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View Full Version : BFRs, The Stupidest thing since putting chainguns on a 4 wheeler?


TheThunderChild
2004-08-29, 10:59 PM
Does anyone else thing that the BFRs will ruin the game entireley? Just imagining a bunch of huge f***ing robots lumbering around spaming the entire place up pisses me off. I think they will completley destroy infantry battles just because of their terrain versatility. The only chance infantry may stand is in a densley wooded forest as far as i can tell. It pisses me off how they try to put mechwarrior into planetside the whole idea just looks dumb. They can fly, they can walk, they can jump, and they will have guns liabale to make swiss cheese out of an entire tech plant. Just seeing perlim screenshots of this has caused me to consider leaving the game all together when they come into action. I get the feeling that there will be no way to effectivey take out a BFR unless you have 50+ troops/mixed vechs or another BFR, hence making this a fight between mechs, and the only place for infantry to fight is in dense woods. Think of it this way: a few infantrymen see a tank while htey are on higher ground (a steep hill prefreably), a few pull out AV weapons and fire on it, maybe they kill it maybe they don't point being, they can retreat, however the tank is liable to have made a few shots on them and possibly killed them. But, the tank usually cannot charge after them. However infantrymen on higher ground vs a BFR are more or less screwed becuase of their capabalities to jump, and more than likley will tear after them and kill them. And the thought of 12 of these things on a battle feild shooting at ecother makes me wonder, why be an infantry man, when one of these things looks like it will take out 50+ troops with ease, be able to tear through tanks and flails because of their superior movement capabalites (jump and circle a slower tank) etc etc... I guess the way i see it is like a reaver, that is far more versitale when fighting ground units (planes dont look like they will stand much a chance against the TR and VS mechs), and has far better weapons.

ok i am done talking, i just want to know does anyone else think a 30 foot robot would ruin a battle entireley?

please say im not alone :(

duomaxwl
2004-08-29, 11:01 PM
alone you are

Spee
2004-08-29, 11:02 PM
Rock/paper/scissors balance. I have a feeling BFR weapons wont be that good of an AI platform, given thats its function is anti-tank.

A squad or so of infantry can own a bfr. So, no, its no as bad as you think.

Recharge timer is 2 hours.


So, your fears are baseless.

TheThunderChild
2004-08-29, 11:07 PM
recharge time of 2 hours??!? that helps

however does anyone know how large these will be? the larger the lamer as far as im concerned.

i suppose if there was a battle of 100+ on each side and there were say 2 or 3 bfrs on either side it would be cool but i just dont know about this whole idea


also, this is just a ploy to make more money off of CC correct?

Phaden
2004-08-29, 11:08 PM
20 Meters, small enough to fit under the catwalks.

TheThunderChild
2004-08-29, 11:12 PM
oh thats cool i guess, although that means they will be able to navigate through trees :-/

what if ther eis a crew of like 12 of these things we are screwed.

-i also think they are all ugly, the VS one looks ok but the buzz lightyear color shceme has to go

EarlyDawn
2004-08-29, 11:15 PM
Question, how are they gonna fit under the catwalks without getting stuck on those blast wall things?

TheThunderChild
2004-08-29, 11:19 PM
i dont know they look like htey will barley fit under cat walks if htey do now that i compare them to trees etc...

it looks more like they will be like slightly taller than a catwalk, enough to see what is on teh cat walk

Firefly
2004-08-29, 11:19 PM
Question, how are they gonna fit under the catwalks without getting stuck on those blast wall things?
Does it really matter, if they can fly?

TheThunderChild
2004-08-29, 11:19 PM
i am skerd of teh mechs :(

Nalar
2004-08-29, 11:21 PM
Im not exactly sure where you got the 2 hour recharge timer info from (if you have a source, please link it) but I know that they did say it would have a LONG recharge timer.

I think it will be rare to see more then 2 of these things every few hours. And besides, as was mentioned earlier: everything in this game is based on a rock/paper/scissor balance. The BFRs are designed mostly as anti-tank vehicles so they probably wont be that effective against infantry. This by NO means implies that it wont be able to kill you and infact if you came up against one of these things alone then you will probably die extremely quickly, however a good organized squad could probably take down one of these things.

