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View Full Version : Malfunction purpose


Lonehunter
2004-11-23, 08:53 AM
I put this on the official forums wich I rarely do, but I thought I'd bring it here. This plus WoW coming out today is a pretty bad thing for SOE and me, so damn close to canceling.


In the recent patch when an air vehicle reaches about 10% armor the ability to bail is removed. I was wondering what the purpose of this feature is. Is it to keep somebody in an aircraft after a dog fight? Some people think that they should remain in the cockpit and let the enemy pilot kill them but actually the person being gunned down could do more to aid a battle after bailing. Is it to add realism to the game? Then why not add the affect of Afterburners not working, can't turn one direction, why not put these features on ALL vehicles or weapons and not just the aircraft? I really do not see a logical reason of implementing this into the game.


Lookin for some answers and reasons, let's try to keep it a nice discussion. :D

Warborn
2004-11-23, 09:06 AM
It's to make it so that when you get "shot down", you die, with "shot down" being anything that will damage you enough that your eject will not work. It's not to add realism, but it will improve (in the opinion of many) the quality of air combat by pilots actually getting a kill worth reaver exp for shooting down an enemy. The part where pilots lose their vehicles and then bail and jackhammer a few infantry before dying will also be avoided in some cases. The fact that you can do a lot more to aid a battle after bailing is actually something I'll be glad to see done away with, both when friendlies do it, and when enemies do it.

Lonehunter
2004-11-23, 09:42 AM
The fact that you can do a lot more to aid a battle after bailing is actually something I'll be glad to see done away with, both when friendlies do it, and when enemies do it.
Why? That's my main arguement as to why it shouldn't be in the game.

mrpwase
2004-11-23, 10:02 AM
Would you find someone who has just bailed out of a (possibly burning) aircraft fully healthy and ready to fight immediately? If you took an armour hit for bailing out of a vehicle, then that would be alright, since you wouldn't be a killing machine but you'd be able to defend yourself against inept people - as it would be in reality.

Pilots stay in the air unless they LAND. This should apply to all pilots bailing, no matter if they're damaged or not - this will stop people using single-seater aircraft as quick transport by flying to a base and bailing over it.

Lartnev
2004-11-23, 10:18 AM
It's mainly so that someone winning a dogfight or doing significant damage to an aircraft gets some phyiscal reward for their efforts instead of seeing the pilot bail without a scratch for their efforts.

Warborn
2004-11-23, 11:01 AM
Why? That's my main arguement as to why it shouldn't be in the game.

I'm not a dedicated pilot, but in my opinion if you get shot up that much you should be giving someone a kill, not bailing with ease to go HA some guys to death. It just makes sense that pilots who get shot up go down with their plane. Yes, it's partly to reward someone else with a kill and prevent you from denying them a kill despite the fact that they deserved it, but it's also about roles, in my mind. Not realism, it's immersion. People who fly reavers or mosquitoes are pilots. Pilots who get shot down should die. They should not all of a sudden become gun-toting infantry. It just doesn't seem right.

Lonehunter
2004-11-23, 11:53 AM
It just makes sense that pilots who get shot up go down with their plane.
In that case they should make ground vehicle bails just as malfunctionable. Seems to me like they're just giving in, ONCE AGAIN, to all the whines of "it's not respectable to bail." it's good to know that at max hight all a pilot can do when his vehicle isn't working is just sit there, and glide all the way down, not being able to do anything, because the Eject feature breaks no matter what.

Baneblade
2004-11-23, 01:12 PM
Then they shouldn't have gotten shot down.

Warborn
2004-11-23, 02:25 PM
In that case they should make ground vehicle bails just as malfunctionable. Seems to me like they're just giving in, ONCE AGAIN, to all the whines of "it's not respectable to bail." it's good to know that at max hight all a pilot can do when his vehicle isn't working is just sit there, and glide all the way down, not being able to do anything, because the Eject feature breaks no matter what.

It has nothing to do with what's respectable. Pilots aren't being rewarded for shooting down enemy aircraft. They aren't getting the experience, they aren't getting the kills. There is very little you can say that can justify this total lack of reward for their success.

