View Full Version : Idealab's Ideas considered?
Sabinius
2004-11-12, 02:33 PM
The ideas at idea-lab are AWSOME
but do you guys think the devs will notice it?
Whaddya you guys think?
And do they ever read these forums? :doh:
GeneralRazor
2004-11-12, 03:10 PM
The ideas at idea-lab are AWSOME
but do you guys think the devs will notice it?
Whaddya you guys think?
And do they ever read these forums? :doh:
/FULLY AGREE
There is so much from Planetside Idealab that needs to be not only considered, but actually put in. They have put in a few things, but not nearly enough. PS would be about 10 times better if they implemented the ideas from Planetside-Idealab (http://www.planetside-idealab.com/index.shtml)
MUCH PROPS TO YOU HAYOO...You rock!
P.S. Hayoo, if you ever want to have some sound feedback, hit me up.
Warborn
2004-11-12, 03:20 PM
The reason more stuff from there isn't in is not because they haven't seen it. It's either because they're doing other stuff, or more likely, because the lead designers at the time didn't want to take Planetside in that direction.
edit: And, of course, because some ideas might look better on paper than they would in the game.
Sabinius
2004-11-12, 03:38 PM
Yeah I guess, but how busy could the developers
be? and if we had asheron's calls developers this game would be game
of the CENTURY
Warborn
2004-11-12, 04:13 PM
Yeah I guess, but how busy could the developers
be? and if we had asheron's calls developers this game would be game
of the CENTURY
As I said, it's more likely that Hayoo's stuff isn't in the game right now because that's not the direction the developers want to take Planetside.
Hayoo
2004-11-13, 12:54 AM
Maybe I have to work harder. LOL. :lol: Like Warborn said, if they don't include anything it's cause they have other plans. No biggie. I'm having fun doing the site and it got me my current job.
Maybe I should clarify one exception to the above statement of "no biggie." If in 4 years, the devs NEVER put in a depoyables tracker, I will go certifiable and drown a teddy bear.
I'm sure it's on the to-do list, but you have to admit that currently having to place a deployable just to get a visual message of how many you've already placed defies any logic. Sure you can use your memory, I do it all the time out of necessity. But during a big fight with lots of EMP thrown around, I'd like to know if I have some free ACEs to place on that threated front door without worrying about unwittingly deconstructing the mines I placed at the backdoor. To put it bluntly, that's like forcing me to spend money just to get a record of how much money I have in the bank.
So, yeah, we're overdue for that tracker. I can be patient for another 2 years...but please don't take that long. ;)
Warborn
2004-11-13, 02:41 AM
It's incredible how many interface improvements could be made to the game. I can't imagine how confusing Planetside must be to newer players. Where do they go to learn half of the changes that have been made to the game, for instance? Are all the nuances of the Lattice system, capitols, and related topics covered in the in-game help? One of the things I've always liked about Blizzard games is that the interface is so well done that new players have no problem picking the game up. I'm sure it's the opposite for Planetside (and its cousin, World War 2 Online, which had such a poor interface when I played I came very close to not even giving it a chance).
So whatever I may think of some of your other ideas and how well they'd work in Planetside, Hayoo, yeah, definitely hope they do a big interface upgrade in the future, including stuff like deployables tracking.
GeneralRazor
2004-11-13, 03:38 AM
definitely hope they do a big interface upgrade in the future, including stuff like deployables tracking.
Funny, that was one of the first mentions on the website. I've been following it for a while.
GeneralRazor
2004-11-13, 03:42 AM
The reason more stuff from there isn't in is not because they haven't seen it. It's either because they're doing other stuff, or more likely, because the lead designers at the time didn't want to take Planetside in that direction.
edit: And, of course, because some ideas might look better on paper than they would in the game.
Mr. negative, most of them weren't put in because of lag/serverside issues.
And because they were doing "other stuff" (trying to put cash in SOE's pocket)
Lonehunter
2004-11-13, 04:08 AM
And, of course, because some ideas might look better on paper than they would in the game.
Damn trueth right der
And because they were doing "other stuff" (trying to put cash in SOE's pocket)
Great statement, I company like Sony should NEVER be trying to make so much money, bad call for them.
Warborn
2004-11-13, 01:20 PM
Mr. negative, most of them weren't put in because of lag/serverside issues.
Nah, the interface stuff can be handled almost entirely client side, and it's just some basic number tracking so it's hardly a resource hog. It wasn't added because they didn't want to take the time to do it, or because they simply felt that the interface was "good enough" with what they had.
Funny, that was one of the first mentions on the website. I've been following it for a while.
You're aware that I used that example to show that on the interface issues like a deployables tracker, Hayoo and I are in agreement, right?
Sabinius
2004-11-13, 02:42 PM
another thing, I saw some of the ideas in idea lab, and they seemed tto all consist of small helpful things, but would complicate the game even more.. but I unno, I'm an idiot
EarlyDawn
2004-11-13, 02:45 PM
Lately, Planetside has been losing its hold on me. If SOE hopes to hold onto the "tactical" group of gamers, they're going to have to start producing deeper gameplay features, not just large mechs or a vehicle here or there.
I really hope they keep the Lab in mind. :(
Baneblade
2004-11-13, 04:00 PM
Airships will save PS...course nobody will want to fight in bases after they do hehe.
GeneralRazor
2004-11-13, 04:16 PM
Lately, Planetside has been losing its hold on me. If SOE hopes to hold onto the "tactical" group of gamers, they're going to have to start producing deeper gameplay features, not just large mechs or a vehicle here or there.
