View Full Version : Router
Red October
2004-09-13, 12:47 PM
Last night as I was deploying a Router inside the cloak bubble of an AMS that I just deployed a minute ago at a base, I thought "man this is just a pain". So I wondered, why doesn't the Router have a cloak field?
It has no defensive capabilities like the AMS. But at least the AMS spawns new troops and has equip terms. The Router is usually used in the field for quick transport from a tower or other tree covered location...which usually isn't too far from an AMS (a dead give away) or in an AMS cloak field. Even when its at a tower, its prone to becoming Reaver Bait. Furthermore, its completely and utterly useless in defense of a base (unless its butted up with an AMS in the cloak field), kind of hard to hide a big shiny vech with a red bullseye on it inside four walls. The Router is just vech that says "shoot here" for the enemy.
So, why can't they just give it a cloak field? Save a lot of unessecary trouble and give more of a reason to use them.
Phaden
2004-09-13, 01:16 PM
A very good point. Even if it was a smaller field it would be very useful.
Lartnev
2004-09-13, 01:23 PM
:thumbsup:
The concession I suppose has always been that you'd utilise the AMS cloak field, but that's just asking for an OS to kill two birds with one stone. This would make the router far more useful!
Batousai
2004-09-13, 01:25 PM
:doh: Buff the Router :doh:
Zaxis
2004-09-13, 01:31 PM
This may just be me, but I think that the Router teleport range should be somewhat longer. The range right now is about 100 m or so.
EarlyDawn
2004-09-13, 02:43 PM
I think you should be able to daisy chain them up in some fashion. Create a teleport net, in a sense... if you can coordinate with other users.
Queensidecastle
2004-09-13, 03:14 PM
My only complaints about the router are that:
A) As an infiltrator, I have to disown one of my vehicles to set it up properly. Also, setting it up "properly" almost always involves an AMS and this can take a lot of time to drive 2 vehicles out to location
B) People cant tell if the router has a deployed link or not. So you have folks that run under it a bunch of times, then wont try it again even after you do get a link established
C) The links take FAR too long to materialize. I feel that the links should deploy as immediate as landmines and spitfires
Roswell34
2004-09-13, 04:19 PM
i agree with the router taking too long to deploy and it should have a cloak feild /sign
Madcow
2004-09-13, 04:51 PM
C) The links take FAR too long to materialize. I feel that the links should deploy as immediate as landmines and spitfires
Is that what's going on? I've never bothered taking a Router out in the field even though I have the cert. The other night I went into VR just to test a couple of things with it, deployed the link and just stood there staring at the floating thing that did squat. I messed around for a few seconds seeing if I was supposed to somehow 'activate' it, and finally gave up and decided to never use a Router and left VR.
At this point I have yet to find a use for one of my empire's Routers, so I don't see why I'd both deploying one. The only use I've found for the Router is going backwards through the enemies Router so you can steal their AMS.
Queensidecastle
2004-09-13, 04:59 PM
It can take up to 5 minutes for that stupid thing to deploy. IT is ridiculous and contributes greatly to the impracticality of the router.
If it didnt take 5 minutes to drive an ams to battle and deploy, then matrix back and grab a router to spend 5 more minutes to get to the battle and deploy (not to mention the ages you can spend waiting in the Queue), then get your pad and spend 10 minutes sneaking into the tower/base, then wait a further 5 minutes for your pad to deploy, just to be destroyed immediately by some dude with a rocklet; I would say that it could be worth it.
Hoping for the extremely rare occasion where you can drive a router up to a deployed AMS (THAT YOU KNOW WILL BE WITHIN RANGE - which is the reason you must get your own AMS 9 times out of 10 instead of being able to use one in battle) and then being able to get an immediate pad deployed is kinda like those rare days when you pull off killing a whole squad at once
Red October
2004-09-13, 06:30 PM
Glad I'm not the only one who see's the lunacy in this vehicle. A teleporter is a great idea on paper and has some really good potential in battle. But if it can't be hidden, then whats the point? If a cloaking field can be put on the AMS when its stationary, why can't it be put on a Router when its stationary? Who was smoking what when they designed the vehicle this way?
