View Full Version : BFR Acquisition and Configuration
Strygun
2004-09-03, 09:35 PM
http://www.planetside-universe.com/index.php?newsid=993
Mag-Mower
2004-09-03, 09:46 PM
stupid BFR's you need CC to use the BFR in any way... i dont have the cash for CC...
Thunder_Hawk
2004-09-03, 10:37 PM
There will be a huge boost in cave activity, but that will die down in about a month. once people have the BFR, why do into the caves again. there will be more cave fights, but not that much more. for me, a bit more content is needed before i get cc. i doubt i used the weapons or vehicles. as cool as the BFRs may be, i'm questioning weather piloting them is alll its cracked up to be.
Firefly
2004-09-03, 11:33 PM
Core Combat needs some facilities that aren't built into rocks. I think the guys from ZombieSide and PS Idea Lab should beat the snot out of the Developers until they start using their ideas. That access tunnel gatehouse idea was kinda bad-ass.
Madcow
2004-09-04, 12:39 AM
stupid BFR's you need CC to use the BFR in any way... i dont have the cash for CC...
10 bucks at Fry's Electronics.
There will be a huge boost in cave activity, but that will die down in about a month. once people have the BFR, why do into the caves again. there will be more cave fights, but not that much more. for me, a bit more content is needed before i get cc. i doubt i used the weapons or vehicles. as cool as the BFRs may be, i'm questioning weather piloting them is alll its cracked up to be.
My guess is that people will continue to unlearn and relearn it, forcing them to get the 10 captures (which require a minimum amount of opposition to count). I'm assuming people will store up keys, then get the BFR cert, then have to get the 10 captures to become attuned, use up all their keys over the course of a few weeks and forget the cert until they store up a few more keys again.
Peacemaker
2004-09-04, 12:41 AM
They are making them way too easy to get. You should have to dwell back into the gaves every other week to keep the memory fresh.
Warborn
2004-09-04, 01:18 AM
They are making them way too easy to get. You should have to dwell back into the gaves every other week to keep the memory fresh.
Maybe they're not strong enough to warrant annoying restrictions like that?
Cauldron Borne
2004-09-04, 01:30 AM
Me + BFR = dead squishies betwix't my toes...
Wolf Blitzer
2004-09-04, 03:14 AM
10 bucks at Fry's Electronics.
My guess is that people will continue to unlearn and relearn it, forcing them to get the 10 captures (which require a minimum amount of opposition to count). I'm assuming people will store up keys, then get the BFR cert, then have to get the 10 captures to become attuned, use up all their keys over the course of a few weeks and forget the cert until they store up a few more keys again.
The In Development article made no mention of the "keys" that were rumored, in fact it flat out says that attuning is a one-time deal. I got the impression that the concept of a key item was probably done away with for some of the reasons that were discussed after the rumors started flying.
As to everyone getting their BFR cert and getting right back out of the caves, we'll have to see. The caves having so few facilities in them will tend to lead to long stalemates when they're well occupied I think, and capturing an almost-empty cave like happens now won't count. If the perma-pain fields end up getting implemented as stated there'll just be more stalemates, with a free spawn defenders are that much more likely to recapture. We might all be surprised as to how long it can take to get those 10 caps.
But yeah, it might be a good idea to require an occasional "refresher" in the caves to keep up the BFR cert. It might be an "annoying requirement", but then so is a 15 minute hack timer or an LLU run, heh. Hopefully a certain minimum level of presence in the caves can be maintained, or else people coming in a couple months later will never be able to get their BFR cert requirements.
EarlyDawn
2004-09-04, 03:29 AM
I'm going to try to work out a mod dependency system, allowing players to always have access to a basic BFR, but require modules to access the full flexibility of the concept, keeping cavern control useful.
More on this when I decide on some stuff.
