View Full Version : Why I quit PS and never playing again!
I Hate Pants
2004-11-22, 06:20 PM
Players will be able to unlearn Certifications that are pre-requisites for other Certs. When a player does this, that Cert and all dependent certifications will be unlearned, freeing up those certification points so they can be spent immediately. This change will give players many more options for changing their character�s build over shorter periods of time.YAY! Now every player has the ability to have a switch army knife array of weapons and vehicles at thier disposal.
Sya goodbye to tactics ladies and gentlman. Stalemates are gonna get worst. Now everyone has the ability to grab equipment and vehicles that best suit the situation at hand. Instead of making players think and figuring out how they can make the best of the situation at hand with what they have. The devs have said "fuck it" because of the pussy ass players never ending bitching. And have granted their wishes.
Want a reaver? Go for it! Too much AA? Then go cert up a tank! Reavers killing yah? Then go cert one yourself again!
Yah know. The main reason I quit PS was because I got sick and tired of the devs appeasing to the players who chose not to work as a team. The players who wanted to go gung ho. The players who wanted to get in a reaver and pull a top gun and kill 50 million groud troops. The player who wnats to use HA instead of MA weapons and pull a rambo inside bases.
This game diverts away from teamwork
* 1 man operated flying BFRs (need I say more?)
* CR abilities that don't encourage team work but give commanders (a single player) god like abilities (Orbital strike)
* When they combined vehicles into groups for certs. Now when you reach br20 you have over 2/3 of the games inventory at your disposal. This took away from players having specific roles in-game. Like people who certed a prowler and lightening. They were obviously the tank drivers. People who certed as engineers and certed a harasser to get around faster. You'd count on certain players to get certain jobs done. Now just about everyone can do just about anything you want them to.
* DECREASING THE FUCKING HART TIMER TO 5 MINS!!!!!!!!!!! This pissed me off soo fucking much! So now instead of Sanctuaries being the busy and active home bases they should be. With vehicles and troops scrambling everywhere to get ready to fight. Sanctuaries are probably the most deserted areas of the game. 3 to 5 people just hang around infront of the hart doors and wait. There's no body flying in gals or driving sunderers asking if anybody needs a lift.
And what do the "rambo, I wanna get out there and fight so fuck the rest of you guys" players say when you bring up the hart timer? Usually something along the lines of " I don't wanna wait!":doh: Ofcourse they must be completely abismal to the INSTANT ACTION BUTTON!!!!!!!!!!!!!!!!!!!!!!!!!!
* Allowing more than one empire per server. RUN! Run and flock to the winning empire you pussy!
sorry folks! But it's plain to see this game has only gotten worst over time. If I was to be introduced to this game during this time. I wouldn't even give it a second thought. I don't put all the blame on the devs here. This game is in the sorry state it is today because of the loud mouth fan boys who whore over the PS website and try telling the devs how to do thier job. Yah know who im talknig about. The same poeple who says they're gonna quit if this or that isn't done. But 1 month later thier still hanging around on the forum thinking thier the top dog of the community.:rolleyes:
Im not trying to encourage people to quit here. But it surprises me that this kinda stuff is hardly ever brought up. This game has potential. But we have the wrong people in-charge here.
Lonehunter
2004-11-22, 06:22 PM
If you're quiting for that reason alone I would say something very rude, hurtful, and it would be a "flame". BUT you're not, so g'luck where ya go! I'll be canceling soon too :) can't wait.
Teichgraeber
2004-11-22, 06:58 PM
Ok ill read this Forum for a long Time but never post things but now its time. Ill playin since beta and ill think we Runnin into a Critical Situation if more Players quit:( Im not a Hardcoregamer ill only play Planetside so Pleeeez get it back to an Awsome Teamgame ill agree with I Hate Pants in some Points but ill wont Leave until they shut werner down.... :tear:
Black
2004-11-22, 07:18 PM
bye.
Hamma
2004-11-22, 08:38 PM
This is a bad Idea imo. (The cert thing) the game becomes MMO BF or Quake if people can just learn and unlearn on the fly..
Incompetent
2004-11-22, 09:06 PM
Players will be able to unlearn Certifications that are pre-requisites for other Certs. When a player does this, that Cert and all dependent certifications will be unlearned, freeing up those certification points so they can be spent immediately. This change will give players many more options for changing their character***8217;s build over shorter periods of time.
