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MrVicchio
2002-11-03, 11:09 PM
Okay, I dont have time to dig through allthe old threads here, and thus I start a new one hehehe

First off, buying Aircraft.

This better be cheap. If I have to buy a new A/C everytime I get shot down, it better be easy and simple to accomplish.

Secondly,

Anyone here play DAoC? For the first 6 months or so of that game, the choice PvP class was archer. A midevil sniper with invisibility and the ability to one shot kill people. Guess what, they got hit by not the nerf bat, but the whole damn nerf tree. Not even funny.

Third,

Again using DAoC as a basis, PvP damage was significantly toned down for the express purpose of extending the battles. This really didnt make much difference, only made some classes more effective and others less. I fear such a "correction" being made here.

That covers my top three. Anyone got answers to this at all, or other concerns? Just curious.

afex
2002-11-04, 12:00 AM
you only asked one question. and that question could be answered by reading the FAQ and reading the interview

the other two things you said have no relevance to anything and make no sense.

MrVicchio
2002-11-04, 12:09 AM
Okay,

Point two:

Snipers have a tendancy top be overpowered, and have been NERFED hardcore in other games, I fear that here.

Point Three:

Battles went too fast, thus the dev team of DAoC reduced dmage levels that instead of making battles last longer, shortened them.

PS

Point one was just personal concern, andwill be till I see Aircraft work well in game in terms of replacing, reguardless of what the FAQ says.

Kaikou
2002-11-04, 01:13 AM
I played DAOC as a cleric for a couple weeks before it became painfully boring...so I don't know much about it. In Planetside the PVP won't be like PVP in other MMOGs. Snipers aren't gonna be dueling people, and I highly doubt they will do much good by themselves. They will probably have to be relatively close to have good shots. I'm sure there will be people that just camp a hill near a base shooting at whatever moves, and will probably get pretty annoying, but I think its probably not going to be a big deal, because snipers can easily take out other snipers. Maybe the bullets will have a distinct tracer on them which somewhat points to where the sniper is...Tribes 2 has an exagerated example of this, when the sniper fires there is a bright line (which is the laser shot) pointing straight to where he is. I think that would be a good way to balance (if needed) snipers. Don't nerf them, just make them easier to find. It would severely nerf them running around solo and shooting stuff (which is good) but in a big battle, its gonna be difficult to point out sniper tracers...

Oh and if I'm near the sniper, someone just point me towards him and I'll mow him over in my reaver/galaxy :p

NapalmEnima
2002-11-04, 05:03 AM
As I recall, there is no pixel-perfect aiming. It's all cone-of-fire... with the cone's size depending on various things, like which weapon you're using, your pose, how fast you're moving, etc.

I would imagine that the bolt-driver's cone will be pretty tight, especially when kneeling. HOWEVER, I don't think it will be so narrow that they can just sit way the heck off in the outfield with a x12 implant and plug away to their heart's content. The cone should impose an effective maximum range. And I would think that head shots will be fairly uncommon at longer ranges... just getting the shot to land become unlikely enough at longer ranges that snipers will be forced to aim at the center of mass (chest) to get any hit at all.

And I STILL think a sniper is just meat the first time a tank comes around (even the lighter, one-man tank) . Or a gunship. Or even a Mosquito on a strafing run. Squish.


Speaking of Mosquitos... Does anyone else think that the TR MAX weapons look just like the 20mm cannon on the Mosquito? Two 20mm cannon, plus a big ROF bonus for digging in could be Really Messy. I can just imagine one of these things planting themselves inside a door and turing any poor bastard unwise enough to come through it into a fine red mist.

Vanu vanu. Shazbot!

--NE

snipe
2002-11-04, 07:40 AM
there is know one shot kill with sniper rifles with this game. Plus if you didn't read the FAQ and the Interview, you wont know A LOT of info.

MrVicchio
2002-11-04, 07:47 AM
I fear the Nerf bat, I really do.

