View Full Version : MMORPG Theory Question
Doppler
2004-09-11, 08:26 PM
I was debating somethings about MMORPGs the other day. In my mind the make or break points for a good MMORPG are always going to be the following.
PVP
Crime
Balance
Niches
Diversity
Economy
PVP:To have it or not is the biggest question you can ask when doing up a PVP. A pvp that starts without it, and then adds it later can be so horribly screwerd up.
Crime:Whether you have PVP or not crime is a major issue for any MMORPG. If your in a multifaction system where ganking any ships/guards/shops etc is ok as long as you dont expect a warm reception in their systems great, but if you want to live totaly above the law and prey on everybody your choices of safe resting spots should be severly restricted.
Balance:No class/combo/build should be siginifigantly less usefull then any other.
Niches:The flip side of balance, every class/build/whatever should have a few things it does better then anybody else. The problem here is limiting things that are good in groups but worthless without one, or awesome to solo but never can find a group.
Diversity:Take a look at City of Heroes, theres enough diversity there to keep everyone happy, even among the same class. Try and avoid "Random Half Elven Ranger 0000002"
Economy: Economy is another hard thing to balance, you want currency to have value, yet is easy enough for new players to get good gear for their level that they dont become disenfranchised. In my mind limiting gear by level seems about the best solution.
Thoughts?
Corrosion
2004-09-11, 08:31 PM
A free WoW.
That would be the best MMORPG EVAR.
JetRaiden
2004-09-11, 08:44 PM
A free WoW.
That would be the best MMORPG EVAR.
speaking of which, corr we need to set up that little purchase your friend is making. :cool: IM me sometime.
ObnoxiousFrog
2004-09-11, 08:51 PM
I liek candy
Corrosion
2004-09-11, 08:53 PM
speaking of which, corr we need to set up that little purchase your friend is making. :cool: IM me sometime.
Roger dodger.
Doppler
2004-09-11, 09:31 PM
*sighs* can you guys please stay on topic?
Dharkbayne
2004-09-11, 09:37 PM
HAH! PSU on topic?! FAT CHANCE!
Warborn
2004-09-11, 10:03 PM
Most important parts of an MMORPG for me are PvP, and diversity. PvP is self-explanatory, but with diversity, I mean different ways to play the game. One of WoW's big flaws in my opinion (and bear in mind, this is after playing it since March, so you may not realize this yet if you've only played it a couple weeks) is the lack of variety in gameplay. Though questing is much more welcome than grinding, it's still not very fun. I really wish there were alternative ways I could gain exp, especially if those alternatives consisted of PvP. I'm hoping the battlegrounds will give me that option, but that's another thread altogether. PvP and diversity of gameplay are absolutely key to me.
A free WoW.
That would be the best MMORPG EVAR.
Nah, because it would become so hideously unprofitable that they'd have to close it down after a month.
Setari
2004-09-11, 10:10 PM
first of all the game needs to keep my attention for a while. And I enjoy games that arent based solely on combat. WoW does a good job with this by having lots of side jobs. IMO there need to be alternate ways to gain experience aside from combat because combat can get boring fast if that's all that is available to do.
The single most important thing for me (like Setari) to have something to do besides combat. Also, I want to be able to go solo if i choose. The thing that killed EQ for me was in the high end game, to get anywhere you had to be involved with massive raids with like 50 idiots that lasted 8 hours. fuck that.
I Hate Pants
2004-09-11, 11:36 PM
MMO games usually lack content. If it can keep my attention for more than 3 months. Than it's doing something right.
Indecisive
2004-09-11, 11:41 PM
A free WoW.
That would be the best MMORPG EVAR.
Negative, that would be the worst mmorpg ever. I would be scared for my life.
2 words:
Bnet community
:scared:
For me, combat, diversity, and the "exploration" factor. Need to look at neat things.
I Hate Pants
2004-09-11, 11:43 PM
A free WoW.
That would be the best MMORPG EVAR.
RUNESCAPe!!!!!!
JetRaiden
2004-09-11, 11:48 PM
RUNESCAPe!!!!!!
:stab:
FearTheAtlas
2004-09-11, 11:50 PM
I think the actual Roleplaying takes precident over all of that, followed by GM support, balanced classes, fun quests, interesting lore, etc. etc. Then again, that's coming from a roleplayer scarred from SWG :scared:
Indecisive
2004-09-11, 11:54 PM
Shit, I could sit in the cornor and pretend im a dwarf, that dosent make it a good game.
Gameplay >*
Spider
2004-09-11, 11:56 PM
Maybe I have matured since I don't know but old school Ultima Online kicked ass... you know back in the day where there was one plane.. Felluca and there was a ton of PVP... and the PVP was fun...
I don't know but the latest games offer no excitement (I can't tell for WoW I didnt play it yet but I plan on getting it). It's all about the god damned carebears... what sort of thief can't steal anything from other people? UO was my first MMORPG and I loved it because there was no whining (up until a certain point). Thieves could actually steal crap... (unbeleivable) I love creeping up to a big ass warrior and stealing his weapon to then make him attack me to only realise seconds later he has no more weapon. People actually roleplayed instead of standing around advertising for their store or saying stupid shit... In town people would take their weapon off so it would make less of a dumbass ambience where everyone runs around with their guns or their sword in hand.
I don't know what makes a good MMORPG... but once you find the perfect one you just know it :brow:!
Doppler
2004-09-12, 01:21 PM
I as well miss old school UO. Hanging out in buccaneers den, waiting for murderers to come drop off their loot, stealing from them at no penalty. Having them chase me to the inn, 6 of my friends waiting invisable, smack, rinse repeat.
Kikinchikin
2004-09-12, 03:40 PM
The single most important thing for me (like Setari) to have something to do besides combat. Also, I want to be able to go solo if i choose. The thing that killed EQ for me was in the high end game, to get anywhere you had to be involved with massive raids with like 50 idiots that lasted 8 hours. fuck that.
Concurred. I don't feel like being forced to join a 5+ hour committment just to gain experience. This is why I like CoH, I can join a task force if I have that time to commit, but if not, I can team with friends, either hunting or missions, or even solo if I want.
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