Furthermore, the drivers of ground vehicles cannot bail from the vehicle, only their passengers can. You know, like how aircraft work. They need to come to a complete stop and then go through the exit animation, as they currently need to.

And lastly, you're very naive if you believe this change is only the result of people "whining" (even though the people who tend to ask for this are pilots themselves who're tired of being denied air-to-air kills). It is Samhayne's job to improve the game. If he adds in any old change that happens to have people support it on the forums and it doesn't improve the game, he looks bad. If he does it enough, he gets fired. Changes are only added if Samhayne and the rest of the developers believe that the change will improve the game. And given how obvious a change this is, I seriously doubt he's only doing it because people might have asked for it in the past anyway. He's just fixing the myriad of stupid features Planetside has (or doesn't have, like Warp Queueing) to make the game better. That people might have asked for this in the past is purely coincidental.

GreyFlcn
2004-11-23, 07:24 PM
Good

Hell, I'd agree to remove Aircraft Driver bailing if it meant that BFR Flight Varients and BFR AA equip were removed from the game entirely.

KIAsan
2004-11-23, 08:26 PM
No, I can't support this line of reasoning. I can't actually believe they are putting this crap in the game. The bail function is there for a reason. If your too shot up to fly, bail. This is just catering to those whining about losing kills. If your that intent on killing the guy, then kill em on the ground. I have absolutley no problem with folks bailing from an aircraft in any condition.

Now, if you want to really reduce bailing, then add a modifier to the timer, say an additional 5-10 minutes if you bail. That way, the pilot makes the choice, go down with the ship so you can get a new one quickly, or bail to stay alive and take the penalty.

Man, this kind of crap is just getting more ridiculous every patch. If I wanted to play arcade games, where kill counts were the only goal, then I would run down to the mall and drop a buck there.

Baneblade
2004-11-23, 09:20 PM
The way I would have prefered actually is to simply not allow a pilot to bail until they lose control. Which is more realistic and still accomplishes the same thing.

EarlyDawn
2004-11-23, 09:59 PM
The way I would have prefered actually is to simply not allow a pilot to bail until they lose control. Which is more realistic and still accomplishes the same thing.The Overwatch agrees.

Baneblade
2004-11-23, 10:06 PM
The what?

Lartnev
2004-11-24, 07:36 AM
Overwatch :D

SKYeXile
2004-11-24, 08:23 AM
well its only effected me once, and at the worst possible time...fighting 2 aircraft, and kicking their asses...they dident land a hit, but then a flight BFR with duel aa(what else would he have?) raped me, so i attempted to bail, but i couldent and then the skeeter i totaly owned stoll the kill, i mean thats total BS, none of those TR deserved the kill, so i should have been able to bail.

TotalBiscuit
2004-11-24, 09:29 AM
The ability to complain about absolutely everything is something quite unique to PSers.

You are not in a position to dictate 'who deserves' a kill, in a game which is about large-scale warfare not cyber-gladiator honour duels.

TB.

Lartnev
2004-11-24, 09:56 AM
The ability to complain about absolutely everything is something quite unique to PSers.

If only that were true.

Baneblade
2004-11-24, 10:03 AM
The ability to complain about absolutely everything is something quite unique to PSers.

You are not in a position to dictate 'who deserves' a kill, in a game which is about large-scale warfare not cyber-gladiator honour duels.

TB.
Yeah, you should be able to bail out of your armor and try to run away nekkid.

Doppler
2004-11-24, 04:27 PM
The ability to complain about absolutely everything is something quite unique to PSers.
TB.

Your a bit new to this internet thing arn't you?
:lol:

Otherick
2004-11-25, 06:02 AM
Yeah, you should be able to bail out of your armor and try to run away nekkid.

Add an eject feature to MAX units so the user is shot twenty feet into the air if he has 20 armor left, that would be so cool.

"Die infantry, die!"
"Haha take this MAX"
"0hh n00ez, t1z t3h d3c1, EJECT!"
*Swooooooooosh, hit an overpassing mosie and cause 90% armor damage"

"O no I can't eject"
*Boom*

Eldanesh
2004-11-25, 10:49 AM
Before the bail nerf I would lose about 2/3 of my air to air kills simply because of bailures.

