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Ludio
2003-02-14, 05:14 AM
Many people on the forum have an extreme view of what they expect as a commander or what they will do for their commander. They seem to demand, or are willing to give complete and utter loyalty. I think that loyalty will be important, but I think that flexibility and the ability to ignore/change orders according to the situation will be imperative.

An example of the loyalty that some expect on these forums can be found in the Japanese Military during WW2. To quote Hirohito and the Making of Modern Japan: "Inferiors were taught to regard the orders of their superiors as issuing directly from the emperor. This meant that orders were infallible and obedience to them had to be absolute and unconditional."

I think that a better method is taught by the US military for Ranger units. This chapter (http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/7-85/ch6.htm) is for Special Light Infantry Operations from the Ranger Unit Operations manual. Under section 6-4 MOUT it says: "Offensive operations by a ranger force exploit the centralized planning and decentralized execution aspects of ranger unit training. Individual action and initiative are always channeled to accomplish the commander's intent. The ranger unit's offensive tactics are based on quick action and boldness."

So what do you think? Any intelligent discussion/debate is encouraged.

Incompetent
2003-02-14, 05:23 AM
This, to me, boils down to your basic arguement of, does the guy with the map make the call or the guy in foxhole. Personnaly i think relying to much on high command gets people killed and impedes operations, and the NCOs and juniour officers are the best equipped to make decisions in most situations, as long as they make sure their overall goals are accomplished when they need to be.

TheGreatCarbini
2003-02-14, 05:32 AM
Hehe, I was neevr very loyal to anyone or thing, just helpfull. Tell me to jump off a cliff for the cause and I'll say "hell no." But if you got a flat tire, I'm your enginer!;)

I am the rouge enginner, I appear from the shadows to maintain automobiles, then AWAY i go like a fox into a lake. WHOOSH!

Ludio
2003-02-14, 05:34 AM
I was mostly refering to the Riddle of Command (http://planetside-universe.com/forums/showthread.php?s=&threadid=2031&highlight=riddle) thread that Airlift started, as well as a few others about teamwork and such. In that thread many potential commanders argued that if someone disobeys their command they would kill them/kick them immediately. What if you ordered them to clear a room, but on their way they got held up, or saw a more important objective and forgot/didn't have time to tell you. By their logic they would kill/ban them, but they may have saved your squad.

I'm not talking about the guy sitting in a sanctuary and looking at the map, I'm talking about the guy in another part of the base commanding your squad.

Incompetent
2003-02-14, 05:34 AM
Tell me to jump off a cliff for the cause and I'll say "hell no." Jumping off a cliff on command isn't loyalty, it's retarded, Loyalty is following your friends into hell and trying to make sure that they come back, even if you die, and trying to accomplish your mission even at the expense of your life.

Ludio
2003-02-14, 05:38 AM
Maybe I wasn't clear at the beggining, I'm not talking about loyalty to your fellow soldier. Basically it boils down to this: As a commander do you place more importance on loyalty or innovation.

Incompetent
2003-02-14, 05:39 AM
In that case, still the same answer, they should try to accomplish their objective, if something,well, better comes up, they should try and get that too, but they should remember that people are depending on that room being clear, and people could die if it's not. Of course if they run into a major enemy group on the way, you can't really blame them.

Edit: thats not loyalty imho, thats being a springloaded puppet, so i would defenintly want my people to innovate.

TheGreatCarbini
2003-02-14, 05:42 AM
Incompetent, thats what I'm saying, I would only go to hell and back if the trip was paid for and had good catering. Err NM I mean I would fight till the end for for some of my closest friends. But simply for the good of the empire? Nah, there's always another day.

Tobias
2003-02-14, 08:34 AM
Heres my view, If the commander is one you know is good and who wont give you shit orders, take the order even if it looks stupid, it might be stupid or it might not be, but your not insubordanate to some one who commands you alot. If its a pick up platoon and you think the commander is a Joe blow who does not have a clue what hes doing? Leave, you should not be with him to begin with.

Zatrais
2003-02-14, 08:44 AM
I don't care how its done, only matters than it gets done. Lets say i order 3 guys to take a tower, i won't tell them how to do it like mindless chimps because once they're there they'll be in a better position to judge how to take it than me. However, if they say no i don't won't do it i'll kick them out of the squad/platoon.

Do it or die trying basicly.

Course, if they say they need backup they'll get backup, tank support, whatever aslong as i have it.

zMessiahz
2003-02-14, 08:52 AM
Loyalty or innovation? Thats a tough question to answer. You want both of course. Here is the problem... With commanders a soldier will follow their orders only if they respect the commander. IF the soldier thinks the commander is jsut some random idiot, then he won't. A commander wants his soldier to do the right thing. Follow orders and take opportunities to further the cause at the same time. With a soldier the commander doesn't know he is going to want complete obedience. With a soldier he respects he will want innovation. Its a two way street. Especially considering this is an online game and any person you hook up with you are 90% garunteed that that person is going to have a huge ego and think they are the smartest/best player in the game.

MrVulcan
2003-02-14, 09:40 AM
Here is how i look at it:
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."

I will tell a group that I need them on the other side of that hill. I wont tell them how to get to the other side of that hill, they can take the orbital system, a drop ship, run left, land transport right, go over it, under it?, throguh it? etc..., ill let them suprise me with their own skills, thats their job, But i do expect them to get to the other side of the hill.

"An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap."

I dont see why everyone is worried about their own 2 or 3 pts for 1 battle or another, there will be more battles, you will get beps and ceps, there is no hurry.... You dont have to be the 1 who kills every on the field... Giving 1 for the teem is much more important, and in the long run it will make it so you will be able to get more bep/cep then before, when the next person gives one for the teem....

