View Full Version : Underground towers
Ridetehlightnin
2004-12-21, 08:47 PM
Does anyone but me see a serious flaw in tower design? CC at one end, spawns at the other. the entrance between them? No wonder a tower is never successfuly defended, so I propose..
UNDERGROUND TOWERS..
basically dig a hole in the ground, take a tower turn it upside down, block up all the doors and put the tower in the hole. Have 3 metres of the tower stickin out the hole with doors. Something along that idea. Something that means:
ground floor: nothing
1st floor down: nothing
2nd: cc
3rd: nothing
4th: spawns
ideas/critisms?
Sabinius
2004-12-21, 09:12 PM
wow, thatd be really cool! like every other tower could
be an underground tower...
and I think that the CC should be one floor above the spawn room
and we could have like, ground towers(Ground repair) =P gun towers
(wall turrets) and Watch towers (Really Really deep) and call them like, heavy bunkers instead of towers...
Warborn
2004-12-21, 09:12 PM
Towers (and bases) aren't meant to be the most tactically sound buildings out there. I believe the whole point of the way towers are designed is to make them difficult to defend once the enemy is attacking the interior of the tower itself. I, personally, favor the poor tactical design of the current towers, as it expediates the fall of an attacking force once they're pushed back to the tower, and prevents long, pointless meatgrinder fests as the attackers try to take the tower.
Your idea would simply prolong the duration of tower fights, but I hardly doubt it would make a difference overall. Once your tower is under siege it's generally only a matter of time before you lose, as the enemey will be bringing up vehicles and so on to make pushing out of the tower impossible anyway.
Baneblade
2004-12-21, 09:14 PM
I think towers should stay easy to take esp since they are the main way to stall the attackers.
Bases should be fortresses, towers are only accessories.
Sabinius
2004-12-21, 09:16 PM
I disagree on towers being small fries....
enemies should be able to get footholds
around a base
and also, to make ground towers more unique
put in a mini backdoor, to compare to roof dropping
Warborn
2004-12-21, 09:25 PM
I disagree on towers being small fries....
enemies should be able to get footholds
around a base
They do get a foothold around the base. Believe it or not, but towers have bene the lynchpin of an invading army for the past couple years now. You take the tower to begin the attack, setup CE, move in AMS's, etc etc. Whether an attacker will be successful or not is decided long before the actual fight for the tower begins. Once it gets down to fighting for the tower itself, in almost every case the fight is over. The attacker is likely contained in there with no other nearby spawns, the defenders are bringing up vehicles to camp the doors and hunt down any guys in the general area of the base, and so on.
Making towers themselves harder to take won't do much, especially considering that tower drops done by infantry in galaxies basically turn towers into the same layout as the proposed underground towers anyway.
Sabinius
2004-12-21, 09:36 PM
eh, guess your right, but hey, its soemthing
new and interesting
FatalLight
2004-12-22, 10:20 AM
I think towers should stay easy to take esp since they are the main way to stall the attackers.
Bases should be fortresses, towers are only accessories.
:)
TheRagingGerbil
2004-12-22, 11:43 AM
Obviously none of you guys remember when the CC was in place of the middle equipment terminal on all towers. Back then you would spend hours fighting over a contested tower. It was hell.
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