Besides, you cant tell me that as soon one of these things is spotted it wont have a massive target painted on it by every single infantry and tank in the base SOI. Im sure everyone will probably just drop whatever they are shooting at and starting hitting the BFR making for a very dead BFR very quickly.

SkunkPunk
2004-08-29, 11:23 PM
newb.. it will be fine, 10 cert points, needs 6 people to gun, 2 hour respawn time, gotta do that cavern shit, sure at the beggining everyone and there 3rd testicle will have it certed but after time passes people will settle down

Onizuka-GTO
2004-08-29, 11:31 PM
also, you know that even the heaviest tanks we have at the moment can be taken out by a single infantry using AP and with enough time on his/her time.

I mean when in battle it can take quite a long time, and it takes time to turn and flee to a repair silo. and i suspect it will take more then 3 canister of a combat engineer to fix a BFR, probably like 6 and it will be really slow, meaning more then one CE to fix a BFR fast, that is if the Air Cav (who can turn and AB away fast to your air towers) who doesn't kill the CE's in a rocket spam of death, or keeping biting at the BFR where it has no where to hide, except at the warpgate...

Suddenly BFR don't seem so invincible...

TheThunderChild
2004-08-29, 11:32 PM
where do you get this information may i ask? do you have anything to prove that, becuase most of it seems belivable, you know until the 6 gunners and the 10 cert points (10 cert points is unbelivable i you would have to nearly devote a player to being a mech driver). As for 2 hour respawn time, that would make me happy, however it seems a bit too long i dont know if the devs would do that. If anyone has proof of information on spawn time, size, cost, crew numbers, etc please post.

TheThunderChild
2004-08-29, 11:35 PM
that is true, they wont have many places to hide. However there are a lot of open plains etc that are usually untouched. I know this because i usually use these spots to repair my planes while remaning undistrubed. And if these things have multiple gun crews then if 2 of them have engineering repairing these shouldnt be much of a problem.

--although on the subject of tanks being taken out by infantry, tanks are much slower and cannot always chase after their attackers (unless the attacker is down right stupid and is shooting at them on level ground). However these bird/robot things look like they will be able to go right after their attackers. The only way i see for inf to take these out is with coordinated attacks (i.e. surrounding them so that they remain under fire even if they go after one attacker). I hope to god that these things are clumsy otherwise they will be like unstoppable

Onizuka-GTO
2004-08-29, 11:38 PM
no one has. and that's the point, until they do, you shouldn't jump to conclusion or make judgement without even knowing the facts.

It's like you heard a rumour they are going to put a new sauce in your favourite burger at the fast food joint, and you say you don't want to eat it anymore because you think it's going to ruin it. Then you find out they are putting ketchup that taste the same just that it's made with vegetable oil.
:rolleyes:

Onizuka-GTO
2004-08-29, 11:43 PM
that is true, they wont have many places to hide. However there are a lot of open plains etc that are usually untouched. I know this because i usually use these spots to repair my planes while remaning undistrubed. And if these things have multiple gun crews then if 2 of them have engineering repairing these shouldnt be much of a problem.

--although on the subject of tanks being taken out by infantry, tanks are much slower and cannot always chase after their attackers (unless the attacker is down right stupid and is shooting at them on level ground). However these bird/robot things look like they will be able to go right after their attackers. The only way i see for inf to take these out is with coordinated attacks (i.e. surrounding them so that they remain under fire even if they go after one attacker). I hope to god that these things are clumsy otherwise they will be like unstoppable

i think they are clumbersome, but i suspect only the VS one will be agile, i mena that's there speciality, as for the TR it will have alot of spitting powers, while the NC will just have invincible firepower. come to think of it, yeah, i think this game will crash and burn now, NC will rule over all. lets go play barbies online, i know some great places where i can get some cute tank tops.


:rolleyes: :rolleyes: :lol:

Dharkbayne
2004-08-29, 11:51 PM
Does it really matter, if they can fly?

The 2 person ones can't, I don't think.

EarlyDawn
2004-08-29, 11:57 PM
Does it really matter, if they can fly?Only the one-man BFRs have jumpjets.

Firefly
2004-08-30, 12:13 AM
Only the one-man BFRs have jumpjets.
So again I say- does it really fucking matter whether or not they can get around the tank traps or under the arches, if they can fly?

EarlyDawn
2004-08-30, 12:32 AM
So, the two man BFRs sit outside the base perimeters like fat kids at dodgeball? Use your brain, reading comprehension helps.