Sya goodbye to tactics ladies and gentlman. Stalemates are gonna get worst. Now everyone has the ability to grab equipment and vehicles that best suit the situation at hand. Instead of making players think and figuring out how they can make the best of the situation at hand with what they have. The devs have said "fuck it" because of the pussy ass players never ending bitching. And have granted their wishes.
Want a reaver? Go for it! Too much AA? Then go cert up a tank! Reavers killing yah? Then go cert one yourself again!
Uh, I may be an unenlightened fool, but all I read into this is that if I want to drop medical, I don't have to drop my advanced medical first and wait an extra day. Which would mean that your overreacting just a tiny bit. But then again, I could be wrong, the convienience and logic associated might just be enough to completely and totally destroy the game.
* When they combined vehicles into groups for certs. Now when you reach br20 you have over 2/3 of the games inventory at your disposal. This took away from players having specific roles in-game. Like people who certed a prowler and lightening. They were obviously the tank drivers. People who certed as engineers and certed a harasser to get around faster. You'd count on certain players to get certain jobs done. Now just about everyone can do just about anything you want them to.
1.) Being worthless fucking sucks. It really does, I hate that feeling, maybe you don't, but I personally like to be useful the majority of the time.
2.) The way the cert system is set up now, players can cert themselves out for 2-3 roles, this does not make them walking swiss army knives that can react to anything that can possibly be thrown at them, it just means that your rarely if ever stuck in a situation where you have to ask yourself "Is there anything worthwhile here I can do?" only to have to answer yourself "No." Which is typically followed by "Fuck this" and logging off.
* DECREASING THE FUCKING HART TIMER TO 5 MINS!!!!!!!!!!! This pissed me off soo fucking much! So now instead of Sanctuaries being the busy and active home bases they should be. With vehicles and troops scrambling everywhere to get ready to fight. Sanctuaries are probably the most deserted areas of the game. 3 to 5 people just hang around infront of the hart doors and wait. There's no body flying in gals or driving sunderers asking if anybody needs a lift.
Yeah, uh, no. Noone would be flying around in gals or driving a sunderer asking people if they needed a lift. Everyone would just cert air cav (to an even greater extent then now) instead of more teamwork oriented vehicles like MBT, because it's just so much more convenient to be able to just fly out to where your outfit is. I hated the 5-minute more then anyone when it went live, but PS is better with it.
And what do the "rambo, I wanna get out there and fight so fuck the rest of you guys" players say when you bring up the hart timer? Usually something along the lines of " I don't wanna wait!" Ofcourse they must be completely abismal to the INSTANT ACTION BUTTON!!!!!!!!!!!!!!!!!!!!!!!!!!
The instant action button does not drop me within a short walk of my outfit reliably.
Im not trying to encourage people to quit here. But it surprises me that this kinda stuff is hardly ever brought up. This game has potential. But we have the wrong people in-charge here.
Mostly because most of your examples either aren't really a problem or have been in game so long that changing them would cause serious problems with a large portion of the player base (they are simply not going to be able to take away cr5s toys at this point, without giving them new ones.)
MattxMosh
2004-11-22, 09:17 PM
I agree with some of your points, I would love to see the sanc a more active area of planning, and socalizing if you will.
You group more people together, and get them talking, and not just spamming LFS (insert BR/CR here), and the usual outfit spam, they are going to talk and mor ethan likely play together and plan together.
The Cert tree thing is a bad idea, I like being confined to a single role for the most part, I join a squad, or ask if they are looking for what I'm doing, so I am needed, and they need me. Teamwork. Isn't that the whole idea?
I 12 hour clock I could have tolerated, but I'm not liking this at all.
Anyway, I quit once, and until something really great comes along MMO wise, I don't think Ill be going anywhere, unless they pull some serious shit.
CassH
2004-11-22, 10:05 PM
They need a Planetside 2 and start with a blank to get ride of all this shit that they have added and changed to make someone be able to play alone easy. They should keep planetside up but have Planetside2 give you less Cert points so you have to specialize in something and have it more around tactics not Rambo crap.
