View Full Version : Post your ideas
NinjaBob
2004-08-21, 07:33 PM
post your ideas...was lookin for the old thread couldnt find it
-empire specific bases and towers...now that we have home continents
-if they nerf DL make jammer grenades uncloak infils for 1 or 2 seconds
-emp strike unlock doors in its radius!
Firefly
2004-08-21, 07:37 PM
-emp strike unlock doors in its radius!
That has feasible applications, and it doesn't. Same with jammers.
On the one hand, an EMP/Jammer should shut down all the locks and make it possible for doors to open.
On the other hand, such an electronic emission that shuts down electronics such as IFF and door-locks would also have to shut down the door sensors that tell it to open. So you'd have to then implement a "Press P to pry door open" feature, which would probably be fair to say needs to involve holstering of weapons too so you can do it, maybe a stamina drain (like jumping). Of course, it sucks to be you if you're the dumbass that made all that noise jammering a door and there's a platoon of waiting Jackhammers on the other side...
Which is why I prefer a REK. Much quieter, mostly.
FearTheAtlas
2004-08-21, 08:21 PM
post your ideas...was lookin for the old thread couldnt find it
-empire specific bases and towers...now that we have home continents
-if they nerf DL make jammer grenades uncloak infils for 1 or 2 seconds
-emp strike unlock doors in its radius!
Empire specific bases and towers: That'd be a fantastic idea! If they were made corectly that is. I think the Terran Republic should have some sort of cold, sterile sort of tower and base, red walls and black trim of course, and maybe have the appearance of more walls or battlements. New Conglomerate could have maybe a smaller size tower/base? Considering they're supposed to be 'rebels' and have thrown together weaponry and such, there would be smaller places for them to go, and perhaps have a large part of the base underground. Vanu would do great with the stuff in beta screenshots ;)
Jammer grenades uncloak infilfs: If they nerf DL (which the only thing I think needs to be done is a recharge time, and perhaps a vision blur for about 10 seconds when you turn it on/off) then yes jammers should uncloak infilfs for about 3 seconds.
EMP/Jammer disable doors: I also agree with locks being disabled when you throw them, but you'd either A) Pry them open (takes stamina) or B) Blast them open (would take 1 boomer, or a full clip from a DC MAX to take one out) and that would also drain NTUs from a base.
Lonehunter
2004-08-21, 08:50 PM
Small Vehicular tower.
Like an improved tower, one you can spawn small aircraft and vehicles at, would be awesome. Even if they only had like 2 for every continent, excuse me Planet, it would still be cool.
DeltaForceAlpha
2004-08-21, 09:01 PM
Naval Combat: Small PT boats that would be used for quick shore strikes. Hovercraft versions of Lodestars.
Liberator variant: A little bit faster then a Liberator with more shields. Pilot has the ability to fire slower EMP rockets to clear minefields/jam turrets for friendlies. Bomber uses a very enhanced radar that scans the ground below to a certain radius and then sends the information to all friendlies in the radius. Tailgunner has dual 30mm guns for defense. The idea of this would be for it to go up at flight ceiling and reveal enemies for friendlies to take out. The idea of having an aircraft like this in the air for long periods of time would mean it could be used somewhat as a spy plane that would scope out areas for enemies and it could lower to fire the EMP rockets.
More weather: Snow that accumulates and affects driving. Strong driving rain and thunder that affects driving and air vehicles. Dust storms that cover entire continents and make the possibility of vehicle breakdowns which would require an engi to fix them.
That's all I can think of for now besides almost everything on planetside-idealab.
Terran Sniper
2004-08-21, 09:13 PM
Aircraft carriers. Now wait till i finish before you start flaming. Each carrier has a preset patrol route that it follows 24/7. works much like a floating, moving base. When the bridge is hacked, it switches over to the hacking empire. You could be able to bind to it so if you ge shot down, you could be able to get right back in. Have all the normal terminals, stuff like that. Maybe give them automated defenses and infantry support.
ORANGE
2004-08-21, 09:30 PM
-if they nerf DL make jammer grenades uncloak infils for 1 or 2 seconds
the way jammer nades work against cloakers already works toss on in the area you think one is and they make a noise and the hit lights them up a bit if you can't see it you need to go get your eyes checked
As for my idea I'd like to see the ability to strap a boomer/mine on to the back of a max and have a short animation of it running in circles flailing it's arms just before the boomer/mine blows up and kills it.