Thunder_Hawk
2004-08-30, 01:06 AM
Thunderchild, did you read any information on the bfrs before you posted? lets go though the facts:

2 chasis variants: the single seater has limitted fight capability (think vs max units) while the 2 seater has another weapon.

they will have interchangable weapons so you can have it comewhat customizable

This things are meant to destroy vehicles (they are the heavy tanks we were promised). it was said that a single bolt driver round hitting the shield generator will destroy the shield. other small arms fire can go right through the shield.

The respawn time for them had been said to be 2 hours (correct me if i'm wrong). they will require a cert to operate and 10 cavern base caps that give you a certinate xp amount of it won't count to even get the BFR. this only needs to be done once, not before each time you want a bfr.

If i missed anything, add it. maybe we should make a sticky thread of all *confirmed* info about the BFRs

Cauldron Borne
2004-08-30, 01:09 AM
It also costs three cert points to get...and i BELIEVE a few cert points for each customizable aspect. I could be wrong about the last part though.

TheThunderChild
2004-08-30, 01:32 AM
yes i read a bit of the fourm articles on the offical PS website but i didnt find much other than people talking about how cool they looked (with the exception of the NC one of course)

2 chasis variants: the single seater has limitted fight capability (think vs max units) while the 2 seater has another weapon.

Where did you hear this? Sounds intresting/ slightly more fiar? Can you send a link?

It also costs three cert points to get...and i BELIEVE a few cert points for each customizable aspect. I could be wrong about the last part though.

Three sounds about right, im not sure if it makes sense for them to cost 3 certs, however it makes more sense (in the eyes of the devs) than them costing 10.

lets go play barbies online, i know some great places where i can get some cute tank tops.

OMG WHERE?!? I got this cute new thong for my barbie but nothing matches it! :eek:

It's like you heard a rumour they are going to put a new sauce in your favourite burger at the fast food joint, and you say you don't want to eat it anymore because you think it's going to ruin it. Then you find out they are putting ketchup that taste the same just that it's made with vegetable oil.

WHAT DO YOU MEAN TACO BELL IS PUTTING KETCHUP ON THE QUESIDILLA?!?! IM NEVER GOING TO EAT THERE AGAIN

Wraithlord
2004-08-30, 04:26 AM
you think 2 hours is okay? the use time for OS's is around that...so guess what, we will be seeing more of these than orbital strikes in the future, and guess what, they will be around and more usable than an OS in the game enviroment FAR longer, make it once a day

Warborn
2004-08-30, 06:11 AM
You've got no idea what the capabilities of the BFRs will be. Maybe they will have very few if any explosive or otherwise area of effect weapons. That will make them shitty anti-infantry platforms. Their height will also make them very easy to hit, and of course, they'll be prime targets on the battlefield.

20 Meters, small enough to fit under the catwalks.

Sounds like an error. 20 meters is way taller than the walls of a base. 20 feet sounds about right though.

Death909
2004-08-30, 06:46 AM
Currently tanks can run down infantry, especially rexos. The BFRs will just expand on this by being able to fly over the hills instead of having to go around. This would help infiltrators since most people would be more worried about the sound of an enemy BFR in the distance than some guy with no armour or rifleslot.

Thick forests would be really bad for BFRs, because infantry can hide behind stuff, and the BFR can get stuck inbetween the trees if it tries to fly over and fails. Bigger fights in the caverns are also a plus.

Btw, I heard somewhere that they'll have a 6 hour respawn timer.

MrPaul
2004-08-30, 06:47 AM
20 feet it is. 7 metres. I did that comparrison a while back.

1 Sniper shot to down the field, = 25MCG bullets = 2 JH bullets = ?? Lasher Balls

Then everyone would just pile AV into it.

But what Im wondering, after seeing the BFRs with their shields, will you have to be inside the sphere-like shield to be able to hit the gen? (explaining why it would be infantry only)

Btw, I heard somewhere that they'll have a 6 hour respawn timer.

that is not true



PS. The harasser has a 12mm chaingun, and four wheels. That's not a stupid vehicle.

FearTheAtlas
2004-08-30, 07:04 AM
20 feet it is. 7 metres. I did that comparrison a while back.