IF snipers are that good, its possible, however unlikely it may seem to others, that much like a round of Schwetz in DoD, there will be FAR too many snipers.

Hamma
2002-11-04, 08:32 AM
Originally posted by MrVicchio
First off, buying Aircraft.

This better be cheap. If I have to buy a new A/C everytime I get shot down, it better be easy and simple to accomplish.

I can answer this Question very easily, There will be no money. Only thing required to get a vehicle is a certification in that vehicle. At that point it costs nothing.

But you can only buy one every x minutes (I say x because nobody knows how long it takes yet) so if you buy a mosquito and then fly it into a hill, and die.You cant get another mosquito for x minutes. This goes for all vehicles.

As for snipers, I dont think they will be incredebly useful by themselves, sure they will kill some people. But chances are they will be easily spotted, then a team can dispatch units to kill them, a tank, or mosquito on strafing for example :D

Tobias
2002-11-04, 07:16 PM
Im going to be a sniper, proably not on a hill, thats asking for a blok in a reaver to fly by and cap yuu, but flying near a base in a skeeter, landing in woods and hiding it, getting near, staying in woods and pluging people with my X12 implant. i might miss some yes but i will be so far away you wound hear the shot, and i can plug say 12 people, hop in the sketer and shag arse to new fresh grounds. Also if you have advance warning of someone coming to your base get in woods or rocky cover near by and shoot em up as they come, they might think the guys at base are shootin em. Just me thoughts though.

PS i hope there are one shot kills, i think that if someone gets droped to 10% hp they are gonna be moving, and thus harder to hit, as soon as they see that, and they will get cover and tell friends sniper is about, but as we know the two areas are head, and everywere else, head should be the only one shot kills so unless your one |337 m0f0 $n!pp3r yout not gonna be getting alot of those.

Hamma
2002-11-04, 07:21 PM
Then I come and shoot you down.

:D

Tobias
2002-11-04, 07:23 PM
my skeeter will be fast you will never catch me, im to |337, you can tll my leetness cause i type with symbols and numbers when i say leet or uber ;) my skeeter is better then yours cause Venu rock and everyone else sucks their plasma sticks
Vanu are fast you can tell because we wear purple, and the others dont, which some how makes us better, so there for you cant kill me cause my purple makes me l337, kinda like Skull the Troll's gaming fez makes him leet

Hamma
2002-11-04, 07:52 PM
:(

Crazed
2002-11-06, 03:17 PM
I think that a light armor target should go down in 1 shot to either upper chest or head. If not, then down to varying 70-99%. For medium armor I think it should take no less then 2 shots unless the sniper scores a head shot. As for heavy take, I say 5 shots at the least, or 2-3 in the head.

Nohimn
2002-11-06, 03:24 PM
Isn't purple the national gay color?

Diviant
2002-11-06, 03:25 PM
Seems to me like the safest place in PS is gonna be on Hamma's team. He seems to know everything.

Unregistered
2002-11-06, 03:25 PM
I'd like to see it done a little like Tribes 1. Where it took at least 2 shots to kill anyone that had full health, but each suit of armor had one little spot on it that was it "Life Support System" or something. If you hit that spot with a full laser charge it would drop a Heavy in one shot.

I don't know if it worked the same in T2 since it seems the only 2 things that ever killed me was My own grenades, or someone with a shock lance.

Tobias
2002-11-06, 06:40 PM
no, purple is not the natinal gay color, and upside down purple triangle is there symbol, its purple but its not their color, leave the vanu's purple armor alone, your just angry cause the others arnt that cool, haters. And i have it on good athority that Sno shall never get laid.

Lexington_Steele
2002-11-06, 07:01 PM
Purple is also the color of royalty.

GhostRanger
2002-11-08, 12:45 PM
The comparison of Planetside to DAOC is completely different

DAOC is a roleplaying game, as a result the damage delivered is being handled based on several "CLASS TYPES". Each classs capable of dealing different kinds of damage.

