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View Full Version : Rifleman Cert


Toimu
2004-08-23, 07:30 AM
Rifleman Implant: Decreases CoF by 50%, requires stamina to use.

Your breathing affects if you shooting too high or too low, your trigger squeeze affects if you shoot too far to the right or left, and sight picture affects both. So a good rifleman should have a smaller CoF with any weapon.

ZjinPS
2004-08-23, 07:34 AM
Perhaps as an implant it would work. I'd probably get it with some of my toons.. after Darklight.

Lartnev
2004-08-23, 08:35 AM
50% is too much, 25% is more reasonable :)

Lonehunter
2004-08-23, 08:40 AM
not a bad idea, would definetly help out a lot

Yerster
2004-08-23, 10:36 AM
I like it

JetRaiden
2004-08-23, 10:53 AM
no way, for a couple reasons.

1. Everyone would get it.
2. It modifies the weapons, causing severe balance issues.

Sputty
2004-08-23, 11:04 AM
Indeed Raiden

DeltaForceAlpha
2004-08-23, 11:07 AM
I could see something like that as a Merit award if you were really good with a MA rifle but not so much as a cert or implant.

ChewyLSB
2004-08-23, 11:47 AM
Instead of just simply reducing CoF, I would say adding actual rifles to this game. As far as I can tell, the only true weapon classes that PlanetSide was missing are Squad Support Weapons and unscoped rifles. I was actually thinking about this the other day.

So basically, I would add a Rifles Cert, which doesn't have any prerequisites. Then, I would add these rifles:

Terran Republic Slicer: 7 Round Clip. This is a semi-automatic rifle. 4x zoom. However, it must be dry reloaded. (Inspiration M1 Garand)

New Conglomerate Eagle: 5 Round Clip. Fed by a 5 round stripper clip. If it is not dry reloaded, any shots left in the clip will be discarded. Does more DPS, but is bolt action. 4x zoom. (Inspiration: KAR 98k)

Vanu Soveignty Reaper: Fed by 5 individual rounds. Can be reloaded an any time withotu penalty, and the reload is interruptable. When push comes to shove, the Reaper has a secondary fire where any rounds left are immediately dispensed but with a high CoF, this is meant for close combat. (Inspiration: None)

That's what I would do, anyways...

EDIT: Oh, while we're add it, I would make the Sniper Rifle have a prerequisite of the Rifles cert. Basically, Rifles are better for long range, while the Medium Assault weapons are better for close range (since I think of them as SMG's)

Later on, in another edit, I'll post my ideas for an Assault Rifle certification, which has rifles and medium assault as prereq's.

hex222
2004-08-23, 11:53 AM
nice

and AR's should be customisable anyway, after all, this is an MMO...

JetRaiden
2004-08-23, 12:15 PM
yea, semi auto, 7.62mm rifles would be a good thing to have in PlanetSide.

Toimu
2004-08-23, 12:57 PM
no way, for a couple reasons.

1. Everyone would get it.
2. It modifies the weapons, causing severe balance issues.

1. That is were the adjustment would come in.
2. In real life, your breathing affects if you shooting too high or too low, your trigger squeeze affects if you shoot too far to the right or left, and sight picture affects both. So a good rifleman should have a smaller CoF with any weapon.

But this doesn't mean it will ever happen :)

hex222
2004-08-23, 01:25 PM
what if your aim automatically gets better, the more hits you get ingame, otherwise make it an implant...

Lartnev
2004-08-23, 01:30 PM
nice

and AR's should be customisable anyway, after all, this is an MMO...

MMOFPS, not MMORPG :P

I'd prefer actual rifles.

MrPaul
2004-08-23, 01:32 PM
So, the better a player it is, the easier we make it for them? :/ Nop.

I think everyone should be able to press (and hold, for extra challenge) a button (ie. b) when aiming and they hold their breath for up to 7 seconds. This tightens the CoF, but if you keep it too much you can't fire for another 5 seconds.

7 seconds may not seem like much ("oh well, I can hold my breath for 4 minutes" etc) and, well, it isn't. But the player is in a gigantic war where anything could happen, which you undoubtedly raise your heart rate, and thus your need for oxygen.

hex222
2004-08-23, 01:39 PM
So, the better a player it is, the easier we make it for them? :/ Nop.

yeah, i know, and, as a n00b, i'm against the idea of making things easier for those who have been playing for ages, but its lifelike, and older players can get the opposite effect, just like in real life...