1 Sniper shot to down the field, = 25MCG bullets = 2 JH bullets = ?? Lasher Balls


I heard it only takes a sniper bullet to down a field, and in a very specific location.


Anyway, these things are supposed to be infantry support, not a 'drop-in-blow-everything-up-repair-repeat' mech. An organized BFR crew with organized support will have a clear upperhand over the opposing platoon.

Lonehunter
2004-08-30, 07:23 AM
They are NOT EVEN OUT YET! How in the hell can you start bitching and judging now! NOBODY KNOWS how they will afect the game, the only way we can find out, is to just wait.

Btw, I heard somewhere that they'll have a 6 hour respawn timer.
2 hours

Lartnev
2004-08-30, 07:52 AM
I heard it only takes a sniper bullet to down a field, and in a very specific location.

Well unless there's a major turn around in thinking, Planetside does not have hitboxes, or specific places to hit. Rules out that possibility.

If it's vulnerable to AV weaponary but hardened against vehicle rounds, it will not be the BFRs stomping on infantry, it's more likely to be David smacking down Goliath.

FearTheAtlas
2004-08-30, 07:59 AM
It's not a hitbox, it's considered a different entitiy all together. Like previously said, we'll just have to wait and see.

Lartnev
2004-08-30, 08:09 AM
:huh:

Doesn't make much sense... but yeah it is a case of waiting and seeing.... for most of what has been said in this thread :)

MrPaul
2004-08-30, 08:32 AM
I heard it only takes a sniper bullet to down a field, and in a very specific location.


That's what I said. :doh:
I just happened to give what other sort of firepower will probably be needed to down the field.

EDIT: Lart, he's right.
http://img59.exs.cx/img59/6732/TRscreenshotA.jpg
See that Badboy? That's what I think is the gen (as all three have one). Oh, and if you meant one sniper round and nothing else, then nope, Spork said "it will require small arms fire" so to me, thats anything handheld bar AV. :nod:

Lartnev
2004-08-30, 08:40 AM
Ahhhh, shield generator :)

Indecisive
2004-08-30, 08:41 AM
20 Meters, small enough to fit under the catwalks.


6 meters. VS is 7. Base gates are 10

They wont be able to fit under certain cat walks.


3 certs, not 10


One driver
or
one driver and one gunner

Only the one person model can fly.


2 hour respawn

Only can get it from a special pad (Which could possibly be in sanc)


If you hit a bfr part (or the bfr uses a weapon...I cant remember which..might be both) a "Dynamic event" has a certain percentage chance of happening.


Like, the weapon overheatting.

Or your leg blowing off.

Ok, so i doubt it accually blows off, but it could stop working.

Lonehunter
2004-08-30, 09:55 AM
If you hit a bfr part (or the bfr uses a weapon...I cant remember which..might be both) a "Dynamic event" has a certain percentage chance of happening.


Like, the weapon overheatting.

Or your leg blowing off.

Ok, so i doubt it accually blows off, but it could stop working.
:rofl:

XxXAceFaceXxX
2004-08-30, 10:27 AM
Stop whining aboot the BFRs. They will 0wn your face. You dont know how strong or how weak they will be yet, SO SHUT UP WITH THE "NERF" CRAP.

Super_Ryu7
2004-08-30, 10:32 AM
I think the BFRs=Big Fucking Robot will be badass and add more "flavor" to the game and a lot more more people will be in caves so more cave battles so it is good all around and God knows trading BFRs will be fun as hell too. oh and i heard the BFR will come with you reg. tank cert (magrider, vangaurd, prowler) so i guess we have to wait and see.

Lartnev
2004-08-30, 10:34 AM
oh and i heard the BFR will come with you reg. tank cert (magrider, vangaurd, prowler) so i guess we have to wait and see.

I think it's its own 3 point certification.

The only thing worrying me is backstabbing to get cavern base hacks.

Batousai
2004-08-30, 10:35 AM
Theres been alot of talk about if a BFR can make it under the catwalk at the bases well i say this:
Remember how when you get a vechicle an the game would take control of it and drive to a spot away from the vechicle term, A.K.A. "auto drive" well lets just say the devs do have some common sense and use the auto drive and fly the BFR out of the courtyard, and when it lands you can take control of it and add your co-pilot and go stomping around like a BFR should.

