View Full Version : What would you add?
steeldragon01
2005-04-06, 09:45 PM
If you could add anything to planetside what would it be and why?
I would add a nuke that kills everything in the base like the gen vechs outside, peeps inside. But that empire can only use it like once every 3 days or something and cant do it on capitols and there has to be warning for the empire being bombed. Reason: to end those long battles that will never end....like cyssor.
DeepStrikeck
2005-04-06, 10:39 PM
OSes in the capital when the dome is down.
New Base Designs.
New Weapons.
Uniform Upgrade at BR 21.
Not enought time to explain at the moment, but they would be cool.
Black
2005-04-06, 10:39 PM
To had a little bit of flare i guess i think we should have empire specific OS's instead of all of us having the beam of death. E.g
TR:Nukes (duh!)
NC:errr i dunno fill this in for me <3
VS:LAZER b34/\/\$1!!1!!
mechaman
2005-04-06, 10:55 PM
Performance patches that actually work
Destruction of BFRs
then I'd definitely start playing again
Lonehunter
2005-04-06, 11:25 PM
Better Flight controls
Jeffey
2005-04-06, 11:28 PM
AA oriented air craft, empire specific variants? I want a dogfight and i want one now!
few new vehicles wouldnt hurt... i often forget theres vehicles other than Magrider prowler vanny reaver and gals. maybe more tanks, or some sort of long range artillery, but not flail long range.
somthing to effectively counter heavy assault, other than heavy assault.... /shrug
yea uni upgrade at BR 21 would be cool too, 7, 14, 21..
I Hate Pants
2005-04-06, 11:52 PM
I would add in the ability to remove BFRs from the game
KIAsan
2005-04-07, 12:25 AM
To had a little bit of flare i guess i think we should have empire specific OS's instead of all of us having the beam of death. E.g
TR:Nukes (duh!)
NC:errr i dunno fill this in for me <3
VS:LAZER b34/\/\$1!!1!!
The only problem, is the NC one would instagib everyone, the VS one would require you to have line of sight to aim it, and the TR one would require three people to have a fully effective OS, otherwise it would be only partly functional.
DeepStrikeck
2005-04-07, 08:00 AM
The only problem, is the NC one would instagib everyone, the VS one would require you to have line of sight to aim it, and the TR one would require three people to have a fully effective OS, otherwise it would be only partly functional.
LMAO
oh, i wouldn't mind the empire specific aircraft. That'd be sweet.
Real artillery, armor upgrades past BR 20, new aircraft(anything!), medium sized bases and "urban" areas, navy, and fixed SMG and lasher hit detection.
Warborn
2005-04-07, 10:37 AM
Redone flight mechanics to make aircraft work similar to BF1942, only they'd be able to have a VTOL mode which would limit speed to 20 or so, disable all weapons, and take a few seconds to activate (to facilitate landing/repairing as they currently are). But the 'combat' mode of aircraft would require have constant forward propulsion, and dropping speed below a given point would cause the aircraft to go into a dive. To help round out the game following such a change, an air superiority aircraft would be added, all ground based AA would be dramatically reduced in effectiveness, all lock-on weapons vs aircraft would be made extremely imprecise (to the point where they can actually be dodged and thus need to be timed when fired to avoid wasting rounds on thin air), and reavers would be changed to be more of an armor-buster aircraft but also with stronger chainguns for strafing infantry.
A total rework of the aircraft dynamics and how the ground and air elements interact is what I want. We've got some good ground combat, but aircraft stick out like the sore, unfinished, poorly-implimented thumb they are. Something has to be done. If I could do one thing, it would be to overhaul this and make Planetside 10x better as a result.
I would add in the ability to remove BFRs from the game
But you don't even play right now. Neither does the other guy who said the same thing as you. Do you think maybe, just maybe, they're not the same as you remember them? That not nearly as many people use them, and that they die a whole hell of a lot more quickly than before? Honestly, you guys are living in the past. The Anti-BFR fad has shifted to a few die-hard supporters who don't care about balance or the game, only the idea that 'mechs = bad'. BFRs are nothing like what they were before, so wanting them to be removed from the game even after they were nerfed again in the latest patch (flight variant requires tech plant) is kind of absurd.
Baneblade
2005-04-07, 12:52 PM
Advanced Rexo as depicted many many times by myself.
