Death909
2004-12-05, 07:11 AM
I've been thinking about ways to increase character individuality and my best idea so far is adding 2 mini-implant slots, one available at br 6 the other at br 12. Each mini-implant would be an auto-activating passive information gathering tool or a small bonus to a normal aspect.
Mini-implants:
Spotting: Increases size of blast/flash from all weapons. (To assist the spotting of snipers and cloackers with repeaters).
Dampeners: Decreases fall damage by 1/3. (Would help surge users inside bases).
Health boost: +10 hp. (Cloackers would benifit from this, 1 sniper shot wouldn't kill them).
Occular Aid: Zoom range is 5x without any weapons equiped. Doesn't effect any other zoom ranges. (Would help in sizing up enemies for those that don't have 5x or greater zooms on their weapons).
Silencers: All weapons fired by those with this mini-implant sound as though the user is 15m further away than he really is. (This would easily confuse people you ambushed/suprised).
Empire Specific:
TR Mini-Implant: Reload speed is 2/3 of what it normally is.
NC Mini-Implant: First shot of every clip does 130% of its normal damage.
VS Mini-Implant: Extra shot before COF bloom on every infantry weapon.
The idea behind these mini-implants is to increase the effectiveness of infantry. Imprinting in the core for bfrs automatically overwrites the first mini-implant slot, and darklight requires a mini-implant slot and an implant slot. The reasoning behind this is to discourage people from being so similair and to encourage them to get more varied implants and certifications.
I'ts late and I've run out of ideas for mini-implants, feel free to criticize and add to this idea.
Mini-implants:
Spotting: Increases size of blast/flash from all weapons. (To assist the spotting of snipers and cloackers with repeaters).
Dampeners: Decreases fall damage by 1/3. (Would help surge users inside bases).
Health boost: +10 hp. (Cloackers would benifit from this, 1 sniper shot wouldn't kill them).
Occular Aid: Zoom range is 5x without any weapons equiped. Doesn't effect any other zoom ranges. (Would help in sizing up enemies for those that don't have 5x or greater zooms on their weapons).
Silencers: All weapons fired by those with this mini-implant sound as though the user is 15m further away than he really is. (This would easily confuse people you ambushed/suprised).
Empire Specific:
TR Mini-Implant: Reload speed is 2/3 of what it normally is.
NC Mini-Implant: First shot of every clip does 130% of its normal damage.
VS Mini-Implant: Extra shot before COF bloom on every infantry weapon.
The idea behind these mini-implants is to increase the effectiveness of infantry. Imprinting in the core for bfrs automatically overwrites the first mini-implant slot, and darklight requires a mini-implant slot and an implant slot. The reasoning behind this is to discourage people from being so similair and to encourage them to get more varied implants and certifications.
I'ts late and I've run out of ideas for mini-implants, feel free to criticize and add to this idea.