It makes lots of sense that the BFRS do that if theres a possiblity that they might get stuck in the cat walk at the bases. Beside it might hit the top of wall and fall over like that robot that chased after Robocop down the stairway in i think Robocop 2 or was it 1 im not sure i haven't seen that movie in so long.

MrPaul
2004-08-30, 10:35 AM
I think the devs are making these keys "unstealable". Which is very much gonna be needed. If anyone tries to kill me for one.
/repoatered

Super_Ryu7
2004-08-30, 10:40 AM
well it would be better if they cant go in base and have to stay outside then tehy cant camp doors and own the crap out of what ever moves in the way. and i will tell you guys now cause there will be a LOT of tking lock you BFRs at all times otherwise you get jacked by one from your own team :(

Batousai
2004-08-30, 10:45 AM
well they cant camp base doors but sure will camp tower doors :(

EDIT: Im more interested in see how the VS get into the BFR :confused:
I dont see any doors on that thing at all.

MrPaul
2004-08-30, 10:50 AM
I can't wait to see the first idiot that jumpjets onto a Tech Plant roof in his BFR (and if it's lucky enough not to decon), gets out, locks it, and goes in to fight, thinking "hehe, no-one can get up there to jack it". And then realises they can't get to it either.
Whoopsay!

MrPaul
2004-08-30, 10:53 AM
EDIT: Im more interested in see how the VS get into the BFR :confused:
I dont see any doors on that thing at all.

I hope they get into the crotch area.
� la this robot:
http://www.angelfire.com/pa3/GundamRpg/images/Jehuty1.gif
(From ZOE.)

juggalokilla
2004-08-30, 12:34 PM
I believe it will show a similar cut-scene like the other AT vehicles where you deconstruct into it, which would be nice so that you could possibly wear a rexo in it. I Hope it is jackable like other vehicles and if you have the cert you can drive it but if you dont have the cert you can get in the second gunner seat, unless it doesnt have one, then you can decon it or let someone else in your empire have it. If stealable, anyone wants to trade, ill swap mine on occasion if you ask.

On the topic of getting out of courtyard, i remember there were new base designs being worked on, maybe its a heavy tank center, like the dropship center with one per cont, or even better, one per home cont. That way it would be harder to come by, you'd have to go out of you way to get one. If your empire gets stuck with only your home cont, like my good old TR emerald does oh too frequently, you'll be close to the bfr bases to gain momentum on getting your ground back. Again these are just my assumptions, we have to wait for more official info.

Regardless of how these work, I am excited about adding them to mix up the flavor of planetside. Thanks to the devs who are working their asses off to try to keep us happy. If they end up sucking, then we wont use them, oh well. those who cry about them before you see them, grow up.

Miir
2004-08-30, 01:10 PM
From a visual standpoint I think the BFR's look totally sweet I can invision awesome cinematic scenes for movies with them. Hopefully they'll work out well in the gameplay.

The good thing about them is it will help to bring more money into PS by helping to sell the Core Combat expansion. Which will result in more cool developments down the road. :) (like Planetside II)

JetRaiden
2004-08-30, 01:13 PM
From a visual standpoint I think the BFR's look totally sweet I can invision awesome cinematic scenes for movies with them. Hopefully they'll work out well in the gameplay.

The good thing about them is it will help to bring more money into PS by helping to sell the Core Combat expansion. Which will result in more cool developments down the road. :) (like Planetside II)

heh heh....SOA EPISODE 2! COMING 2008! ;) :love:

Queensidecastle
2004-08-30, 02:11 PM
BFRs are the most exciting thing to happen in Planetside since release. I for one cant wait and it is one of the reasons I came back. The BFRs are going to bring so many old players back it isnt even funny. I know I have heard murmurings from some of my outfits old CR5s that have been gone for half a year. It will attract a TON of new players as well. This is going to be very good for the health of Planetside and I cant wait. If they make a bunch of cash off this maybe they can spend some of it on developing all new building types and bases and post BR20 advancement

juggalokilla
2004-08-30, 03:02 PM
If this gives ps a stronger stance, i thing soe will keep a closer eye on it and possibly pass some more love our way. We support them, they support our planet/crack addiction.