EarlyDawn
2004-08-23, 03:47 PM
no way, for a couple reasons.

1. Everyone would get it.
2. It modifies the weapons, causing severe balance issues.Truth.

_-Gunslinger-_
2004-08-23, 04:11 PM
First off the 50% is WAY, and I mean REALLY fucking way, to high. Secondly it should effect the bloom. Not the COF directly. Afterall I dont see how breathing and how hard one squezes the trigger would effect built in accuracly problems, nor would it cause a rifle to kick less. Also this would not effect HA at all. Sorry but acurate MGC's or Lashers would just cause extream inbalances. Oh and cancel the whole implant thought. Post BR stuff maby. But an implant? Lets be realistic.

My reasoning for it being post BR is really simple. Your argument states that your soldier would have an implant to do what a highly trained soldier would. Why not make it so that a highly trained soldier does what a highly trained soldier does?

Fix DL first btw, then think about adding content.

ChewyLSB
2004-08-23, 04:23 PM
Holding your breath while using a rifle wouldn't effect CoF bloom, it would be the muzzle shake. Since PlanetSide doesn't actually have any muzzle shake (think about when you're holding a rifle, if you hold you're breath, you'll hold it much morestill). CoF bloom is the representation of the weapon's kick, and since there is no representation of a person's breathing in PlanetSide...

hex222
2004-08-23, 04:28 PM
it doesnt matter as both change the CoF, you would only need to decrease the weapons CoF while using it...

Toimu
2004-08-24, 07:32 AM
...Secondly it should effect the bloom. Not the COF directly. Afterall I dont see how breathing and how hard one squezes the trigger would effect built in accuracly problems, nor would it cause a rifle to kick less. Also this would not effect HA at all...

When your non-firing elbow in planted, breathing in makes the muzzle move down, exhaling makes the muzzle move up. If your non-firing elbow isn�t planted, the muzzle moves the opposite direction. If you jerk the trigger, you will pull the rifle slightly to the left or right. You should squeeze the trigger, and the rifle firing should surprise you. And of course being off your site picture will make all the difference.

Ex:
When firing a M16A2, if the muzzle moves 1mm, that equals ~1cm @ 25m, and ~10cm @ 250m.

At sniper school they teach you how to fire on and off pulse. Meaning the pulse of your trigger finger will affect your trigger squeeze. But only @ > 800m will you see it.

CoF isn�t do to bloom because CoF is calculated by if your kneeling, standing, running, jumping, firing single shots, burst, or full auto. Even if CoF were calculated by both, this would decrease it some.

I think it should be an implant and use stamina so everyone can use it. It wouldn�t benefit just those who have played the game a long time and are good enough to get it. This isn�t a RPG.

Lartnev
2004-08-24, 08:37 AM
It's not a simulation either :|

Polgara
2004-08-24, 10:14 AM
Instead of just simply reducing CoF, I would say adding actual rifles to this game. As far as I can tell, the only true weapon classes that PlanetSide was missing are Squad Support Weapons and unscoped rifles. I was actually thinking about this the other day.

So basically, I would add a Rifles Cert, which doesn't have any prerequisites. Then, I would add these rifles:

Terran Republic Slicer: 7 Round Clip. This is a semi-automatic rifle. 4x zoom. However, it must be dry reloaded. (Inspiration M1 Garand)

New Conglomerate Eagle: 5 Round Clip. Fed by a 5 round stripper clip. If it is not dry reloaded, any shots left in the clip will be discarded. Does more DPS, but is bolt action. 4x zoom. (Inspiration: KAR 98k)

Vanu Soveignty Reaper: Fed by 5 individual rounds. Can be reloaded an any time withotu penalty, and the reload is interruptable. When push comes to shove, the Reaper has a secondary fire where any rounds left are immediately dispensed but with a high CoF, this is meant for close combat. (Inspiration: None)

That's what I would do, anyways...

EDIT: Oh, while we're add it, I would make the Sniper Rifle have a prerequisite of the Rifles cert. Basically, Rifles are better for long range, while the Medium Assault weapons are better for close range (since I think of them as SMG's)

Later on, in another edit, I'll post my ideas for an Assault Rifle certification, which has rifles and medium assault as prereq's.