Lartnev
2004-09-04, 08:06 AM
I dunno, yes there will probably be a boom in the CC numbers which will die down, but I just wonder if that boost will give people the confidence to go down there to find combat as opposed to now when nobody goes down there because nobody goes down there.
hazzer2007
2004-09-04, 08:24 AM
Yer you need CC to get a BFR, but why are you complaning, you can download it from www.planetside.com for free
Lartnev
2004-09-04, 08:53 AM
Yer you need CC to get a BFR, but why are you complaning, you can download it from www.planetside.com for free
:huh: :confused:
SkunkPunk
2004-09-04, 11:00 AM
Yer you need CC to get a BFR, but why are you complaning, you can download it from www.planetside.com for free
:doh: :doh: :doh: :doh: :doh: :doh: :doh:
SilverLord
2004-09-04, 11:38 AM
10 bucks at Fry's Electronics.
I hope u can get 10 bucks. if you don't have that, make sure you get a christmas job, you'll make enough cash for what u want. ;)
Mag-Mower
2004-09-04, 02:09 PM
. for me, a bit more content is needed before i get cc. i doubt i used the weapons or vehicles. as cool as the BFRs may be, i'm questioning weather piloting them is alll its cracked up to be.
I agree
Lartnev
2004-09-04, 02:17 PM
i doubt i used the weapons or vehicles.
If you use SA, HA or are an infiltrator, you will probably end up using them at some point.
Switchblade's kinda fun, we all know about the flail. Router is underused.
Madcow
2004-09-04, 04:40 PM
I dunno, yes there will probably be a boom in the CC numbers which will die down, but I just wonder if that boost will give people the confidence to go down there to find combat as opposed to now when nobody goes down there because nobody goes down there.
The fix to get people down there is simple, but that doesn't mean they'll ever do it. /ia. That's it. Instant action doesn't take you to the caverns, if it did you'd see more people there. The fact that this was mentioned right as CC came out, and it still hasn't been addressed is their issue. I bought CC 1 week ago (thanks to the 10 dollar price I mentioned) and I've been to the caverns exactly 0 times since then. When we all had CC for 2 weeks for free I went 1 time. It's a pain to me getting to the caverns and finding a decent fight. With that being said, I've probably used /ia about 3-4 times in the past week. If doing that dropped me into a cavern I would have stayed and fought.
Lartnev
2004-09-04, 05:06 PM
Well I did ask that in an Ask the Devs, the answer from SmokeJumper was "I'll put it on the list".
However, IA wouldn't work in the caverns atm because there's never any hotspots down there :p
hazzer2007
2004-09-04, 05:57 PM
whell, it was a free download sometime after it came out, but now, you can only download from www.planetside.com as a gift from someone else.
Lartnev
2004-09-04, 06:32 PM
I don't remember it ever being free?
Yeh, evidently the Vanu is undergoing a name crisis. Probably trying to better describe their government.
kcirreda
2004-09-04, 11:21 PM
If U read it from the official link 2 da info. There is BFR sheds! how cool is that? I wish they would give us pics of them :D
Terran Sniper
2004-09-04, 11:26 PM
EDIT: stupid post
Warborn
2004-09-05, 07:13 AM
Cavern usage will be far more common from BFR-release onward. Obviously it'll peak when BFRs are out, but there will always be more people in the caves now. Saying people won't go there after a while is like suggesting that after a while there will be nothing but BR20s, which is of course far from the truth. People make alts, new people join up, people change their certs. All of those things can cause more people to go into the caves for BFRs, and as a result of that, more people will go into the caves just to fight them.
And yeah, the fact that Instant Action doesn't take you to the caves is bad. The process of getting into the caves is probably the main thing keeping them from being popular. It's always been a pain in the ass to get there, not being able to IA or HART in, them closing off, having to control the base linked to the gate, etc etc. They made it so convoluted to actually get down there that, with me anyway, I just don't bother going down there. If they'd add IA and maybe something to let people essentially HART into a cave, coupled with the change coming to remove the base ownership requirement, I think the caves would automatically be a lot more popular.