(post 20 advancement.....yummmmmmm):drools:

MrPaul
2004-08-30, 03:28 PM
They are jackable. (:doh: )

And as for the AT idea, I have a feeling they wont do. Look at the wireframe renders on the official site, you can clearly see seats (especially in the NC one.) And to back that up more, check on the media sections screens, one shot of the NC BFR has feet sticking out the front! Whoopsay!

Lartnev
2004-08-30, 03:31 PM
both of the new NC BFR shots have feet poking out the fuselage :lol:

Warborn
2004-08-30, 04:19 PM
I think the devs are making these keys "unstealable". Which is very much gonna be needed. If anyone tries to kill me for one.
/repoatered

Smokejumper said on the forums in response to a similar concern that you only need to attune your crystal once. There is no "key" that you have to keep going back for. You just need to get X experience from hacks in the caverns, and then you can get as many BFRs as you want, time permitting.

MrPaul
2004-08-30, 04:21 PM
I thought it was a mixture of the two?

Super_Ryu7
2004-08-30, 10:14 PM
OMG what i would give to get the old CR5s back on the NC-emerald Jesus we have sucked as to lack of leadership (dont get me wrong there are good CR5s just not enough) holy crap PLEASE old CR5s come back i want organized assaults back as do a lot of us!!!!

Warborn
2004-08-30, 11:26 PM
I thought it was a mixture of the two?

http://psforums.station.sony.com/ps/board/message?board.id=psdevdiscussion&message.id=48940&no_redir=true#M48940

A few things:

a) The BFRs are rough and tough, but the comment made at the fan event was that "current balance" had them destroying a Vanguard in about 5 seconds. However, the context was that "current balance" meant "not yet balanced". The weapons that are on them *right now* (in-house) are overpowered. That's not the design that will occur in-game when we release the BFRs.

b) The process of "attuning" (later fiction will describe that process) is a one-time thing. So when you complete the requirements to become certed in BFR, you don't have to do it again later.

c) To qualify for the BFR cert, you'll need to participate in cavern base caps that generate a minimum amount of xp. So late-night base caps won't do anything for you...unless there are enough enemies present to generate a sufficient amount of base capture experience (using the same time-slice system as the larger facilities outside the caverns).

I copied down a lot of these CC improvement ideas. Good stuff. Thanks.

-- Dave.

Note that what Dave said was in response to a concern over having to constantly go down into the caverns to get keys. So it's a certainty that once you're attuned, it is indeed a one-time thing, and you no longer have to go down there to get anything related to BFRs.

Lonehunter
2004-08-31, 12:06 AM
heh heh....SOA EPISODE 2! COMING 2008!
Damn that's kinda soon for them don't ya think?

Cauldron Borne
2004-08-31, 02:10 AM
About the whole worry over getting yer BFR jacked...are you REALLY gonna leave that monster once you get it? I won't...the only way you'll get me outta that bitch it to kill it, at which point i will ruthlessly and continuously hunt you down and kill you repeatedly.......


(MW vets are gonna OWN YOU ALL!)

Phaden
2004-08-31, 02:43 AM
OMG what i would give to get the old CR5s back on the NC-emerald Jesus we have sucked as to lack of leadership (dont get me wrong there are good CR5s just not enough) holy crap PLEASE old CR5s come back i want organized assaults back as do a lot of us!!!!



Hello, Random Phone. Its for you!

Indecisive
2004-08-31, 08:03 AM
Well unless there's a major turn around in thinking, Planetside does not have hitboxes, or specific places to hit. Rules out that possibility.

If it's vulnerable to AV weaponary but hardened against vehicle rounds, it will not be the BFRs stomping on infantry, it's more likely to be David smacking down Goliath.


Fuck I knew I missed something.

More then 2 hitbox's.

Leg = hitbox
Leg2 = hitbox
Arm = hitbox
Arm2 = hitbox

and so on and soforth. Thats how the critical events work. With tons of different hitboxes.

AV /=/ small arms. No av.

Sputty
2004-08-31, 08:10 AM
also, you know that even the heaviest tanks we have at the moment can be taken out by a single infantry using AP and with enough time on his/her time.

Bullshit, I shot a Vanguard with 40 Striker missiles once, all hit(I was behind a hill where I could should but he couldn't hit me)
I went through all my missiles and then he got in the driver seat and ran over me.

I was swearing for awhile, and then I swore to just run from tanks, forever.
I'm no longer certed in AV.