I really hope they keep the Lab in mind. :(
I'm sorry to say, but your hopes are in vain. Many extremely wonderful, inventive (and easily implementable) ideas have been spoken of, thought about, and hashed over, Just to get the gift that is BFR's.
Command tools should have been one of the first player-invented ideas that should have been brought about. But of course SOE pushes the devs to cater to the individual and not the team (the team is the foundation of PS and the devs seem to put a "blind eye" to this fact, thus eroding the base of the game).
Baneblade
2004-11-13, 04:56 PM
Absolutely, they seem to cater to individuals. I can't for the life of me figure out why the most powerful weapons in the game need only one person.
I want a Vanguard that can be operated like a Lightning in TR colors.
GeneralRazor
2004-11-13, 05:50 PM
Their not listenening to the true playerbase, the core (most have left, or are in the process of leaving), and it really ticks me off. There are many games that I can buy that PS is evololving to (devolving from team tactics).
If taking down BFR's are the new "team tactic" PS will no longer get my money. Have fun with merits.
Planetside is not true to it's original form, and it deeply saddens me.
I'm sorry about my pessimism. But I hate what PS is becoming. The devs are not, and have not, listened to what makes (made?) the game strong. Playerbase, teamplay.
It's simply too late to implement the inner-working tools that were needed before BFR's.
Put that in your dev-chat pipe and smoke it.
P.S. if my being blunt offends you, then do what you must.
Warborn
2004-11-13, 06:22 PM
If taking down BFR's are the new "team tactic" PS will no longer get my money. Have fun with merits.
BFRs require more teamplay to take down than any other vehicle. :confused:
And the merits are a long time coming. As you're probably not aware of (because you don't agree) people like to have long term goals and stuff to work toward. That's what merits, after all this time, do. They are a very necessary addition and will improve Planetside a lot if they're implimented well.
WritheNC
2004-11-13, 09:32 PM
BFRs require more teamplay to take down than any other vehicle.
I think he's saying that BFR's take teamwork and tactics to take down, but don't take either to run around solo in one and blast people all day.
They're not that bad now, though. You actually do need support if you're in a BFR if the enemy is smart.
Warborn
2004-11-13, 09:56 PM
I think he's saying that BFR's take teamwork and tactics to take down, but don't take either to run around solo in one and blast people all day.
They're not that bad now, though. You actually do need support if you're in a BFR if the enemy is smart.
It doesn't read like that's how he meant it, but even if he did, you'd be right. You can't just run into a fight with them like you used to be able to do. And you certainly do fear infantry now as well.
GeneralRazor
2004-11-14, 01:18 AM
BFRs require more teamplay to take down than any other vehicle. :confused:
And the merits are a long time coming. As you're probably not aware of (because you don't agree) people like to have long term goals and stuff to work toward. That's what merits, after all this time, do. They are a very necessary addition and will improve Planetside a lot if they're implimented well.
So I should have to play "bring down the BFR" instead of what I used to love, PS?
Camp your doors.
Warborn
2004-11-14, 02:43 AM
So I should have to play "bring down the BFR" instead of what I used to love, PS?
Camp your doors.
BFRs aren't nearly as popular as they were, and that's only going to become more and more true as time passes. Any legitimate concerns you may have had about BFRs taking over the game should have dissolved during the aftermath of the last patch.
GeneralRazor
2004-11-14, 04:51 PM
Did I say anything about BFR's taking over the game?
Your BFR obsession is obvious, and noted.
Warborn
2004-11-14, 06:10 PM
Did I say anything about BFR's taking over the game?
You implied that they were by remarking that you "have to play bring down the BFR instead of what you used love", implying that the old PS no longer exists and that your gameplay now revolves around destroying BFRs.
Your BFR obsession is obvious, and noted.
You're http://img16.exs.cx/img16/1189/emot-eng101.gif
DeepStrikeck
2004-11-14, 10:34 PM
holy crap was this topic derailed
Warborn
2004-11-14, 10:35 PM
holy crap was this topic derailed
It reached its conclusion a while ago, so it's not really a derailing, because the train reached the station back on page 1.
DeepStrikeck
2004-11-14, 10:37 PM
true enough
GeneralRazor
2004-11-15, 01:33 AM
PS idealab ideas not considered.
Hayoo
2004-11-15, 02:39 PM
PS idealab ideas not considered.
lol :lol: If someone had just said that from the beginning, this thread could have been a lot shorter.
Thankfully, Idealab isn't just about ideas, so should my concepts gather dust in their wastebaskets I'm not going to take it personally. Too many other things coming to the site.
SilverLord
2004-11-15, 08:45 PM
I am so impressed by your work Hayoo and it just babbles me that the devs have not taken any of the ideas into consideration.
Hayoo
2004-11-15, 09:44 PM
I am so impressed by your work Hayoo and it just babbles me that the devs have not taken any of the ideas into consideration.
Thanks Zero. Kind of you to say.
Well apparently one has been considered but it won't be done for what I'd consider to be quite a while... Guess I'll move on to other concepts.
Sam, do you see a deployables tracker in Planetside's future? Yeah, I know, I've asked before...but it's a tradition
Hayoo, while I like it, it is not a snap to implement and again, in the opportunity cost of doing some other stuff (like some of the other improvements that are in 3.1) that benefit everyone, not just CE
SilverLord
2004-11-15, 10:15 PM
That sounds grand.
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