View Full Version : BattleFrame Weapons Posted
EarlyDawn
2004-09-17, 12:23 AM
Pictures appear to be in queue for release. Does anyone else think the Colossus 100mms and Peregrine Rocket Pods got switched around? Somebody might wanna ask.
http://planetside.station.sony.com/game_updates/development.jsp?category=Development&id=63497
NTU siphon certainly seems interesting, particularly with the ability to emit an EMP blast. Wonder if that's a shockwave or beam.
Duffman
2004-09-17, 12:54 AM
And the TR get screwed again. Same exact weapns as always and nothing new. NOTHNIG. THe NC and VS get cool stuff we get fucking common poool shit.
GAHHH
HawkEye
2004-09-17, 01:16 AM
but of courese the NC one has like no description of its weaponary.
Wolf Blitzer
2004-09-17, 01:53 AM
Odd that the Peregrine is the one to get the rocket pack, when I thought we'd even seen the Colossus on the test server firing the thing. A 75mm versus the AV-machine guns also seems like a case of empire flavor going the wrong way, and I *definitely* find it problematic that the NC are the only ones getting 2 non-arc gunner weapons. Hell, it sounds like every TR weapon except the heavy Burster is gonna have arcing fire, which screws your accuracy at range.
Wolf Blitzer
2004-09-17, 01:58 AM
Pictures appear to be in queue for release. Does anyone else think the Colossus 100mms and Peregrine Rocket Pods got switched around? Somebody might wanna ask.
http://planetside.station.sony.com/game_updates/development.jsp?category=Development&id=63497
NTU siphon certainly seems interesting, particularly with the ability to emit an EMP blast. Wonder if that's a shockwave or beam.
I did see the Colossus on test with the double guns, which I would assume are the 100mm, now called 105mm. But we also saw the Colossus with the rocket pods, and the screenshots have all had them. Meanwhile, I didn't get to see any of the heavy weapons for the Peregrine, though I knew a particle cannon was one of them. Possibilities are either Spork got them mixed up, or they switched them. Definitely should be asked.
MrPaul
2004-09-17, 03:10 AM
And the TR get screwed again. Same exact weapns as always and nothing new. NOTHNIG. THe NC and VS get cool stuff we get fucking common poool shit.
GAHHH
QFT
What do we get that's new? A Mortar. Great. So we have to sit half an island away from the fight just to be able to hit anything? (I doubt it, but still... a mortar...??) And to trump that the VS get a plasma mortar, so we get the old stuff again. *sigh*
Warborn
2004-09-17, 05:39 AM
But we also saw the Colossus with the rocket pods, and the screenshots have all had them.
After the mobilization alpha thing I read some people saying that the rocket pods were axed from the colossus design. Which is probably why they aren't mentioned in the BFR weapons article for the TR. I guess they gave it to the NC instead.
Throwing in another "TR gets screwed" for good measure. Disappointing that we won't have any new weaponry. Also not good that we will have no zero fire arc weapons apart from the 30mm. The colossus will probably be a very easy kill for enemy BFRs given its slow speed, large size, and their ability to fire totally straight firing weapons from a long distance at it. However, I will say that from what I recall, the tank defense cannon actually has a pretty slight arc of fire. I really thought that the thing was a totally straight firing weapon before I read this article. So maybe there's hope yet.
Also, I find it amusing that these things will have MAX AA weapons. It seems their intent is to balance air power by piling on the AA until there's no realistic way to survive as a pilot. I bet an aphelion with dual starfire guns will rack up the aircraft kills.
martyr
2004-09-17, 05:58 AM
everybody relax. they aren't even on the test server yet. there's no need to go all OF on 'em yet
Lartnev
2004-09-17, 07:42 AM
And the TR get screwed again. Same exact weapns as always and nothing new. NOTHNIG. THe NC and VS get cool stuff we get fucking common poool shit.
GAHHH
:rofl:
The NC say they're screwed because they have a walking cardboard box, the TR say they're screwed because their weaponary sounds the same as other weapons and I'm sure the VS will find something to moan about :P~
It's pathetic tbh.
Disconnecting
2004-09-17, 07:47 AM
lame and I thought cr5s were bad for team freindly play.
Warborn
2004-09-17, 09:59 AM
lame and I thought cr5s were bad for team freindly play.
Air Cav set the stage for one-man asskicker vehicles which detract from teamplay. The developers are just follow suit. However, it does look like the strongest weapons will be found on the gunner spots, so a BFR without a gunner will not be as strong as one with a gunner, probably by a large margin.
