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View Full Version : Flail Spam and TK Lists


ZjinPS
2004-07-25, 06:24 PM
I have been away from the game for a short time and only recently have I returned.
But before I left I never saw any of the CR5's (who will remain nameless) give orders for friendly Flails to be team killed. I was utterly stunned the first 1 or 2 times I saw this. Then I started watching the kill lists, I was seeing a lot of same team flail kills.

Then I was killed 3 times in 20 minutes by a so called friendly Flail. I then lovingly delivered a few Deci strikes to it. After taking a verbal assault from the Flail driver I went back and counted over 15 TK's.

Sad but true. Core Combat once again delivers us from evil.

Warborn
2004-07-25, 06:30 PM
I don't think they can patch stupidity.

Lartnev
2004-07-25, 07:27 PM
Well, planetside reflects war, and many a time friendly fire from artillery has cost many lives.

Batousai
2004-07-25, 08:36 PM
but it still boils down to stupidity and drunken flail shots :drunk:

Melkinov
2004-07-25, 08:43 PM
While i agree that it is annoying and that if you get killed repeditly by a friendly flail that you can TK em. But dont do it unless so personally see that they deserve it. Some people do know how tro use flails. Yesterday me and a outfit mate had flails on the hill overlooking Eadon while another outfit member laid down targets with a laz point. Total Kills: 115 Total Tks:7. We also made a point of sending sorry tells to those we TK'd. Now i think that if they deserve TKs, tk em. If they dont, leave em alone!

SuperSixOne
2004-07-25, 11:35 PM
flail = easy wait for failures to get on leaderboards.... thats all

Dharkbayne
2004-07-26, 12:01 AM
They need the ranging shot, where you can see the shot and where it lands, but it does no damage, that would cut down on TKs GREATLY, they had it in CC beta I think.

Boomer
2004-07-26, 12:44 AM
The thing that amazes me most about flails... is that they always seem to be there when they arent needed. For Example. 3 Flails Sitting on the side of the bridge. We were crossing. Then when we got to the other side... BOOM tk tk tk tk tk. The CR5's called a cease fire of the flails, and told them to start shooting at the VS in the other direction, but of course they didnt listen. The CR5's threatened and did nothing. Soooooo i took it into my own hands to punish them. Got into my reaver and fired a few 20 mm shots at a guy named "FLAILWHORE" and did a couple of v-v-m's. Then i sent him a /tell asking him to go and get a prowler instead of being a Flailwhore. He of course laughed at me (It was his name) and told me to STFU and Jack off. Then he fired a shot at my reaver. I dodged and nailed him down. He bailed out and tried to shoot me with his little repeater but i owned him. Somehow, when i finally killed him, i got weapons lock. Stupid Thumper. (A flail whore one too many i guess).


What gets me, is that the flailwhores dont get Weapons lock after the first 10 tks... because with the thumper, its about 10 shots and your weapons lock. I think that the flail tk grief system should be overviewed.

HawkEye
2004-07-26, 04:09 AM
people that use flails are fucktards. you would think after the first 7 friendlies you kill that you would move to another area, flail at a different distance, or stop.

BadAsh
2004-07-26, 07:40 AM
people that use flails are fucktards.

/agree

IMHO SOE should just ditch the flail and add a lightning class AT tank and an AT MBT and perhaps an AT buggy class vehicle.

Also, beef the SwitchBlade enough to make it effective, especially in it's deployed state.

Finally, they have AT HA, SA, and MA/Pistol weapons. I'd like to see an AT AV weapon to filly out the missing weapon class.

Then I'd feel I got my value from CC.

Lartnev
2004-07-26, 10:08 AM
I think it would be better if the flail required a target lased beforehand to fire, perhaps even require authorisation to use it by commanders.

The problem with the flail is not that it's powerful artillery. The problem with the flail is any old joe and his dog can use it on their own.

Radaeron
2004-07-26, 10:22 AM
Countless times flails have killed me..
Problem is, after the flail user gets about 4 tks, they usually don't have enough brains to stop. :rolleyes:

Lartnev
2004-07-26, 10:43 AM
I suppose they could always ramp up the grief for flail kills.

Thunder_Hawk
2004-07-26, 11:32 AM
people are stupid, the devs can't change that. but they can change the flail. i've had an idea around them

when the drives get where he wants to shoot from, the flail deployes and the driver is forced out. he **MUST** use the lazer pointer to targets enemies and the flail will automaticly target and fire where the lazer is targeting. this means he needs the flail to be protected while hes out targeting things. this adds to squad work with flails and lowers the chance for acidental tks

NinjaBob
2004-07-26, 05:54 PM
lol wen i get in a flail it seems like all i ever get is tks

Melkinov
2004-07-27, 04:17 PM
Its not the flail thats the problem! Its the people using em! I agree theres ton of ppl that absolutly suck with flails and should never get within ten feet of them, but then there are ppl that know how to use flails and actually help the war effort!

ZjinPS
2004-07-27, 05:59 PM
I think the urge to get a handful of kills is stronger than the threat of the current grief standards. Similar to those nade throwing thumper wielders I would guess. They'd rather selfishly wrack up kills instead of letting the rushers fight to the CC.

MrComando
2004-07-28, 06:19 AM
It is easy to judge people who don't the Flail properly but the thing is that we need solutions. So I came up with 2 of them:

1. The Devs could instore a limit of TKs for people using Flails. The guy who has done 10 or 5 TKs with his Flail should be kicked out of it and he should not able to use it for the next 12 or 24 hours.

2. The Grief Point System could be change and be more hard and severe... I never got over 1000 Grief points. This solution would have an impact on all the people playing PS even if they don't use the Flail.

To me, the first solution seems to be the best.