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View Full Version : Gen room flooding.


Doppler
2004-08-05, 07:08 PM
Earlier today i was trying to get the gens up oon hossin. One of the bases between our tech plant and our currently besieged capital had maybe a half squad of vanu, maxes, squishies, the whole nine yards just camping in the gen room.

It got me thinking, what if friendlies ina base could flood the gen room with some kind of coolant, after it'd been blown. Thereby clearing it of hostiles, this could be done by either an advanced hacker or engineer near the panel. Just random verbage, everyone knows i fricking hate special ops.

tbdsamman
2004-08-05, 07:34 PM
I think something like that would help a lot.

BTW: I was one trying to jack the shield mod at Voltan. I made 5 NC have to stand watch over the base so I couldn't try again. :lol:

Doppler
2004-08-05, 07:38 PM
I whould really be ok with you only being able to drop gens if you have a link to the base, but it's been proven in the past that all the little spec oppers hate that idea.

MrCovertMan
2004-08-05, 07:58 PM
I have no problem, so long as spec opps can hack into that same gen flooding system and kill a few would-be repairmen :D

Doppler
2004-08-05, 08:05 PM
Ok but only so long as my glue gun now one shot kills infiltrators.

Dharkbayne
2004-08-05, 09:24 PM
Isn't that what the Pain mod is for?

Peacemaker
2004-08-05, 09:44 PM
/me slaps dhark.

That doesnt work if the gens are down.

Doppler. Hate spec opers if you want but they are an important part of this game. Just having a game where all you do is fight head to head would leave for NO stratigy. As we all know droping all the techplant gens an enemy has can cripple him. Destroying a DC gen can do the same. Point is PS wouldnt work without Spec ops. We would have ALOT more battles that stalemate. Cant have that. I know the gens can still go down with your idea, but then you jsut rush in and repair in a minute. Great! Now we have the gens back up so the drop was pointless. Keeping a gen room held down is easy. Clearing one is also easy. Its what thumpers and Radiators backed up by an AI max are for.

Thumpers open door and lob shells in. Enemy trys to run out and kill them. AI maxs own them.

Doppler
2004-08-05, 09:59 PM
Well this mostly arrisen from the case as i was clearing the gen room and taking massive grief everytime a shell nicked the already disabled gen.

apachepilotpat
2004-08-05, 10:22 PM
i do think it would be cool to release gas into there that did like 80 damage to everyone

Meursault00
2004-08-05, 10:34 PM
Two words: Automated Turrets

MrCovertMan
2004-08-05, 11:37 PM
Just let hackers be able to disable Friendly/Enemy Identifier on the turrets then sure
...Wish we could do that to spitfires )

JetRaiden
2004-08-05, 11:57 PM
Plasma grenades are enough for me.

Doppler
2004-08-06, 12:35 AM
I'll remember that next time you send me to clear the gen room.

EarlyDawn
2004-08-06, 12:53 AM
WARNING: HALON SYSTEM ACTIVATED

Sentrosi
2004-08-06, 01:00 AM
hehe...

My boss had a guy who walked into a computer room that had a Halon release accidently tripped. He walked out on his own power, looked at my boss, and proceeded to let gravity take over his 300lb body. My boss said that he actually bounced up.

The guy lived. He had 90% of both lungs damaged. Healing process was long and hard but he pulled through.

Doppler
2004-08-06, 01:19 AM
Word to the wise, gas masks are not acceptable for operating in a halon area, you need spare air.

EarlyDawn
2004-08-06, 02:51 AM
Sent, why was there halon in a computer room? :confused:

[Edit: Ah, isn't that used as fire supression occasionally?]

Spee
2004-08-06, 03:49 AM
HALON?


Ive got nothing here. Explanation?

Lartnev
2004-08-06, 08:40 AM
Basically it's a sprinkler system for computer/server rooms. Instead of using water ,which would of course damage the computers, it releases halon gases which, whilst stable, are hazardous to human health but great at putting out fires.

Anyone who's played Deus Ex might remember having to use a hazard suit to get into a Halon filled computer room.

sandiman
2004-08-06, 01:00 PM
Heh, well i have an idea y dont we just get nukes and blow up Auraxis! Then there would be no spec ops!

No but seriously, i mean u already have to clear the gen room when it blows....what would your coolant do just fill up the gen room; or the whole floor coz if its just the gen room they would camp outside, there are wayz to clear them out just not on ur own... personally i say WELL DONE to the gen campers you have more sense than many... which is bttr fro ur empire... millions of zerglings giving exp to the thunderers, DC's and lasher spams of this wrld or 10 of ur guyz goin and takin out all the stuff behind enemy lines.... and as for only bein able to blow the gen when you have a link... how would that wrk...? If somting is there it can be blown up :evil: just make sure u hav ur own spec ops to counter!