Subterfuge
2004-08-31, 08:29 AM
Well if they are jackable, a VS BFR with TR colors would look awesome.

Super_Ryu7
2004-08-31, 10:03 AM
yeah most stuff looks cool when it is in other colors except prowler in NC colors that looks ugly

MrPaul
2004-08-31, 10:07 AM
Someone find the pic of the VS Marauder for Ryu.

Lartnev
2004-08-31, 10:09 AM
Vanguard looks awesome in TR colours, in fact most stuff does :)

Onizuka-GTO
2004-08-31, 11:25 AM
Bullshit, I shot a Vanguard with 40 Striker missiles once, all hit(I was behind a hill where I could should but he couldn't hit me)
I went through all my missiles and then he got in the driver seat and ran over me.

I was swearing for awhile, and then I swore to just run from tanks, forever.
I'm no longer certed in AV.


awwww. poor sputty. you just didn't have enough time, or ammo.

:lol:

if it makes you feel any better, i died in a Magrider, by a NC in an agile with a jackhammer. He circled me and i was in the gunner seat, i was too scared to get out. So he kept shooting until my tank blew up. Oh yeah, my tank was at full health, it only took him like 12 shots. :(

TheN00b
2004-08-31, 03:20 PM
Pfft, you should see some of BWC's Pajama Party's. I'm not going to much more, lest Firefly bust my ass for giving away classified information, but suffice to say that infantry are very good at taking down tanks :).

Warborn
2004-08-31, 04:30 PM
Well unless there's a major turn around in thinking, Planetside does not have hitboxes, or specific places to hit. Rules out that possibility.

Not right now it doesn't, but that's to save the server from being further burdened by the calculations needed for such a feature. However, BFRs will be much less common than any other vehicle due to their longer timer, so after the first couple days goes by and people either find out BFRs suck, or everyone else finds out BFRs are really dangerous and take them out ASAP, the number of BFRs will go down a bit, and hitboxes won't really do much to burden the server.

Besides, you can't say that hitboxes won't be a big part of balancing these vehicles. If you can shoot these things in the arm enough to disable the weapon there, you've effectively reduced the power of the BFR without actually destroying it. I think they're very wise to include hitboxes and critical events.

Lartnev
2004-08-31, 06:21 PM
I constitute that as a major turn around in thinking :D

You're right though :)

Indecisive
2004-09-01, 06:15 PM
So no one cares about the new hitbox scheme O_o

Sputty
2004-09-02, 04:55 AM
awwww. poor sputty. you just didn't have enough time, or ammo.

:lol:

if it makes you feel any better, i died in a Magrider, by a NC in an agile with a jackhammer. He circled me and i was in the gunner seat, i was too scared to get out. So he kept shooting until my tank blew up. Oh yeah, my tank was at full health, it only took him like 12 shots. :(
bah is the only reply I can make

Warborn
2004-09-02, 06:47 AM
So no one cares about the new hitbox scheme O_o

As I said in my post, I think it's a great idea. This way they can make BFRs very strong by default, but incresingly weaker or otherwise limited in capability as they sustain damage in combat.

juggalokilla
2004-09-03, 01:55 PM
So if you blow out the legs will it fall over on its side and only see sideways, maybe roll over. Would be funny, especially if it has an arcing weapon trying to aim it sideways. Maybe it'll look like a bug with a broken leg, running around in circles, lol


:bananasex

Warborn
2004-09-03, 03:59 PM
So if you blow out the legs will it fall over on its side and only see sideways, maybe roll over. Would be funny, especially if it has an arcing weapon trying to aim it sideways. Maybe it'll look like a bug with a broken leg, running around in circles, lol


:bananasex

I doubt that highly. If anything, the running and maybe turning speed would be reduced. Perhaps its flight capabilities as well, if it's equipped with a flight pack.

Cauldron Borne
2004-09-03, 07:35 PM
Who wants to Squad up with me and make a Merc Company? I'd like a squad (2 lances) of Light 'Jumpers" and a Squad (one Lance) of Heavies... PM me if you are interested...maybe we can get a Squad of Support Troops for a round platoon. Mebbe we'd make is an outfit or something... this would of course be for TR, because TR are SOO 'Mech baddass...

LimpBIT
2004-09-03, 07:55 PM
i love the idea of BFRs. This is wats gonna keep me interested in the game. ph3ar the BFR