Lonehunter
2005-04-07, 01:46 PM
STRIPPERS! What better to pass the time as you wait for a hack
We need a stripper
hex222
2005-04-07, 05:15 PM
+ phantasm mini-dropship with camo ability
+ SMG's and SAW's
+ infil only areas
- nooby or useless heavy assault weapons
+all certs have ES options, ie sniper rifles, air cav vehicles
+EM wall scaling for infil suits
+hacking ability on main terminals for spying
+CR5 plus actual military ranks, seargent, leutenant, commander, politician, these are dependant on your place in a leader board, where your position is made via your popularity, your squad's ability to stick together, to complete tasks more than just kill lots of enemies, and their general CEP rate, if you are high up in an outfit then just being in an outfit squad will help you gain rank
commanding abilities depend on these
+adv medic allows use of menues for quicker healing, MGS3 style, i beleive
+command vehicles which double for long-range hacking
+invis bubble around routers
+short/medium term camps, good for squad regrouping
+obvious but effective traps indoors and outdoors turret stations, and healing /ammo stations, good for bridge battles
"STRIPPERS! What better to pass the time as you wait for a hack"
what sort of 'mini-games' are you thinking about???
Phaden
2005-04-07, 07:30 PM
Better command rank abilities (choices even?) There was a sweet post here a way bit back about this, really caught my intrest.
Merits give some minor abilities, or diferent weapons. Im not saying scavenger one gives all weapons, but just something minor fo say rifleman; adds extra shot before CoF bloom. Something like that.
Base Redesigns, maybe new types of base? After your first tech or AMP, noone really has any care, they just go at whats next. Maybe make only one base of each type on cont and add more types? I know its alot of work but still.
Obligatory better flightmodel.
Hamorad
2005-04-07, 07:52 PM
But you don't even play right now. Neither does the other guy who said the same thing as you. Do you think maybe, just maybe, they're not the same as you remember them? That not nearly as many people use them, and that they die a whole hell of a lot more quickly than before? Honestly, you guys are living in the past. The Anti-BFR fad has shifted to a few die-hard supporters who don't care about balance or the game, only the idea that 'mechs = bad'. BFRs are nothing like what they were before, so wanting them to be removed from the game even after they were nerfed again in the latest patch (flight variant requires tech plant) is kind of absurd.
You're right... I have finally given in on my anti-BFR fight. They are just about perfect right now...
FatalLight
2005-04-08, 03:49 PM
Almost everything on PSIL :)
I had an idea for ES OSes but I never posted it, it was a 10 second continuous beam for the VS that was more AV oriented than the other two (4 seconds kill a softy, 7 a MAX, 9 seconds kill a lightning and do 3/4 damage to a MBT), 3 slow pulses with 1.5 second intervals for the NC (2 pulses kill a softy, 3 a MAX and vehicles with less armor than a lightning, would disable but not kill a lightning), and an extremly fast 5 second stream of meteors is what I had in mind for TR (3 seconds kill a softy, 4 a MAX, and 5 disable a lightning)
dm_cowsfromhell
2005-04-12, 01:29 AM
More twitchy, less zergy inddoor fights, better base design, and generally more of a move slow=die fast mentality added to everything in the game. Plus a complete removal of the current command rank system to be replaced by a model based upon real military hirearchy (promoting people for sitting around cloaked in bases while they eat a sandwich doesnt usually yield brilliant tacticians).
Baneblade
2005-04-12, 01:37 AM
Yes, promote us Rexotanks that manage to sneak into an Interlink Facility crawling with red dots and take out the gen.
Still my best move ever :)
Electrofreak
2005-04-12, 06:35 AM
Orbital Command Stations.
GreyFlcn
2005-04-12, 09:15 PM
I'd like a new option for Flight Varients
http://www.its.niu.edu/its/helpdesk/training/GWMessaging_text_files/images/Image21.png
hex222
2005-04-13, 12:22 PM
generally more of a move slow=die fast mentality added to everything in the game. Plus a complete removal of the current command rank system to be replaced by a model based upon real military hirearchy (promoting people for sitting around cloaked in bases while they eat a sandwich doesnt usually yield brilliant tacticians).
no, slower indoor battles where you can be stuck in an area with a smaller amount of people than usual, SWAT teams and spec-ops people...
and thats a good point there, there should be rank's where you're compared to0 others, after CR5 and BR23
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