Its nice getting credit for kills which are deserved, and if I get shot down, so what? Odds are I whored enough kills without having to worry about dropping with AV to kill the other guy who should have killed me.


I don't even mind that this is a slight burster/skyguard buff, its awesome to finally get most of those bailures out there, slight inconveniances elsewhere are more than worth it.

EarlyDawn
2004-11-25, 11:34 AM
Exactly what Eld said. Infantry don't have a panic button to get out of near-death situations.

I haven't tried flying with the new changes. Did they also make the vector that you drop at a little more wild? People are saying they can't drop on roofs anymore.

Warborn
2004-11-25, 03:01 PM
well its only effected me once, and at the worst possible time...fighting 2 aircraft, and kicking their asses...they dident land a hit, but then a flight BFR with duel aa(what else would he have?) raped me, so i attempted to bail, but i couldent and then the skeeter i totaly owned stoll the kill, i mean thats total BS, none of those TR deserved the kill, so i should have been able to bail.

No system exists in which every possible situation is able to be given a "fair" resolution.

Baneblade
2004-11-25, 06:41 PM
I don't bitch when I get shot down, but I fail to see why a downed pilot will bitch when I rocket spam them.

Breed
2004-11-28, 04:20 AM
Ah this is causing quite a lot of stir on the official forums.

In my eyes, a better solution would of been to make it so vehicles, when destroyed, add to your kill count regardless of passangers etc.
So when the pilot bails and the mossie hits the dirt in a spectaculor display of pyrotechnics, the persuing pilot gets a kill and maybe a lil xp to go with it.
Thus making the killwhoring reaver pilot happy for the kill and xp, and also not annoying the shit out of the downed pilot.

Bailed pilots would take damage upon landing, and be a less lethal threat to ground forces i nthe area, but also giving the poor chap a fighting chance.

As for people using aircraft for tower drops etc, they should of made it so that you can only bail mid-air when your aircraft has reached 50%(debatable) or more damage, cutting down the amount of tower hot-droppers, instead leaving it to more organised teams to deal with such situations.

Lartnev
2004-11-28, 08:20 AM
In my eyes, a better solution would of been to make it so vehicles, when destroyed, add to your kill count regardless of passangers etc.

I disagree. First of all because you'd get a kill for destroying empty vehicles (I know you said passengers here, but if you shoot down a mossie and the pilot bails it essentially becomes an empty aircraft). Secondly because it means that you'd end up getting a kill for the plane and then a kill for spamming the guy who bailed.

Breed
2004-11-29, 10:41 AM
I disagree. First of all because you'd get a kill for destroying empty vehicles (I know you said passengers here, but if you shoot down a mossie and the pilot bails it essentially becomes an empty aircraft). Secondly because it means that you'd end up getting a kill for the plane and then a kill for spamming the guy who bailed.

I can't see many people complaining about that though!
An extra kill? Yes please :)
I mean it's nore worse than the methods currently deployed to reap great kill rewards, and the people who die don't lose anything extra.

I see it as being the lesser of 2 evils, it's a sight better than whats currently being entertained by the devs, and i imagine the idea would of been better received than their one :)

Then again these days were all like bitter old ladies, who cling to our nostalgic memories like a hermit to his can of pepsi :rolleyes:

Lartnev
2004-11-29, 01:02 PM
Nobody likes a killwhore :D

I honestly like the idea of canopies being so damaged they fail to open but that's just me :p

KIAsan
2004-11-30, 01:08 AM
Hehe, where there is a rule, there is a way around it. Now I have started seeing pilots suicide to rob the other guy of the kill. Happened to me several times last night in my AA max. Just at the point they would normally bail, they dive into the ground and kill themselves. Oh well, either way, they died.

Lartnev
2004-11-30, 11:56 AM
hehe Kamikazi pilots :D

Cauldron Borne
2004-12-03, 12:11 AM
I did that yesterday...

Some bastard AA bfr comes after me and starts to hammer me. I'm at about 70% health when I run. I see a TR striker start to shoot me, I'm soon at 90%. I try to bail, to see if I can't get the pop on him with my BD. I find I cannot bail. So I steer into him, crash, and kill him and me. I get the exp for wht should have been his kill. :D