MrCovertMan
2004-08-21, 09:47 PM
Letting infils climb walls
Been talked about enough and frankly I think it a good idea.
Gives MAXs melee abilities
I would die laughing if I saw an NC MAX give a TR a DonkeyKong-like punch.
Spitfire Turret Variants
Rocklet AV Turret, Flak AA Turret. Just a couple of Ideas
Let people lean to the side in order to look from behind cover
So we can kill 3rd person (except maybe for infils and vehicles) *Disclaimer: I hold nothing against people who use 3rd person, I just want the whining to die down.
Give aircraft flares or chaff
Make things like this take up trunk space and opperate off a medkit-like system
Let passengers bail from ground vehicles
Too make ground transportation abit more appealing
BUFF THE SUNDERER
Nuff said
DeltaForceAlpha
2004-08-21, 10:26 PM
LOL, yes buff the Sunderer so that it is worth taking out. Maybe making it more armored with better guns that can hit anything within 100m lol.
HawkEye
2004-08-21, 11:28 PM
put in an implant that lets you run fast while your weapon is out and it stays active while shooting.
EarlyDawn
2004-08-21, 11:36 PM
put in an implant that lets you run fast while your weapon is out and it stays active while shooting....Was removed for a reason. Although I'm not suprised to see that from an NC. :lol:
lapaz
2004-08-21, 11:42 PM
...Was removed for a reason. Although I'm not suprised to see that from an NC. :lol:
Thats a TR or are you talking about the buff? :lol:
HawkEye
2004-08-21, 11:51 PM
i was saying bring back regular surge. And its funny because i am NC. And the NC have the instagib weapon the Jackhammer. and i guess warping JH users are bad.
lapaz
2004-08-21, 11:53 PM
o just seen that you was a tr didn't see that you where nc lol
Lonehunter
2004-08-22, 12:28 AM
Surgaile used to be the only reason I woud log on my NC
Warborn
2004-08-22, 12:36 AM
An aircraft designed to kill other aircraft. Something very fast, fairly durable, with powerful homing weapons similar to a striker round as its armament (with a cannon as backup). Ground fire really shouldn't, in my opinion, be the main threat to aircraft. Reavers and liberators should come after air superiority is achieved using fighter craft.
If the above were to go in I could see lock-on weapons for ground troops going away. They're really skill-deficit weapons anyway. Just change them to be similar to a lancer or burster in that they actually require you to aim.
Revise the aircraft flight system so that it doesn't feel like you're flying a crate full of rocks.
Reduce the effectiveness of plasma grenade splash damage.
Up the torque on the basilisk/harasser/deliverer and all variants of those vehicles. Planetside has very rough terrain, and going up hill reduces the speed on these already vulnerable vehicles too much.
Give the underused vehicles more desireable weapons. Harassers would have powerful anti-armor rounds which aren't as effective against infantry. Basilisk/fury guns should be easier to use, something similar to a lightning perhaps. A deployed switchblade should be made considerably more durable to compensate for how easy a target it is, though perhaps at the expense of its 360 arc (maybe 180 arc instead).
Bases should have numerous hack points within them that affect various aspects of that base, temporarily disabling functions like wall turrets or lattice benefits when hacked.
Switching between weapons should be much faster. Pistols might actually have a use on anything but infiltrators if we were actually able to draw them quickly.
Instant action needs to be more reliable. None of this being sent to the same spot you instant actioned from. If you instant action somewhere, that place should be put at the bottom of the list if you try and instant action again within the next five minutes.
I'd really like to see night made darker, but flashlights/night vision (one point cert!) and headlights play a role, as well as the muzzle flashes of weaponry.
Sniper rifle should be absolutely dead-on accurate even at the most extreme ranges when you are crouched and not moving the crosshairs at all. It still has a level of deviation to it at huge ranges, and that can be a pain in the ass at times.
A melee variant MAX might be fun. Make them more agile, less durable, only armed with close combat weapons. Could suck, but I think the concept is neat.
