View Full Version : Flying vehicules controls
Iceman
2003-02-10, 04:31 AM
I've been reading a whole lot about all this in the past few days, and am still unsure as to how the main controls of the flying vehicules works... especially when it comes time to take off and land.
I know of the E and C keys to ascend and descent... but its still automatic...as in you press C until the vehicule touchs the ground, so basically you can't really control whats going on, do low-pass drops or the like?
I'm mostly concerned about Galaxy Dropships . I mostly plan on being a DS pilot, but if i cannot actually control the bloody thing, its sort of disapointing, really.
Anyone can give more details on how the system works on that (more details then the E and C keys?). Is it possible to turn while landing, do a sweep&turn landing? Lowpass drop?
Thanks for any help!
Navaron
2003-02-10, 08:42 AM
I hope you like boating Gilligan, cause it's just like tribes.
Derfud
2003-02-10, 08:45 AM
That kinda dissapoints me, in my opinion it would be much better if we could bank and turn like most planes do.
Lexington_Steele
2003-02-10, 08:57 AM
It was funny when Dave giggled at the "boating" question during the shoutcast.
I'm pretty sure you can do low flybys and such, the way Dave said E and C control vertical axis lead to believe that you can go up and down freely.
Ludio
2003-02-10, 10:03 AM
It may be like tribes, but you can still become a good pilot and stand out from the crowd, just not as much as a more realistic flight model.
I was hoping for BF1942 myself, but they are VTOL aircraft.
Denali
2003-02-10, 10:23 AM
Seems to me they might be ignoring a part of the game that might end up being the most fun and provide a tactical challenge. I would love to be a pilot if it felt like I was actually flying the ship, instead of scooting along a wire, it would leave room for amazing evasive manuvers and so on, especially if you could pull off stuff like that in a dropship ;)
Kyonye
2003-02-10, 11:16 AM
the dropship is made to be slow and very shitty at mobility. the misquito and reaver show be able to arc and turn different ways.
Ok i never played Tribes 2 so can someone tell me why it sucks so much? can you not turn very well or is it all strafing or what? :huh: :ugh: :confused:
Just like tribes = GOOD.
Im so glad its not like BF1942.... And if it was, Id be outraged since the Reaver sure as hell is a propellar plane =)
Nomikahn
2003-02-10, 11:21 AM
I wouldn't mind the same flying control as Tribes, and I have a feeling it is leaning towards that in some ways.
Tribes = Good
Bf1942 = Bad
Kyonye
2003-02-10, 11:24 AM
BF42 has good controls considering you fly planes. a reaver is not a plane though, its more along the lines of a hover aircraft. can it strafe though?
MrVulcan
2003-02-10, 11:49 AM
I do think that your right... I do not care for the flight in this game as much as I thought I would.... VTOL, alright, but RL chopers can still flip, and are as crazy as anything in what fancy stuff they can do.... Oh well... we will have to see.... Who knows, they might add a new fighter class that isnt a vtol? ya never know....
Nomikahn
2003-02-10, 12:15 PM
Im mostly just hopeing the vehicles don't come out looking like BlackHawk Down's. I played beta for that, and all the aircraft would skip from place to place, leaving everyone in it, in the middle of nowhere until it decided to warp them back into the aircraft :D
Iceman
2003-02-10, 12:18 PM
well i do understand the position of lag. Having vehicules in a MMO FPS game is suicide. If they can pull a good netcode, it'll do fine, else... it'll be hell. Period.
As for flying vehicules, thinking the netcode is good, i find its too bad they didn't bother doing a more 'complex' fly system, so that people who want to become pilots be able to do so and become good at it. Using Beps to 'upgrade' their character's skills to better maneuver those vehicules and so on... Maybe in the futur.
I mean, if they decided to include flyable (controlable) vehicules, it would be nice to be able to actually perform in that aspect of the game. As goes for ground vehicules and maybe 'underwater' vehicules as well (later on). IMO Making it simple because its not the 'main' aspect (being grunt work) of the game is wrong. It should be well made so that not everyone can do it, but that people working on it (spending extra time in VR training to better themselves) can accomplish feats with it.
PlanetSide reminds me of a mix of WWII and Vietnam Era wars. Lots of grunt work and some good vehicule support. Vietnam would not've been the same without the famous Huey helicopter, and without good and dedicated pilots, it just would not have worked. As for WWII... damn those german and italian tanks were though... well camoflaged too.
So anyways... this is just a forum (hopefully read by the dev team) and they will have their opinion to share about this.
But i consider this game so large that to make the best of it, there as to be enought possibilities. The more 'specific' work is possible, the more teamplay there will be. If everyone can buy the Galaxy class.. whats the big deal... everyone will start flying around in their own private planes and stuff... spawning a galaxy and a tank, go into enemy territory and dump the galaxy and blaze with the tank...
Of course, thats just the way i c things... :)
Also, why the hell is the drop ship so 'hard' to handle? Where's the good'ol Aliens Dropship? it can carry a shitload of people and a tank... + it looks damn cool ;)
note: I'm not bitching... just observing - comments are welcomed.
Hamma
2003-02-10, 02:31 PM
I personally liked the tribes flight controls quite a bit.
Of course that is probably because I was good at it :p
LesserShade
2003-02-10, 02:34 PM
^vgy, tribes flight control was a blast. Very arcade, so it wasn't hard to pick up the basics. I'm having flashbacks to the first time i flew a helicopter in Op Flashpoint.. arg. I'm glad it's not going to be anything like that.
