Red October
2004-11-01, 06:13 PM
Don't know if this has been done, but with many Anti-BFR people saying they would prefer new weapons (must not have core combat), it got me thinking...
What kind of weapons? InstaGib weapons!....nah...j/k But in all seriousness, here's a few ideas...mind you their designed from a Infiltraitors perspective predominately (as thats what I play predominately) and a Snipers (I play that when everyone and there mother has DL that evening).
1) Pistol Grenade Launcher - One Shot, then reload. It give's a better range than throwing, but at the same time its no SA weapon.
a. Pistol Rocklet Laucher - As above.
2) Hand Held Crossbow - Definately not hard damage. But you can shoot it without giving away your position (difficult to see, very silent). Unless you fire it when someone is looking directly in your area.
3) Stun Grenade - No damage to Health or Armor...just nails your stamina. So if you were running an implant or two (or three) and were low on stamina...now your walking...or sitting still. Or if you were full stamina, think twice before you really use an implant.
4) Force Grenades - Similar to a slow moving vehicle hitting you. Little damage and you get "knocked" out of the way. Good for crowded stair wells and halls full of enemies. Messes up thier concentration of fire power an accuracy. Could be just the thing to "get you in" and cause some serious confusion.
6) Full High Power Crossbow - No more streak of orange giving away where your at. Of course you sacrifice damage.
7) Different Sniper Ammo.
a. Acid - Usually regular ammo hit takes out a lot of health and chunk of armor...this is in reverse.
b. Stun Bullets - As with regular ammo, cept you lose Stamina....and no orange glow to make it worth while to use it.
Well those are just some that came to my head.
What kind of weapons? InstaGib weapons!....nah...j/k But in all seriousness, here's a few ideas...mind you their designed from a Infiltraitors perspective predominately (as thats what I play predominately) and a Snipers (I play that when everyone and there mother has DL that evening).
1) Pistol Grenade Launcher - One Shot, then reload. It give's a better range than throwing, but at the same time its no SA weapon.
a. Pistol Rocklet Laucher - As above.
2) Hand Held Crossbow - Definately not hard damage. But you can shoot it without giving away your position (difficult to see, very silent). Unless you fire it when someone is looking directly in your area.
3) Stun Grenade - No damage to Health or Armor...just nails your stamina. So if you were running an implant or two (or three) and were low on stamina...now your walking...or sitting still. Or if you were full stamina, think twice before you really use an implant.
4) Force Grenades - Similar to a slow moving vehicle hitting you. Little damage and you get "knocked" out of the way. Good for crowded stair wells and halls full of enemies. Messes up thier concentration of fire power an accuracy. Could be just the thing to "get you in" and cause some serious confusion.
6) Full High Power Crossbow - No more streak of orange giving away where your at. Of course you sacrifice damage.
7) Different Sniper Ammo.
a. Acid - Usually regular ammo hit takes out a lot of health and chunk of armor...this is in reverse.
b. Stun Bullets - As with regular ammo, cept you lose Stamina....and no orange glow to make it worth while to use it.
Well those are just some that came to my head.