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View Full Version : my doom 3 rp map


Darksim
2004-08-24, 05:19 AM
Lookit that. Aint it purdy. Gonna have fun roleplaying on that!

http://aug.imghost.us/ihuh.jpg
http://aug.imghost.us/ekpt.jpg
http://aug.imghost.us/lmvd.jpg
http://aug.imghost.us/qbvm.jpg

Octavian
2004-08-24, 05:37 AM
Except for the seats, that looks damn nice.

jsloan31
2004-08-24, 05:41 AM
Yeah, looks jaggedy at the seats.

(I know you use Radiant, but do you do any scripting for the map?)

Octavian
2004-08-24, 07:22 AM
Since you can afford to put it up to such a high quality setting, you could at least turn Anti-Aliasing on.

321
2004-08-24, 10:37 AM
Since you can afford to put it up to such a high quality setting, you could at least turn Anti-Aliasing on.

That's actually the normal settings.

Biohazzard56
2004-08-24, 11:08 AM
Since you can afford to put it up to such a high quality setting, you could at least turn Anti-Aliasing on.

That could be just a custom prefab he made within the editor, I didnt find any barstools within the Doom 3 Level Editor.

Darksim
2004-08-24, 02:19 PM
I just took a brush and told it to be 9 faced.
I should fix that and make them purdier....

Oh yea, I have a radeon 9000 so no barstools :)

And YES I can script.

$MyPostcount.Increase(1)

JetRaiden
2004-08-24, 05:49 PM
Except for the seats, that looks damn nice.

^

QuakCow
2004-08-24, 05:49 PM
coo

Sputty
2004-08-24, 05:51 PM
Where's the giant kitten?