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Incompetent
2004-11-02, 11:02 PM
Anyone else remember, way back in beta, when you wouldn't get XP for a cap if you were dead when it went through. Remember how much that royally sucked. Well for some incredibly stupid reason, attunement works like that now. Between the last two times I've played, I've missed out on at least three bases I should have gotten credit for that I KNOW my squadmates got credit for because of this incredibly annoying bug. Now, this wouldn't really be that big a deal, except I can only play maybe 1-2 days a week, AND you can't check the time remaining without walking up to the terminal. So... yeah, this is just a "change this fucking stupid gameplay principle" post.

And before anyone tells me not to die so much, my K/D was in the neighborhood of 110-35 tonight. I account quite well for myself.

Untouchable
2004-11-03, 12:09 AM
I love the thread name :). True to it's word. BTW I wonder if anyone else has had this problem? It never happened to me.

Death909
2004-11-03, 12:29 AM
I hate it when that happens with CE kills, if ive set of a boomer too close to myself but it kills enemies i won't get the kill/bep because of my lag giving them .2 seconds to realise they're dead.

Subterfuge
2004-11-03, 12:36 AM
This happens with killing BFRs as a grunt, get under its shields, start firing decis or whatever, You cant even see its health unless you look up, then you die. So you just keep firing, but if you do manage to destroy it, You'll die as well and no one gets the kill.

Eldanesh
2004-11-03, 05:26 AM
I have noticed this happen too, seems like it could get annoying quickly. :doh:

Lartnev
2004-11-03, 06:22 AM
I have a feeling it's not meant to happen.

Boomer
2004-11-03, 06:29 AM
this doesnt happen to me. I have killed 19 BFRs as a grunt. Gotten 1000+ XP for all of them