detail, and other options of similar nature?

Edit: if it does do this, does the player still have the option of setting some options (like viewing distance) and keeping it there without the game changing it every now and then when your fps changes.

Lartnev
2004-07-23, 06:10 AM
Erm, I think at the moment it only changes what happens at a distance (read SilverFrost's posts on the dev tracker).

At the moment you can set the LoD to a FPS or off. I don't think you can lock specific settings.

Warborn
2004-07-23, 08:35 AM
So does it take over management of certain options like viewing distance, texture detail, mesh detail, and other options of similar nature?

Edit: if it does do this, does the player still have the option of setting some options (like viewing distance) and keeping it there without the game changing it every now and then when your fps changes.

It's dynamic level of detail. Your view distance won't be affected, as that's not level of detail, and it would obviously make the feature utter crap in a game like PS where being able to see the enemy is kind of key.

Hamma
2004-07-23, 10:33 AM
It can also be disabled.

Indecisive
2004-07-23, 11:17 AM
I wasnt getting near my target framerate.

However, I was in a massive zerg, and it was higher then it normally was in those conditions.

dymetrie
2004-07-23, 11:56 AM
Right,

So does this mean that if you set your FPS to 60 with high detail, even if you know you can get 100fps with high detail then it'll stick at 60? Or does it mean that you'll have high detail as long as your fps stays over 60 and then the game will automatically scale it down if your fps goes below 60?

have I just confused myself?

does anyone else get the feeling that this may cause FPS drops in itself, cos if your client has to start doing extra calculations to change the details if your FPS drops below target then it may hit your game's performance?

Dym
ok, i've been at work for 9 hours and am not entirely thinking straight :doh:

Nalar
2004-07-23, 12:49 PM
Right,

So does this mean that if you set your FPS to 60 with high detail, even if you know you can get 100fps with high detail then it'll stick at 60? Or does it mean that you'll have high detail as long as your fps stays over 60 and then the game will automatically scale it down if your fps goes below 60?


The target FPS is just the minimum framerate you would like to have. So in your example, setting it to 60fps even though you consistantly get above that will do absolutely nothing.


I wasnt getting near my target framerate.

However, I was in a massive zerg, and it was higher then it normally was in those conditions.

Just because you set a target, it doesnt mean that you will reach that target. The LoD can only be turned down so much before you arent seeing anything. Setting a target just means that the system will TRY to reach it when you dip below but it doesnt guarentee that you WILL reach it.

kcirreda
2004-07-23, 02:13 PM
I finaly got my video setting right 3 days ago and NOW they come out with it. better late then never I guess.

Ok if U turn it on and then disable it, will U still have the same settings B4 U turned it on or will it go to default or sumin?