Outfit Commendations and/or Outfit Benefits purchased through Outfit Points which give small boosts to things like health, or armor, or vehicle/MAX timers, or reload speeds, or inventory space. Costs for said benefits would grow exponentially, and proportional to the size of the Outfit. Gives nice long-term rewards though, and would help make Outfits more distinct. Also good incentive for people to get in an Outfit, as they're really what makes the game good.
I'd really like to see jetpacks which are only useable in agile armor, take up your rifle slot (only able to use pistol weaponry), and basically function like VS MAX jump jets (except you move more quickly). Could be interesting, as it'd shake up base defense a bit and offer new tactical angles.
A pistol-slot weapon only useable in an infiltrator suit which allows for the scaling of walls and other vertical obstacles. I'm thinking Tenchu when I imagine this, but really, anything to let them get access to a base or area without having to go the same route everyone else goes would be great.
The ability to attack with a MA weapon in melee, like a rifle butt hit. Would be as strong as a secondary-fire knife hit, and benefit from the melee booster implant.
Reduction of the stamina drain on the melee booster implant. Five points of drain would be fine. Stamina is important stuff, and draining 10 points on a swing that may not even hit is not good.
Increase the radius on the audio amplifier's range. It's too short range to be really effective now.
I really hope BFRs slaughter tanks but aren't very effective against infantry or fast-moving vehicles. But given that they're vulnerable to infantry guns I doubt that will be the case.
CMRath
2004-08-22, 12:38 AM
OUTFIT CRUISERS
post is here http://psforums.station.sony.com/ps/board/message?board.id=psdevdiscussion&message.id=35360
CLIMBING INFILTRATORS
Could make it an elite merit award
EMPIRE SPEC BASES
MrShooter
2004-08-22, 01:48 AM
Heat seeking EMP missile launcher!
has the same ammo base and other properties of the TR striker, but only jams target,
disabling weapon systems(vehicles/aircraft) and shortly jamming lock-on mechanisims for any lock on weps (also disabling fly-by-wire mode for phoenix missile launchers)
has a 15% chance of sending vehicles out of control for 30 seconds,
and an 8% chance of disabling flight systems on aircraft, setting them on emergency autopilot.
has a 20% chance of resetting the implant timers on passengers of vehicles/aircraft, wether or not they are active.
Cert required:
Annoy drivers/passengers of any vehicle
(or just emp missile launcher cert)
xMuNcHx
2004-08-22, 02:27 AM
A melee cert. Being able to equip dual knives or a sword or something, would be great for cloakers like me :) just imagine getting sliced into bits by a cloaker.
hex222
2004-08-22, 05:57 AM
- a grapple gun for ALL people, not just infils, which requires a cert...
- a cert which allows you to create a small base with a CC, generator or power source, AMS stations, vehicle terminals, weapon terminals, stations to heal, fix armor or recooperate lost stamina, you would view a small map where you can plan and build these bases and the power and data connections between each part, and build defences like turrets, barricades, electric fences and force fields
- space and sea maps
- the ability to go prone
- the ability for people to jump out of land vehicles whenever they want, but having to compensate with a loss of health, more lost the faster the vehicle is...
- the ability for a driver to lock certain seats, and to be able to lock them to certain individuals, squad members, platoon members, outfit members, or every one in your empire...
just a few days left, then i'll finally have the damn game...
Lonehunter
2004-08-22, 06:08 AM
An aircraft designed to kill other aircraft. Something very fast, fairly durable, with powerful homing weapons similar to a striker round as its armament (with a cannon as backup). Ground fire really shouldn't, in my opinion, be the main threat to aircraft. Reavers and liberators should come after air superiority is achieved using fighter craft.
That sounds cool
I'd really like to see jetpacks which are only useable in agile armor, take up your rifle slot (only able to use pistol weaponry), and basically function like VS MAX jump jets (except you move more quickly). Could be interesting, as it'd shake up base defense a bit and offer new tactical angles.
Ever played Tribes?
The ability to attack with a MA weapon in melee, like a rifle butt hit. Would be as strong as a secondary-fire knife hit, and benefit from the melee booster implant.
This has been a nice idea for a while, I wonder why it hasn't been thought about by SOE, brings up memories of Halo as well.