Hamma
2004-11-23, 09:41 AM
Planetside 2 would be years off.. whereas we have PS1 which is only a few days or weeks for a patch :p
Lartnev
2004-11-23, 10:21 AM
Erm, this is something people have been wanting for a while. Won't make much difference to the game apart from making cert switching between say support roles 24 hours quicker.
This might be setting us up for a lot more branches and choices for certs.
Madcow
2004-11-23, 09:53 PM
Considering some of the bad decisions they've made (I'm looking at you, failure robots) this is nothing.
FatalLight
2004-11-23, 10:01 PM
should just do u forget med and have adv med u have to wait 48 hours or forget med assault and have special assault and heavy assault u have to wait 72 hours.. imo
Baneblade
2004-11-23, 10:10 PM
All this is is making the game less of a pain in the ass.
Now instead of taking 48 hours to unlearn Adv Hacking (not that anyone would or should) it only takes 24.
So what if it takes 1 day instead of 4 for someone to get rid of their BFRs?
I don't see the problem here. So it takes less than a week to completely recert a BR20, it isn't going to change the tide of a battle anymore than it does now.
ORANGE
2004-11-23, 11:33 PM
to adress two things one being it still has the 24 hour time limit so unless you have ma + all the others after it your not going to get a substantial boost in cert points with this to do the "jack of all trades" thing, secondly with all the people leaving (graph of mmog subs http://pw1.netcom.com/~sirbruce2/Subscriptions3.gif) to think that there will even be a planetside two at this stage is crazy we'll be lucky if planetside sticks around to see it's second anniversary in my opinion (my OPINION means I could be wrong)
TotalBiscuit
2004-11-24, 09:27 AM
There's no such thing as tactics in Planetside anyway.. Tactics exist solely within outfits and being able to recert a little quicker is not going to change that. I think you overestimate the intelligence of the zerg tbh, this is possibly the worst excuse to quit the game I've ever heard in my life. I mean come on, I left Forumside to get away from this kind of crap...
TB.
oddfish
2004-11-24, 09:52 AM
i was going to spam, but, i figured it'd be better to make a valid point.
they need to expand the cert list. there needs to be more shit availible to cert in so your character in-game can be more unique. That's just my humble o-fucking-pinion. Now, i realize that making more certs and more shit to cert in requires a lot of work, but, who the hell cares? Then they should do the lots of work. I don't want to hear one person say: "but you don't understand, they'd have to change all sorts of code and yurk-a-durk-a-dur." Then change it. Make new shit availiable for my character to do. I don't mean give me more weapons, I mean give me more options. Like, branch the Medical Certs and Engineer Certs. Something like that.
As far as the cert-wipe thing is concerned, i'm not going to say either way if it'll be good or bad. We'll just have to see with that one. And, I seriously think that there should be some kind of system by which Empires can give commendations. I think that each Empire ought to have one or two people in it that are hefty contributors to the PlanetSide community that are given the ability to reward Outfits and OUTFITS ONLY w/in their Empire for something they did as an OUTFIT that was really impressive. That would encourage some teamwork and strategy, i think.
Lartnev
2004-11-24, 09:55 AM
I have a strange feeling SamHayne would agree with you.
oddfish
2004-11-24, 09:58 AM
I have a strange feeling SamHayne would agree with you.
Lart, i dunno who SamHayne is..
Lartnev
2004-11-24, 05:41 PM
Nobody important, just Planetside's producer and lead designer.
Baneblade
2004-11-24, 06:38 PM
He is, or did you miss the last patch...
Baneblade
2004-11-25, 06:08 AM
Not that I noticed, only real difference is people bail earlier instead of waiting till nearly shot down.
Baneblade
2004-11-25, 07:24 PM
It's always the patch.
CassH
2004-11-25, 08:13 PM
Not that I noticed, only real difference is people bail earlier instead of waiting till nearly shot down.
i noticed that to, damn why wont they go down with the ship like me.
Death909
2004-11-26, 04:28 AM
I can't be bothered playing ps, my computer is below minumum specs and just waiting for the game to load takes 5-6 min. Playing ps isnt fun if every second guy kills either because you lag up after firing a few shots or because he's the average ha/rexo/dl who manages to find you even though your on the otherside of the courtyard and you've been watching tanks roll past while eating a burito.