Planetside is a First person shooter in a persistant world (SEE WORLD WAR 2 ONLINE). There are NO class types per say. Each and every player will be essentially the same. What makes the differense is the weapon or equipment type and the damage it delivers. If a sniper rifle deals god like damage, everyone will have access to that god like damage.

Planetside does have skill sets such as slicing heavy armor etc. But every player can access the same skill sets if they choose to. Damage may initially be high or low for a given weapon but by tweaking the weapon everyone gets tweaked.

If you want a better feel of what this game is gonna be like, go try worldwar2 online. Although they are different timelines it is essentially similar games. Planetside tries to offer more of a roleplay feel with skill progression in certs, but that is just minor difference.

Warborn
2002-11-08, 12:52 PM
Each and every player will be essentially the same. What makes the differense is the weapon or equipment type and the damage it delivers. If a sniper rifle deals god like damage, everyone will have access to that god like damage.

Not everyone will have certification with a sniper rifle, so not every player will have access to that kind of rifle.

Hamma
2002-11-08, 01:48 PM
I think the point he is trying to make is, if you want to do it, you can. :D

GhostRanger
2002-11-08, 02:14 PM
Correct Hamma,
To clarify - my point is that you have the ability to become certified as a sniper, whether you exercise that option or not is your choice.

You do not have to take a specic RACE or CLASS to gain this ability. That is the difference between an archer in DAOC and Planetside.

Your Avatar will have the same base starting stats as everyone else in the game, what you do from that point foreward is equipment and skill based to impact your character.

Enkidu
2002-11-08, 02:34 PM
I played DAoC for quite awhile and I know where you are coming from:

Originally posted by MrVicchio

.....
First off, buying Aircraft.

This better be cheap. If I have to buy a new A/C everytime I get shot down, it better be easy and simple to accomplish.


As others have stated, there is going to be NO economy in PS. If i recall correctly, the only limitations on you getting a vehicle is:
A) If you are certified to use the vechicle
B) There will be a timer that will start until you can get another vehicle.


Secondly,

Anyone here play DAoC? For the first 6 months or so of that game, the choice PvP class was archer. A midevil sniper with invisibility and the ability to one shot kill people. Guess what, they got hit by not the nerf bat, but the whole damn nerf tree. Not even funny.


Since PS doesn't have classes per se; it would be kind of hard to nerf them. The only thing I would see is if some weapons turn o out to be total crap and are uselss in battle. I would believe that it would be easier to balance weapons then it would to balance entire classes.

Most importantly, this is an FPS game, so that makes it a lot harder to get a one-shot. In DAoC (and most MMORPGS) you just target and fire. Hit or miss. Dosent matter if people move or not, they either die or they don't.

Also, one of the nice things about PS is the ability to untrain in certificatons; it makes it that much harder to nurf a character.


Third,

Again using DAoC as a basis, PvP damage was significantly toned down for the express purpose of extending the battles. This really didnt make much difference, only made some classes more effective and others less. I fear such a "correction" being made here.


Since there are no classes, I think it is safe to expect that this type of imbalance in PS would be minimal. Anyway, PS is far more PVP based then DAoC, so wouldn't longer battles be better?

GhostRanger
2002-11-08, 02:48 PM
Too Be sure there will still be post release balancing. If you played WW2OL you will know this.

But balancing issues will be equipment balancing issues.
Does armor X stop the appropriate damage

Does Rifle Y shoot too fast

Why does Vehicle A go slower than Vehicle B in an offroad environment when Vehicle A is lighter in weight smaller, and designed for off road terrain, and Vehicle B is not designed for Offroad.


Or

Respawn takes too long or is not long enough.

Warborn
2002-11-08, 03:52 PM
I see. I originally thought that's what you meant, but the wording of some of the other stuff threw me off. My mistake.