I like the idea about the Rifle's Cert, and that it would be a prerequisite for Sniping. As Medium Assault, Heavy Assault, Special Assault and Anti-Vehicle are close to medium range weapons, it didn't make much sense that Sniper came with a prerequisite for Sniping, this being a long range weapon. So what I was thinking was, if we expand on that cert, and add other certs with a prerequisite of Rifles, and have this for the people who would rather have long range weapons than short range ones.

These weapons would probaly have the same kind of accuracy as the sniper rifle now, as too not make them so overpowered at a range where the shorter range weapons couldn't return fire so easily, it would be a bloodbath otherwise :D

EarlyDawn
2004-08-24, 10:38 AM
TBH, I'm really not a huge fan of anything beyond your character's posture changing COF/Accuracy. Certainly not a cert, and I don't think I even like the idea for a merit commendation.

Biohazzard56
2004-08-24, 11:27 AM
I agree with Sputty, Ive had this idea for along time that Sniping should be renamed to Marksman and be packaged with some real rifles. That would making Sniping worth it, 3 Cert Points is high for one weapon, think of what you could get for 3 cert points. Here is my idea.

The cert would be called Marksman, it would still have the bolt driver but also a high powered semi/burst firing rifle. They all would be empire specific rifles, the Terran one would be similar to the Battle Rifle in Halo 2 with a secondary 3 round burst (4x Scope). The Vanu rifle would be traditional rifle something along the lines of a smaller calibur M-14. (With an AV Option) The New Conglomerate rifle would be basically a Garand with 8 round cartridge/magazine. It would look nothing like a garand though, it would have a slower RoF than the Garand but it would have a very powerful round, like a 9.37mm (thats really fucking sharp, I made that up though). I think most of these are balanced and fit in with all of the empires specifications.

EarlyDawn
2004-08-24, 11:32 AM
The cert would be called Marksman, it would still have the bolt driver but also a high powered semi/burst firing rifle. They all would be empire specific rifles, the Terran one would be similar to the Battle Rifle in Halo 2 with a secondary 3 round burst (4x Scope). The Vanu rifle would be traditional rifle something along the lines of a smaller calibur M-14. (With an AV Option) The New Conglomerate rifle would be basically a Garand with 8 round cartridge/magazine. It would look nothing like a garand though, it would have a slower RoF than the Garand but it would have a very powerful round, like a 9.37mm (thats really fucking sharp, I made that up though). I think most of these are balanced and fit in with all of the empires specifications.Yeah, let's make Medium Assault even more useless then it already is.

Biohazzard56
2004-08-24, 11:38 AM
These are Accuracy Rifles meant for relatively long distances. Going Close Quarters you would get Massacurred. Or perhaps a revision on the RoF, make it a slow RoF on the rifles but not make it bolt action.

Lartnev
2004-08-24, 12:36 PM
MA's useless? Must have missed the memo.

EarlyDawn
2004-08-24, 12:50 PM
MA's useless? Must have missed the memo.Obviously. Most have it, just as a prereq for the other weapon certs.

Atlas24
2004-08-24, 01:00 PM
Two things=

- Use crouch.

-Pulse your fire.

Thats all!

EarlyDawn
2004-08-24, 01:21 PM
Two things=

- Use crouch.

-Pulse your fire.

Thats all!I tend to agree. I've got so many kills with the Cycler using this method that it's not funny, and if I'm not mistaken, the cycler is the least accurate of all MA weapons. Gauss and Pulsar users can do some serious damage now that damage degredation is down the tubes.

Draconian11
2004-08-24, 01:22 PM
I'm in definite agreement over adding some rifle-style weapons. Big shot, good, slow speed, but unscoped. I seriously would use those over the MA SMG-style guns any day, just because my personal skills are akin to that instead of the shoot 'em ups.

I think 4 shots to kill a PShielded rexo sounds fair. And 3 shots to kill an unpshielded rexo, as well. The guns should have a 1-second cycle time (so fire once every second) for balance against the heavy-hitting shot. TTK is then 2-3 seconds (Agiles obviously only take 2 shots, but if they have Pshield, they can take 3).

I'd like to seem them have an instantaneous or near-instantaneous travel time.

Atlas24
2004-08-24, 01:25 PM
stop being a whiner and use the normal MA.