Planetside 2 sounds good but with so many people leaving i doubt it. I was thinking that the devs should just remove all the weapons, vehicles, sounds, empire specific stuff (all of it). Steal some performance enhancing tricks from farcry and add in new everything based on what they have learnt up until this point.
Instead of the tr/nc/vs shouting nerf and the nc ruling markov, the vs ruling emerald and the nc ruling werner the devs should also use their new found generic weekend monolith related competitions to create 3 nameless, colourless, common-pool only empires, which would then gain abilities/technologies/traits/colours/empire specific equipment by proving to the ancient vanu core that they deserve. (in other words empire that uses assault buggies and atvs more than lightnings and flails gets faster empire specific vehicles).
Players would be able to pick their empire (nameless as in 1, 2, 3, instead of creative names, the empire can earn the name later) for all the characters they have, except once an empire has been chosen on any one character the rest join that empire, killing off a 4th empire before it even begins to exist. Outfits will follow their leader to any outift he chooses, outfit points are removed because its unnessescarily complex to force people to retain their points without forcing entire outfits to follow their leader.
Lartnev
2004-11-26, 12:20 PM
Man you're boring :P~
GeneralRazor
2004-11-27, 08:37 PM
Specs don't really matter to me. (follow)
I run a 2100 athlon with a GeForce Ti 4600 with 512 ram.
I have always done fine with that setup. Laggy at times, of course.
What really matters is the state of PS today. Bad.
Like it or lump it, BFR's have been the change that PS did not need.
There should NOT be one cert that can do all.
As long as BFR's remain, PS will remain...unbalanced.
[If you ask me, any vehicle that even thought of having a shield would be unbalanced...not to mention the numerous other things BFR's can do.]
juggalokilla
2004-11-27, 09:25 PM
all i can say is to the people complaining about the br20's that have the 23 certs and can get to become the "swiss army knife" on the field is are you retarded?, why do you level up? What is the whole reason to obtain xp? if you couldnt level up and get certs, there would be no reason to play PS for more than a few days. If i wanted to be a strictly medical, or engineer, I would play battlefeild veitnam, but even there you can switch anytime.
I've put hundreds of hours into my characters not to be locked into one category. Thats what makes me keep playing after all the other fps's i have go back in their cases, knowing if i level up again, i can become a soldier for my empire that can make a real difference. I wish we could get more certs post br20.
As for the cr5 abilities, yeah the C.U.D. can be a solo toy but makes nobody a rambo on the feild. Os'es are mostly used in time of need, what else can clear a few bfr's and an ams out of your cy and give a chance of getting your base back? Orbital strikes have been used a lot more responsibly lately and i am glad to see that. i mostly like the way planetside is, some things are annoying but i feel the cert and cr5 things are fine. These people put a lot of effort into getting what they have.
These are my personal opinions and i am not telling anyone to feel the same way as I do about them so all flamers, bite mehttp://planetside-universe.com/forums/images/smilies/fu.gif
Baneblade
2004-11-27, 09:53 PM
I think the fear players have of Swiss Army Knife-itosis, is simply that they aren't BR20 yet.
Personally I think 23 cert points isn't enough, but then being a grunt is the most cert intensive thing in PS.
GeneralRazor
2004-11-27, 10:04 PM
I think the fear players have of Swiss Army Knife-itosis, is simply that they aren't BR20 yet.
Personally I think 23 cert points isn't enough, but then being a grunt is the most cert intensive thing in PS.
I think the fear players have is not being able to point and click - and do anything.
The reason PS is dying is because there is no specialization, players don't know their roles, they'd rather point and click (i.e. swiss army knife) all in one, one in all
Who needs you?
Boomer
2004-11-27, 11:10 PM
I have spent the last 5 months playing this shit game for half an hour increments because they cant fucking fix a compatability problem between my system and the game. Why did I keep playing, and why do i keep playing?
My outfits. I spent 3 of those months in the enclave. Every day I loved, until the enclave died. Then I went to Markov. I joined the blackhawks, spent a month there. I was accidentally booted, lost all my OP. Biohazzard moved to another game, doesnt play anymore.
Goodbye Blackhawks.
Now im in the 666. Havent been impressed, as I cant join their Teamspeak server. I dont know why the fuck I cant but I cant. Im leaving that outfit soon if I cant get in the TS server :P
so, fuck this game.
if you can, help me out. Refer to the link in my sig to help me with my tech support problem before I cancel my subscription.
