Spee
2004-08-20, 07:15 PM
Because itd be a bit mroe immersive if each implant had side effects which may, or may not be desireable.
Audio Amp - Actually amplifies your audio. Locks your 2d/3d SFX at 100% for the duration the implant is on.
DLV - None.
Enhanced Targeting - Forces you to 1.5x Zoom, reducing your situational awareness, but allowing you to properly focus on your target.
Melee Booster - When active, allows your weapons to be drawn 2x as fast. (hey, strength is strength)
Personal Shield - Allies cannot use any sort of repairing tool while active. Medpacks are also disabled. (reflective of the fact that theres a barrier of energy around you)
Range Mag - none
Regen - When not active, but enabled, replaces health on a 1 health/10 seconds basis, with no stanima drain.
Second Wind - Can grant a 100% boost to stamina if that is drained first, and health is not.
SIlent Run - none
Surge - increases footspead even while not using the implant (Enabled, but not active) by a small amount
Audio Amp - Actually amplifies your audio. Locks your 2d/3d SFX at 100% for the duration the implant is on.
DLV - None.
Enhanced Targeting - Forces you to 1.5x Zoom, reducing your situational awareness, but allowing you to properly focus on your target.
Melee Booster - When active, allows your weapons to be drawn 2x as fast. (hey, strength is strength)
Personal Shield - Allies cannot use any sort of repairing tool while active. Medpacks are also disabled. (reflective of the fact that theres a barrier of energy around you)
Range Mag - none
Regen - When not active, but enabled, replaces health on a 1 health/10 seconds basis, with no stanima drain.
Second Wind - Can grant a 100% boost to stamina if that is drained first, and health is not.
SIlent Run - none
Surge - increases footspead even while not using the implant (Enabled, but not active) by a small amount