Lartnev
2004-09-17, 11:13 AM
I dunno, I think BFRs are going to draw a LOT of fire and combining that with the requirements and restrictions I don't think they're going to be that bad on the overall balance of the game.
kcirreda
2004-09-17, 11:55 AM
NC get a AV MG 4 piliot?! :scared: And TR get a pimped lightning gun? :confused: atleast its pimped... VS sound evened out so far, no buff or a nerf needed
Queensidecastle
2004-09-17, 12:40 PM
BFRs are ownage magnets and I dont have any reason to believe they are going to cause any real trouble on the battlefield. I figure they will do about like a tank does currently, but get totally pwned 10x faster
Warborn
2004-09-17, 02:57 PM
BFRs are ownage magnets and I dont have any reason to believe they are going to cause any real trouble on the battlefield. I figure they will do about like a tank does currently, but get totally pwned 10x faster
They'll be about 10x as common as tanks, so it should even out quite nicely.
Queensidecastle
2004-09-17, 03:00 PM
I dunno, they are going to get instaowned as soon as they make an appearence on the battlefield and then have a 45 min timer. They may not be as common as you think, especially if word gets out that persuing the BFR certification is a huge waste in time/energy because of said instaownage
Rbstr
2004-09-17, 04:20 PM
you guys way over react when it comes to what weapons are on what thing, OMG NC don't get anythign new either, a beefed up rocklet, a bigger guass cannon and jack hammer. I demand a nerf. We don;t even know how the wepons deal damage, or there refirerates or there projectile speed or even there damage to just shut the fuck up. honestly.
EarlyDawn
2004-09-17, 04:54 PM
you guys way over react when it comes to what weapons are on what thing, OMG NC don't get anythign new either, a beefed up rocklet, a bigger guass cannon and jack hammer. I demand a nerf. We don;t even know how the wepons deal damage, or there refirerates or there projectile speed or even there damage to just shut the fuck up. honestly.That's a rather halfassed comment. Consider the fact that if we don't ask and get stuff changed pre-launch, it will take MONTHS to get it fixed. Better now then later.
And I still want the rocket pods.
Warborn
2004-09-17, 05:04 PM
you guys way over react when it comes to what weapons are on what thing, OMG NC don't get anythign new either, a beefed up rocklet, a bigger guass cannon and jack hammer. I demand a nerf. We don;t even know how the wepons deal damage, or there refirerates or there projectile speed or even there damage to just shut the fuck up. honestly.
http://img72.exs.cx/img72/7394/seriousbusiness2.jpg
I dunno, they are going to get instaowned as soon as they make an appearence on the battlefield and then have a 45 min timer. They may not be as common as you think, especially if word gets out that persuing the BFR certification is a huge waste in time/energy because of said instaownage
They're durable, and not all that slow. Like any good tank, I imagine people will be happy to run them away if they take too many hits.
Wolf Blitzer
2004-09-17, 05:05 PM
That's a rather halfassed comment. Consider the fact that if we don't ask and get stuff changed pre-launch, it will take MONTHS to get it fixed. Better now then later.
And I still want the rocket pods.
AGREED! And we need to get the Tank Defence Cannon to fire on a straight-line trajectory, so that if we have it and a 30mm chaingun armed both can be aimed at the same time. These might be things that they haven't told us about all this, but if they don't want us to have problems with things as presented they should give us more info.
EarlyDawn
2004-09-17, 05:12 PM
Oh, and BTW, Tank Defense Cannon sounds three shades of lame. Needs to have a cool sounding name like the "Evicerator" or "Vindicator".
I think my favorite loadout is going to be the Chaingun, plus an Armor Siphon, with the mortar for my gunner.
Who wants to bet that we're not actually getting mortars so much as we're getting m-long range grenade launchers. :/
Queensidecastle
2004-09-17, 05:17 PM
just from the get go I wager for these things to survive at all you are going to be forced to devote 1 gun to the AA type
Lartnev
2004-09-17, 05:50 PM
Yeah they're asking to eat liberator bombs :)
Wolf Blitzer
2004-09-17, 08:10 PM
Well it sounds like there'll be a secondary AA option for the most part. Like the 30mm for the TR or the AV machine guns for the NC. So if you're in the 1-man version you can at least scare off those reavers hovering around you. And if lib bombs are hitting you, you're not paying attention/moving enough :D
I've been thinking I'd have my gunner variant equipped with an AA weapon, and whatever my gunner prefers in the gunner slot, either AV or AI. Then I take the opposite of what he takes for my other arm weapon. Though I might need to re-think that depending on how useful the NTU/armor siphons end up being. Of course, thats why it'll be nice to easily trade out equipment at the closest friendly base. Easy to equip yourself according to the particular threat.