Breed
2004-11-28, 04:45 AM
http://www.parent-2-parent.com/forum/images/smilies/violin.gif
Take care.
Lartnev
2004-11-28, 08:15 AM
if you can, help me out. Refer to the link in my sig to help me with my tech support problem before I cancel my subscription.
What sig? :rolleyes:
Hezzy
2004-11-28, 09:54 AM
:lol:
SIGOWNED
Deadlock
2004-11-29, 12:23 AM
I have been gone from PS for quite some time, almost a year since I've played. The main reason I left before was the simple lack of new content on a steady basis. I was there long enough to sample the new buggies but that hardly was worth the months on months with nothing but "stability" patches. Just as an example, I now play City of Heroes, theres atleast one new patch every month with actual "new things" in it. I know it's a different kind of game but it doesn't have to be an auesome new nuclear powered weapon added every month to change it up a bit, Hell, even if it was a few new environmental changes it would atleast be something.
The multi-empired characters on a server was ok with me because of the time limit. It gave me something to do after I got br20 with my characters on a specific server, just picked another team and looked at what they had to offer... but then I get br 20 with each empire, make my meds/engy's/pilots/tankers/and soldiers and theres nothing else to do besides the cr grind and i really wasnt into that.
So, eventually after I leave I become curious as to what changes have been made to this game and I come back to find BFR's... now thats a neat idea but pretty much the only thing worth while I've missed in an entire year. It really saddens me to see this game progressing the way it has. I remember before it came out how excited i was about this new idea and experience for a game, how promising it looked in beta, but alas... Every week id find myself thinking, just a few more weeks, the dev's will sort it out. I played with that hope for about a year and a half... still nothing... so I take my leave, i think maybe ill come back when it has more to offer me, but now i still come back and we're in the same place that we were when I had gone before.
I'm sure alot of this is meaningless to alot of u, and most people probably have no idea who I am. I guess my only purpose for writing this is to let anyone reading know that I so wish that this game would live up to its potential and cause me to come running back with that same excitment I had durring beta.
GeneralRazor
2004-11-29, 12:44 AM
I read your whole response..
Your third paragraph struck a chime.
But it seems that (for me I guess) PS is just an individual FPS stats-driven shoot-em-up. Teamwork and strategy is dead.
Most everyone in the PS community seems to want more BR20+ certs, or more fun and action....Drawing away from what made PS original, teamwork and strategy. And sadly enough, that has no part in PS anymore.
:draws curtain:
Goodnight Planetside, you were good while you lasted...
Deadlock
2004-11-29, 12:58 AM
Teamwork definatly was a huge part of ps's original intent and something I enjoied very much when I played. I dunno why I forgot to metion that. However, after a while the urge to have some other ways to aid my team became an issue that was never realized.
I guess when I think of new content I would hope that it would be something to improve the things already existing. For example, add onto engy abilities, add onto med abilities, add onto cloaking abilities, etc...
I guess my bigest beef was that teamwork was never nurtured but rather repleaced, just in my mind nurturing would be by adding abilities to the suposed "classes" of soldier.
Lartnev
2004-11-29, 01:07 PM
PlanetSide is still best played within a team. :)
Sputty
2004-11-29, 01:45 PM
This is a bad Idea imo. (The cert thing) the game becomes MMO BF or Quake if people can just learn and unlearn on the fly..
Wrong, BF classes are pretty specific, except for vehicle driving, and perhaps respawning but not much can be done about that. But I left PS because of the Quake feel. "Let's make an ambush beside the road, they have a tank and 5 infantry moving in against our 10 infantry, so when they get near attack them.....
2 minutes later: Ambushers attack, get owned because of the quake style gameplay, tanks being too strong against AT weapons, combat being based on weapons, not tactics(25 cycler shots vs. 3 jackhammer shots at close range, etc. It's too hard to kill with some weapons, too easy with others, or just the amount of ammo need to kill stuff. I hit a Vanguard with about 40 striker shots once, and it didn't explode....40!) That's why I got sick of it. It promoted the quake and UT style of gameplay while ignoring a lot of the chance for teamplay and good combat. BF has a lot of problems, but the weapon damage and such makes it so certain strategies and tactics will help. Things like hiding, waiting for the right range, ambushing all works, while in PS it rarely works because of the way weapons work.
