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View Full Version : Continued BFR Balance


Strygun
2004-10-31, 09:44 PM
http://www.planetside-universe.com/index.php?newsid=1074

Lise
2004-10-31, 10:43 PM
Excellent. Can't wait for Tuesday, sounds like the things are actually balanced now.

Someone reads my posts evidently. :D

Warborn
2004-10-31, 10:55 PM
Good news. BFR vs BFR combat will be short and brutal after this patch.

Boomer
2004-10-31, 11:05 PM
Still. They arent out of the game. :(

At leat the devs have done something.

SecondRaven
2004-10-31, 11:15 PM
Woot keep the nerf's comming the more the merry

Warborn
2004-10-31, 11:56 PM
Still. They arent out of the game. :(

Was it you I had the "removing them from the game equals months of wasted effort" discussion with? If not, well, there you have it. I know the BFR removal bandwagon has comfy seats, but let's try to keep things realistic.

Ghryphen
2004-11-01, 12:06 AM
Still. They arent out of the game. :(
That will never happen, so expect to be sad for a long time.

BDMJ
2004-11-01, 12:25 AM
This is good news. I love the concept of BFRs, and now it looks like the execution will be good as well.

WritheNC
2004-11-01, 12:26 AM
This patch still doesn't give any reason for a BFR to "fear" infantry.

I think that if a BFR is stupid enough to let infantry get close, then an emp should disable run mode, shields, and weapons for 5 seconds.

Because then, when a BFR starts fighting another BFR, and an infil hits him in the foot with an EMP, the BFR pilot will scream like a little girl in horror.

And if they don't want that to happen, then they'll wait for infantry support to keep enemy infantry and their emp nades away.

I think that was the point anyway, to create battles with large fronts between bases?

Warborn
2004-11-01, 01:12 AM
This patch still doesn't give any reason for a BFR to "fear" infantry.

Oh good, we have someone who can see into the future among us. Now that you're done telling us how these changes all play out, how about you tell us who'll win the American elections?

But without being sardonic, yes, this patch most likely does give BFRs reason to fear grunts. Infantry AV weapons do more damage to BFRs, and BFR shields have been reduced in effectiveness. Infantry AV fire will now most likely be a serious threat to BFRs, and combined infantry AV fire will probably be enough to chase off if not destroy BFRs.

WritheNC
2004-11-01, 01:17 AM
Oh good, we have someone who can see into the future among us. Now that you're done telling us how these changes all play out, how about you tell us who'll win the American elections?

Sheesh, someone woke up on the wrong side of the sanctuary today. ;)

NightWalker XI
2004-11-01, 02:13 AM
Cool stuff, I like these changes and I am a BFR a pilot so cool!

Warborn
2004-11-01, 05:15 AM
Sheesh, someone woke up on the wrong side of the sanctuary today. ;)

Naw, I just think you're jumping to conclusions about how these changes will play out. Give them a chance before you declare them ineffectual.

hazzer2007
2004-11-01, 05:19 AM
Dont like the changes. Soon, everything will be able to take down a bfr, not just infrintry. Why not increase infrintry power over bfr, not lower bfr power

Making it unfare to bfr pilots that are not killing whors

Eldanesh
2004-11-01, 06:17 AM
6. Slight reduction in BFR Anti Air weapon damage.

YES!

Boomer
2004-11-01, 06:40 AM
That will never happen, so expect to be sad for a long time.

I will get over it eventually.

Knightwyvern
2004-11-01, 07:11 AM
Dont like the changes. Soon, everything will be able to take down a bfr, not just infrintry. Why not increase infrintry power over bfr, not lower bfr power

I think you're over reacting a little, but I do agree.


Originally Posted by Gryphon
That will never happen, so expect to be sad for a long time. Originally Posted by Bommer
I will get over it eventually.


It's inevitable that when something new comes out, people will want to use it a lot. Same thing happened with Libs, and empire specific Delis. A lot of people will stop using BFRs after a while when they get tired of them (not dissing BFR pilots here, it's just a fact,) and we will get our good ol' planetside back, with extra.

Lartnev
2004-11-01, 07:28 AM
Well, the BFR shield isn't its only line of defence, but as many other posts have pointed out they have been difficult to penetrate thus far. These are good changes, hopefully BFRs will be a step closer to finding their place on the battlefield :)

Warborn
2004-11-01, 07:43 AM
Dont like the changes. Soon, everything will be able to take down a bfr, not just infrintry. Why not increase infrintry power over bfr, not lower bfr power

Making it unfare to bfr pilots that are not killing whors

They're doing both. Infantry AV weapons are being made stronger, BFR shielding weaker. And I would think they're lowering the BFR's durability because of how stupidly easy it is to stay alive in a BFR right now. Provided you know what your transit mode key is, it's really very simple to keep your BFR alive well beyond its 50 minute reacquisition timer. I've personally lobbied for a nerf to the transit mode to make BFRs die more often, but the reduced shielding is alright too. Now, maybe, BFRs will actually be able to kill each other without having to resort to armor siphons.

