View Full Version : Command Recall
Strygun
2005-01-31, 05:52 PM
http://planetside-universe.com/index.php?newsid=1155
BUGGER
2005-01-31, 06:04 PM
I think the recall thing is ok, but if choosing no that will boot you from squad or outfit I think is alittle too harsh, that order should only be given to the commander to choose whether he should get the boot.
Hayoo
2005-01-31, 07:42 PM
I think the recall thing is ok, but if choosing no that will boot you from squad or outfit I think is alittle too harsh, that order should only be given to the commander to choose whether he should get the boot.
The boot feature will be removed very soon, trust me. :) Too many people have said "WTF, no!" already.
Lonehunter
2005-01-31, 10:21 PM
I always wondered what that damn main terminal was in the lobby of a techplant.
Hayoo
2005-01-31, 11:31 PM
I always wondered what that damn main terminal was in the lobby of a techplant.
They were originally to be used with Outfit Base Ownership. I'm just glad they've found a cool use for them.
"Destroy the Main Terminal!" :)
LiveWireTehSoda
2005-01-31, 11:35 PM
I say Give it to cr3 and Up O.o; Cuz Im a cr3 and have been one for a long time cuz I am to lazy to lead squads X.x I dunno good I dea needs tweakign with the kicking of the people from the squads/outfits O.o; (I think someone has been playing protoss on Starcraft...)
KIAsan
2005-02-01, 12:33 AM
Man, devs are on fire right now. They are rolling with long dormant ideas that really deserve to be ingame. Yes to command recall/matrixing, no to autoboot. Yes to outfit recall/matrixing.
Lonehunter
2005-02-01, 01:19 AM
Awesome idea, I think it should tag along with a command rank though, like CR 1. I can see many new tactics with this. No need for a gal the SL can just drop with a skeet on a target, if you can do it in the field.
hazzer2007
2005-02-01, 05:59 AM
I think it is a good idea, but being kicked from a squad or outfit is too far. What if your in a vch (i.e bfr) and can't spawn due to vch timer, or you are too bussy at yuor current location.
Hayoo
2005-02-01, 10:15 AM
I think it is a good idea, but being kicked from a squad or outfit is too far. What if your in a vch (i.e bfr) and can't spawn due to vch timer, or you are too bussy at yuor current location.
Samhayne already removed autoboot from his In Concept last night, so no worries guys. :)
Batousai
2005-02-01, 10:18 AM
I hate to be the negitive person in a group of positive people but what are the drawbacks to a ability like this.
Think about it...................... Instant Zerg rush, just add AMS bring to a boil and you got a continent. Maybe im wrong and i got the idea twisted somehow but lets just look at the ways this could be turned into a exploit, so we won't have to make a new thread saying, "Get rid of Commmand Recall".
I want new content in planetside just as much as anyone else just lets think some of this stuff thru.
Zaxis
2005-02-01, 02:01 PM
Batousai, I totally agree with you. This is just an idea if you were in a vehicle when the recall was made... If you were in a vehicle, a miniscule window would come up (not some monstrous window like the 'Connection Problem' window. It would ask you if you would agree with the recall and decon your vehicle, however, if you declined you would stay in your vehicle, and not recall.
Wait... Isn't there already a window that comes up when the recall is made? Alter my idea if I'm wrong... Which I probably am :doh:
Doppler
2005-02-01, 04:17 PM
In concept and in game are a long stretch between, just to be the cynic that I am.
KIAsan
2005-02-01, 08:28 PM
I didn't get that it would auto recall you, just matrix you to the nearst friendly, unhacked base spawn. You would still need to deconstruct and spawn there.
Don't see the drawback to that, but maybe I'm missing something. It's just a tool to get a spread out squad back together easily.
Baneblade
2005-02-01, 11:23 PM
Give this to CR2, that rank has the least useful toys.
Warborn
2005-02-02, 12:23 AM
I hate to be the negitive person in a group of positive people but what are the drawbacks to a ability like this.
Think about it...................... Instant Zerg rush, just add AMS bring to a boil and you got a continent. Maybe im wrong and i got the idea twisted somehow but lets just look at the ways this could be turned into a exploit, so we won't have to make a new thread saying, "Get rid of Commmand Recall".
I want new content in planetside just as much as anyone else just lets think some of this stuff thru.
The game is about fighting. I'd rather have lot's of enemies pop up to meet our attacking force quickly than go through half the continent killing handfuls of enemies with overwhelming odds. All this'll do is make larger fights more common, and help make moving a platoon or squad across long distances a bit easier.
hazzer2007
2005-02-02, 01:19 PM
Samhayne already removed autoboot from his In Concept last night, so no worries guys
:cool:
Meursault00
2005-02-02, 06:52 PM
Sounds like good stuff, can't wait.
Hyncharas
2005-02-03, 05:52 AM
So essentially it's a "FALL IN!" command?
I think it's a good idea, but I have reservations that it should only be there for CR3s and above, as they can reveal enemy positions.
Zaxis
2005-02-03, 11:30 AM
I don't think that CR3's can use the 'Reveal Enemies' command. I am CR3, and it is not available to me... yet. Or maybe I'm missing something. :huh:
FatalLight
2005-02-03, 03:57 PM
Nope it's a cr4 ability
Nihil
2005-02-04, 12:04 PM
The auto kick thing is no longer a part of Command Recall, or so i'm told. That part would be disastrous because of guys like me who are doing ant runs and capping towers, i don't need to be interrupted and get kicked.
i'm afraid this would become a means to teleport platoons. The lone infil takes a tower, and then recalls 29 of their closest friends, making the lattice rather unimportant.
If there is a timer on it, that is not so bad.
My solution would be "Unit Binding". An SL or PL can bind the whole unit to a base. It works just like binding to a base does for individuals (and does not require changing that function at all). So one of your spawn point options will always be the S or P unit binding. To encourage use of this function, using such a binding cuts your respawn time by 5 seconds. You can go to Pwyll and wait 20, or go to Ogma like a good lil trooper and it takes 15.
To make it a bit more aggressive and give the SL/PL more "power", make it so that when a "Recall to Unit Binding" order is transmitted, you respawn at that point on your next death, no questions asked. That would give leaders the ability to keep the group together without creating an insta-kick or teleporting the team.
You could still teleport a team this way, but you'd have to all die some way, like... recall by OS, etc.
In a way this function is already in the game for players who are good at team work. The leader says "bind at ogma" and you do. When you die, you respawn there and do your job. If you wander off, the SL kicks you.
Warborn
2005-02-04, 01:12 PM
i'm afraid this would become a means to teleport platoons. The lone infil takes a tower, and then recalls 29 of their closest friends, making the lattice rather unimportant.
The description makes it sound like it only works for bases. Doesn't work for towers. So it's mainly only good for defending and for making everyone form up at a certain base to get set for an attack.
FatalLight
2005-02-04, 03:59 PM
I don't understand why there are any negative comments for this because I have not heard or thought of a good reason why this is a bad idea o_O
I don't see a problem with being able to get instant support at your location, this is a team game btw, go play halo or half-life 2 if you want to be on your own. It always was and still is a pain in the ass to get people to follow your orders if you don't know them too well and this is the best solution I have ever heard.
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