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View Full Version : Grief must die


Jeffey
2005-03-28, 10:55 AM
I won't type up a big long story about it, as you all play(ed) PS and therfore have experienced the lameness that is the grief system. But getting grief locked because a prowler runs me over, is kind of...? Isn't there anything that they could do to overhaul this thing

ChewyLSB
2005-03-28, 11:14 AM
I've never understood why people have such trouble with grief. The highest I've ever gotten was 500, and that was when I was being really stupid with Thumper plasma grenades. I mean, I've used all of the "grief machines" (Maelstrom Secondary or Tertiary, Anti-Infantry Pounder, Thumper Plasma), and I have NEVER grief locked. Closest I've ever come was 500, and my grief is usually under 100.

Smaug
2005-03-28, 12:06 PM
I've never understood why people have such trouble with grief. The highest I've ever gotten was 500, and that was when I was being really stupid with Thumper plasma grenades. I mean, I've used all of the "grief machines" (Maelstrom Secondary or Tertiary, Anti-Infantry Pounder, Thumper Plasma), and I have NEVER grief locked. Closest I've ever come was 500, and my grief is usually under 100.

You must not be Emerald NC.... I can't remember how many times some retard has run infront of me whilst I was firing grenades at the top of a friendly packed staircase, thus giving me about 10 times the grief I should get because it exploded right in my face, and the other 10 NC's faces.

Mag-Mower
2005-03-28, 12:09 PM
greif system need an overhaul, i was walking in a CY, and a vanguard hit me, i got a few points of damage+200 greif points, this is bull shite

Crashtopher
2005-03-28, 12:28 PM
That's a good point. Why do I get grief when a vehicle runs me over?

ChewyLSB
2005-03-28, 12:47 PM
It's to stop people from intentionally running in front of vehicles to give the driver grief.

Warborn
2005-03-28, 03:31 PM
It's to stop people from intentionally running in front of vehicles to give the driver grief.

Exactly. As a vehicle driver I hit people who run in front of me without even looking or stand right in the entrance to a base, forcing me to maneuver around them, the barriers, and whatever other traffic is coming and going. Infantry are stupid and inconsiderate of vehicles a lot of the time and I'm glad you get grief for being hit, because you guys need to watch where the hell you're going, too.

Jeffey
2005-03-28, 04:11 PM
The worst is getting kicked by a BFR, you get like two or three "hits" of grief for one collision

FatalLight
2005-03-28, 09:29 PM
I thought the whole reason you got grief from being run over is because you do damage to him and they have no way of knowing whether or not you shot him...

Anyway the BFR kicked thing is THE WORST it just keeps piling and people don't get pushed off!

ZionsFire
2005-03-28, 11:45 PM
Emerald NC grunts must be the most un-educated soldiers in the history of forever. Of course everyone sees me throwing grenades into the enemy packed tower, but oh, we must all jump infront of my plasma grenades! Yayyyyy! Plasma showers for all friendlies! yayyy!

Bastards.

Lonehunter
2005-03-28, 11:51 PM
The ONLY change I think should be made to grief system is being hit by a vehicle and getting frief. If one hits you and you get weapons lock, well you shouldn't have had it so high in the first place.

While on the subject of grief, whats the most you've got all at once? Mine is 800. I got the finishing kill of a Magrider that when blew up killed TWO fully manned prowlers, almost instant weapons lock.

Electrofreak
2005-03-29, 06:44 AM
I had over 3000 grief on the test server once. It gave me an automatic 3 day ban. It was when BFRs first appeared on test, back when the Devs were the only ones supposed to be piloting them. Well, I had accidently gotten imprinted from a previous event so I was able to drive a Gunner Variant BFR. Naturally, dozens of people would crowd around my feet, and back then you got grief for stepping on people. Yeah, it wasn't pretty.

I was weapons locked within the first 20 minutes of being on the test server just from people getting underfoot, and it kept going up because there was no way for me to move my BFR without crushing somebody the way they crowded around me.