Indecisive
2004-09-13, 07:03 PM
The reason ams has a cloak bubble, and the router dosent, is because you can trace the troops back to the ams.
Not so for the router.
KeviN
2004-09-13, 07:12 PM
The reason ams has a cloak bubble, and the router dosent, is because you can trace the troops back to the ams.
Not so for the router.
Actually, going back through their warper tends to trace it pretty well. :D
martyr
2004-09-13, 08:02 PM
it takes 90 seconds to deploy a telepad.
i agree with reducing the time, though, to between 20 and 30 seconds.
adding a cloak to the router vehicle would have one serious problem: even friendlies wouldn't be able to identify it easily, and would pass it up as an AMS.
what might be a good idea is to lend power to the AMS cloak bubble, extending its' radius when a router gets deployed within, say, 5m of the AMS, to completely cover both of them and shield soldiers exiting the router in any direction (the router does not re-orient you when you pass through)
the ams and router are natural companions, it only makes sense to work with that.
Queensidecastle
2004-09-13, 08:13 PM
I have seen it take far, far, far longer than 90 seconds and I have had them deploy almost instantly. I dont see any reason whatsoever why it doesnt just deploy like a spitfire. I have heard all the reasons, and they arent good especially given how easily destroyed the pads are, not to mention that once one guy goes through and sets up a waypoint, the Router is OS fodder
martyr
2004-09-13, 10:07 PM
all valid points, and i suppose i have to agree with you on the pad deployment time as a result.
to support the additional cloaking suggestion, i present the following bug of suckness:
http://img76.exs.cx/img76/2372/PSScreenShot0004.jpg
Queensidecastle
2004-09-13, 10:43 PM
damn lol
JetRaiden
2004-09-13, 10:54 PM
I see that too. sometimes you can just EMP an AMSed area and get a few kills from all the mines exploding, even though they dont even count as your kills. :(
if the Router cant cloak, at least tone down that little effect it has when you deploy it.
AztecWarrior
2004-09-13, 11:38 PM
Mount a Spitfire on the Router.
Just kidding.
You all sound valid, but you forgot one thing: The Router is useless.
EarlyDawn
2004-09-13, 11:51 PM
Mount a Spitfire on the Router.
Just kidding.
You all sound valid, but you forgot one thing: The Router is useless.I wish I had a graphic for "Useless post of the year" award.
The
entire
point
of
this
thread
is
to
improve
it
:rolleyes:
Cauldron Borne
2004-09-14, 03:15 AM
/signed for all the useful post on this thread. Up to this point: I want them all.
ChewyLSB
2004-09-14, 03:18 AM
I can think of one use for the Router, but I never see it utilized that way. Deploy a router at the base of a base wall you're attacking, give the telepad to a mossy pilot, have him hot drop onto the catwalk, and deploy the telepad there. It doesn't give the defenders any advantage, as they could just jump off anyways.
Oh well, I'm all for making the router suck less.
martyr
2004-09-14, 03:29 AM
^might as well get your drop pilot to put in on the roof of the base where the enemy can't get to it. i'm thinking the stairwell roof on bio labs, the airpad roof on tech plants, etc. - that way your team doesnt take damage going from the pad to the facility interior, and won't require them to carry anything besides short-ranged weapons
Cauldron Borne
2004-09-14, 03:43 AM
Aye, and the router pad doesn't have any risk of being prematurly blown to hell.
Queensidecastle
2004-09-14, 09:36 AM
I have tried to do this many times. The problem is that you are almost always out of range if you dont want your router blown up immediately. Also, people just wont use it if it is not near a spawn point
Red October
2004-09-14, 02:37 PM
My next suggestion may go way too far. But hey what the hell....
How about a new vehicle that combines the AMS and Router functions together?
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.