Lartnev
2004-11-29, 03:03 PM
I'm not sure how well an MMO would stand up to realistic weapons damage.
internetn
2004-11-30, 08:09 PM
Damn, all this negative energy is frying my brain... I don't really like the current state of PlanetSide, but I deal with it... what doesn't help is the people running around on these forum and in game saying that they are going to quit... Then they don't quit... but they complain... please leave then.. My eyes are bleeding, AHH I CAN"T SEEK nd,f... fdlkjfda.///d gldgksd/
Cauldron Borne
2004-12-01, 12:03 AM
I wanna start a petition to get everything back to right after the Lib/Sky Guard introduction patch. COMPLETELY! bugs and all. Then the devs can FIX those bugs. and, having prior knowledge of what will and won't work (*cough* bfr's *cough*), make better choices.
And I LOVED when the HART was 10 minutes. I had Gal cert, and literally everyone was my best friend. I constantly had a squad to roll with. After the 5min hart, I forgot the gal cert. no-one needed rides any more.
Anyone remember those 'horrible' times when your empire would get forced into the sanc? Remember how you actually conversed with people? I bet, unless your anti-social, you made a few friends during those times. When the hart was at 10 min, I got to meet people that freakin' seriously affected my gaming experience in PS.
I remeber when there were no cert groupings. Damn life was awesome then. There were SL's out there (and they were good SL's back then) who asked for certain people to help round out their squads. Almost every squad had 10 people in them. TACTICS were used. People, especially SL's, knew that they couldn't get the job done without help. Now-a-days, they can. 2 people, TWO held off a tower's defences for enough time for one of them to get off the hack. TWO! it used to be whole gal drops were needed to just get INSIDE!
And cloakers. Anyone remember those? Yeah. Remember how they were once truely VALUABLE assets to a team? hell I do. A cloaker with adv hack was almost guaranteed to get a squad, every time. didn't even have to ask. The sl asked YOU to join their squad. Now I had to repeat myself to a CR5 EIGHT TIMES that I had just dropped the gen to a critical tech plant. Took him that many times to get a responce...
And that's the thing about cr5's. used to be they were few and far between. They were respected and had excellent ideas. they could *gasp* lead! and they WANTED to lead! (omg!). OS's were so rare, you could log on and never see one. And when they happened they hit IMPORTANT KEY targets, and made everyone, on both sides of the beam, say out loud 'wtf was that!'
NOW: cr5's area dime a dozen. more than half only got it for the OS. two thirds of the rest are loud dumbasses, the rest are the good leaders, but their all quiet because they're fed up with trying to deal with the dumbasses. And where are all those good cr5's that we used to have? They quit because this game started to suck.
I SERIOUSLY hope PS lives on, and fixes itself.
Anyone interested in that petition? Can someone help me with that?
Sentrosi
2004-12-01, 03:29 AM
The thing I missed the most out of Planetside was the teamwork. I suck at FPS games, but I enjoyed the actual mapping out a strategy to take out a squad hunkered down inside the spawn tubes, or basic continental strategy. THAT is what made Planetside fun for me.
Alas poor Ymir, I knew it well.
I've cancelled and been drawn into the World of Warcraft. I doubt I will ever be coming back. 2 years worth of playing one game, and I have to leave it like it is now. *sigh*
And CauldronBorne, you hit the nail right on the head. Just wanted you to know that.
Lartnev
2004-12-01, 09:44 AM
Couldren Bourne, the only way to even remotely return to those days is to literally strip players down to BR 6 with one implant or something.
Baneblade
2004-12-01, 03:33 PM
I don't think they should remove BFRs, but the Flight Variant must die.
I miss the days when people invited you for your certs and not just to get CEP.
Lartnev
2004-12-01, 04:24 PM
I miss the days when people invited you for your certs and not just to get CEP.
Indeed :tear:
Cauldron Borne
2004-12-01, 07:28 PM
:tear: for PS, a hope for better days ahead like the one we used to have...
DAMMIT the second time I've gotten sentimental in as many days. Now I gotta go BACK to the pub and drown my sorrows AGAIN! I'm runnin' outta cash!