Oh, and a note: if you are automatically banned, there isn't anything the Devs can do about it. Even Sporkfire couldn't lift the ban. He tried to but the server wouldn't let him. And, it bans your whole account and extends across all characters. The wierd thing is, when I got back from the ban 3 days later, I still had 3000+ grief. However I was able to have them manually set the number back to zero. Not something you want to have happen though :lol:

Baneblade
2005-03-29, 07:32 AM
Well...you could have just stopped and got out...but that would be far less exciting.

what I love about the grief system is I can mow an entire courtyard and hit 1300, then I can OS that same courtyard and get 10.

Grief, it's what's for dinner.

Warborn
2005-03-29, 09:49 AM
Well...you could have just stopped and got out...but that would be far less exciting.

what I love about the grief system is I can mow an entire courtyard and hit 1300, then I can OS that same courtyard and get 10.

Grief, it's what's for dinner.

Well, Sam did say recently that he'd be looking at the use and proliferation of OS's. Hopefully this is a prelude to a total CR overhaul, but who knows.

Jeffey
2005-03-29, 10:45 AM
Another thing to keep in mind is how often you play. Myself, I play every day, for at the very least 2 hours (days I have work) otherwise I play all bloody day for a total of 6+ hours. Even if I watch every nade, and every bullet, I'll still run over some grunt in my marauder, or hit a friendly cloaker when I'm shelling from a prowler.

I won't even get into the fact that my weapon set of choice is a Rocket Rifle and a Thumper.

Generally speaking when I log to sleep, then goto school the next day, when I log in the next afternoon after school my grief has dropped about 150-200. It's very easy to re earn that grief in a day's play time.

It all loops back to how often you play and what weapons you use, but that doesn't justify anything, as it stands, the system punishes you for other people's stupidity. I'll go out on a limb and estimate that 90/100 weapon locks are not "real" griefers, just people like me who specialize with splash damaging weapons and is an active cav driver.

Majik
2005-03-29, 11:07 AM
Grief is fine

Stop Spamming

Stop Tking

Get out of the road when you see something bigger coming

Jeffey
2005-03-29, 02:30 PM
Sorry dude, I forgot every friendly has a mind link to my system and I can order everyone to stand back when I use my thumper.

Baneblade
2005-03-29, 06:29 PM
Is it really a specialty when you suck at it?

The only times I ever get loads of grief are intentional.

The one time I TKed a Vanguard with my Firebird that mowed three squadmates comes to mind.

steeldragon01
2005-03-29, 08:43 PM
The only time I get weps lock is when I use the thumper and thats only one time.

Jeffey
2005-03-29, 09:27 PM
Theres no need for your flamethrower here Sobek, but allow me to counter; how is it I suck because JoeGrunt6969 moves infront of my rocket rifle when I'm clearly about to fire-all-remaining at a MAX. But lets not turn it into one of those threads ok.

Anyway

Could some of you back up your claims of life long low grief with some information other than vague general statements with no further information. Do you play 3+ hours a day? 5+? Or go days at a time without playing? Whats your primary weapon set? Are you a cloaker? Sniper? (LOW grief specialties) Do you drive/pilot often? If so what?

Face the facts - as it stands, grief punishes players for using certain weapons, and falling victim to other player's lack of awareness, for a better term than I previously used. An overhaul is needed.

Electrofreak
2005-03-30, 12:59 AM
Heres what I'd like to propose concerning grief:

The amount of grief you get is proportional to the percentage of damage you actually inflict on the victim.

Thus, if I fire a white gauss round into a Vanguard, I may get only 1 or 2 grief points seeing as how it lost less than 1% of its total armor points. If I drop a deci into that Vanguard, the grief would be significantly higher, around 50 or so.

Another example is using a Thumper indoors. If you catch a friendly with the very edge of your plasma splash and he takes a few points of health damage, the grief you would recieve would be relatively minor. Thus if I'm careful and toss my plasma into areas where I might only risk catching a friendly in the edge of a splash, I'm not penalized like a noob who fires wantonly into piles of friendlies.