-- a cert which allows you to create a small base with a CC, generator or power source, AMS stations, vehicle terminals, weapon terminals, stations to heal, fix armor or recooperate lost stamina, you would view a small map where you can plan and build these bases and the power and data connections between each part, and build defences like turrets, barricades, electric fences and force fields
How the hell could this be done? What I mean by that is where would one get the resources? The only thing I can think of is several trunkfulls of ACEs
-- the ability to go prone
SOE decided in the beginning not to do this because they wanted the game to be completely fast paced.
One of the few ideas I know of that the community thought up that actually got introduced was the grid on the map, and that's been aroudn since release.
hex222
2004-08-22, 06:35 AM
the base idea is just tents, like a camp, but with a big shield, its not really off the wall and would push fighting in battlefields for, say, power stations; it would fill gaps and allow people, expecially outfits, to take over their own little peice of auraxis, squads can use it to regroup closer to their target, thay can be built to collect fuel, or to protect a route which the enemy might use to get to your base...
and the prone thing, sniping isnt exactly that fast paced, and who in real life would snipe in a crouching position, it might me more useful if we get proper urban warfare, not that dodgy core combat stuff, which doesnt look urban atall...
ORANGE
2004-08-22, 08:15 AM
An aircraft designed to kill other aircraft. Something very fast, fairly durable, with powerful homing weapons similar to a striker round as its armament (with a cannon as backup). Ground fire really shouldn't, in my opinion, be the main threat to aircraft. Reavers and liberators should come after air superiority is achieved using fighter craft.
ever heard of the mosquito or even the reaver is good air to air just ask Peacemaker, not to mention something very fast + durable = later cries of nerf it, the way you describe this thing is as the jackhammer of the skies, I'd like to see someone actually think something through before they post it.
Up the torque on the basilisk/harasser/deliverer and all variants of those vehicles. Planetside has very rough terrain, and going up hill reduces the speed on these already vulnerable vehicles too much.
I played with the atv and harasser certs almost exclusively at differnent times and had no problems as far as that goes
Give the underused vehicles more desireable weapons. Harassers would have powerful anti-armor rounds which aren't as effective against infantry. Basilisk/fury guns should be easier to use, something similar to a lightning perhaps. A deployed switchblade should be made considerably more durable to compensate for how easy a target it is, though perhaps at the expense of its 360 arc (maybe 180 arc instead).
harasser already has the mossy gun which can own most aircraft and all infantry, a little practice and the basilisk/fury guns are already easy to use, and for the switchblade when it's deployed find some nice cover don't sit out in the open it's that simple.
I'd really like to see night made darker, but flashlights/night vision (one point cert!) and headlights play a role, as well as the muzzle flashes of weaponry.[/qoute]
devs already said they would like to put flashlights in but said that the particle effects would crap out peoples systems, as for night you obviously haven't been on any of the cont since the battle island patch went through to see they made the nights much darker especially on ish
[qoute=Warborn]
Sniper rifle should be absolutely dead-on accurate even at the most extreme ranges when you are crouched and not moving the crosshairs at all. It still has a level of deviation to it at huge ranges, and that can be a pain in the ass at times.
thats to compensate for the fact that you are crouching and can't hold the rifle perfectly still (go play Americas Army and they have the same thing)
Heat seeking EMP missile launcher!
has the same ammo base and other properties of the TR striker, but only jams target,
disabling weapon systems(vehicles/aircraft) and shortly jamming lock-on mechanisims for any lock on weps (also disabling fly-by-wire mode for phoenix missile launchers)
has a 15% chance of sending vehicles out of control for 30 seconds,
and an 8% chance of disabling flight systems on aircraft, setting them on emergency autopilot.
has a 20% chance of resetting the implant timers on passengers of vehicles/aircraft, wether or not they are active.
Cert required:
Annoy drivers/passengers of any vehicle
(or just emp missile launcher cert)
as long as this is a common pool cert this is cool
CLIMBING INFILTRATORS
Could make it an elite merit award
as long as this is limited to trees and such yeah but playing cloaker I can get inside a base easily enough just by walking in through the front door most times so they should n't be able to climb walls
so yeah I flamed a bit about a couple of things sorry bout that but please think things through before posting them
Warborn
2004-08-22, 09:22 AM
Ever played Tribes?
Boy, I'll tell ya, that was the answer of the day back before this game came out. And just like back then, I'm not suggesting something even remotely similar to what Tribes was.