Cauldron Borne
2004-09-18, 01:30 AM
I am waiting for the rise of 'MechWarrior Lances. WHole Outfits created in Pseudo-Mercenary styles. People naming varients after popular 'Mechs. And...yes...I will be one of them. I didn't earn 1st in MW2 Tourney just to get owned later. Soon Emerald will learn to fear my lance (star...whatever....probably star...mmmm Warhawk [no. NOT masakari you nooblet twits WARHAWK!])
CassH
2004-09-18, 03:52 AM
stop complainging it will be balinced and the vanu didnt get any new wepons ether so its not just you.
MrPaul
2004-09-18, 06:12 AM
Gunner Weapons
The Immolation Cannon fires a straight-line energy projectile that impacts in an area effect explosion designed to penetrate armor.
Plasma Mortars are indirect anti-infantry weapons that fire a mass of plasma to create a field that burns its target on contact.
Pilot Weapons
The Continuous Laser is an anti-infantry beam, inflicting a steady stream of damage on its target.
Continuous laser? New.
Plasma Mortar? New.
Immolation Cannon? *I think* New.
EDIT: wow, there are currently 9200 threads on the Game Discussion forum.
Warborn
2004-09-18, 06:34 AM
Continuous laser? New.
Plasma Mortar? New.
Immolation Cannon? *I think* New.
Yeah, the Immolation Cannon is new.
Subterfuge
2004-09-18, 06:36 AM
Continous laser just sounds like the Maelstrom primary.
kcirreda
2004-09-18, 11:35 AM
Leave the VS alone. Every1 knows that we are talking bout Buffing TR and probobly Nerfing NC.
TR probs:
Slow, but has most armor (might get flanked by VS but thats ok)
Dual 100mm Cannons: they giving TR a Prowler cannon?
Tank Defense Cannon:.... Might be good if it wasnt arched (its a lightning gun 4 fux sake!)
Burster air defense system: Y cant they just TR seeker missiles?!
NC probs:
Particle Cannon: Ok, that HAS TO be doing more than a thundy and then it has the VS comet effect.
TR and NC compare on MG:
NC- Anti Tank MG- shreds thro tanks and aircraft, also should do atleast moderatly against infrantry. Doesnt mention ammo consumption
TR-30mm rotary- Anti Infrantry and AA, not good at going against armor above lightning. "high rate of ammo consumption".
VS investigation:
Least armor of BFRs but thats still more than a medium tank with high turning rate and speed (and shields)
Continuous Laser: dont know WTF this is, but Iam sure its AI
PPA: from the mag's turret ;) get me 1 of these on dual PLZ
Lartnev
2004-09-18, 02:29 PM
Dual 100mm Cannons: they giving TR a Prowler cannon?
Tank Defense Cannon:.... Might be good if it wasnt arched (its a lightning gun 4 fux sake!)
Burster air defense system: Y cant they just TR seeker missiles?!
I don't see these as problems yet. Put it this way, the BFR has the same firepower as a prowler on one arm (assuming it fires at the same rate) and then can mount one on the other arm as well to have twice the firepower. The Tank Defense cannon is a beefed up lightning gun, would be interesting to see how well it doies. It was mentioned on the Community Night last night that the burster weapon is very powerful.... who needs missiles? :P~
Warborn
2004-09-18, 02:58 PM
The 100m guns are gunner weapons. Also, the prowler has a duo of 105mm guns, not 100mm, if I'm not mistaken.
kcirreda
2004-09-18, 03:16 PM
lartnev the cobination of the two guns lacks AA and the Dual 100mm is a gunner NOT PILIOT weapon. And we dont need missles, we need Seeking/homing/tracking missles. Tho the BFR version of the burster will do more damage, unless it has projectiles at higher speeds or a larger area 2 trigger the explosion by the aircraft It will be just as hated as the MAX. And TR DO hate its ability 2 hit targets at range compared 2 other AA.
Oh, I think the Prowler had dual 120mm?