Death909
2004-12-01, 09:44 PM
I hadn't been playing this game when the lib/skygaurd patch was implemented and although I hate bfrs (was fun when i had XX kills to adv bfrs, sucks now) and HA weapons i dont think they should be taken out. I doubt the devs would agree to remove bfrs after all their hardwork on them and i doubt that anyone would return to ps if things were brought back to the lib/skygaurd patch (im pretty sure the large amount of mech lovers would leave, a good thing for us unless it makes SOE kill ps).
The lack of realise is what plagues this game. Im not talking about getting more realistic vehicles/weapons im talking about the physics system and the weapons range/physics/damage etc. Water is simply a vision,movement and for those inside it firing limited space. You fall through it landing on the land and taking fall damage as you would on normal land. Tr, nc and commonpool weapons shoot through it as if it wasn't there, in real life bullets can travel 3-4m before sinking like normal peices of metal. Vs plasma weapons, weapons that fire burning energy theoretically hot enough to turn water into steam like bushfires do, are completely incapable of shooting into water.
Because of how stuffed up the code of ps is fixing things is harder than making a new engine. Because of how corparations work I doubt this is possible, SOE would probably drop ps as soon as it isn't profitable. If we're lucky some other corporation might fund ps 2 but i doubt this will happen.
I hate how certain empires dominate certain servers. Have the devs/csrs changed the damage values or do americans just like communistic ideals?
Corsairsn
2004-12-01, 10:44 PM
I haven't been in PS that long, only joined when they just put in the new Lib/Skyguard patch. But one thing I do know is that the game HAS gotten worse. I joined PS when I found out about it from my friend (played since beta), he gave me a trial key, I liked it, got into the game. But now I agree with Couldren Bourne on how bad the game has gotten.....
Death909
2004-12-02, 01:53 AM
Maybe the devs should make roads usefull and off-road areas dangerous for bfrs and vehicles by slowing their movement speed to 2/3 with the exception of atvs and buggies. All vehicles in general need a better ability to reverse and brake, crawling down a slight hill with brakes while trying to kill someone with the machinegun on a lightning is annoying as hell. New sounds for everything would also help, especially machineguns.
Lartnev
2004-12-02, 07:57 AM
The PlanetSide engine was built with efficiency in mind rather than realism. The water effects you suggested are simply not possible in PlanetSide. Roads can be useful, I mean they don't have to make you go fast, just provide you with a route to your destination. Imagine Ceryshen without roads and you have some idea of what I'm trying to say :)
KIAsan
2004-12-03, 12:13 AM
Maybe the devs should make roads usefull and off-road areas dangerous for bfrs and vehicles
Easy, make all vehicles VERY vunerable to mines (1 your almost dead, 2 your toast). That way, CE means something, and you don't just go charging in, without troops around to clear the way. While your at it, make the DECI murder on vehicles. If you go charging in by yourself, 2-3 deci's should be the end of you (even MBTs and BFRs). Then you would need supporting troops to guard agains the deci's AND you wouldn't be so quick to sit and spam a target (like a tower).
Lartnev
2004-12-03, 12:20 PM
Vehicles are already pretty vulnerable to mines though. The thing is though, the devs kinda have the right idea. They know that if you make AV too potent you won't see vehicles... ever. You keep AV good enough to be used in groups but not good enough that a single infantryman can stand up to a MBT.
sommy911
2004-12-04, 12:04 PM
I liked Planetside but had to quit it for a while due to being busy. When I came back last December after a 5 month hiatus, I was in for a shock. Their was barely anyone there compared to the summer. The lobby was virtually empty except for 1-2 people. This was once flooded with people loading into galaxies and other vehicles and this was at 9 pm eastern, prime time.
I bought the game because of all the players and the huge battles I encountered in beta. The launch was shakey in regards to patches but their were always a ton of people on for the first couple of months. I'm not sure what happened after that. This game was a good idea (mass war) but they lacked something in regards to keeping people. Hopefully someone else does a mmorpg with a war theme and learns from the mistakes of planetside. I loved the concept.
Death909
2004-12-04, 05:54 PM
Different vehicles have different handling and ability to go over small bumps without slowing down completely. Vehicles that can drive over water do so at a slower speed than their top. As a result it should be possible to force most vehicles and bfrs to move slower over off-road areas. To compensate for this roads should be made bigger and 25m around bases walls and towers counts as road.