DevilMonkey
2004-11-01, 07:49 AM
How about fixing the juddering animations so we snipers can hit what we are aiming at.

Very annoying to aim at the sheild gen for the BFR to start walking 6 foot off the ground or pull a 90 degree turn respective of Zelda on the GBA.

Queensidecastle
2004-11-01, 12:08 PM
I think the changes will go too far personally. We have repeated historical precident for this. The intent will be to provide some ability for infantry to affect a BFR (which I commend) but sadly I fear BFRs will be nerfed so badly that they will become Phoenix fodder and cloakers will be able to solo them

Lartnev
2004-11-01, 02:20 PM
So when they get buffed back up, not as many people will enjoy the delights of the BFR :D

NeoPhoenixTE
2004-11-01, 06:29 PM
I just gotta say that many times, BFRs suck..however..there are times that they kick ass.

Ceryshen Saturday night on Emerland. TR BFRs coming down on NC-owned Tarqaq from the northern base Nerrivik. Fire was being constantly exchanged, and infantry in the hills keeping the AV fire up. Even had engineers running among the feet of the BFRs running repairs. It was awesome to see.

..and then...somewhere..the NC managed to double the TR BFR numbers, and Nerrivik became the hell that makes people complain..the BFR zerg sieges.

..of course, that's when I got my CR5 out, bailed out onto an NC BFR, shot around in circles, and OSed the bunch that came for my head....bait n hook...bait n hook.. >:D

So my stance on BFRs is the same as my political one, unaffiliated. I've seen the good, the bad, the badass, and the ugly.

Queensidecastle
2004-11-01, 06:39 PM
I can support all the proposed changes. Mainly the shield is way too beefy and EMPs need to be more effective but I have grave concerns about boosting Infantry AV damage. I just dont see Infantry AV as the counter to BFRs. Rather, judicious use of Jammers, Radiators, EMPs, minefields, other vehicles, aircraft, and infantry taking down the shield Gen with small arms fire the answer.

It is going to really really suck ass if BFRs become Phoenix fodder. This is my primary concern. BFRs will be sitting ducks for dudes firing clouds of Phoenix missles from protection with no possibility of danger. I am far less concerned about the Striker and Lancer, both of which can be retaliated against

KIAsan
2004-11-01, 10:45 PM
Can someone please explain to me the logic of exempting BFRs from Jammer effects? All other vehicles have their guns jammed. Why are BFRs exempt. I think you would see far less complaints, if infantry could jammer them just like tanks. That would give them incentive to keep some distance, or work in concert with their own infantry. As it is now, there is just too much emphasis on lone wolfing/kill whoring in the current BFR implementation. Somehow, they need to push this back into a team concept and force BFRs to be part of a team. After all, these are supposed to be Heavy Tanks (dev concept), not somekind of super max.

Boomer
2004-11-02, 06:55 AM
WOW!! playing today made me realize.. AI on all mechs needs to have the AV damage toned down

Warborn
2004-11-02, 07:10 AM
Can someone please explain to me the logic of exempting BFRs from Jammer effects? All other vehicles have their guns jammed. Why are BFRs exempt. I think you would see far less complaints, if infantry could jammer them just like tanks. That would give them incentive to keep some distance, or work in concert with their own infantry. As it is now, there is just too much emphasis on lone wolfing/kill whoring in the current BFR implementation. Somehow, they need to push this back into a team concept and force BFRs to be part of a team. After all, these are supposed to be Heavy Tanks (dev concept), not somekind of super max.

Jammer grenades reduce the effectiveness of every aspect of the BFR. Not just weapons, but shields and movement speed as well. I really don't think many BFR pilots would have a problem with jammers only locking their guns. Much better than having its movement speed and shield regeneration rate reduced as well. That's where the value of jammer grenades against BFRs exists.

6thEdition
2004-11-02, 02:18 PM
I have two thoughts

1) if the BFRs were 2 get crapped up (which im against) i think they shud be the timer thing down. its not worth waitin like an hour to get a piece of crap.

2) I tihnk the BFrs are fine the way they are. Whats wrong with them? Little girls scared cos of their armor and their guns? Are they too powerful. Well, we've all learned to live with the NC and kick their asses some times. lets give BFRs a chance :)
6thEdition, you are so cool
Well, one does one's best.