Lartnev
2004-09-18, 03:35 PM
100, 105, same difference. It's definately not 120mm. But hey, even if it's just a gunner gun, that's the power of the Prowler in one gun (depending on the refire rate of course).... plus whatever else the pilot has.
And as for the burster weapon, considering you're already 20 feet in the air it probably makes it slightly easier to use than the Burster, and you don't need to be locked down to be effective so I think we should wait and see how it works out before dismissing it as just an oversized burster. Besides, I love the Burster :)
Ghandi90
2004-09-18, 03:41 PM
Partical cannon?
Sounds VS to me...but it isn't...
kcirreda
2004-09-18, 03:48 PM
Ok, I found best BFR load outs:
TR: Gunner variant- 1 30mm Rotary and a Armor Siphon with 100mm gunner pack.
Y? the 30mm easily go through infrantry and aircraft at medium range while the piliot tells the gunner focus on armored units B4 infrantry. Siphon sounds highlly usefull.
NC:(hard choice) Gunner variant- Dual Anti Tank MGs & a Rocket Pod 4 gunner.
Y? the AT MGs can handle allmost anything (Not sure about AA, assuming theyre fast projectiles) The rocket pod is there for AI since its meant 4 up close
VS: Flight variant- Dual PPA or 1 PPA and Starfire.
Y? the VS agility should make it best 4 flight and landing on softies. PPA fast speed and highly limited arc should make it good 4 AA, AV, and getting 2 at once hitting a softie is insta-gib. But if U expect Air resistance get 1 starfire since the PPA has difficulty tracking a aircraft with AB on.
kcirreda
2004-09-18, 03:58 PM
Ok, shall we move discussion 2 the siphons and ways we gonna play dirty with them?
Firefly
2004-09-18, 04:35 PM
I am waiting for the rise of 'MechWarrior Lances. WHole Outfits created in Pseudo-Mercenary styles. People naming varients after popular 'Mechs. And...yes...I will be one of them.
My outfit is already planning on adding a Lance to our armored task force. We have BFR training using the Mechwarrior 4 series.
Lartnev
2004-09-18, 04:38 PM
I have a feeling that BFRs will handle differently to how they operate in the Mechwarrior games.
Warborn
2004-09-18, 04:42 PM
100, 105, same difference.
Not according to Sammy-boy. He said the 100mm shells have different characteristics than the 105mm shells. Fire arc, refire rate, damage, and probably strength vs different targets may all differ.
I have a feeling that BFRs will handle differently to how they operate in the Mechwarrior games.
I'd be surprised if that's the point. They're probably more about tactics with a team of mechs than about getting accustomed to a control setup.
Papagiorgio
2004-09-18, 04:46 PM
Odd that the Peregrine is the one to get the rocket pack, when I thought we'd even seen the Colossus on the test server firing the thing. A 75mm versus the AV-machine guns also seems like a case of empire flavor going the wrong way, and I *definitely* find it problematic that the NC are the only ones getting 2 non-arc gunner weapons.
LOL and people are **already** calling for NC nerfs.
STFU.
Warborn
2004-09-18, 04:51 PM
Aphelion has two non-arc gunner weapons from what I saw on the test server. One shot a thin white beam, the other a lasher-type round that was comparatively slow moving.
Firefly
2004-09-18, 07:46 PM
I'd be surprised if that's the point. They're probably more about tactics with a team of mechs than about getting accustomed to a control setup.
Depending on who you've run with in the MW series, many clans or lances will practice mech tactics or at least use basic support measures for each other. BWC has a few guys who came from the same Mechwarrior lance. We used to set up according to CQB (direct fire) and Arty (indirect fire). Our arty would pack long-range weapons and pick off enemy mechs before they could hit our closing short-range CQB guys.
Whatever PS manages to fuck up, good teamwork can overcome... nine times out of ten, anyway.
Wolf Blitzer
2004-09-19, 03:31 AM
LOL and people are **already** calling for NC nerfs.
STFU.
Maybe you ought to read my post before telling me to shut up. Its not a simple case of calling for one empire to be nerfed, because I have a logical point. If the TR 75mm has arcing fire, then we won't be able to aim it at the same time as the other arm weapon. And everyone knows non-arcing weapons have a greater range, so it follows that each empire should get at least one gunner weapon that doesn't arc.
I play NC too, so I hardly think you could say I'm calling for nerfs. Until you have something constructive to say, maybe *you* should STFU.