Atvs would get the full 6/6 on off-road areas while assualt buggies would get 5/6. Hovering vehicles would go 5/6 and everything else 4/6.
Problem is, who ever else decides to make a mass war game is probably not going to have cloackers in it.
I Hate Pants
2004-12-04, 09:45 PM
I miss the days when people invited you for your certs and not just to get CEP.
DING! DING! DING!
TheN00b
2004-12-04, 11:28 PM
I have started to type this post several times. Each time, I cannot finish it. As sad as this may sound, I have too much emotional investment in my feelings to properly express them. Please, designers, slow this game down. Do not cater to the power gamers. Ignore them. Ban them from your forums. If people accuse you of being unfair, acknowledge their truthfulness; you are being so, but you are also preserving the best game I've ever played. Seperate all of the certifications. Break the groupings into little pieces. Make every player unique, with their own talents. Borrow shamelessly from other MMO's; introduce massive character customization, and ban those with '1337h4x0r' names. Please, designers, we BEG you to do this. Please.
Lartnev
2004-12-05, 01:53 PM
Many a dev team has fallen foul of the power gamers, not sure that the PS devs are that bad (they did nerf surge after all ;)) but it's always a concern.
GeneralRazor
2004-12-05, 10:46 PM
Many a dev team has fallen foul of the power gamers, not sure that the PS devs are that bad (they did nerf surge after all ;)) but it's always a concern.
Well I definetly don't see them going the way of team or strategy gamers. I would say that the devs do cater to the power gamers more than any other style (or at least fps, stat tracker gamers). The surge nerf is not a good example for power gamers, it was very needed, and it was rediculous as it was.
Hercules
2004-12-06, 10:14 AM
I see your point m8, BFRs are making the game in to a Last Man Standing Tournament...with three teams :P
One of the most annoying things about BFR pilots is when they camp a tower and kill any infantry that tries to get out.
Also the Vanu Laser needs some serious nerfing.
sorry to see you go :(
CassH
2004-12-06, 10:49 PM
I also left for ALOT if not ALL of those reasons + the lag on my comp that is not a bad comp (not the best)
Death909
2004-12-07, 03:43 AM
The lasher actually sucks unless the user jumps you. Then agian if you suprise someone and fight one on one your bound to win almost no matter what weapons you have.
Grab 2 decis and a pack of jammers and bfrs are easy to kill if you can sneak up on them. The ones that camp towers are very suspectable to this, especially if they don't have infantry support.
Death909
2004-12-09, 12:11 AM
Why not let all vehicles be customizable in the same way as bfrs? It would take alot of coding on the devs part but it would be worth it. All vehicles need revised speed/torque/etc. anyway, its sad when a gunner varient can outrun a wraith just because a small hill reduced your speed from 90+ to 20-30 mph (or whatever speed unit is used).
To make teamwork more important and ambushing vehicles more advantagous why not give all vehicles different hitboxes, one for the main body of the tank and one for every exposed wheel/track. The tracks take damage independantly of the main body and if a certain threshold is passed they are destroyed and the tank can't move without being repaired. This way a small ambushing force could disable the tank, take out its friends and come back for a sitting target or an abandonded tank.
snikes
2004-12-13, 10:21 AM
I left PS a year ago. I'm still wandering on boards to see if things have changed. I left because of lack of new content... a couple of vehicles / year that's quite nothing compared to others MMOG. And if I was asking for new content that's because I was getting bored by the general gameplay.
In the early days of PS (after beta), I enjoyed the game so much. I don't know if it is because the game was better or simply because it was new. Now I wonder if the game is not now crappy because of experienced users...
I know, I'm gonna be flamed for that one :D but when I left PS, the best tactics for capturing bases and towers were widely known. I had the impression of doing everytime the same steps :
1/ attack the tower first
2/ Capture the CC and control the spawn room
3/ Secure the tower
4/ Attack the base
5/ Control the spawn room and get access to the CC
6/ Move to the next base's tower
etc ......
In the early days, we were testing new tactics, everytime you were facing an ennemy you were facing a new strategy. It was exciting.
When I left PS, there was no challenge left, only well known tactics and zergs.
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