This has been a nice idea for a while, I wonder why it hasn't been thought about by SOE, brings up memories of Halo as well.
Probably just a priority issue. They've got a lot they want to do and are likely running on minimal staff (or are working on an expansion again, in typical SOE style).
ever heard of the mosquito or even the reaver is good air to air just ask Peacemaker, not to mention something very fast + durable = later cries of nerf it, the way you describe this thing is as the jackhammer of the skies, I'd like to see someone actually think something through before they post it.
Jackhammer of the skies, that's basically right. In a mosquito or reaver you would lose, but that's the idea. Death against a fighter in a scout or ground-attack aircraft would be very likely, although not as fast coming as a jackhammer death of course.
And the mosquito or even reaver are good in air to air because what we have for air to air right now sucks in comparison to what I'm suggesting. That's like saying the repeater or AMP is good in a firefight when all you've got is pistols, then bringing in a jackhammer.
I played with the atv and harasser certs almost exclusively at differnent times and had no problems as far as that goes
I guarentee you you were nowhere near as effective as someone in a tank. The crazy, insane idea I had in mind is for vehicles aside from tanks to actually have a place on the battlefield, which they don't. They're fun for novelty and you may get a couple kills with them, but I don't think you can dispute the fact that they're overall pretty useless.
harasser already has the mossy gun which can own most aircraft and all infantry, a little practice and the basilisk/fury guns are already easy to use, and for the switchblade when it's deployed find some nice cover don't sit out in the open it's that simple.
Yeah, I've fought harassers a lot. Their gun is not nearly as accurate as the mosquito gun, it's easy to find cover from them, and they're easy to destroy. Basilisks/furies are even more ridiculously useless. Switchblades, sure, now and then someone runs out, deploys them, gets a few kills, and then dies, but overall the place you deploy them doesn't matter. They're still not durable, and easy to pick off by ducking around an obstacle, popping out with a decimator, and then taking cover again. Again, are you attempting to suggest that these vehicles have any real place on the battlefield once you have tanks, or even deliverer variants (which in my opinion are infinitely more capable)?
thats to compensate for the fact that you are crouching and can't hold the rifle perfectly still (go play Americas Army and they have the same thing)
Super, but realism can kiss my ass, gameplay is what I'm after, and missing a shot, not because I actually missed the target but because I've got some stupid COF thing going on even when the gun is totally still is annoying. I have a feeling this'll show up as a sniper Merit ability though, so it's probably all good anyway.
Toimu
2004-08-22, 10:54 AM
Rifleman Cert: Decreases CoF by 50%, requires stamina to use.
edit: Your breathing affects if you shooting too high or too low, your trigger squeeze affects if you shoot too far to the right or left, and sight picture affects both. So a good rifleman should have a smaller CoF with any weapon.
Terran Sniper
2004-08-22, 12:57 PM
I'm surprised no one has flamed my aircraft carrier idea yet..
Lartnev
2004-08-22, 01:35 PM
- a cert which allows you to create a small base with a CC, generator or power source, AMS stations, vehicle terminals, weapon terminals, stations to heal, fix armor or recooperate lost stamina, you would view a small map where you can plan and build these bases and the power and data connections between each part, and build defences like turrets, barricades, electric fences and force fields
Damn, you want fries with that?
hex222
2004-08-22, 02:19 PM
Damn, you want fries with that?
hmmmmm... tasty... fires...
Thunder_Hawk
2004-08-22, 09:54 PM
Naval and space maps/battles arn't gonna be in planetside for awhile. there are a few ligimate reason for this:
1. Benifts. Needs to have benifts for the ground forces. caverns have reason to fight over (mods, soon AI for BFRs) that directing benift the people on the "planets." otherwise, whats the point of fighting there?
2. Units. do you know how long it takes to make the vehicles for space/sea or really anything? you first need a general idea of its role and how it fits with the other vehicles it will incounter. you then need to design them with several roughs that won't be used that arn't even modeled in 3d (we haven't done anything on the computer yet!) then to have to model it in 3D, the turrets rotation (if it has a turret), weapons, and how the avatars enter/exit the vehicle. then theres the balancing: how many certs, armor, speed, weapon power, weapon aiming/accuracy, amoo, trunck space...