Ludio
2003-02-14, 09:57 AM
Originally posted by MrVulcan
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."

I like that, a good saying for commanders to keep in mind. I just have a feeling that some commanders will want to tell people how to do stuff as well.

Btw, where did you get that? It was in "" so I assume you are quoting someone.

OneManArmy
2003-02-14, 10:36 AM
Originally posted by Incompetent
This, to me, boils down to your basic arguement of, does the guy with the map make the call or the guy in foxhole.


The guy with the map damn well better be in that foxhole with me or I'm going to make my own decisions on how to get the required job done.

txMaddog
2003-02-14, 10:41 AM
Tough question...

As a Commander I really wouldn't care how the mission got done as long as it did.

In the example you gave I'd tell the squad leader 'Good Job!! Now go clear the room! ;) '. He (the squad leader) is the 'man in the foxhole' so has access to more real-time data than me.

Now if said squad leader ran off to another base cause he was bored or heard that it was undefended ya I'd kick him.

NeoTassadar
2003-02-14, 11:09 AM
It really depends on the situation. The commander (if he's just in the Sanctuary with a map) has a better idea of the sorrounding terrain, locations of friendly/enemy units, etc. But anyone in the heat of battle knows more about the general armanent and skill of the enemy, more exact position (and advantages therof) of those enemies immidately important. It would be best to have the medic, engineer, or hacker of the squad to report the specifics of this to the commander whenever he/she either hears of it or sees it personally, as those who are fighting are probably too busy to say anything very specific.

Kyonye
2003-02-14, 11:12 AM
First command comes from the commander. he'll issue it. pending on the situation, the leader of the squad makes the decisions.

Hellsfire123
2003-02-14, 11:15 AM
Originally posted by TheGreatCarbini
I am the rouge enginner, I appear from the shadows to maintain automobiles, then AWAY i go like a fox into a lake. WHOOSH!

Why would a fox go for the lake? If i were a fox id head for the forest...


In any case, my view of a commander comes from the book Ender's Game. If you havnt read this, read it before planetside release. I can finish it in about 4 hrs, but its well worth it. Author is Orson Scott Card.

Squads need to be broken down into smaller units, each with a commander. The lead commander gives each unit an objective, suggestions, but its up to the squad to determine how to achieve this objective. The overall battle is still controlled to a degree by the commander, but the people doing the fighting are the ones making sure no one dies needlessly.

MrVulcan
2003-02-14, 11:25 AM
Originally posted by Ludio
I like that, a good saying for commanders to keep in mind. I just have a feeling that some commanders will want to tell people how to do stuff as well.

Btw, where did you get that? It was in "" so I assume you are quoting someone.

it is a quote from GENERAL GEORGE S. PATTON, JR, the best general of all time :)

And a lot of commanders will tell people how to do things, but thats ok, just lets me destroy them faster :)


One quote for your command staff:
�If everybody is thinking alike, then somebody isn't thinking.�

some other words of wisdom can be found here :)

http://www.generalpatton.com/quotes.html

it is one of the better collection of his quotes that I know of :)
Out side of the movie that is lol (love that movie)

I would list some of my favs... but there are too many good ones :)

Ludio
2003-02-14, 11:55 AM
txMaddog, well that brings up another interesting point. In Planetside you will also have to keep your squad happy or else they will go off in search of other squads or battles. So defense will be tough unless it is a pro-active attack the next base type of offensive defense.

Hellsfire123, yes that is one of the sources for my idea of what a good commander should be. If you can only operate as a group with a strict heirarchy and only using set formations then it doesn't work so well, you gotta be flexible.

MrVulcan, well I don't agree with all of his quotes, but in general he has a lot of military wisdom in there. I would suggest all future commanders read through it.

CDaws
2003-02-14, 02:14 PM
Originally posted by txMaddog
As a Commander I really wouldn't care how the mission got done as long as it did.

Now if said squad leader ran off to another base cause he was bored or heard that it was undefended ya I'd kick him.
Well stated. I for one, when an order is given by me or recieved, will do what ever I can to get that job done and I expect the same from my fellow squad mates. As a commander people will have to realise that if you just sit back on the side lines and tell your squad what to do and you don't bravely lead them into battle they will desert you. This is a team based game and I for one expect thoes who will be in my squad to follow me to victory while I earn there respect as a commander and they gain mine for being my squad. You just can't sit back and bark orders. If you die in battle, that's why you assign rank in your squad so that if that happens you still have a chain of command. Don't give real complex orders, simple ones like "take that base" or "wipe out that tank column" will work just fine. Let the squad figure out what tactics will work best from trial and error, that will make them all that much better in the long run.

Falcon
2003-02-14, 02:32 PM
as a commander i would reward, ingeuity in battle situations, even if the battle didn't go quite exactly as planned.

Falcon
2003-02-14, 02:34 PM
also if i were a commander i would be in the front line saying "charge!!!!!!!"

MrVulcan
2003-02-14, 03:15 PM
Yep. You cant lead from the rear ;)

txMaddog
2003-02-14, 03:26 PM
I like a Layered Defense that includes static defenses (mines Turrets, etc) and active defenses (patrols, ambushes, etc). Hopefully that should keep the Squad happy until we either attack the next enemy base or the enemy counter-attacks. :)

MrVulcan
2003-02-14, 03:38 PM
"In war the only sure defense is offense, and the efficiency of the offense depends on the warlike souls of those conducting it."

ABRAXAAS
2003-02-14, 04:19 PM
Originally posted by MrVulcan
"In war the only sure defense is offense, and the efficiency of the offense depends on the warlike souls of those conducting it." Actually its a careful ballance of both and making the enemy think your just deffending while you go on heavy offence late at night when there not expecting it :D