View Full Version : Maelstrom
Majik
2004-10-27, 01:53 PM
NERFING THE MAELSTROM YEAH YEAH YEAH
NERFING THE MAELSTROM YEAH YEAH YEAH
NERFING THE MAELSTROM YEAH YEAH YEAH
Sing along everyone :D
Warborn
2004-10-27, 02:29 PM
At the Planetside House of Commons, Sam said he didn't like the Maelstrom how it is currently, and was giving a lot of consideration to breaking it into two weapons: One with the chain lash (a HA weapon), and the other that lobs the grenades (a SA) weapon. The grenades would get rebalanced too.
NightWalker XI
2004-10-27, 02:43 PM
ya I got hit by one grenade of the maelstrom today, took me down to 20 HP through my agile armour.... :(
Warborn
2004-10-27, 03:04 PM
It's a pretty cheap weapon. I constantly wonder just who the hell made the stuff in the expansion with how everything was balanced and designed.
Lartnev
2004-10-27, 06:21 PM
They made it with incentive to get the expansion. Probably not the devs fault entirely :(
Untouchable
2004-10-27, 06:41 PM
I don't see how the maelstrom is that bad; figuring that if you have CC, anyone with the HA cert can aquire it ( which I would assume is a large majority of players ). Also to be able to even buy one from an equipment terminal, you are required to have access to an equipment module. It seems pretty fair to me. I agree that the maelstrom is stronger and more efficient then the standard empire HA weapons, but isn't that how it's supposed to be?
Apocolypse55
2004-10-27, 06:57 PM
I'll agree it needs a nerf. But i'll abuse it until then.
Warborn
2004-10-27, 08:33 PM
I don't see how the maelstrom is that bad; figuring that if you have CC, anyone with the HA cert can aquire it ( which I would assume is a large majority of players ). Also to be able to even buy one from an equipment terminal, you are required to have access to an equipment module. It seems pretty fair to me. I agree that the maelstrom is stronger and more efficient then the standard empire HA weapons, but isn't that how it's supposed to be?
So because anyone (or most people) can potentially get it, it's balanced? If the developers were using that logic, there'd only be one or two weapons used in Planetside, and an equally small number of vehicles, because they'd never tweak the weapons to make them all fair and worthwhile, instead saying that if you don't like this weapon being the strongest in the game, you should get it yourself.
And we'd also not be having this discussion, because Planetside would have died months ago.
The difficulty in acquiring something also has nothing to do with the weapon's balance. If you want a weapon to be less common, you restrict its access. If you want it to be a good addition to the game, you balance its effectiveness. The flail is similarily difficult to acquire, but it's still not balanced, just like the maelstrom.
Untouchable
2004-10-27, 09:59 PM
The difficulty in acquiring something also has nothing to do with the weapon's balance. If you want a weapon to be less common, you restrict its access. If you want it to be a good addition to the game, you balance its effectiveness. The flail is similarily difficult to acquire, but it's still not balanced, just like the maelstrom.
This is where I disagree. If the maelstrom was equal and "balanced" to all of the other HA weapons (according to you), why would anyone go through the extra effort to obtain an equipment module? They wouldn't, simply because they already have a weapon of similar power available to themselves at anytime. Thus their would seemingly be no point of the maelstrom (or flail) at all.
WritheNC
2004-10-27, 10:32 PM
We were defending a base against the TR, and 1 VS with a Maelstrom killed 17 tr with 2 maelstrom grenades.
The screen just scrolled up like it was an orbital strike, totally incredible.
I think in grenade mode it shouldn't be able to hurt more than 5 people in the radius.
AztecWarrior
2004-10-27, 11:42 PM
:tear: Get over it. I've never seen it as a problem.
I Hate Pants
2004-10-28, 12:54 AM
:tear: Get over it. I've never seen it as a problem.
Aztec has spoken!!!!!!! What he says is LAW!!!!! Screw the rest of the Planetside community!
Majik
2004-10-28, 08:18 AM
:tear: Get over it. I've never seen it as a problem.
Not to burst your bubble, but my song is based on reality. The devs SAID they are changing the maelstrom into 2 weapons. Which means that the HA whores will have to get SA as well if they want the lash grenade weapon. Anything that makes it so every door into a base isn't being spammed with those annoying "kill you ten feet from a closed door" grenades.
Boomer
2004-10-28, 08:39 AM
Malestrom is decent. <3 for the malestrom. It rocks. I get about 50 kills with it every time I play. The sad thing, is the reason I get 50 kills with it. Maybe if you didnt sit at the top of the stairway or at the backdoor you wouldnt be getting hit by it. Thats just grenades.
The primary firing mode sucks. it kills really slowly. I often find myself losing against an agile with a sweeper when I have a maley. So, if they are going to split it into 2 weapons, then it should deal more damage/second.
For those of you who have played SW: Battlefront, make a weapon like the Clone Pilot weapon. Where you charge it up, and when fully charged, it instagibs whatever is in its path, but in planetside it will use a full clip and you have to reload.
So: Primary Firing mode for new malestrom ould be what it is now with a streaming beam of death.
Secondary Firing mode would be a charge up beam, like the spiker, but like the clone pilot weapon in SW: Battlefront, and instagib, using the full clip.
Sounds good?
oh yeah.. it would be for the New Conglomerate only :)
Warborn
2004-10-28, 03:48 PM
This is where I disagree. If the maelstrom was equal and "balanced" to all of the other HA weapons (according to you), why would anyone go through the extra effort to obtain an equipment module? They wouldn't, simply because they already have a weapon of similar power available to themselves at anytime. Thus their would seemingly be no point of the maelstrom (or flail) at all.
You'd go through the trouble to get it because it provides a different angle on the HA experience. For instance, why do I often-times ditch my cycler for a gauss rifle? They're both MA, and have identical requirements to equip them, right? Right. But gauss does a lot more damage than the cycler, and I prefer that over having 20 extra shots, especially if I get into a fight up close where the fight usually ends before either of us expend 30 rounds of ammunition. The maelstrom would be the same way. Its method of killing wouldn't be better or worse than the other HA weapons, ideally, but it would be different, and some people would prefer the way the maelstrom functions over the way their MCG or lasher operates.
Plus, bear in mind that when you can get a maelstrom, you can also get a radiator and so on, so the module needed for the maelstrom isn't just for the maelstrom, it's for all the AT stuff.
martyr
2004-10-28, 04:14 PM
maelstrom's the only reason i want core combat right now
Phaden
2004-10-28, 05:11 PM
I also saw a friendly drop 6 other friendlies with one grenade, and wow. Plus the fact that it eats some 100 armour from my max, yuck. Im intrested to see what and how the devs are going to split this weapon up.
Warborn
2004-10-28, 06:08 PM
I also saw a friendly drop 6 other friendlies with one grenade, and wow. Plus the fact that it eats some 100 armour from my max, yuck. Im intrested to see what and how the devs are going to split this weapon up.
What's even better is how little ammo the grenades use.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.