BoNkA
2003-02-10, 03:16 PM
A lot of the fun in flying is being able to perform some ariel manuvers to avoid fire or set yourself up to fire on someone. I personally do not like the tribes2 boating airplane system, you can't do much of anything. We could at least be able to dive and climb with the joystick, but instead we float up or down and then move forward or backward and can turn a little.
I was pretty hyped up about being a pilot and even got my joystick out in preperation. Then I find out it will basically be worthless and I won't be able to control the plane very well. So now I have to think of what I'll do if piloting doesn't impress me :\
CyricMoonblade
2003-02-10, 03:28 PM
umm i can a lot in the T2 piloting system..... Barrel rolls... fly upside down... loopty loops.... strafe.... you can also if your good enough and hav you mouse sensitivity high enough do some tricks like ummm what would you calll them.... like a throttle cut kinda thing... where your going foward really really fast, and then just drop out of the sky by pointing your nose down (cut the throttle and drop, so the enemy thinks your going to be flying foward still)... that probably confused you lol but i hpe you get the idea :-) I love the piloting physics in T2... course some of the MOD ones are even better with a higher Pitch and Yaw rate :D
Lexington_Steele
2003-02-10, 04:33 PM
Dave has said: no barrel rolls or upside down flying.
Arshune
2003-02-10, 04:34 PM
I think it would have been cool if they made the flight model kind of like the helicopters in Vice City. Heh, tilt the stick forward to go forward, but don't tilt it too far or you flip over and slam into the ground. Of course that won't work with a computer since it doesn't have analog controls, but it'd still be mad cool.
As for the way they have it now...I never played Tribes 2, so I don't know what everyone's talking about. Could someone please elaborate? From these posts I'm getting the impression that you can only go foward, backward, up, down and turn...if that's true, then I hate the flight model already. If you can't control the aircraft's pitch, how will you shoot at the ground? What about if you want to do a barrel roll?
Arshune
2003-02-10, 04:37 PM
Bah, my post showed up later than it was supposed to...anyway, without the ability for any kind of aerial maneuvers, air battles would be pretty much like tank battles...only in the air. TELL ME they did *SOMETHING* to spice it up, it sounds bland from what I'm hearing.
Originally posted by Destroyeron
How the hell are you supposed to avoid a missle if you can't even fly upside down.
Uhm.... move laterally?
Iceman
2003-02-10, 05:46 PM
Well, this sure sounds like a crapy flight system.
Although i understand it would be 'way' too complicated to have a 'realistic' system, it could at least offer something different.
As stated before, this will only turn out into a 'tank war - in the air'.
For the first time, i'm having second thoughts about PS... :(
Lillemanden
2003-02-10, 05:52 PM
Originally posted by Arshune
Of course that won't work with a computer since it doesn't have analog controls, but it'd still be mad cool.
Well some of us got joypads, others got joysticks and everybody got a mouse (everyone playing FPS's anyway), so we do got analog controls (mouse is kinda like something in between, but in the case of flying it can be used as in BF1942).
Iceman
2003-02-10, 05:57 PM
thats another thing... i was planning on having my Joystick/throttle ready ... even got pedals and all.
Now i don,t even think those will be compatible... :(
trully disapointed about this...
Iceman
2003-02-10, 06:03 PM
actuallly... sorry to scalp this thread (although i did start it), i just got an idea... i'd like comments on this...
How 'bout a flight system that's upgradable? This is sort of a rought idea, but bare with me on this..
What if, you could gain Beps and by 'better' certs to flying? you buy the desired certs to fly what you want, and once you have it, you can then buy 'advanced' fly certs that allows you to trully 'fly' and do manoeuvers.. you could even 'buy' those Manoeuvers..
So basically, everyone can fly with the required cert tool (Like in Tribes2)... but then, you can upgrade your skills which can then match the player's RL Skills, allowing the use of joysticks and throttles and stuff like that...
I know this is a long shot, but its worth fighthing for somehow. I'd really like a good flying system. This idea would differency the casual pilots that spawn a vehicule to get from A to B quickly, and the dedicated pilots that spawn a vehicule and await orders and do patrols awaiting dutycalls.
I personnally will be waiting dropship requests for pickups or ETDs.
Titus
2003-02-10, 06:18 PM
I am praying its not arcade action all the way....fine if it is not a complex flite model like IL2...but you need to have some kind of basic axis of movement roll and yaw. I personaly feel the piloting a aircraft is a aquired skill, and to not put in the factors of gforce drag is a mistake...and as stated above it would be like a tank battle in the air. Look at it this way Ps come out you spend months learing all the tricks of a sniper, only to get kill every time you go out on the hunt by a Max suit..and all that skill you have means nothing. I mite be wrong it will be a blast to fly.. and I hope so looks like i need to go over to tribes and see whats up....
Flying Boat Give me a break.........
Arshune
2003-02-10, 06:32 PM
Sounds like they're trying to make the aircraft pretty helicopter-ish, and I'm cool with that...provided it's possible to adjust pitch and aim at the ground or further up in the air. If not, I'm going to be disappointed with the flight.
Arshune
2003-02-10, 08:05 PM
I can't believe no one posted whether or not you can pitch the aircraft's nose yet, *SOMEONE* around here has to know...or at least have a good guess.
Duritz
2003-02-10, 08:50 PM
I think that you point the aircraft with te mouse and move with the keyboard. Makes sense, especially for wasd users.
Arshune
2003-02-10, 10:46 PM
I really would have liked the flight model to be at least as complex as BF1942, there was nothing funnier than watching a n00b trying to take off from a carrier and blowing up because he hit a ladder or something. Without my n00bie crashes, how will I derive enjoyment from being able to properly operate my vehicle? :confused:
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