DeepStrikeck
2004-09-05, 08:49 AM
The Devs said that in the next patch(I think next patch), you won't have to control the base linked to the gate to use it, and that if you do own it, you will be able to broadcast to it.
kcirreda
2004-09-05, 11:11 AM
yeah... it was something like that. But I remember it included EASIER cave access. ... and thats a good thing.
MrCovertMan
2004-09-05, 10:18 PM
Cave battle will be on the rise, cause with the new attuning process also comes cave BEP & CEP!
EarlyDawn
2004-09-07, 01:42 AM
So I wonder if the pilot can equip two DIFFERENT kinds of weapons. Spork said either two of the same, or one + one of the siphons.
Also, I wonder if these "sheds" (name under review, according to Spork) will seriously cramp up the courtyard.
The only facility that I can think of that even comes close to having extra room without becomming super tight is the Dropship center.
For some reason, I have a feeling that the order terminal is going to be along the inner side of the wall, and the "shed" is going to be a hatch in the ground you can drive over / park on when not in use.
I'm also wondering how tall these things really are. The evidence that they can fit under the base arches really makes me think they're ~ 2 Prowlers stacked on top of each other. Still, I wonder.
Lartnev
2004-09-07, 08:26 AM
and the "shed" is going to be a hatch in the ground you can drive over / park on when not in use.
That's not really much a shed is it? :)
Who says the Shed has to be within the base's walls, like you say the terminal could be on the inner side and the actual spawn could be on the outside, at least with the smaller bases where there may not be enough room. I guess putting them in the corner might work too.
Thunder_Hawk
2004-09-07, 10:08 AM
Since these things don't have to have a vehicle mod, it is possible to get them in the Sanc. Of course they'll let you make configs in VR, otherwise people will spend the first half hour making configs if they don't get OSed. speaking of which, how effective will OSes be? I'd hate to be around when the First BFR comes out to get 3 OS's to obliterate it before it can do anything.
Queensidecastle
2004-09-07, 12:18 PM
To allow for a pad to produce BFRs they could just retrofit a base type, just like they did for capitol domes
Wolf Blitzer
2004-09-07, 01:06 PM
But the Capitol shield just required putting the emitter system on the base roofs, somewhere that only VS MAXs could reach, so there wasn't any disruption of the base itself. Depending on the size of the BFR shed, it could cramp up the already-tight confines of some base courtyards real easy. Bio labs and AMP stations already have some pretty tight courtyards. I'm sure its something thats already been considered, though. Especially the BFR's won't be able to make it under the catwalks of those some bases, the BFR shed will need to be located in one of the two "quadrants" of the courtyard which have outside access. That also limits their choices in placement of the sheds, depending on what the actual structure design is.
EarlyDawn
2004-09-07, 01:22 PM
That's not really much a shed is it? :)
Who says the Shed has to be within the base's walls, like you say the terminal could be on the inner side and the actual spawn could be on the outside, at least with the smaller bases where there may not be enough room. I guess putting them in the corner might work too.
Once this is done, players will acquire the BFR from the BFR Shed. The Shed is a freestanding building which will be located in the courtyard of all facilities, separate from the existing vehicle terminals with an order terminal attached to its side. :D
Lartnev
2004-09-07, 01:26 PM
Damn you! :D :love:
The corner idea could still work though :)
kcirreda
2004-09-07, 04:17 PM
But its still in CY.... sooooo..... wat? Its still going 2 take up alot of space isnt it? :confused:
Warborn
2004-09-07, 04:21 PM
But its still in CY.... sooooo..... wat? Its still going 2 take up alot of space isnt it? :confused:
No. BFRs really aren't all that big.