Cauldron Borne
2004-09-19, 04:32 AM
I am the Champion of the 1998 Mechwarrior 2 Tourney and made 4th in the 2002 'Mechwarrior 4 Tourney (fucking heat sensitive highlander......). I think I'll be alright in a BFR. I'm gonna re configure the controls to suit the BFR, and Since the best players in my outfit are DYING for BFRs (Sept. 27 BAAAAABBYYYYY) I'm sure LiquidForce can come up with a Lance that can stomp with the best of them, and stomp on the rest of them.
EarlyDawn
2004-09-19, 01:39 PM
I seriously hope the Colossus gets the rocket pods back.
Firefly
2004-09-19, 04:20 PM
I'm sure LiquidForce can come up with a Lance that can stomp with the best of them, and stomp on the rest of them.
Our old lance's accolades speak for themselves, so we'll leave the first part alone.
Care to wager on this quote? Put your C-bills where your heat sinks are, mechwarrior. Any BFR goes. Team Deathmatch. Public Test Server, second day of release. ;)
Filmed, of course.
Cauldron Borne
2004-09-19, 05:23 PM
Oh, Of Course. To make it fair, both Lances will get a chance to play with them in advance, just to see how they work. THEN we can see just how good we are. Should this be open to all comers? or just LF and BWC? It would be cool if we turned this into an annual tourney...
Will this be TR s TR or will one of the teams have to choose another empire?
Rbstr
2004-09-19, 06:02 PM
Man it does bring back My MW4 and MW4 MErcs days
BH will havea lance thats for sure.
Firefly
2004-09-19, 06:43 PM
Oh, Of Course. To make it fair, both Lances will get a chance to play with them in advance, just to see how they work. THEN we can see just how good we are.
I agree. That's why I went with second day, if not even third or fourth.
Should this be open to all comers? or just LF and BWC? It would be cool if we turned this into an annual tourney...
Right now, just our outfits. If it works well, then hey. The ULTRA Alliance has already run a TR-Emerald sniper tournament, so the basic groundwork is already set if anyone cares to copy the format. We can do all-comers later. We have to ensure that it's fair though - can't have fifteen on five.
Will this be TR s TR or will one of the teams have to choose another empire?
Normally when my outfit does Public-Test-Server matches, we field one team of TR and one team of NC. We have outfits on both empires. I despise the purple and teal get-up of VS, but hey - their BFR looks cool. It's best to do empire vs empire, that way you don't have grief. If you want, we'll come as another empire. No limits on variants or empire-style BFRs. If you want the Collossus, then go as TR - since I issued the challenge, it's fair and feasible that your team gets first choice for colors. I'll probably have a healthy balance of NC, VS, and TR in whatever team colors. Kinda like a Mechwarrior 4 team, no?
Lartnev
2004-09-19, 07:38 PM
Hmmm.... this all sounds a bit silly to me since BFRs are probably going to be a lot easier to use than a mech in Mechwarrior.
Firefly
2004-09-20, 01:04 PM
Hmmm.... this all sounds a bit silly to me since BFRs are probably going to be a lot easier to use than a mech in Mechwarrior.
I'm not too interested in how much easier or harder they are to use than a battle mech. It's the sheer magnitude of armor and weapons being used in a tactically-sound manner in coordination with other BFRs, rather than a spam-weapon of death at the hands of a No Outfit typical footslogger or member of a portable zerg outfit.
Lartnev
2004-09-20, 01:16 PM
I still think comparing it to how well you people play in the mechwarrior games is sill :p
Firefly
2004-09-20, 01:30 PM
I still think comparing it to how well you people play in the mechwarrior games is sill :p
That's nice.
Remember all the developer comments about how the people who came up with this idea were all former designers for Mechwarrior projects? Remember how several "mechwarrior authorities" on various forums commented on how much the BFRs looked like specific battle mechs?
Have a nice day.
EarlyDawn
2004-09-20, 02:30 PM
I'm prowd to announce that the Dragonwolves have already pre-formed our BFR unit, Valor Lance in preperation for the release. I can't speak for my members but I think we'd all be very happy to do battle in this event.
I'm the unit lead, so any official coorespondence for the BFR duels can be sent my way.
Lartnev
2004-09-20, 02:34 PM
Heh, with the size of the battlemech universe it's unsuprising that the BFRs look like certain battlemechs :D
But I don't see how that's relevant. I'm beginning to sound miserly now damnit :p
Firefly
2004-09-20, 02:35 PM
I'm prowd to announce that the Dragonwolves have already pre-formed our BFR unit, Valor Lance in preperation for the release. I can't speak for my members but I think we'd all be very happy to do battle in this event.