3. Maping. do you know why there are only a few different base layouts? one reason is its easier on the player knowing his way around. the other is: do you know how much time it takes to make a base, forget the terrian for now. I got about haflway though the shell of a Team Fortress map in a week. i just had the outside area andthe blue base done with no entities in it besides the front door, and a spawn point, in a week. I know some of the things that go into maps about lighting, doors, objectives events, vehicle spawn points, the logo over the base, the color on the base wall, the turrets, and all the terminals. i'm not sure how the devs have their system and what they use, but there is alot to do. the terrian would be quite symple though unless there were underwater bases. but lets not get into that.
4. game engine. THe currets game engine couldn't do realistic space travel due to one simple thing: gravity. The Land based engine has something to push things down. In Half Life, as an admin, you can put the gravety to zero or negative and people just fly upwards. in space, orintation means little so space fighters can go any direction and look any way. the game engine keeps planes to just banking realisticly but no upside down stuff. a modified engine would be needed for space and possibly underwater vehicles. also the computers needed to hold the new areas. i've heard the planets are on server farms due to the massive amount of data they process. there are i think
16 server farms per area server (3 sancuary, 9 normal coninates, 4 battle islands). they would need to add more servers to each area server to hold the new areas.
5. Game population. As it stands right now, the most people on are about for each empire to fill 3 planets if everyone was there, but at most there are about 2 planets poplocked bacuse of people in the sancuary, and people not wanting to join the large fights. the people that back hack on coninates with about 100 people total on them. this is during primetime: weekend nights. there are just not enough people playing to add in more places to fight.
This post isn't to say i'm against the idea of adding more into the game. in fact, i would love naval and space combat, but i somewhat understand what goes into games. due to these reason reasons, Space/naval combat isn't possible at this point. sorry to burst your guy's bubbles, but thats the truth.
DeltaForceAlpha
2004-08-22, 10:07 PM
Yea, we (or most of us) know these can't happen but hey, we can dream right? :)
slytiger
2004-08-23, 01:40 AM
What ever happened to the alliance system and better command chat/tracking systems?
ZjinPS
2004-08-23, 07:29 AM
Combine elements of the NC's Phoenix and a spitfire. Have a spitfire that is remote controllable from a short distance away.
Mine variants, anti-personel .. larger effective radius .. Antiarmor, little damage to softies but much more damage to vehicles.
But all I want for Christmas is a ancient tech anti vehicle weapon.
HA has Maelstrom, MA has spiker, SA has radiator... AV has poop
juggalokilla
2004-08-23, 08:27 AM
Spy cert.
combined with adv hacking, you could hack an nme eqpt. console or veh console and acquire nme armor, vehicles, max armor in their color. You can talk through local chat and hear their broadcast with their armor on, but cant hear globals or join squads. If you were invited to a squad, it would say you were already in sqaud. friendlies see your name in green so they know who you are.
Only way for nme to find out you are not one of theirs is maybe a slight variation to armor, maybe only seeable in darklight like an emblem maybe. or having to do a who (name) to check if there acting odd, or recognize your name. you'd still get greif for shooting friendlies and can still talk in your own broadcast and local. would also show on a reveal nme's scan. make that more used.
You could also switch back to your normal empire with a f-key, permanently changing armor colors to your normal. It would be cool to see red and black shiny vanu armor, or purple scattermaxes. just adding more creative ways to fight the enemy.
BRING ON THE FLAMES!:flamemad:
hex222
2004-08-23, 08:41 AM
Yea, we (or most of us) know these can't happen but hey, we can dream right? :)
don't be so pessimistic, it will happen, eventually, aslong as we all stay fans and get more to join, then we get PS 2...
and all teh devs quit cos we push them so hard...
NinjaBob
2004-08-23, 07:31 PM
lol spy cert...that would be so crazy and confusing cause everyone would cert it. and so much team killing everyone thinkin everyone was spy
juggalokilla
2004-08-23, 08:51 PM
yeah, spy cert would keep people from loggin in as alts for the purpose of being an ass, but gives us a way to detect when they do spy. by making it possible to find the spy with use of darklight and such. make it a 3 point cert so not everyone get it except those dedicated to it. maybe even have to have advanced hacking before its available.
Terran Sniper
2004-08-29, 12:40 PM
maybe have to have Advanced Hacking AND the cert of whatever enemy equipment you use.
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