EarlyDawn
2004-09-07, 04:38 PM
No. BFRs really aren't all that big. That's true, but I'm assuming this "shed" is going to be at least the size, footprint-wise, or the current vehicle pad, so that's quite a squeeze in the already tight courtyards. :doh:
Queensidecastle
2004-09-07, 05:26 PM
It seems to me if they are going to have to retrofit every base type, why not just replace the current vehicle pad with a multifunction one instead of adding a new one? It does seem like it could become really tight and I like to fly my air Calvary under and around the catwalks :D
Warborn
2004-09-07, 05:30 PM
That's true, but I'm assuming this "shed" is going to be at least the size, footprint-wise, or the current vehicle pad, so that's quite a squeeze in the already tight courtyards. :doh:
Well, tight courtyards is really relative. Maybe they consider the interior of bases to be too open. I remember Smokejumper saying that they were considering having numerous individual, free-standing buildings instead of one large facility when they redo the bases. Could be that their intent is to make the bases more city-like, in which case they probably want it to get a little more crowded so people can get the urban combat bit going a little, as that may be where they're headed with bases anyway.
Firefly
2004-09-07, 05:34 PM
Well, tight courtyards is really relative. Maybe they consider the interior of bases to be too open. I remember Smokejumper saying that they were considering having numerous individual, free-standing buildings instead of one large facility when they redo the bases. Could be that their intent is to make the bases more city-like, in which case they probably want it to get a little more crowded so people can get the urban combat bit going a little, as that may be where they're headed with bases anyway.
Then they need to add a few simple things like better security and better defense emplacements.
Warborn
2004-09-07, 05:52 PM
Then they need to add a few simple things like better security and better defense emplacements.
Actually, to elaborate a bit on what Smokejumper said, a few buildings (I think he said 5 or so, but maybe it was 3) would each contain a control point. You'd have to capture all of the control points to take a base. Taking a base would be a lot more difficult with that many control points, as the attackers would need to hold their captured points as well to prevent enemies from resecuring them.
Lartnev
2004-09-07, 07:44 PM
Yeah but I doubt that's going to happen before the BFRs are released. So we may just have cramped courtyards until they get changed :)
Don't know why they'd be as long as the vehicle pads though.
Warborn
2004-09-07, 08:48 PM
Yeah but I doubt that's going to happen before the BFRs are released. So we may just have cramped courtyards until they get changed :)
Don't know why they'd be as long as the vehicle pads though.
I wasn't suggesting that we'd have anything but a more cramped courtyard. I was just pointing out that maybe they want to make the courtyards more cramped. They totally blew the whole "urban" combat feature of Core Combat, after all, so they may try to make up for it with the bases. Having a freestanding structure added to all courtyards would contribute to that feel slightly, almost in preparation for the base redesigns however many months off, as they have demonstrated their desire to make the bases more like small towns rather than gigantic facilities.
Lartnev
2004-09-07, 09:51 PM
Hehe :D
ihatetheNC
2004-09-07, 11:39 PM
i cant wait to see these bad boys in action!! im part of the outfit crystallus caverna.. http://ccaverna/ath.cx ... were a cavern based outfit and spend most of our time down there or doingmod runs once we capture them. we have noticed a surge in the numbers going down there already... in fact, for the first time on record as far as im aware, last month, we were in a cavern battle in supai or adlivun i think, and there was less than 100+ vs positions. it went down to somewhere around 97 or 92, that aint the point though, it went BELOW 100!! lol, people are gettin ready for whats coming, getting a feel for the different style of combat down there. i dont think its just going to be a boom of activity down there that dies right down though, as there is being a base cap reward put in place. thats one of teh main reasons people dislike teh caverns.. why go down there and fight for them, when you dont get any of teh points your platoon or rest of squad are getting from above, and no points for base caps etc, just the bep for kills. so when thats changed, people will be more willing to give up spots on a pop locked cont with a massive battle, to go spelunking. as for the BFRs, well, DAMN!!! be a part of 10 base caps down there, get attuned (it gives u the bfr cert) then acquire them from sheds which will be in the cy of bases, arm them from rearm/repair silos, also choose what weapon layout you want there. and yes, you can stomp on stuff!!! damn im gonna cause a mess in mine! so, get practicing in the caverns if u have the cc ext :D its gonna be great!
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