I'm the unit lead, so any official coorespondence for the BFR duels can be sent my way.
Another ULTRA outfit getting on board. Maybe we should do an ULTRA versus... oh wait. There is no other TR equivalent.
EarlyDawn
2004-09-20, 04:38 PM
:nod:
Warborn
2004-09-20, 05:27 PM
What's ULTRA? Just a loose alliance of TR/Emerald outfits?
Firefly
2004-09-20, 07:24 PM
What's ULTRA? Just a loose alliance of TR/Emerald outfits?
I wouldn't call it loose. Though we are ironing out the kinks with growing quickly.
Indecisive
2004-09-20, 07:35 PM
Kinks like the need for the K.I.S.S. theory.
Cauldron Borne
2004-09-21, 01:33 AM
Aye in our PM's about the match Firefly came up with an off-handed idea of having 20+ 'Mechs (yes, I call them 'Mech's now) slugging it out. *drool*.
And about the BFR's not being as difficult to pilot: of couse they won't, but you can set up the controls so that they pilot LIKE 'Mechs. I'm already starting that. Oh man these are gonna be SUHWEEEEET!
oddfish
2004-09-22, 08:19 PM
i'm going to be honest, i think this is going to be a kick ass addition to PS. The weapons seem to be pretty balanced and good (though i liked the rocket pod idea :() and it seems that the concept is sound. But, i think that they need to implement Hayoo and my idea of the little Artillery/Machinegun/Anti-air temporary installations and semi-mobile installations just to open the playing field up a bit before they go apeshit with big robots. Having big robots dancing around bases and towers all the time is going to get frustrating. it'd be cool if they had a reason to take the fighting to the open field.
also, perhaps the necessary means of acquiring the BFR cert should be even harder. Like, perhaps you should have to be a certain BR and CR before you can acquire them? Not just having to do with Cavern building caps. i dunno. needs moar cowbell.
Indecisive
2004-09-22, 08:44 PM
Critmass mentioned them being an advanced abilty of a MAX merit commindation.
Of course it wont be implemented like that, but he did mention it as an example.
oddfish
2004-09-22, 09:13 PM
i think they'll be cool to make the scale and scope of PlanetSide even larger and more exciting. now all they need to implement is the outpost idea and PS is perfect. IMHO :D
Disconnecting
2004-09-23, 07:23 PM
Sorry but mech type games just dont appeal to me. If I wanted this whole mech assault type thing I would just watch any random anime **shudders**
Warborn
2004-09-23, 08:03 PM
Just got done with the playtest featuring the BFRs. The colossus weapons are, in practice, a lot different than you might expect. The anti-air weapons fire very fast projectiles, not nearly as slow as the burster rounds normally are. Samhayne was kicking the shit out of aircraft with a dual "burster" BFR config. The anti-armor weapons also fire very fast projectiles which, although they do have a fire arc, are still pretty straight firing. The 30mm chaingun is also quite cool. The weird thing, though, is how fast it fires. It is the fast firing chaingun in the game. It fires as fast as the MCG, if not faster. I took a look in the trunk of one of the BFRs and saw that the chaingun ammo is currently a 4x3 box which holds 250 rounds. BFRs have a pretty large trunk, so I figure you could load up 5k or so chaingun rounds into it if you only had chaingun ammo. Even with that amount though, I can see how ammo might be a problem.
BFRs kick ass, and I'm thinking they're going to take over the vehicle scene. Mechside here we come.
Sorry but mech type games just dont appeal to me. If I wanted this whole mech assault type thing I would just watch any random anime **shudders**
These aren't like those sorts of mechs, except for the Vanu one. The peregrine and colossus are more like AT-ST's than they are anime mecha.
Cauldron Borne
2004-09-23, 11:43 PM
BattleTech > Mecha....
But I don't see BFRs getting too outta hand. For one I doubt they will make much of a difference in small groups in a zerg battle. For two even now that caves give EXP, they are too much of a pain in the ass for most people to navigate, so a lot of people will just say "screw it" for that reason. For three these things just SCREAM "shoot me" so they won't last long if they aren't co-ordinated.
So the way I see it is BFRs will energize an important aspect of this game: TEAMWORK, and at the same time give us some cool shit to play with...
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