Spee
2004-07-28, 02:10 PM
Some of you voiced some interest in seeing how my previously-posted dungeon was played. Well, here ya go.
WATER
Took the PC's roughly 7 minutes that they should search the altar. Find that it has scuff marks. Another 3 minutes before they figure out to push it. Hooray.
Proceed down the steps, and see 5 gnomes sitting there, tyring to figure out the puzzle. PC's push them into the pit to remove the competition(+3 to evil) and spend another 15 minutes agonizing how to get across the ravine. Players whos been doing this for 2 years figures out to search the area, find a different colored slab. Lift it, turn the wheel, and woohoo, water floods the pit. They swim across, trigger the trap that causes the flooded pit's floor to raise, and immidiatly look for a panel on the ground. They lift it, and see a pit of whirling gears beneath them. The Rogue pushes the fighter in, towards the center, but, mid-fall, the fighter veers to the left, and is ground into meaty human chunklets.
The sorcerer is then pushed down into the pit, and lands on the invisible catwalk, and looks up. Sees the minotaur guarding it. Cries. Minotaur initiates a grapple to throw the sorcerer into the gears. Minotaur rolls a STR check of 8. Sorcerer rolls a nat 20. Sorcerer hurls the 9' minotaur in platemail into the gears, resulting in a very bovine cry for help, followed by various crushing noises. They then proceed to the spell puzzle room, and figure it out relatively easily.
I threw in an Iron Golem down there, because I have a Zodar following the group as an emisarry for the guy theyre working for. Basically, the Zodar distracted the golem while the PC's tried to kill the glyph generators which made the golem invulnerable. Kill the golem. Turn the crank. Win.
FIRE
Look down into the ever-descending pit of fire. Rogue pushes the Sorcerer down, and he lands on the illusion-magiced floor. They proceed through the collapsing hallway, which didnt have as much of an effect, out-of-character fear-wise, as I had hoped for. They got to the gem puzzle, and because I suddenly realized it was easy as piss, I reversed the order on em. That gave me about 20 minutes worth of debating on the order and arguing so that they didnt get fireballed again.
After they bypass that trap, the pedastal area. The rogue, Smartly, Hops on the back of a Zodar, which is almost godlike, because he never fails his checks. Zodar hops to the other side, and he gets the sunblade thats buried in the rock there(magic items dont exist in this world) Zodar hops to the better room. Sorcerer Jumps, makes the first, jumps, fails the second, falls into fiery doom.
Rogue finshes the 3rd temple by himself.
Then, after they regained the life at will (using firefly's d% template) both the two characters were rezzed. However, ater last meet, the sorcerer is now at 20% failure chance, and the fighter is at 10% rogue is 0%
Note to future sorcerers: Dont camp on the edge of a carriage moving at about 80 MPH. A bull rush is a biiiiiiig bitch when you do.
WATER
Took the PC's roughly 7 minutes that they should search the altar. Find that it has scuff marks. Another 3 minutes before they figure out to push it. Hooray.
Proceed down the steps, and see 5 gnomes sitting there, tyring to figure out the puzzle. PC's push them into the pit to remove the competition(+3 to evil) and spend another 15 minutes agonizing how to get across the ravine. Players whos been doing this for 2 years figures out to search the area, find a different colored slab. Lift it, turn the wheel, and woohoo, water floods the pit. They swim across, trigger the trap that causes the flooded pit's floor to raise, and immidiatly look for a panel on the ground. They lift it, and see a pit of whirling gears beneath them. The Rogue pushes the fighter in, towards the center, but, mid-fall, the fighter veers to the left, and is ground into meaty human chunklets.
The sorcerer is then pushed down into the pit, and lands on the invisible catwalk, and looks up. Sees the minotaur guarding it. Cries. Minotaur initiates a grapple to throw the sorcerer into the gears. Minotaur rolls a STR check of 8. Sorcerer rolls a nat 20. Sorcerer hurls the 9' minotaur in platemail into the gears, resulting in a very bovine cry for help, followed by various crushing noises. They then proceed to the spell puzzle room, and figure it out relatively easily.
I threw in an Iron Golem down there, because I have a Zodar following the group as an emisarry for the guy theyre working for. Basically, the Zodar distracted the golem while the PC's tried to kill the glyph generators which made the golem invulnerable. Kill the golem. Turn the crank. Win.
FIRE
Look down into the ever-descending pit of fire. Rogue pushes the Sorcerer down, and he lands on the illusion-magiced floor. They proceed through the collapsing hallway, which didnt have as much of an effect, out-of-character fear-wise, as I had hoped for. They got to the gem puzzle, and because I suddenly realized it was easy as piss, I reversed the order on em. That gave me about 20 minutes worth of debating on the order and arguing so that they didnt get fireballed again.
After they bypass that trap, the pedastal area. The rogue, Smartly, Hops on the back of a Zodar, which is almost godlike, because he never fails his checks. Zodar hops to the other side, and he gets the sunblade thats buried in the rock there(magic items dont exist in this world) Zodar hops to the better room. Sorcerer Jumps, makes the first, jumps, fails the second, falls into fiery doom.
Rogue finshes the 3rd temple by himself.
Then, after they regained the life at will (using firefly's d% template) both the two characters were rezzed. However, ater last meet, the sorcerer is now at 20% failure chance, and the fighter is at 10% rogue is 0%
Note to future sorcerers: Dont camp on the edge of a carriage moving at about 80 MPH. A bull rush is a biiiiiiig bitch when you do.