SilverLord
2004-08-06, 01:37 PM
There is an outfit on the vanu that is extremely well at gen holds and that was porbably them. All you need to do is get a Maelstrom, it basically kills and team oriented play in the game. It totally ruins the effort made by special ops and big formation outfits.

EarlyDawn
2004-08-06, 08:48 PM
Basic Halon summary, chemically: causes oxygen molecules (oxygen is diatomic) to bond with the halon (it's a halocarbon, if I'm not mistaken). Thus, you get a combination of suffocation and toxicity to the human body.

But yeah, some way to flood the gen room with halon or some coolant would be really cool. As long as the terminal is placed a ways away from the gen room itself.

MrPaul
2004-08-07, 07:35 PM
Whilst we're discussing gens:
http://img31.exs.cx/img31/6624/thing2.th.jpg (http://img31.exs.cx/my.php?loc=img31&image=thing2.jpg)
What IS that?

Lartnev
2004-08-07, 07:47 PM
Looks like a fire extinguisher to me :)

Lonehunter
2004-08-09, 05:28 AM
I have no problem, so long as spec opps can hack into that same gen flooding system and kill a few would-be repairmen :D
:rofl:

the one weapon to repel Spec Opps would attracked them

Whilst we're discussing gens:
http://img31.exs.cx/img31/6624/thing2.th.jpg (http://img31.exs.cx/my.php?loc=img31&image=thing2.jpg)
What IS that?
Looks like a small Gas tank, but I doubt that's what it is.

Lartnev
2004-08-09, 06:25 AM
A gas tank with a trigger? :)

Sputty
2004-08-09, 12:15 PM
Looks like a fire extinguisher to me :)
Indeed

JetRaiden
2004-08-09, 12:32 PM
I think it would be cool if a base was really getting beaten down had those pipes in the walls explode and start a fire. and you have to take out those fire extinquisher.

MrPaul
2004-08-09, 02:39 PM
Would the fire extinguisher be able to be used as a smokescreen/ killer gas? I'd like that.

JetRaiden
2004-08-09, 03:20 PM
Would the fire extinguisher be able to be used as a smokescreen/ killer gas? I'd like that.

smokescreen yes. killer gas no.

Doppler
2004-08-09, 09:29 PM
Ah yes one more thing for defenders taking it up the ass to worry about, hmmm no.

Lartnev
2004-08-10, 08:29 AM
Doppler, I think the original idea was that this was something to help the defenders :)

Doppler
2004-08-10, 01:09 PM
Right, i started the thread remember, i'm just saying that having to put out fires in a base under siege whould add one more hassle for defenders.

Lartnev
2004-08-10, 02:20 PM
oops :lol:

Right :)

Doppler
2004-08-10, 07:25 PM
Poor latnev the mind is the first thing to go. :-)

Radaeron
2004-08-11, 05:55 PM
If ya filled teh gen room with some kind of gas, it should take ages for it to actually kill people.

since it would be like when youa re underwater.. you have a small amount of oxygen in your suit :)
Once that goes then it should hurt you.

ZjinPS
2004-08-14, 03:43 PM
Camping the gen! There is a Vanu outfit on Emerald that considers that to be one of their specialties. They are the Azure Twilight.

They are also pretty effective at dropping on backdoors and doing spawn tube raids.

Either mission can cripple the defender's resource pool and aid on a quicker base cap.

To me, it looks like people need to worry about protecting key elements with in the base instead of standing on the walls by the dozen with Strykers.

Oh, and too Azure Twilights defense, I've never seen them spawn camp the tubes. They usually just take them right out and move on.

Oh, and about the Halon...

Its bad for the ozone layer. Love Auraxis and keep her Ozone Layer intact! Vote no to the Halon Bill! Actually, it just displaces O2 and leaves no residue on computer parts. I would think in an age where everything that flies can vertically take off and land that we'd have a better system.

Come to think of it, we are in a age where we can go into orbit and drop safely down in a pod any where on the planet every 5 minutes, but my cool VToL aircraft cant fly over 400 meters or do a barrel roll.

Math is power!

Doppler
2004-08-14, 06:45 PM
ZjinnPS, you dont suppose the fact that people stand ont he walls with strikers, it that if you dont hold the enemy out of your base and are just defending the CC, Spawns and gens (in difrent sections of the base i might add) you have already effectively lost the battle because you've ceded the base as a troop producing structure to the enemy. But i should know by now that an air jockey in this game has no basic grasp of tactics beyond point click spam.

ZjinPS
2004-08-14, 07:09 PM
Doopler,

I am not claiming that wall defense is a bad thing. I can be found most often with a stryker nailing MAXes to the floor or pacing the wall battlements in a burster swatting down Skeets like a mad man. I was only speaking about how gen room camping (by defenders or attackers) is not a bad thing but a vital role in the whole event. It is far different from camping spawn tubes and blasting anything that reconstructs.



Many of the soloists do not care how the fight ends. They only care about the exp at the end of the day. If they take the base, I'll just respawn at the next one down the link and do it all over.