It ticks me off sometimes how I'll be driving my thundy and tap a friendly infantry, he loses like 20 armor points and I get a pile of grief. However, a retarded vannie driver can plow me over killing me and get the same amount of grief. Make grief proportional to the percentage of damage that the victim sustains and I think it would be a lot more accomodating to those of us who are drivers or use splash weapons regularly.

Baneblade
2005-03-30, 01:47 PM
I know plenty of SA specialists that don't hit over 200 grief.

Lartnev
2005-03-30, 01:52 PM
Well, Sam did say recently that he'd be looking at the use and proliferation of OS's. Hopefully this is a prelude to a total CR overhaul, but who knows.

More likely it'd be part of a CR overhaul :)

Jeffey
2005-03-30, 04:13 PM
I know plenty of SA specialists that don't hit over 200 grief.

Another highly Informative post, I thank you. (http://dictionary.reference.com/search?q=details)

KIAsan
2005-03-30, 11:25 PM
Another thing to keep in mind is how often you play.

Actually, I don't think this is relevent. I'm a PS junkie, and play at least 3-4 hours a day (more on weekends). I am also a Maelstrom junkie, and love to spam the enemy. I got weps lock one time, and I admit I wasn't being none too carefull where I shot my nades (it was late night and I just didn't care - sure sign it was time for bed). Most days, I end up with a bit of grief (around 50-150), and this is even in the big base fights.

You are always, I repeat, ALWAYS going to have people jump in front of your weapons. So, you need to find the firing angle, spot, whatever, where you can clear them and hit the enemy. My preferred method is to put the nades on secondary, fire over the initial clot of troops fighting, and try to hit the enemy in the rear. Not easy, and it takes patience, but I have been pretty effective at it and don't get much grief. Another note, if you get into a run of bad luck (a couple of guys jumping in your way), STOP using your weapon immediately. At this point, I usually drop the Maelstrom, and pick up a secondary weapon. Fight with it for a few respawns, then grap the Maelstrom again. The reason being is that grief stacks exponentially (hmm, sounds like a good word). As you hit a friendly, you get a few points. If you continue to hit them, your grief rises (and rises quickly). The day I got that weps lock (again, my own fault), I noticed that after 4 or 5 friendly shots, each time I hit friendlys I was getting 100, 150, 200 grief (and it was still climbing, up until I got lock). So the best method to manage your grief, is to simply put your weapon away, fight with another weapon, and wait until a later time to use that weapon.

Baneblade
2005-03-31, 07:29 AM
Another highly Informative post, I thank you. (http://dictionary.reference.com/search?q=details)

Yep, that's about what I expected from you. In your case, the grief system is working as intended.

Ghoest9
2005-03-31, 09:59 AM
You shouldnt be able to get more than 100 grief per target in less than 1 minute.

If you through grenades in a crowd of friendlys - thats cool you deserve lots of grief.

But if you are hit by a tank the greif should cap out at 100.

FatalLight
2005-03-31, 10:28 AM
The highest amout of grief I've gotten from one event was when I kicked a fury in my BFR and got 75 grief because I killed it.

Jeffey
2005-03-31, 11:09 PM
Actually, I don't think this is relevent. I'm a PS junkie, and play at least 3-4 hours a day (more on weekends) ... Most days, I end up with a bit of grief (around 50-150), and this is even in the big base fights.

What I mean when I relate to how much you play is basically this: you say you average 50 to 150 grief in a typical play session. Now if you were a casual non junkie player, you would log off, do your own thing for a few days, then log back in 2-3 days later, and voila: 0 grief. On the other hand, if you are a serious addict like myself, I'll log on and accumulate, let's say, 150 grief then log off. The following morning I will be at about 80 grief or so. Now I play another typical session and accumulate another 150. Log off to go to work, school, etc, and when I get home, I'm at 160.

That's the point I was trying to make in saying that. Shorter periods of inactivity = less time for grief to decay.

Moving on, another thought I had was they could perhaps make a maximum range that you can get grief from exluding the bolt driver. The flail and lib come to mind mainly - not so much the lib as the bomber has radar of his target, but with the flail there is no way of knowing theres some friendly cloaker at waypoint one inside of enemy controlled Gunuku, etc.