EarlyDawn
2004-08-24, 01:27 PM
If they can implement effective rifles without screwing sniping over, then I'm all for it. But I'm not for cert-purchased arbitrary accuracy bonuses.

Atlas24
2004-08-24, 01:34 PM
If they can implement effective rifles without screwing sniping over, then I'm all for it. But I'm not for cert-purchased arbitrary accuracy bonuses.

I think they should leave it, but i will go with it........ Amen to that last bit tho.

EarlyDawn
2004-08-24, 04:56 PM
I think they should leave it, but i will go with it........ Amen to that last bit tho.I figure new weapons are always a good thing.

SniperDude
2004-08-24, 05:59 PM
I figure new weapons are always a good thing.

Heck ya, i'd go for some new guns just for the hell of it, as long as they suit the empires and are balanced.

Anyways, on with the original topic of the acuracy implant, I'd have to say no. The last thing we need, IMO, is everyone and their brother with MA holding eachother off at great distances because no one can leave cover long enough to do anything useful.

Atlas24
2004-08-24, 06:30 PM
I spose, but more than just rifles, gimme another pistol dammit!

And while ur at it, another holster slot, and an award that gives me 100 more stamina!! :groovy:

JetRaiden
2004-08-24, 08:42 PM
I would like having a semi-auto rifle (empire specific maybe). small clip, powerful shots, could help make the game more tactical. its hard to play planetside a little strategically when everyone is using automatic weapons, all the time.

btw atlas great sig. :thumbsup:

Atlas24
2004-08-24, 09:07 PM
SImple yet gets the point across :)

Did u make ur sig yourself? Its nice.

JetRaiden
2004-08-24, 09:26 PM
SImple yet gets the point across :)

Did u make ur sig yourself? Its nice.

nope. its work of teh eXosloth.

Atlas24
2004-08-24, 11:41 PM
nope. its work of teh eXosloth.


ahh.. its :groovy:

Meursault00
2004-08-25, 01:15 AM
I don't think the ability to aim is enough of an integral part of Planetside for this ability to really mean anything.

FreeTrialBoy
2004-08-25, 02:37 AM
last time i checked this was a futuristic game and seeing how even today semi auto rifles are obsolete on the battlefield makes me wonder why anyone would want a bolt action or semi auto rifle. go play a WW2 game if you want that.


anyway the whole issue about breathing and trigger squeeze are non exsistent in PS. i have yet to see the crosshairs move with my breathing or noticed a difference no matte rhow hard i click my mouse. until PS implements actual breathing like in Call of Duty and other FPS games and has support for a controller with triggers like xbox then it doesnt matter does it?

Atlas24
2004-08-25, 01:08 PM
And besides, who wants to play PS with anything but a mouse and keyboard.
Last time i checked, there is no such thing as a pressure sensoring mouse.

Lartnev
2004-08-25, 02:36 PM
Joystick (for flying of course) :P~

EarlyDawn
2004-08-25, 04:29 PM
last time i checked this was a futuristic game and seeing how even today semi auto rifles are obsolete on the battlefield makes me wonder why anyone would want a bolt action or semi auto rifle. go play a WW2 game if you want that.Um, what?

The main rifle issued to U.S. infantrymen is M16 or the M4, it's Close Quarters Combat varient. Both of which are automatic. You'll only see automatic weapons (M60 machinegun and the SAW, I don't recall it's number designation) in squad support roles, and usually only one man per fireteam gets one.

Please have some idea of what you're talking about before you get into "real world" military.

ChewyLSB
2004-08-25, 05:00 PM
last time i checked this was a futuristic game and seeing how even today semi auto rifles are obsolete on the battlefield makes me wonder why anyone would want a bolt action or semi auto rifle. go play a WW2 game if you want that.

The reason semi-automatic long range unscoped rifles and bolt action rifles, actually, the TWO reasons they were phased out are very simple. One is that favored weaponry is generally more all around. "Specific" weaponry is less used today then it was in WW2, which is why shotguns and long range rifles (not snipers) have been phased out (mostly, shotties are still used a little). The second, and better reason is that modern combat today takes place at ranges of less than 100 meters, which is why unscoped long range rifles have been phased out.

Atlas24
2004-08-26, 01:44 PM
Bleh, i lag too much to fly. I tried usin my joystick, no dice.